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Virtual world
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===Social=== {{Broader|Virtual community}} Although the social interactions of participants in virtual worlds are often viewed in the context of 3D games, other forms of interaction are common as well, including forums, blogs, wikis, chatrooms, instant messaging, and video-conferences. Communities are born in places which have their own rules, topics, jokes, and even language. Members of such communities can find like-minded people to interact with, whether this be through a shared passion, the wish to share information, or a desire to meet new people and experience new things. Users may develop personalities within the community adapted to the particular world they are interacting with, which can impact the way they think and act. Internet friendships and participation online communities tend to complement existing friendships and civic participation rather than replacing or diminishing such interactions.<ref>Schroeder, Ralph (1999). [http://www.idate.org/fic/revue_telech/585/C&S33_SCHROEDER.pdf Social Life in Virtual Worlds: Structure and Interaction in Multi-User Virtual Reality Technology] {{Webarchive|url=https://web.archive.org/web/20110929021948/http://www.idate.org/fic/revue_telech/585/C%26S33_SCHROEDER.pdf |date=2011-09-29 }}, Communications & Strategies, no. 33, 1st quarter, p. 137.]</ref><ref>{{cite journal|doi=10.1145/265563.265575|title=A nation of strangers?|year=1997|last1=Katz|first1=James E.|last2=Aspden|first2=Philip|journal=Communications of the ACM|volume=40|issue=12|pages=81β86|s2cid=609789|doi-access=free}}</ref>
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