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List of file formats
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=== [[PlatinumGames|Platinum Games]] engine === Formats used in ''[[Metal Gear Rising: Revengeance]]'', ''[[Bayonetta]]'', ''[[Vanquish (video game)|Vanquish]]'', ''[[Nier: Automata]]'' * DAT, DTT, EVN, EFF, EFT β Data containers, acts similarly to a folder, but can only have one layer of depth * WMB β Mesh data * SCR β Collection of WMBs to makeup levels and scenes. * WTA β Texture definitions and flags * WTP β Raw texture data * WTB β Combination of both WTA and WTP, with WTA first, then WTP after * TRG β Controls the flow of in-game events and calls functions in code * BXM β Binary-encoded and compressed XML data * EST β Effect data for the ESP effects system (used in ''Metal Gear Rising: Revengeance'' and ''Nier: Automata'') * EF2 β Effect data for the EF2 effects system (used in ''[[Bayonetta (video game)|Bayonetta 1]]'') * MOT β Motion capture animation data
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