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===Victory conditions=== Most 4X and similar strategy games feature multiple possible ways to win the game. For example, in ''Civilization'', players may win through total domination of all opposing players by conquest of their cities, but may also win through technological achievements (being the first to launch a spacecraft to a new planet), diplomacy (being elected the world leader by other nations), or other means. Multiple victory conditions help to support the human player who may have to shift strategies as the game progresses and opponents secure key resources before the player can. However, these multiple conditions can also give the computer-controlled opponents multiple pathways to potentially outwit the player, who is generally going to be over-powered in certain areas over the computer opponents. A component of the late-game design in 4X games is forcing the player to commit to a specific victory condition by making the cost and resources required to secure it so great that other possible victory conditions may need to be passed over.<ref name="pcgames 4x endgame">{{cite web | url = https://www.pcgamesn.com/civilization-vi/strategy-game-endgame-design | title = From Civilization to Stellaris, how strategy games struggle against player power | first = Joe | last = Robinson | date = July 26, 2021 | access-date = July 26, 2021 | work = [[PCGamesN]] }}</ref>
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