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Ada (programming language)
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=== Pragmas === A pragma is a [[compiler directive]] that conveys information to the compiler to allow specific manipulating of compiled output.<ref>{{cite web |url=http://archive.adaic.com/standards/83lrm/html/lrm-02-08.html#2.8 |title=Ada 83 LRM, Sec 2.8: Pragmas |publisher=Archive.adaic.com |access-date=2014-01-27}}</ref> Certain pragmas are built into the language,<ref>{{cite web |url=http://archive.adaic.com/standards/83lrm/html/lrm-B.html |title=Ada 83 LRM, Appendix/Annex B: Predefined Language Pragmas |publisher=Archive.adaic.com |access-date=2014-01-27 |archive-url=https://web.archive.org/web/20120206005541/http://archive.adaic.com/standards/83lrm/html/lrm-B.html |archive-date=2012-02-06}}</ref> while others are implementation-specific. Examples of common usage of compiler pragmas would be to disable certain features, such as run-time type checking or array subscript boundary checking, or to instruct the compiler to insert object code instead of a function call (as C/C++ does with [[inline function]]s).
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