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Computer mouse
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=== Specific uses === [[File:Digitalizador de tablero.jpg|thumb|[[Digitizer mouse]] (puck)]] At the end of 20th century, [[digitizer mouse|digitizer mice]] (puck) with [[magnifying glass]] was used with [[AutoCAD]] for the [[digitization]]s of [[blueprint]]s. Other uses of the mouse's input occur commonly in special application domains. In interactive [[3D computer graphics|three-dimensional graphics]], the mouse's motion often translates directly into changes in the virtual objects' or camera's orientation. For example, in the first-person shooter genre of games (see below), players usually employ the mouse to control the direction in which the virtual player's "head" faces: moving the mouse up will cause the player to look up, revealing the view above the player's head. A related function makes an image of an object rotate so that all sides can be examined. 3D design and animation software often modally chord many different combinations to allow objects and cameras to be rotated and moved through space with the few axes of movement mice can detect. When mice have more than one button, the software may assign different functions to each button. Often, the primary (leftmost in a [[handedness|right-handed]] configuration) button on the mouse will select items, and the secondary (rightmost in a right-handed) button will bring up a menu of alternative actions applicable to that item. For example, on platforms with more than one button, the [[Mozilla]] web browser will follow a link in response to a primary button click, will bring up a contextual menu of alternative actions for that link in response to a secondary-button click, and will often open the link in a new [[tab (GUI)|tab]] or [[window (computing)|window]] in response to a click with the tertiary (middle) mouse button.
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