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==List of WADs== Since custom map editing started in 1994, many ''Doom'', ''Doom II'' and ''Doom 64'' WADs have been created, and some have acquired fame even outside of the modding community. The following is a select listing of popular and historically significant WADs.<!-- Please don't add any WADs to this list unless they are accompanied by at least one reliable source. --> ===Megawads=== * ''Alien Vendetta'' is a 32-level megawad for ''Doom II'' created by a mapping group led by Anders Johnson in 2001. This mod is widely acclaimed by the Doom community.<ref>{{Cite web |title=Alien Vendetta (PC) review |url=http://www.honestgamers.com/5988/pc/alien-vendetta/review.html |access-date=2024-10-29 |website=www.honestgamers.com}}</ref> ''Doomworld'' writer Cyb later called it the "last great classical megawad” in the influential "10 Years of Doom" article.<ref>{{Cite web |title=Doomworld -- 10 Years of Doom - The Top 100 WADs of All Time: 2002 |url=https://www.doomworld.com/10years/bestwads/2002.php |access-date=2024-10-29 |website=www.doomworld.com}}</ref> ''Alien Vendetta'' also contains what ''Doomworld'' deemed to be the most memorable map of all time, "Misri Halek" by Kim Andre Malde.<ref>{{Cite web |title=Top 100 Memorable Maps 10-1 |url=https://www.doomworld.com/25years/top-100-memorable-maps/page10/ |access-date=2024-10-29 |website=Doomworld |language=en-US}}</ref> * ''[[Bloom (mod)|Bloom]]'' is a ''Doom II'' and ''[[Blood (video game)|Blood]]'' crossover released by Bloom Team in 2021. It features over 50 new enemy types, a new episode and an original soundtrack.<ref>{{Cite news |last=Tarason |first=Dominic |date=2019-11-25 |title=The best Doom mods of 2019 |language=en-US |website=Rock, Paper, Shotgun |url=https://www.rockpapershotgun.com/2019/11/25/modder-superior-best-mods-classic-doom-2019/ |access-date=2021-01-12}}</ref> * ''Eternal Doom'' is a 32-level megawad for ''Doom II'' created by Team Eternal and [[TeamTNT]]. It was released non-commercially in several versions, with the final one being released on November 14, 1997. ''Eternal Doom'' received media attention in 2020, when through further modding, it was played through ''[[Doom Eternal]]''.<ref>{{Cite web |title=『DOOM Eternal』で「Eternal Doom」を遊べる!? 海外Modderがゲーム内で歴代『Doom』Modをプレイ |url=https://www.gamespark.jp/article/2020/03/24/97755.html |website=Gamespark|date=24 March 2020}}</ref> * ''Going Down'' is a 32-level megawad for ''Doom II'' released in 2013, and a winner in that year's ''Cacowards''. It was created by the English freelance animator [[Cyriak|Cyriak Harris]].<ref>{{Cite web |url=https://www.techradar.com/news/the-10-best-doom-mods-you-should-play-on-its-25th-birthday |title=The 10 best Doom mods you should play on its 25th birthday |last=Zak |first=Robert |date=10 December 2018 |website=TechRadar |access-date=9 January 2020}}</ref> * ''Icarus: Alien Vanguard'' is a 32-level megawad for ''Doom II'' created by [[TeamTNT]] and released on March 22, 1996. It was developed as a freeware release after ''TNT: Evilution'' was picked up by id Software to be released as part of ''[[Final Doom]]''.<ref>{{Cite web |last=Hamilton |first=Rob |title=Icarus: Alien Vanguard (PC) review |url=http://www.honestgamers.com/8307/pc/icarus-alien-vanguard/review.html |website=Honest Gamers}}</ref> * ''Memento Mori'' is a 32-level megawad for ''Doom II'' created by two members of The Innocent Crew, Denis and Thomas Möller, along with other authors, including Tom Mustaine and both Dario and Milo Casali. It was initially released on December 10, 1995, and saw an updated release in February 1996. A 32-level sequel megawad, ''Memento Mori II'', was created and released on July 27, 1996.<ref name=":1">{{Cite web |last=Glagowski |first=Peter |title=The Best Doom Mods To Play In Lieu Of Doom Eternal |url=https://www.thegamer.com/best-doom-mods/ |website=The Gamer |date=21 November 2019}}</ref> In ''Doomworld's'' Top 100 WADs of All Time, ''Memento Mori'' was voted as the #1 WAD of 1996, and its sequel as #2.<ref>{{Cite web |title=The Top 100 WADs Of All Time: 1996 |url=https://www.doomworld.com/10years/bestwads/1996.php |website=Doomworld}}</ref> * ''Requiem'' is a 32-level megawad for ''Doom II'' created by the same people that worked on the previously released Memento Mori series, in addition to some new mappers that worked specifically on this project. It was released and uploaded on the idgames archive on July 4, 1997.<ref name=":2">{{Cite web |last=Burgar |first=Charles |title=Doom: 10 Mods You Didn't Know You Needed Until Now |url=https://www.thegamer.com/doom-best-mods-wads/ |website=The Gamer |date=29 January 2020}}</ref> * In 2016, [[John Romero]] released two new maps – ''Phobos Mission Control'' and ''Tech Gone Bad''.<ref name=":1" /> After the positive response, he released ''[[Sigil (mod)|Sigil]]'', a complete 9-level episode, in May 2019. ''Sigil'' later received a sequel, ''Sigil II''.<ref>{{cite web |url=https://rome-ro.squarespace.com/news/2019/2/16/sigil-update |title=Sigil |access-date=February 19, 2019 |last=Romero |first=John |date=February 16, 2018 |website=Romero games}}</ref><ref>{{Cite magazine |last=Peel |first=Jeremy |title=Romero returns to Doom to play tricks in Sigil |url=https://www.pcgamer.com/romero-returns-to-doom-to-play-tricks-in-sigil/ |magazine=PC Gamer}}</ref> ===Total conversions=== * ''Action Doom 2: Urban Brawl'' is a 2008 [[indie game]] developed by "Scuba Steve" Browning with the ZDoom [[Doom source ports|source port]]. The game features [[Cel shading|cel-shaded]] graphics reminiscent of a comic book, and is played in the style of a [[beat 'em up]], with some gunplay present as well.<ref>{{Cite news |last=Tarason |first=Dominic |title=Modder Superior: The many free descendants of Doom |url=https://www.rockpapershotgun.com/2019/04/01/modder-superior-the-many-free-descendants-of-doom/ |website=Rock Paper Shotgun |date=April 2019}}</ref> * ''Aliens TC'' is an 11-level [[total conversion]] based on the film ''[[Aliens (film)|Aliens]]'', created by Justin Fisher and released on November 3, 1994.<ref>{{Cite web |last=Brigginshaw |first=James |title=20 Things You Didn't Know About Aliens |url=https://whatculture.com/film/20-things-you-didnt-know-about-aliens |website=What Culture |date=26 October 2020}}</ref> In 2017, another modder by the name of Kontra_Kommando made a remake of ''Aliens TC''.<ref>{{Cite web |last=Walker |first=Alex |title=Aliens Meets The Original Doom |url=https://www.kotaku.com.au/2017/01/aliens-meets-the-original-doom/ |archive-url=https://web.archive.org/web/20170110125258/http://www.kotaku.com.au/2017/01/aliens-meets-the-original-doom/ |url-status=dead |archive-date=January 10, 2017 |website=Kotaku Australia |date=9 January 2017}}</ref> * ''Ashes 2063'' is a post-apocalypse themed TC created by Vostyok. Inspired by 1980s post-apocalyptic films, it features new monsters, weapons and an original soundtrack. The game currently features multiple full-length single player campaigns with branching storylines.<ref>{{Cite news |url=https://www.rockpapershotgun.com/2018/09/24/ashes-2063-post-apoc-doom-mod-launch/ |title=Brave a very 80s apocalyptic wasteland in Doom conversion Ashes 2063 |last=Tarason |first=Dominic |date=2018-09-24 |website=Rock, Paper, Shotgun |language=en-US |access-date=2020-04-15}}</ref> * ''Batman Doom'' is a 32-level total conversion created by [[ACE Team|ACE Team Software]] and released in April 1999. It contains modified game behavior along with new weapons, items, and characters from the world of the [[comic book]] [[superhero]] [[Batman]].<ref>{{Cite web |last=Pementel |first=Michael |title=The 10 Best 'DOOM' Mods |url=https://bloody-disgusting.com/editorials/3538010/10-best-doom-mods/ |website=Bloody Disgusting |date=13 December 2018}}</ref> * ''[[Chex Quest]]'' is a 5-level total conversion released in 1996 by [[Digital Café]] so that ''Doom'' could be approved for younger audiences. This was originally packaged in [[Chex]] cereal boxes as a [[cereal box prize|prize]], though ''Chex Quest'' was later put up as [[freeware]] on the [[Internet]] after the promotion ended.<ref>Sharkey, Scott. ''[https://web.archive.org/web/20110307083704/http://www.gamepro.com/article/features/218347/the-37-best-free-pc-games The 37 Best Free PC Games: Chex Quest 3]''. [[GamePro]]. 2 March 2011.</ref> ''Chex Quest'' received two sequels, ''[[Chex Quest 2|Chex Quest 2: Flemoids Take Chextropolis]]'' and ''[[Chex Quest 3]]'', released in 1997 and 2008, respectively, both of which contained five levels and were released as freeware.<ref>{{cite web|url=https://www.rockpapershotgun.com/chex-quests-unbranded-episode-3-becomes-official-today|title=Chex Quest 3 officially released free, and only 22 years late|first=Dominic|last=Tarason|date=23 May 2019|access-date=15 November 2024|website=[[Rock Paper Shotgun]]}}</ref> * ''Doom 64: Retribution'' is a remake of ''[[Doom 64]]'', the [[Nintendo 64]] version of ''Doom'', which differs drastically from its DOS version. ''Doom 64: Retribution'' contains different levels, graphics, and audio based on the Nintendo 64 game.<ref name=":2" /> * ''[[Grezzo 2]]'' is a 2012 total conversion developed by Italian game designer Nicola Piro, notable for plagiarizing other games and ''Doom'' mods, and for its vulgar, [[Blasphemy|blasphemous]] content.<ref name="vice">{{cite web |url=https://www.vice.com/it/article/grezzo-due/ |title=Più grezzo del grezzo |date=April 2, 2013 |access-date=April 17, 2018 |author=Virginia Ricci |website=Vice (magazine) |language=it}}</ref><ref name="holyeye">{{cite web |url=https://www.holyeye.com/il-grottesco-nel-videogame-intervista-a-nicola-piro/ |title=IL GROTTESCO NEL VIDEOGAME INTERVISTA A NICOLA PIRO |date=February 24, 2015 |access-date=April 17, 2018 |author=Luca di Beradino |website=holyeye.com |language=it}}</ref> * ''[[Sonic Robo Blast 2]]'' is a ''Doom'' modification that uses the Doom Legacy source port to completely change the game from a first-person shooter to a third-person platformer based on [[Sonic the Hedgehog (character)|Sonic the Hedgehog]].<ref>{{Cite news |last=Tarason |first=Dominic |title=Doomworld's Cacowards showcase a dazzling 25th year of Doom mods |url=https://www.rockpapershotgun.com/2018/12/10/doomworlds-cacowards-best-mods-of-2018/ |website=Rock Paper Shotgun |date=10 December 2018}}</ref> In 2018, ''Sonic Robo Blast 2 Kart'', a [[kart racing game]] based on the game, was released as a standalone modification.<ref>{{Cite web |last=Tarason |first=Dominic |date=November 19, 2018 |title=Free fan-racer Sonic Robo Blast 2 Kart is brilliant knockabout fun |url=https://www.rockpapershotgun.com/sonic-robo-blast-2-kart-free-fangame |access-date=January 23, 2024 |website=[[Rock Paper Shotgun]]}}</ref> * ''Void'' is a single-level modification based on the 2000 game ''[[American McGee's Alice]]'',<ref name=":3">{{Cite magazine |last=Kelly |first=Andy |title=The weirdest mods people have made for classic Doom |url=https://www.pcgamer.com/the-weirdest-mods-people-have-made-for-classic-doom/ |magazine=PC Gamer}}</ref> which was itself made by former id Software employee [[American McGee]]. ===Miscellaneous=== [[Image:Freedoom 0.11.3.png|250px|thumb|right|Screenshot from ''Freedoom'']] * ''D!Zone'' – created by [[WizardWorks]], an expansion pack featuring hundreds of levels for ''Doom'' and ''Doom II''. ''D!Zone'' was reviewed in 1995 in ''[[Dragon (magazine)|Dragon]]'' by Jay & Dee in the "Eye of the Monitor" column. Jay gave the pack 1 out of 5 stars, while Dee gave the pack 1½ stars.<ref name="Dragon217">{{cite journal |title=Eye of the Monitor |author=Jay & Dee |journal=Dragon |issue=217 |date=May 1995 |pages=65–74}}</ref> * ''Origwad'' – created by Jeff Bird and released on March 7, 1994, it is notable for being the first custom WAD to be released for ''Doom''.<ref name=":0" /> ''Origwad'' consists of a single level with two rooms separated by one door, and a total of six enemies, making it very basic compared to later WADs. * ''The Harris levels'' – ''Doom'' and ''Doom II'' levels created by [[Eric Harris and Dylan Klebold#Eric Harris|Eric Harris]], one of the two perpetrators of the [[Columbine High School massacre]], believed to have surfaced on the Internet in 1996 or 1997, but were taken down by the [[FBI]] after the 1999 massacre.<ref>{{Cite web |last=Mikkelson |first=David |title=Columbine Doom Levels |url=https://www.snopes.com/fact-check/the-harris-levels/ |website=Snopes|date=24 April 1999}}</ref> Downloads for the levels Deathmatching in Bricks (BRICKS.WAD), Hockey.wad (HOCKEY.WAD), KILLER (KILLER.WAD), Mortal Kombat Doom (FIGHTME.WAD), Outdoors (outdoors.wad), Station (STATION.WAD), and UAC Labs (UACLABS.WAD) have been found in the years since. [[Eric Harris and Dylan Klebold#Dylan Klebold|Dylan Klebold]], a friend of Harris and the other perpetrator of the massacre, was credited by Harris for playtesting Deathmatching in Bricks. The ENDOOM screen for UAC Labs shows the names of other WADs made by Harris, though they have since been [[Lost media|lost]]: Assault, Techout, Thrasher, Realdeth, and Realdoom, which is a patch for another WAD. UAC Labs was mentioned in Doomworld's Top 10 Infamous WADs list. * ''Lullaby'', a level created by ''Danlex'' in 2021 which contained surreal visuals.<ref>{{Cite magazine |last=Bolding |first=Jonathan |date=2021-02-21 |title=Here's an absolutely gorgeous Doom map called Lullaby |url=https://www.pcgamer.com/heres-an-absolutely-gorgeous-doom-map-called-lullaby/ |access-date=2021-06-27 |magazine=PC Gamer |language=en-US}}</ref> * ''National Videogame Museum'', a recreation of the real life [[National Videogame Museum (United States)|National Videogame Museum]] by employee Chris Bacarani. The level took over a year to make, and is featured as an exhibit in the physical museum.<ref>{{Cite magazine |last=Livingston |first=Christopher |date=2020-08-04 |title=National Videogame Museum completely recreated in Doom WAD |url=https://www.pcgamer.com/uk/national-videogame-museum-completely-recreated-in-doom-wad/ |access-date=2021-06-27 |magazine=PC Gamer |language=en-US}}</ref> * ''Nuts!'' – released in 2001, ''Nuts'' is one of the first documented joke WADs. ''Nuts'' consists of a single room, with an invulnerability power up, plasma rifle, [[BFG (weapon)|BFG]], and 10,617 enemy monsters.<ref name=":3" /> Its creator, B.P.R.D, created multiple sequels, and a version of ''Nuts'' was made in ''[[Dusk (video game)|Dusk]]''.<ref>{{Cite magazine |last=Macgregor |first=Jody |title=Play Half-Life levels in Dusk with Doom's music, why not |url=https://www.pcgamer.com/uk/play-half-life-levels-in-dusk-with-dooms-music-why-not/ |magazine=PC Gamer}}</ref> * ''The Sky May Be'' – a notable joke WAD, most of the game takes place in an oversized sector, where many textures are replaced with solid colors, and many sounds replaced with audio from [[Monty Python's Flying Circus]].<ref>{{cite book |last=Pinchbeck |first=Dan |year=2013 |title=Doom: Scarydarkfast |url=http://quod.lib.umich.edu/cgi/t/text/idx/l/lvg/11878639.0001.001/1:14/--doom-scarydarkfast?g=dculture;rgn=div1;view=fulltext;xc=1#pb_126 |location=Ann Arbor, MI |publisher=University of Michigan Press |isbn=978-0-472-07191-3 |access-date=December 19, 2013 |page=126}}</ref> The WAD was mentioned in Doomworld's The Top 10 Infamous WADs list and is sometimes considered to be one of the worst WADs ever created. * ''UAC Military Nightmare'' – a [[List of Doom source ports#ZDoom and derivatives|Skulltag]] WAD made by "Terry" in 2008 which was notorious for its use of vulgar scripts, [[Jump scare|jump scares]], strange graphics, absurd difficulty, and otherwise-useless data that existed to either bloat the WAD's file size or tamper with the player's settings. The WAD itself was removed from Doomworld in 2014 due to the aforementioned useless data, but has since been reuploaded with said data removed. This WAD spawned a genre of WADs known as "Terrywads", or "Terry Traps", which contain similar content to ''UAC Military Nightmare''.<ref>{{Cite web |title=Brutal Doom Final Boss |url=https://goodsiteaffiliate390.weebly.com/brutal-doom-final-boss.html |website=Good Site Affiliate}}</ref> In 2008, ''UAC Military Nightmare'' received a ''Cacoward'' for Worst WAD, wherein it is described as "the worst wad file the world has ever known".<ref>{{Cite web |title=Doomworld - the 15th Annual Cacowards |url=https://www.doomworld.com/15years/others.php |website=Doomworld}}</ref> * ''Lilith'' – a wad created in 2017 that uses [[Glitch|glitches]] in the [[ZDoom]] sourceport to create graphical and musical distortion, and changes in enemy behavior, resulting in a "glitchcore nightmare".<ref>{{Cite web |last=Tarason |first=Dominic |title=Celebrate 24 years of classic Doom modding and mapping with the annual Cacowards |url=https://www.pcgamesn.com/Doom-2/Doom-2-Cacowards-2017 |website=PCGamesN|date=10 December 2017}}</ref> ''Lilith'' was also a winner in the 2017 ''Cacowards''.<ref>{{Cite web |title=Doomworld - The 2017 Cacowards |url=https://www.doomworld.com/24years/best1.php |website=Doomworld}}</ref> * ''[[MyHouse.wad]]'' – posted by Doomworld user Steve Nelson (Veddge) in March 2023, ''MyHouse.wad'' was supposedly a remake of a WAD made by the creator's recently deceased friend, featuring that friend's house. In reality, the WAD is a [[Liminal space (aesthetic)|liminal]] horror map loosely inspired by the 2000 novel ''[[House of Leaves]]'' by [[Mark Z. Danielewski]], and the online urban legend [[The Backrooms]]. It also has a number of other references to other things on the internet considered mysterious, such as an area inspired by the art of Jared Pike,<ref>{{Cite news |last=Katsikopoulou |first=Myrto |date=February 18, 2023 |title=diving into 3D artist jared pike's pool dreamscapes and imaginary liminal interiors |url=https://www.designboom.com/art/diving-3d-artist-jared-pike-imaginary-liminal-interiors-pool-dreamscapes-02-18-2024/ |work=DesignBoom}}</ref> and also using previously mysterious [[Fex (band)|Fex]] single [[Subways of Your Mind]]. Being an extremely cryptic and surreal experience, it features an abundance of lore found both in-game and across other sources on the Internet. It is praised as one of ''Doom II''{{'}}s most technologically advanced mods.<ref>{{Cite news |last=Tarason |first=Dominic |date=2023-03-20 |title=The Doom mod of the year just dropped in a mysterious forum post, and goes so hard we don't even want to spoil what comes next |language=en |work=PC Gamer |url=https://www.pcgamer.com/the-doom-mod-of-the-year-just-dropped-in-a-mysterious-forum-post-and-goes-so-hard-we-dont-even-want-to-spoil-what-comes-next/ |access-date=2023-12-03}}</ref> ====Freedoom==== {{Infobox software | collapsible = | name = | logo = Freedoom-logo.png | title = Freedoom | screenshot = File:Freedoom title screen.png | caption = Phase 1 title screen (v0.12.1) | platform = [[Linux]], [[Microsoft Windows]], [[macOS]], [[MS-DOS]], [[Android (operating system)|Android]] | released = {{Start date and age|2003|04|16|df=yes}} | latest release version = 0.13.0 | latest release date = {{Start date and age|2024|01|29|df=yes}} | latest preview version = | latest preview date = | genre = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]] [[first-person shooter]] | author = Various contributors | license = [[3-clause BSD]] (requires a ''Doom'' engine source port under the [[GNU General Public License|GNU GPL-2.0-or-later]] to play) | website = https://freedoom.github.io/ }} Freedoom is a project aiming to create a [[Free software|free]] replacement (modified [[BSD License]]) for the set of [[Computer graphics|graphics]], [[music]], [[sound effect]]s, and [[level (video gaming)|levels]] (and miscellaneous other resources) used by ''Doom''.<ref>{{Cite web |url=https://www.nextpit.com/play-doom-on-android |title=Knee deep in the 'droid: weird ways to play DOOM on Android |website=NextPit|date=18 October 2018}}</ref><ref>{{cite news |url=https://www.altchar.com/game-news/brutal-doom-completed-after-8-years-of-development-aQXuP7F3YvNu |title=After 8 years of development, Brutal Doom is finally complete |quote=FreeDoom, the open source initiative to bypass the legalities of Doom's code being open source, while Doom's engine isn't.}}</ref> Since the [[Doom engine|''Doom'' engine]] is [[free software]], it can be distributed along with the new resources, in effect providing a full, free game. The project distributes three IWAD files: the two single-player campaigns named ''Freedoom: Phase 1'' and ''Freedoom: Phase 2'', and ''FreeDM'', which contains a collection of [[deathmatch (video games)|deathmatch]] levels.<ref>{{Cite web |url=http://www.washburnreview.org/features/freedoom-app-review-play-id-software-s-classic-on-mobile/article_b1672714-1f65-11e9-82cf-f7c66524d22b.html |title='Freedoom' app review: play id Software's classic on mobile |access-date=2019-11-30 |archive-date=2019-11-23 |archive-url=https://web.archive.org/web/20191123004340/http://www.washburnreview.org/features/freedoom-app-review-play-id-software-s-classic-on-mobile/article_b1672714-1f65-11e9-82cf-f7c66524d22b.html |url-status=dead}}</ref> Originally a Boom-oriented mapset, it was later made merely limit-removing, and finally fully vanilla compatible, allowing play through the original executable and conservative ports like [[Chocolate Doom]].<ref>{{cite web|url=https://www.gamingonlinux.com/2024/08/chocolate-doom-310-brings-many-new-features-for-the-classic-source-port/|title=Chocolate Doom 3.1.0 brings many new features for the classic source port|first=Liam|last=Dawe|date=2024-08-06|access-date=2024-08-08|website=GamingOnLinux|quote=The Freedoom single-player IWAD files are now officially supported, since recent versions changed all levels to be vanilla compatible.}}</ref> A similar project, ''Blasphemer'', aims to create a complete free version of ''[[Heretic (video game)|Heretic]]'', but is less fully developed than Freedoom, from which it has recycled assets.<ref>{{Cite web |url=http://www.jeshimoth.com/jutegyte/blasphemer/ |archive-url=https://web.archive.org/web/20100201110939/http://www.jeshimoth.com/jutegyte/blasphemer/ |archive-date=2010-02-01 |url-status=dead |title=Blasphemer |website=jeshimoth.com |first=Adam |last= Kalmbach |accessdate=2024-08-10}}</ref> Currently three episodes are drafted and a deathmatch set called BlasphDM is available.<ref>{{cite web|url=https://www.riscository.com/2024/heretic-2024-update/|title=Heretic gets a 2024 update|date=2024-04-25|last=M Hudd|first=Vince|website=Riscository|accessdate=2024-07-14}}</ref> ''Zauberer'' and ''Lastermaul'' have also been initiated for ''[[Hexen (video game)|Hexen]]'',<ref>{{Cite web |url=https://github.com/CireG/Zauberer/ |title=Zauberer project|website=[[GitHub]]}}</ref><ref>{{Cite web |url=https://github.com/GeorgePieVG/Lastermaul |title=Lastermaul project|website=[[GitHub]]}}</ref> and ''Animosity'' for ''[[Strife (1996 video game)|Strife]]''.<ref>{{Cite web|url=https://opengameart.org/content/animosity|title=Animosity|website=[[OpenGameArt.org]]|first=Graham|last=Wilson|date=17 January 2024 |access-date=2024-08-10}}</ref>
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