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Duke Nukem 3D
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=== Console versions and add-ons === ''Duke Nukem 3D'' was ported to many consoles of the time. All of the ports featured some sort of new content. * '''''Duke Nukem 3D''''' ([[Game.com]]) was released in 1997 in the USA only. Unlike every other version of the game, Duke Nukem cannot turn; he can only move forward, backward, and strafe to the left or right. Due to the Game.com's monochrome screen, it is also the only version to lack color. It only includes four levels from each of the original three episodes for a total of 12 levels. These levels were modified to accommodate Duke Nukem's inability to turn. * '''''Duke Nukem 3D''''' ([[Sega Saturn]]) was ported by [[Lobotomy Software]] and published by [[Sega]] in 1997. It retains the original name and uses Lobotomy Software's own fully 3D ''SlaveDriver'' engine.<ref name="SlaveDriver"/> This version uses the [[Sega NetLink]] for online gaming, and has built-in support for the Saturn's analog pad. It also includes a hidden multiplayer mini-game called ''[[Death Tank Zwei]]'', and an exclusive bonus level called Urea 51, accessed through the level "Fahrenheit". It was the final game branded by Sega of America under the Deep Water label, employed for games featuring adult content such as ''[[Eternal Champions: Challenge from the Dark Side]]''. * '''''Duke Nukem: Total Meltdown''''' (titled simply ''Duke Nukem'' in Europe), the [[PlayStation (console)|PlayStation]] port released on December 2, 1997, was developed by [[Aardvark Software]].<ref>{{Cite web |author=I. G. N. Staff |date=1997-12-02 |title=Duke Nukem: Total Meltdown |url=https://www.ign.com/articles/1997/12/02/duke-nukem-total-meltdown |access-date=2023-04-30 |website=IGN |language=en}}</ref><ref>{{cite magazine |title=Duke Nukem: Total Meltdown |magazine=[[Electronic Gaming Monthly]] |issue=102|publisher=[[Ziff Davis]]|date=January 1998 |page=69}}</ref> It contains all three original episodes, plus an exclusive fourth episode, ''Plug 'n' Pray'',<ref>{{cite magazine |author=Major Mike |title=Duke Nukem: Total Meltdown|magazine=[[GamePro]]|issue=111 |publisher=[[IDG]]|date=December 1997 |page=86}}</ref> which includes six new levels and a secret level. The secret level was also included in the PC version of ''Duke Nukem 3D''. The new episode features several new enemies, including three new types of Pig Cops, and a new final boss, the CyberKeef. This version also features remixed music, some rearranged from the PC version, and some original, in streaming XA-Audio made by [[Mark Knight (musician)|Mark Knight]].<ref name="PSX-DN3D"/> It includes support for analog pads and the [[PlayStation Link Cable]].<ref>{{cite magazine |title=Duke Nukem: Total Meltdown |magazine=[[Electronic Gaming Monthly]]|issue=100 |publisher=[[Ziff Davis]] |date=November 1997|page=70}}</ref> [[File:Duke Nukem 64.jpg|thumb|right|[[Nintendo 64]] port. Note its level design changes and that some sprites were replaced with polygonal models.]] * '''''Duke Nukem 64''''' is a port released on November 14, 1997, for the [[Nintendo 64]] and features a [[split screen (computer graphics)|split screen]] 4-player mode.<ref>{{Cite web |author=I. G. N. Staff |date=1997-10-23 |title=The Duke of Silence |url=https://www.ign.com/articles/1997/10/23/the-duke-of-silence |access-date=2023-04-30 |website=IGN |language=en}}</ref><ref>{{cite magazine |title=E3 Unleashed! |magazine=[[GamePro]] |issue=106 |publisher=[[IDG]] |date=July 1997 |page=34}}</ref> It was developed by [[Eurocom]].<ref name=GPro109>{{cite magazine |author=Dan Elektro |title=Duke Nukem 64|magazine=[[GamePro]] |issue=109 |publisher=[[IDG]] |date=October 1997|page=71}}</ref> In-game music was removed due to [[Nintendo 64 Game Pak|limited storage capacity]], many items were renamed to avoid drug and sex references, and new lines of dialogue were recorded specifically for this version to remove profanity. Several levels were altered to include areas from the ''Atomic Edition'', such as a Duke Burger outlet in the second level which was not in the original PC version. Levels are played sequentially instead of as separate episodes. Other changes include the addition of [[Rumble Pak]] support,<ref name=GPro109/> four new weapons, dual sub-machine guns, a grenade launcher, a missile launcher, and the Plasma Cannon, alternative ammo types for the pistol, shotgun, and missile launcher, and a fully 3D model for the Cycloid Emperor boss. The Protector Drone, an enemy from the ''Atomic Edition'', also appears a few times in the standard levels. Originally, the weapons and end bosses were going to be polygonal.<ref>{{cite web|url=http://www.n64.com/news/547.html |title=The president of 3D Realms speaks about future titles and N64 ports |author=Staff |website=N64.com |archive-url=https://web.archive.org/web/19970605220539/http://www.n64.com/news/547.html |archive-date=June 5, 1997}}</ref> [[File:Duke Nukem 3D Genesis.png|thumb|Mega Drive/Genesis port]] * '''''Duke Nukem 3D''''' ([[Mega Drive/Genesis]]) was released in 1998 by [[Tec Toy]]. The visuals were drastically simplified, being closer to early shooters like ''[[Wolfenstein 3D]]''. It consisted solely of ''Lunar Apocalypse'', the second from the original game's three episodes, which was heavily modified to suit the game engine. This version was initially released in [[South America]] only.<ref name="DN3D-SegaGen"/> In 2015, Piko Interactive acquired the rights to the port from Tec Toy and released it worldwide in cartridge form on October 16, 2015.<ref name="DN3D-MegDrive"/> * '''''Duke Nukem 3D''''' ([[Xbox 360]]) was released on September 24, 2008. This version features: the ability to "rewind" the game to any prior point upon dying, save clips of gameplay, and play cooperatively online, as well as the standard "Dukematch" online multiplayer mode. The music received a slight quality upgrade with modern [[MIDI]] tools.<ref name="DN3D-XBOX360"/> * '''''Duke Nukem 3D''''' ([[iPhone]]/[[iPod Touch]]) was released on August 11, 2009, and ported by MachineWorks Northwest. The game employs a new engine, which uses a trademarked touch-screen system called TapShoot to allow players to lock onto and dispatch foes.<ref name="DN3D-iOS"/> An update in September 2009 made the game compatible with the first and second-generation [[iPod Touch]]. It also added a new control scheme which lets players control Duke by dragging their finger around the screen.<ref name="DN3D-Touch"/> * '''''Duke Nukem 3D''''' ([[Nokia N900]]) was released on December 29, 2009.<ref name="DN3D-N900"/> As shown in a MaemoWorld's video,<ref name="MaemoWorld"/> Duke is controlled using the Qwerty keypad and touchscreen. * '''''Duke Nukem 3D: Megaton Edition''''' ([[PlayStation 3]], [[PlayStation Vita]]) was released on January 6, 2015, in North America, and January 7, 2015, in Europe.<ref name="DN3D-Megaton"/><ref name="MegatonEdition"/> It is a port of the ''Megaton Edition'' released on Steam for Windows, Mac, and Linux. It was developed by General Arcade for the [[Personal computer|PC]], ported to consoles by Abstraction Games, and published by [[Devolver Digital]]. It features [[cross-buy]] and Cross-Play between both platforms.<ref name="Megaton-GTrailers"/> As of February 2016, the game is no longer available for purchase in North America due to publishing rights returning to Gearbox Software. Previously purchased copies can still be downloaded and played.<ref name="PSLifestyle"/> * '''''Duke Nukem 3D: 20th Anniversary World Tour''''' ([[PlayStation 4]], [[Xbox One]], [[Nintendo Switch]], PC): Released on October 11, 2016. Includes a new 5th episode, made by the original designers and new music by Lee Jackson, the original composer.<ref name="DN3D-Anniversary"/> The Nintendo Switch version released on June 23, 2020.<ref>{{cite web|url=https://www.gematsu.com/2020/06/duke-nukem-3d-20th-anniversary-world-tour-coming-to-switch-on-june-23|title=Duke Nukem 3D: 20th Anniversary World Tour coming to Switch on June 23|website=Gematsu|date=June 16, 2020|access-date=June 17, 2020}}</ref><ref>{{cite web|url=https://ec.nintendo.com/JP/ja/titles/70010000026290|title=Duke Nukem 3D: 20th Anniversary World Tour|website=Nintendo Japan|access-date=June 17, 2020}}</ref>
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