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Exogeny
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== Exogeny in other areas == === Geography === In [[geography]], exogenous processes, unlike endogenic processes, originate from external forces acting on the [[Earth]] and other [[Planetary-mass object|planetary bodies]], rather than from internal geological activity. [[Weathering]], [[erosion]], transportation and [[sedimentation]] are the main exogenous processes. Asides from climate, exogenous geographic factors are able to contribute to the overall process of distribution, including densities of populations and [[urbanization]]s of certain areas in the world.<ref>{{Cite web|last=Ballinger|first=Clint|date=May 2008|title=Initial Conditions as Exogenous Factors in Spatial Explanation|url=https://philarchive.org/archive/BALICA-2v1}}</ref> Exogeneity is proposed to ultimately cause geographic considerations to be rejected. === Ludology === In [[ludology]], the study of games, an exogenous item is anything outside the game itself. Therefore, an item in a [[massively multiplayer online game]] would have exogenous value if people were buying it with real world money rather than [[in-game currency]] (though its in-game cost would be [[endogenous]]). Noted as exogenous fantasy, one may also refer to this term as extrinsic stimuli or "fantasy"; these describe a [[Fantasy game|"fantasy" (game)]] that solely relies on the skill being mastered, rather than the other way around.<ref>{{Cite journal |last1=Choi |first1=Beomkyu |last2=Baek |first2=Youngkyun |date=January 1, 2013 |title=Rethinking Fantasy as a Contributor to Intrinsic Motivation in Digital Gameplay |url=https://core.ac.uk/download/pdf/61743572.pdf |journal=Psychology of Gaming |pages=83β92 |via=[[American Psychological Association|APA]] [[PsycINFO]]}}</ref> These fantasies also tend to possess a few characteristics, such as (1) understanding that the fantasy and the skill that is being learned are inextricably linked, (2) the fantasy context and the instructional content being provided have an intrinsic and continuous link, and (3) endogenous fantasies tend to include more intellectually challenging and captivating content compared to exogenous fantasies.<ref>{{Cite journal |last1=Habgood |first1=MP Jacob |last2=Ainsworth |first2=Shaaron |last3=Benford |first3=Steve |date=December 1, 2005 |title=Endogenous fantasy and learning in digital games |url=https://doi.org/10.1177%2F1046878105282276 |journal=[[Simulation & Gaming]] |volume=36 |issue=4 |pages=483β498 |doi=10.1177/1046878105282276 |via=SAGE Journals |s2cid=14279764|url-access=subscription }}</ref> === Materials science === In [[materials science]], an exogenous property of a substance is derived from outside or external influences, such as a nano-doped material.<ref>{{Cite web|title=What does exogenous mean in science?|url=https://moviecultists.com/what-does-exogenous-mean-in-science|website=movie cultists}}</ref>
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