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=== Experimental Gameplay Workshop === The Experimental Gameplay Workshop is an influential 2-hour game presentation session held annually at the Game Developers Conference in [[San Francisco]]. The event showcases experimental video games and game prototypes. The workshop was founded by [[Jonathan Blow]], the developer behind the game [[Braid (video game)|Braid]]. As of 2021, it was headed by [[Robin Hunicke]] and [[Daniel Benmergui]].<ref name="organizers">{{cite web |title=Organizers |url=http://www.experimental-gameplay.org/organizers |website=Experimental Gameplay Workshop |access-date=August 14, 2021 |archive-date=July 29, 2020 |archive-url=https://web.archive.org/web/20200729112010/http://www.experimental-gameplay.org/organizers |url-status=live }}</ref><ref name="womeningaming">{{cite book |last1=Marie |first1=Meagan |title=Women in Gaming: 100 Professionals of Play |url=https://books.google.com/books?id=0ad2DwAAQBAJ&pg=PA119 |date=December 4, 2018 |publisher=Penguin |isbn=978-0-7440-1993-3 |page=119 |language=en}}</ref> The session generally showcases 20 titles from over 250 submissions each year.<ref name="womeningaming" /> Keita Takahashi showcased his title [[Katamari Damacy]] before it was released in the US at the workshop in 2004. At lecture at the GDC in 2005, Keita credited the session for helping get the game released in the US.<ref>{{cite web |title=Impact |url=http://www.experimental-gameplay.org/impact |website=Experimental Gameplay Workshop |access-date=August 14, 2021 |archive-date=July 14, 2021 |archive-url=https://web.archive.org/web/20210714144555/http://www.experimental-gameplay.org/impact |url-status=live }}</ref> In a 2009 interview, he however expressed some criticism of the format, saying the games chosen felt gimick-y and the presentations being uninteresting.<ref name="gamesetwatch">{{cite web |title=GameSetWatch GameSetBaiyon: 'Keita Takahashi's Interstellar Art' |url=http://www.gamesetwatch.com/2009/11/baiyon_keita_takahashi_interview.php |website=www.gamesetwatch.com |access-date=August 14, 2021 |archive-date=July 17, 2021 |archive-url=https://web.archive.org/web/20210717114331/http://www.gamesetwatch.com/2009/11/baiyon_keita_takahashi_interview.php |url-status=dead }}</ref>
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