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==Complexities of some well-known games== Due to the large size of game complexities, this table gives the ceiling of their [[logarithm]] to base 10. (In other words, the number of digits). All of the following numbers should be considered with caution: seemingly minor changes to the rules of a game can change the numbers (which are often rough estimates anyway) by tremendous factors, which might easily be much greater than the numbers shown. {{sticky header}} {| class="wikitable sortable sticky-header" |- !Game !Board size (positions) !State-space complexity (as [[logarithm|log]] to base 10) !Game-tree complexity (as [[logarithm|log]] to base 10) !Average game length ([[Ply (game theory)|plies]]) !Branching factor !Ref ![[Complexity class]] of suitable [[generalized game]] |- |[[Tic-tac-toe]] |style="text-align:right;"|9 |style="text-align:right;"|3 |style="text-align:right;"|5 |style="text-align:right;"|9 |style="text-align:right;"|4 |style="text-align:right;"| |[[PSPACE-complete]]<ref name="Reisch1980"/> |- |[[Sim (pencil game)|Sim]] |style="text-align:right;"|15 |style="text-align:right;"|3 |style="text-align:right;"|8 |style="text-align:right;"|14 |style="text-align:right;"|3.7 |style="text-align:right;"| |[[PSPACE-complete]]<ref>{{cite conference | last = Slany | first = Wolfgang | editor1-last = Marsland | editor1-first = T. Anthony | editor2-last = Frank | editor2-first = Ian | contribution = The complexity of graph Ramsey games | doi = 10.1007/3-540-45579-5_12 | pages = 186β203 | publisher = Springer | series = Lecture Notes in Computer Science | title = Computers and Games, Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000, Revised Papers | volume = 2063 | year = 2000}}</ref> |- |[[Pentomino]]es |style="text-align:right;"|64 |style="text-align:right;"|12 |style="text-align:right;"|18 |style="text-align:right;"|10 |style="text-align:right;"|75 |style="text-align:right;"|<ref name="GamesSolved"/><ref>{{cite conference | last = Orman | first = Hilarie K. | editor-last = Nowakowski | editor-first = Richard J. | contribution = Pentominoes: a first player win | contribution-url = https://www.msri.org/publications/books/Book29/files/orman.pdf | isbn = 0-521-57411-0 | mr = 1427975 | pages = 339β344 | publisher = Cambridge University Press | series = Mathematical Sciences Research Institute Publications | title = Games of No Chance: Papers from the Combinatorial Games Workshop held in Berkeley, CA, July 11β21, 1994 | volume = 29 | year = 1996}}</ref> | {{dunno}}, but in [[PSPACE]] |- |[[Kalah]]<ref>See van den Herik et al for rules.</ref> |style="text-align:right;"|14 |style="text-align:right;"|13 |style="text-align:right;"|18 |style="text-align:right;"| |style="text-align:right;"|50 |style="text-align:right;"|<ref name="GamesSolved"/> |Generalization is unclear |- |[[Connect Four]] |style="text-align:right;"|42 |style="text-align:right;"|13 |style="text-align:right;"|21 |style="text-align:right;"|36 |style="text-align:right;"|4 |style="text-align:right;"|<ref name="Allis1994"/><ref>{{cite web | title = John's Connect Four Playground | author = John Tromp | year = 2010 | url = https://tromp.github.io/c4/c4.html}}</ref> | {{dunno}}, but in [[PSPACE]] |- |[[Domineering]] (8 Γ 8) |style="text-align:right;"|64 |style="text-align:right;"|15 |style="text-align:right;"|27 |style="text-align:right;"|30 |style="text-align:right;"|8 |style="text-align:right;"|<ref name="GamesSolved"/> | {{dunno}}, but in [[PSPACE]]; in [[P (complexity class)|P]] for certain dimensions<ref>{{cite conference | last1 = Lachmann | first1 = Michael | last2 = Moore | first2 = Cristopher | last3 = Rapaport | first3 = Ivan | editor-last = Nowakowski | editor-first = Richard | contribution = Who wins Domineering on rectangular boards? | isbn = 0-521-80832-4 | mr = 1973019 | pages = 307β315 | publisher = Cambridge University Press | series = Mathematical Sciences Research Institute Publications | title = More Games of No Chance: Proceedings of the 2nd Combinatorial Games Theory Workshop held in Berkeley, CA, July 24β28, 2000 | volume = 42 | year = 2002}}</ref> |- |[[Congkak]] |style="text-align:right;"|14 |style="text-align:right;"|15 |style="text-align:right;"|33 |style="text-align:right;"| |style="text-align:right;"| |style="text-align:right;"|<ref name="GamesSolved">{{cite journal | title= Games solved: Now and in the future | author = H. J. van den Herik | author2 = J. W. H. M. Uiterwijk | author3 = J. van Rijswijck | year = 2002 | journal = Artificial Intelligence | volume = 134 | issue=1β2 | pages=277β311 | doi= 10.1016/S0004-3702(01)00152-7| doi-access = free }}</ref> | |- |[[English draughts|English draughts (8x8) (checkers)]] |style="text-align:right;"|32 |style="text-align:right;"|20 or 18 |style="text-align:right;"|40 |style="text-align:right;"|70 |style="text-align:right;"|2.8 |style="text-align:right;"|<ref name="Allis1994"/><ref>{{cite journal | author = Jonathan Schaeffer| title = Checkers is Solved | journal = Science | date = July 6, 2007 | doi=10.1126/science.1144079 | volume=317 |issue= 5844 |pages= 1518β1522 | pmid=17641166 |display-authors=etal|bibcode=2007Sci...317.1518S | s2cid = 10274228 | doi-access= free }}</ref><ref>{{cite journal | last = Schaeffer | first = Jonathan | doi = 10.3233/ICG-2007-30402 | issue = 4 | journal = [[ICGA Journal]] | pages = 187β197 | title = Game over: Black to play and draw in checkers | url = https://ticc.uvt.nl/icga/journal/contents/Schaeffer07-01-08.pdf | archive-url = https://web.archive.org/web/20160403093928/https://ticc.uvt.nl/icga/journal/contents/Schaeffer07-01-08.pdf | archive-date = 2016-04-03 | url-status = dead | volume = 30 | year = 2007}}</ref> |[[EXPTIME-complete]]<ref name="robson1984">{{cite journal | author = J. M. Robson | title = N by N checkers is Exptime complete | journal = [[SIAM Journal on Computing]] | volume = 13 | issue = 2 | pages = 252β267 | year = 1984 | doi = 10.1137/0213018}}</ref> |- |[[Oware|Awari]]<ref>See Allis 1994 for rules</ref> |style="text-align:right;"|12 |style="text-align:right;"|12 |style="text-align:right;"|32 |style="text-align:right;"|60 |style="text-align:right;"|3.5 |style="text-align:right;"|<ref name="Allis1994"/> |Generalization is unclear |- |[[Qubic]] |style="text-align:right;"|64 |style="text-align:right;"|30 |style="text-align:right;"|34 |style="text-align:right;"|20 |style="text-align:right;"|54.2 |style="text-align:right;"|<ref name=Allis1994/> |[[PSPACE-complete]]<ref name="Reisch1980"/> |- |[[Computer bridge|Double dummy bridge]]{{refn|group=nb|Double dummy bridge (i.e., double dummy problems in the context of [[contract bridge]]) is not a proper board game but has a similar game tree, and is studied in [[computer bridge]]. The bridge table can be regarded as having one slot for each player and trick to play a card in, which corresponds to board size 52. Game-tree complexity is a very weak upper bound: 13! to the power of 4 players regardless of legality. State-space complexity is for one given deal; likewise regardless of legality but with many transpositions eliminated. The last 4 plies are always forced moves with branching factor 1.}} |style="text-align:right;"|(52) |style="text-align:right;"|<17 |style="text-align:right;"|<40 |style="text-align:right;"|52 |style="text-align:right;"|5.6 || |align="left"|PSPACE-complete<ref>{{cite conference | last1 = Bonnet | first1 = Edouard | last2 = Jamain | first2 = Florian | last3 = Saffidine | first3 = Abdallah | editor-last = Rossi | editor-first = Francesca | contribution = On the complexity of trick-taking card games | contribution-url = https://www.aaai.org/ocs/index.php/IJCAI/IJCAI13/paper/view/6920 | pages = 482β488 | publisher = IJCAI/AAAI | title = IJCAI 2013, Proceedings of the 23rd International Joint Conference on Artificial Intelligence, Beijing, China, August 3-9, 2013 | year = 2013}}</ref> |- |[[Fanorona]] |style="text-align:right;"|45 |style="text-align:right;"|21 |style="text-align:right;"|46 |style="text-align:right;"|44 |style="text-align:right;"|11 |style="text-align:right;"|<ref name="Schadd2008">{{cite journal|author1=M.P.D. Schadd |author2=M.H.M. Winands |author3=J.W.H.M. Uiterwijk |author4=H.J. van den Herik |author5=M.H.J. Bergsma | year = 2008 | title = Best Play in Fanorona leads to Draw | journal = [[New Mathematics and Natural Computation]] | volume = 4 |issue = 3 | pages = 369β387| url = https://dke.maastrichtuniversity.nl/m.winands/documents/Fanorona.pdf| doi = 10.1142/S1793005708001124}}</ref> | {{dunno}}, but in [[EXPTIME]] |- |[[Nine men's morris]] |style="text-align:right;"|24 |style="text-align:right;"|10 |style="text-align:right;"|50 |style="text-align:right;"|50 |style="text-align:right;"|10 |style="text-align:right;"|<ref name="Allis1994"/> | {{dunno}}, but in [[EXPTIME]] |- |[[Tablut]] |style="text-align:right;"|81 |style="text-align:right;"|27 |style="text-align:right;"| |style="text-align:right;"| |style="text-align:right;"| |style="text-align:right;"|<ref name="Galassi2018">{{cite web |author=Andrea Galassi |title=An Upper Bound on the Complexity of Tablut |date=2018 |url=http://ai.unibo.it/biblio/galassiTablutComplexity}}</ref> | |- |[[International draughts|International draughts (10x10)]] |style="text-align:right;"|50 |style="text-align:right;"|30 |style="text-align:right;"|54 |style="text-align:right;"|90 |style="text-align:right;"|4 |style="text-align:right;"|<ref name="Allis1994"/> |[[EXPTIME-complete]]<ref name="robson1984"/> |- |[[Chinese checkers]] (2 sets) |style="text-align:right;"|121 |style="text-align:right;"|23 |style="text-align:right;"| |style="text-align:right;"| |style="text-align:right;"|180 |style="text-align:right;"|<ref name=Bell_Halma>{{cite journal|author=G.I. Bell|title=The Shortest Game of Chinese Checkers and Related Problems|journal=Integers|year=2009|volume=9|doi=10.1515/INTEG.2009.003|arxiv=0803.1245|bibcode=2008arXiv0803.1245B|s2cid=17141575}}</ref> |[[EXPTIME]]-complete<ref name=pebble>{{cite journal | last1 = Kasai | first1 = Takumi | last2 = Adachi | first2 = Akeo | last3 = Iwata | first3 = Shigeki | doi = 10.1137/0208046 | issue = 4 | journal = SIAM Journal on Computing | mr = 573848 | pages = 574β586 | title = Classes of pebble games and complete problems | volume = 8 | year = 1979}} Proves completeness of the generalization to arbitrary graphs.</ref> |- |[[Chinese checkers]] (6 sets) |style="text-align:right;"|121 |style="text-align:right;"|78 |style="text-align:right;"| |style="text-align:right;"| |style="text-align:right;"|600 |style="text-align:right;"|<ref name=Bell_Halma/> |[[EXPTIME]]-complete<ref name=pebble/> |- |[[Reversi]] (Othello) |style="text-align:right;"|64 |style="text-align:right;"|28 |style="text-align:right;"|58 |style="text-align:right;"|58 |style="text-align:right;"|10 |style="text-align:right;"|<ref name="Allis1994"/> |[[PSPACE-complete]]<ref>{{cite journal | last1 = Iwata | first1 = Shigeki | last2 = Kasai | first2 = Takumi | doi = 10.1016/0304-3975(94)90131-7 | doi-access = free | issue = 2 | journal = Theoretical Computer Science | mr = 1256205 | pages = 329β340 | title = The Othello game on an <math>n\times n</math> board is PSPACE-complete | volume = 123 | year = 1994}}</ref> |- |OnTop (2p base game) |style="text-align:right;"|72 |style="text-align:right;"|88 |style="text-align:right;"|62 |style="text-align:right;"|31 |style="text-align:right;"|23.77 |style="text-align:right;"|<ref name="OnTopComputer">{{cite thesis | title=Analysis and Implementation of the Game OnTop | url = https://project.dke.maastrichtuniversity.nl/games/files/msc/Briesemeister_Thesis.pdf | author = Robert Briesemeister | year=2009 | publisher = Maastricht University, Dept of Knowledge Engineering }}</ref> | |- |[[Lines of Action]] |style="text-align:right;"|64 |style="text-align:right;"|23 |style="text-align:right;"|64 |style="text-align:right;"|44 |style="text-align:right;"|29 |style="text-align:right;"|<ref name="Winands2004">{{cite thesis | author = Mark H.M. Winands | year = 2004 | title = Informed Search in Complex Games | degree = Ph.D. |publisher= Maastricht University, Maastricht, The Netherlands | isbn = 90-5278-429-9 | url = https://dke.maastrichtuniversity.nl/m.winands/documents/informed_search.pdf}}</ref> | {{dunno}}, but in [[EXPTIME]] |- |[[Gomoku]] (15x15, freestyle) |style="text-align:right;"|225 |style="text-align:right;"|105 |style="text-align:right;"|70 |style="text-align:right;"|30 |style="text-align:right;"|210 |style="text-align:right;"|<ref name="Allis1994"/> |[[PSPACE-complete]]<ref name="Reisch1980"/> |- |[[Hex (board game)|Hex (11x11)]] |style="text-align:right;"|121 |style="text-align:right;"|57 |style="text-align:right;"|98 |style="text-align:right;"|50 |style="text-align:right;"|96 |style="text-align:right;"|<ref name="GamesSolved"/> |[[PSPACE-complete]]<ref name="Reisch1980">{{cite journal | author = Stefan Reisch | title = Hex ist PSPACE-vollstΓ€ndig (Hex is PSPACE-complete) | journal = Acta Inform | issue = 15 | year = 1981 | pages = 167β191}}</ref> |- |[[Chess]] |style="text-align:right;"|64 |style="text-align:right;"|44 |style="text-align:right;"|123 |style="text-align:right;"|70 |style="text-align:right;"|35 |style="text-align:right;"|<ref name="Shannon1950">The size of the state space and game tree for chess were first estimated in {{cite journal |author=Claude Shannon |author-link=Claude Shannon |title=Programming a Computer for Playing Chess |journal=Philosophical Magazine |volume=41 |issue=314 |year=1950 |url=http://archive.computerhistory.org/projects/chess/related_materials/text/2-0%20and%202-1.Programming_a_computer_for_playing_chess.shannon/2-0%20and%202-1.Programming_a_computer_for_playing_chess.shannon.062303002.pdf |url-status=dead |archive-url=https://web.archive.org/web/20100706211229/http://archive.computerhistory.org/projects/chess/related_materials/text/2-0%20and%202-1.Programming_a_computer_for_playing_chess.shannon/2-0%20and%202-1.Programming_a_computer_for_playing_chess.shannon.062303002.pdf |archive-date=2010-07-06 }} Shannon gave estimates of 10<sup>43</sup> and 10<sup>120</sup> respectively, smaller than the upper bound in the table, which is detailed in [[Shannon number]].</ref> |[[EXPTIME-complete]] (without [[Fifty-move rule|50-move drawing rule]])<ref name="Fraenkel1981">{{cite journal | last1 = Fraenkel | first1 = Aviezri S. |author1-link = Aviezri Fraenkel | last2 = Lichtenstein | first2 = David | doi = 10.1016/0097-3165(81)90016-9 | doi-access = free | issue = 2 | journal = [[Journal of Combinatorial Theory, Series A]] | mr = 629595 | pages = 199β214 | title = Computing a perfect strategy for <math>n\times n</math> chess requires time exponential in <math>n</math> | volume = 31 | year = 1981}}</ref> |- |[[Bejeweled (video game)|Bejeweled]] and [[Candy Crush Saga|Candy Crush]] (8x8) |style="text-align:right;"|64 |style="text-align:right;"|<50 |style="text-align:right;"| |style="text-align:right;"| |style="text-align:right;"|70 |style="text-align:right;"|<ref name="Gual14">{{cite conference | last1 = GualΓ | first1 = Luciano | last2 = Leucci | first2 = Stefano | last3 = Natale | first3 = Emanuele | arxiv = 1403.5830 | contribution = Bejeweled, Candy Crush and other match-three games are (NP-)hard | doi = 10.1109/CIG.2014.6932866 | pages = 1β8 | publisher = IEEE | title = 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014 | year = 2014}}</ref> |[[NP-hard]] |- |[[GIPF (game)|GIPF]] |style="text-align:right;"|37 |style="text-align:right;"|25 |style="text-align:right;"|132 |style="text-align:right;"|90 |style="text-align:right;"|29.3 |style="text-align:right;"|<ref name="Wentink_thesis">{{cite thesis | title=Analysis and Implementation of the game Gipf | url = https://project.dke.maastrichtuniversity.nl/games/files/msc/Wentink_thesis.pdf | author = Diederik Wentink | year=2001 | publisher = Maastricht University}}</ref> |style="text-align:right;"| |- |[[Connect6]] |style="text-align:right;"|361 |style="text-align:right;"|172 |style="text-align:right;"|140 |style="text-align:right;"|30 |style="text-align:right;"|46000 |style="text-align:right;"|<ref name=EnhancePNConn6>{{cite book | title=2009 Chinese Control and Decision Conference | doi=10.1109/CCDC.2009.5191963 | chapter=Enhancements of proof number search in connect6 | year=2009 | last1=Chang-Ming Xu | last2=Ma | first2=Z.M. | last3=Jun-Jie Tao | last4=Xin-He Xu | isbn=978-1-4244-2722-2 | pages=4525 | s2cid=20960281 }}</ref> |[[PSPACE|PSPACE-complete]]<ref>{{cite journal|url=http://dl.acm.org/citation.cfm?id=1290195.1290250|title=On the fairness and complexity of generalized k -in-a-row games|first1=Ming Yu|last1=Hsieh|first2=Shi-Chun|last2=Tsai|date=1 October 2007|journal=Theoretical Computer Science|volume=385|issue=1β3|pages=88β100|access-date=12 April 2018|via=dl.acm.org|doi=10.1016/j.tcs.2007.05.031|doi-access=free}}</ref> |- |[[Backgammon]] |style="text-align:right;"|28 |style="text-align:right;"|20 |style="text-align:right;"|144 |style="text-align:right;"|55 |style="text-align:right;"|250 |style="text-align:right;"|<ref>{{cite journal|title=Practical issues in temporal difference learning|first=Gerald|last=Tesauro|date=1 May 1992|journal=Machine Learning|volume=8|issue=3β4|pages=257β277|doi=10.1007/BF00992697|doi-access=free}}</ref> |Generalization is unclear |- |[[Xiangqi]] |style="text-align:right;"|90 |style="text-align:right;"|40 |style="text-align:right;"|150 |style="text-align:right;"|95 |style="text-align:right;"|38 |style="text-align:right;"|<ref name="Allis1994">{{cite thesis | author = Victor Allis | author-link = Victor Allis | year = 1994 | title = Searching for Solutions in Games and Artificial Intelligence | degree = Ph.D. |publisher= University of Limburg, Maastricht, The Netherlands | isbn = 90-900748-8-0 | url = https://project.dke.maastrichtuniversity.nl/games/files/phd/SearchingForSolutions.pdf}}</ref><ref name="Hsu2004">{{cite journal | author1 = Shi-Jim Yen, Jr-Chang Chen | author2 = Tai-Ning Yang | author3 = Shun-Chin Hsu | title = Computer Chinese Chess | date = March 2004 | journal = International Computer Games Association Journal | volume = 27 | issue = 1 | pages = 3β18 | url = http://www.csie.ndhu.edu.tw/~sjyen/Papers/2004CCC.pdf | url-status = dead | archive-url = https://web.archive.org/web/20070614111609/http://www.csie.ndhu.edu.tw/~sjyen/Papers/2004CCC.pdf | archive-date = 2007-06-14 | doi=10.3233/ICG-2004-27102 | s2cid = 10336286 }}</ref><ref name="Donghwi">{{cite arXiv | author = Donghwi Park | title = Space-state complexity of Korean chess and Chinese chess | eprint= 1507.06401| year = 2015| class = math.GM }}</ref> | {{dunno}}, believed to be [[EXPTIME-complete]] |- |[[Abalone (board game)|Abalone]] |style="text-align:right;"|61 |style="text-align:right;"|25 |style="text-align:right;"|154 |style="text-align:right;"|87 |style="text-align:right;"|60 |style="text-align:right;"|<ref name=PasChor>{{cite web|last=Chorus|first=Pascal|title=Implementing a Computer Player for Abalone Using Alpha-Beta and Monte-Carlo Search|url=https://project.dke.maastrichtuniversity.nl/games/files/msc/pcreport.pdf|publisher=Dept of Knowledge Engineering, Maastricht University|access-date=29 March 2012}}</ref><ref name=Kopczynski>{{cite thesis |first=Jacob S |last=Kopczynski |title=Pushy Computing: Complexity Theory and the Game Abalone |publisher=Reed College |year=2014}}</ref> |[[PSPACE-hard]], and in [[EXPTIME]] |- |[[Havannah (board game)|Havannah]] |style="text-align:right;"|271 |style="text-align:right;"|127 |style="text-align:right;"|157 |style="text-align:right;"|66 |style="text-align:right;"|240 |style="text-align:right;"|<ref name="GamesSolved"/><ref>{{cite web|last=Joosten|first=B|title=Creating a Havannah Playing Agent|url=https://project.dke.maastrichtuniversity.nl/games/files/bsc/bscHavannah.pdf|access-date=29 March 2012}}</ref> |[[PSPACE-complete]]<ref>{{cite arXiv |author1=E. Bonnet |author2=F. Jamain |author3=A. Saffidine | title = Havannah and TwixT are PSPACE-complete | date = 2014-03-25 | eprint = 1403.6518 | class = cs.CC}}</ref> |- |[[TwixT|Twixt]] |style="text-align:right;"|572 |style="text-align:right;"|140 |style="text-align:right;"|159 |style="text-align:right;"|60 |style="text-align:right;"|452 |style="text-align:right;"|<ref name="Thesis_Moesker">{{cite thesis | title=Txixt: Theory, Analysis, and Implementation | url = https://project.dke.maastrichtuniversity.nl/games/files/msc/Thesis_Moesker.pdf | author = Kevin Moesker | year=2009 | publisher = Faculty of Humanities and Sciences of Maastricht University }}</ref> |style="text-align:right;"| |- |[[Janggi]] |style="text-align:right;"|90 |style="text-align:right;"|44 |style="text-align:right;"|160 |style="text-align:right;"|100 |style="text-align:right;"|40 |style="text-align:right;"|<ref name="Donghwi"/> | {{dunno}}, believed to be [[EXPTIME-complete]] |- |[[Quoridor]] |style="text-align:right;"|81 |style="text-align:right;"|42 |style="text-align:right;"|162 |style="text-align:right;"|91 |style="text-align:right;"|60 |style="text-align:right;"|<ref name=MasterQuor>{{cite thesis|author=Lisa Glendenning |title=Mastering Quoridor |date=May 2005 |department=Computer Science |degree=B.Sc. |publisher=[[University of New Mexico]] |url=http://hyperion.cs.washington.edu/attachments/15/glendenning_ugrad_thesis.pdf |url-status=dead |archive-url=https://web.archive.org/web/20120315192840/http://hyperion.cs.washington.edu/attachments/15/glendenning_ugrad_thesis.pdf |archive-date=2012-03-15 }}</ref> | {{dunno}}, but in [[PSPACE]] |- |[[Carcassonne (board game)|Carcassonne]] (2p base game) |style="text-align:right;"|72 |style="text-align:right;"|>40 |style="text-align:right;"|195 |style="text-align:right;"|71 |style="text-align:right;"|55 |style="text-align:right;"|<ref name="CarcassoneComputer">{{cite thesis | title=Implementing a Computer Player for Carcassonne | url = https://project.dke.maastrichtuniversity.nl/games/files/msc/MasterThesisCarcassonne.pdf | author = Cathleen Heyden | year=2009 | publisher = Maastricht University, Dept of Knowledge Engineering }}</ref> |Generalization is unclear |- |[[Game of the Amazons|Amazons (10x10)]] |style="text-align:right;"|100 |style="text-align:right;"|40 |style="text-align:right;"|212 |style="text-align:right;"|84 |style="text-align:right;"|374 or 299<ref>The lower branching factor is for the second player.</ref> |style="text-align:right;"|<ref name="Kloetzer_themonte-carlo">{{cite conference | last1 = Kloetzer | first1 = Julien | last2 = Iida | first2 = Hiroyuki | last3 = Bouzy | first3 = Bruno | contribution = The Monte-Carlo approach in Amazons | contribution-url = https://helios2.mi.parisdescartes.fr/~Bouzy/publications/KIB-MCAmazons-CGW07.pdf | pages = 185β192 | title = Computer Games Workshop, Amsterdam, the Netherlands, 15-17 June 2007 | year = 2007}}</ref><ref name="Hengens_thesis">{{cite web |author=P. P. L. M. Hensgens |title=A Knowledge-Based Approach of the Game of Amazons |year=2001 |publisher=Universiteit Maastricht, Institute for Knowledge and Agent Technology |url=https://project.dke.maastrichtuniversity.nl/games/files/msc/Hensgens_thesis.pdf}}</ref> |[[PSPACE-complete]]<ref>{{cite arXiv | author = R. A. Hearn | author-link=Bob Hearn | title = Amazons is PSPACE-complete | date = 2005-02-02 | eprint = cs.CC/0502013 }}</ref> |- |[[Shogi]] |style="text-align:right;"|81 |style="text-align:right;"|71 |style="text-align:right;"|226 |style="text-align:right;"|115 |style="text-align:right;"|92 |style="text-align:right;"|<ref name="Hsu2004"/><ref>{{cite journal | title = Computer shogi | doi = 10.1016/S0004-3702(01)00157-6 | journal = Artificial Intelligence | volume=134 | issue=1β2 |date=January 2002 | pages=121β144 | author= Hiroyuki Iida |author2=Makoto Sakuta |author3=Jeff Rollason | doi-access=free }}</ref> |[[EXPTIME-complete]]<ref>{{cite journal |author1=H. Adachi |author2=H. Kamekawa |author3=S. Iwata | title = Shogi on n Γ n board is complete in exponential time | journal = Trans. IEICE | volume= J70-D | pages = 1843β1852 | year = 1987}}</ref> |- |[[Thurn and Taxis (board game)|Thurn and Taxis]] (2 player) |style="text-align:right;"|33 |style="text-align:right;"|66 |style="text-align:right;"|240 |style="text-align:right;"|56 |style="text-align:right;"|879 |style="text-align:right;"| <ref name="Schadd2010">{{cite thesis | author = F.C. Schadd | title = Monte-Carlo Search Techniques in the Modern Board Game Thurn and Taxis | year = 2009 | url =https://project.dke.maastrichtuniversity.nl/games/files/msc/Fschadd_thesis.pdf | publisher = Maastricht University| archive-url = https://web.archive.org/web/20210114164554/https://project.dke.maastrichtuniversity.nl/games/files/msc/Fschadd_thesis.pdf | archive-date = 2021-01-14 }}</ref> | |- |[[Go (game)|Go (19x19)]] |style="text-align:right;"|361 |style="text-align:right;"|170 |style="text-align:right;"|505 |style="text-align:right;"|211 |style="text-align:right;"|250 |style="text-align:right;"|<ref name="Allis1994"/><ref name="cwi">{{cite web | title = Combinatorics of Go |author1=John Tromp |author2=Gunnar FarnebΓ€ck | year = 2007 | url = https://tromp.github.io/go/gostate.ps}} This paper derives the bounds 48<log(log(''N''))<171 on the number of possible games ''N''.</ref><ref name="Tromp2016">{{cite web | title=Number of legal Go positions | author=John Tromp | year=2016 | url=https://tromp.github.io/go/legal.html}}</ref> <ref>{{Cite web|url=https://homepages.cwi.nl/~aeb/go/misc/gostat.html|title = Statistics on the length of a go game}}</ref> |[[EXPTIME-complete]] (without the [[superko rule]])<ref name="Robson1983">{{Cite book | author = J. M. Robson | chapter = The complexity of Go | title = Information Processing; Proceedings of IFIP Congress | year = 1983 | pages = 413β417}}</ref> |- |[[Arimaa]] |style="text-align:right;"|64 |style="text-align:right;"|43 |style="text-align:right;"|402 |style="text-align:right;"|92 |style="text-align:right;"|17281 |style="text-align:right;"|<ref name="Cox2006">{{cite web | title = Analysis and Implementation of the Game Arimaa | author = Christ-Jan Cox | year = 2006 | url = https://project.dke.maastrichtuniversity.nl/games/files/msc/Cox_thesis1.pdf}}</ref><ref name="Wu2011">{{cite web | title = Move Ranking and Evaluation in the Game of Arimaa | author = David Jian Wu | year = 2011 | url = http://icosahedral.net/downloads/djwuthesis.pdf}}</ref><ref name="Haskin2006">{{cite web | title = A Look at the Arimaa Branching Factor | author = Brian Haskin | year = 2006 | url = http://arimaa.janzert.com/bf_study/}}</ref> | {{dunno}}, but in [[EXPTIME]] |- |[[Stratego]] |style="text-align:right;"|92 |style="text-align:right;"|115 |style="text-align:right;"|535 |style="text-align:right;"|381 |style="text-align:right;"|21.739 |style="text-align:right;"|<ref name="ArtsStratego">{{cite thesis | author = A.F.C. Arts | title = Competitive Play in Stratego | year = 2010 | url =https://project.dke.maastrichtuniversity.nl/games/files/msc/Arts_thesis.pdf | publisher = Maastricht }}</ref> |style="text-align:right;"| |- |[[Infinite chess]] |style="text-align:right;"|infinite |style="text-align:right;"|infinite |style="text-align:right;"|infinite |style="text-align:right;"|infinite |style="text-align:right;"|infinite |style="text-align:right;"|<ref>{{cite arXiv | author = CDA Evans and Joel David Hamkins | title = Transfinite game values in infinite chess | year = 2014| class = math.LO | eprint = 1302.4377 }}</ref> |{{Unknown}}, but mate-in-''n'' is decidable<ref name="Brumleve2012">{{cite journal | author = Stefan Reisch, Joel David Hamkins, and Phillipp Schlicht | title = The mate-in-n problem of infinite chess is decidable | journal = Conference on Computability in Europe | year = 2012 | pages = 78β88 | arxiv = 1201.5597 }}</ref> |- |[[Magic: The Gathering]] |style="text-align:right;"| |style="text-align:right;"| |style="text-align:right;"| |style="text-align:right;"| |style="text-align:right;"| |style="text-align:right;"|<ref name="Churchill2020">{{cite arXiv | author = Alex Churchill, Stella Biderman, and Austin Herrick | title = Magic: the Gathering is Turing Complete | year = 2020 | class = cs.AI | eprint = 1904.09828 }}</ref> |AH-hard<ref name="Biderman">{{cite arXiv | author = Stella Biderman | title = Magic: the Gathering is as Hard as Arithmetic | year = 2020 | class = cs.AI | eprint = 2003.05119}}</ref> |- |[[Wordle]] |style="text-align:right;"|5 |style="text-align:right;"|4.113 (12,972) |style="text-align:right;"| |style="text-align:right;"|6 |style="text-align:right;"| |style="text-align:right;"|<ref>{{cite arXiv |last1=Lokshtanov |first1=Daniel |last2=Subercaseaux |first2=Bernardo |date=2022-05-14 |title=Wordle is NP-hard |class=cs.CC |eprint=2203.16713 }}</ref> |[[NP-hardness|NP-hard]], unknown if [[PSPACE-complete]] with parametization |}
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