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Guild Wars
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=== Co-operative gameplay === [[Player versus Environment]] (PvE) missions of ''Guild Wars'' use several standard tropes of the [[MMORPG]] genre. Players explore the game-world, kill monsters, perform quests and complete missions to earn rewards and advance the story. Rewards include [[experience point]]s, skill points, skills, gold, faction, reputation and items for the player character. Some of these rewards not only advance the particular character being played at the time, but also unlock features of the game account-wide. In each campaign the player is involved in a linear story with which they interact by performing a series of ''primary quests'' and ''replayable missions''. Quests are given to a player by NPCs via text dialog. As quests and missions are completed, new areas, new quests, and new missions are unlocked for the player's character to access. Missions allow the player character to participate in the major events of the storyline, such as significant battles against the main antagonist. Both quests and missions can feature in-game [[cut scene]]s which advance the story and provide context to the actions which follow. Cut scenes are in the third-person, often featuring the party leader's character and revealing elements of the game that the character would not normally be aware of, such as the actions of an antagonist. Players are given the option of skipping the cut scenes if all party members agree upon it. There are different types of PvE in ''Guild Wars'', and it is advisable to prepare a build to meet the challenges of each type: ; '''Cooperative Mission''' : Missions that move the game story. These form the backbone of the storyline in each campaign. Each requires a party of 4β8 players (and sometimes NPCs) to complete certain objectives. The party fails the mission if every member dies. ; '''Explorable Area''' : Unlike cooperative missions, your party can die in explorable areas without grave consequences, and you will be respawned at a "resurrection shrine", but there are exceptions. Explorable areas are where [[quest]]s are accepted and played out. Unlike a cooperative mission, players can work on several quests at the same time. ; '''Elite Mission''' : Especially difficult missions, with an 8β12 player party size, that require a high amount of preparation, skill, knowledge and time commitment. Having the correct team build is a must, and players must coordinate with other team members more than normal. ; '''Dungeon''' : Subterranean explorable areas in the ''[[Guild Wars: Eye of the North|Eye of the North]]'' expansion. A quest is given to guide the party through the dungeon, culminating in a [[boss fight]], after which rewards are distributed. ; '''Minigame''' : [[Minigame]]s are either competitive or cooperative "mini missions" or battles that have no bearing on the plot of the ''Guild Wars'' campaigns. Some are present in the game only during special events, such as the ''Dragon Arena'' for the ''Canthan New Year'' and ''Dragon Festival''. Rewards offered for competing in these games include [[token coin|tokens]] which can be traded for [[prize]]s ; '''Challenge Mission''' : A special form of mission that is not part of the main story, in which parties aim to reach a [[high score]]. Unlike other forms of PvE play, Challenge Missions can theoretically go on forever, with the difficulty increasing the longer the player or party manages to stay alive.
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