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===Games=== [[Nintendo]] used tilt sensor technology in five games for its [[Game Boy]] series of hand-held game systems. The tilt sensor allows players to control aspects of the game by twisting the game system. Games that use this feature: * ''[[Yoshi's Universal Gravitation]]'' (Game Boy Advance) * ''[[WarioWare: Twisted!]]'' (Game Boy Advance)(not released in Europe) * ''[[Koro Koro Puzzle Happy Panechu!]]'' (Game Boy Advance)(Japan only) * ''[[Kirby Tilt 'n' Tumble]]'' ([[Game Boy Color]])(not released in Europe) * [[Command Master]] ([[Game Boy Color]])(Japan only) Tilt sensors can also be found in game controllers such as the [[Microsoft Sidewinder]] Freestyle Pro and Sony's [[PlayStation 3]] controller. However, unlike these other controllers in which the tilt sensor serves as a supplement to normal control methods, it serves as one of the central features of Nintendo's [[Wii Remote]] and the [[Wii Remote#Nunchuk|Nunchuk attachment]]. Along with accelerometers, the tilt sensors are a primary method of control in most [[Wii]] games. It is now being used in many different aspects, instead of just games like [[motocross]]ing and flight simulators. It can be used for sport gaming, [[first-person shooter]], and other odd uses such as in ''[[WarioWare: Smooth Moves]]'' Another example is a virtual version of a wooden maze with obstacles in which you have to maneuver a ball by tilting the maze. A homebrew tilt sensor interface was made for the [[Palm (PDA)]].
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