Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Inverse kinematics
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Heuristic methods === The inverse kinematics problem can also be approximated using heuristic methods. These methods perform simple, iterative operations to gradually lead to an approximation of the solution. The heuristic algorithms have low computational cost (return the final pose very quickly), and usually support joint constraints. The most popular heuristic algorithms are [[Coordinate descent|cyclic coordinate descent]] (CCD)<ref>D. G. Luenberger. 1989. Linear and Nonlinear Programming. Addison Wesley.</ref> and [https://doi.org/10.1016/j.gmod.2011.05.003 forward and backward reaching inverse kinematics] (FABRIK).<ref>A. Aristidou, and [[Joan Lasenby|J. Lasenby]]. 2011. [https://doi.org/10.1016/j.gmod.2011.05.003 FABRIK: A fast, iterative solver for the inverse kinematics problem]. Graph. Models 73, 5, 243β260.</ref>
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)