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Jak and Daxter
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====PlayStation Portable==== Following the release of the PlayStation Portable, [[Naughty Dog]] took interest in developing a new ''Jak and Daxter'' title for the system. Producer Sam Thompson helmed the production of the game, while [[Neil Druckmann]] was responsible for much of the design.<ref name="IGN">{{Cite web|url=http://ie.ign.com/articles/2013/10/04/rising-to-greatness-the-history-of-naughty-dog?page=13|title=Rising to Greatness: The History of Naughty Dog Page 13|publisher=IGN|author=Colin Moriarty|date=October 4, 2013 |access-date=January 29, 2014|archive-date=June 6, 2021|archive-url=https://web.archive.org/web/20210606093923/https://www.ign.com/articles/2013/10/04/rising-to-greatness-the-history-of-naughty-dog?page=13|url-status=live}}</ref> The team ultimately produced a tech demo, and had plans to allow players the ability to "create your own airships and cobble together all these things with these different stat bonuses and actually have meaningful engagements in the air".<ref name="IGN"/> However, [[Evan Wells]] revealed that they were unable to sustain the game's development alongside ''[[Uncharted: Drake's Fortune]]'' and made the decision to pass the project onto [[High Impact Games]], ultimately being fleshed out as ''Jak and Daxter: The Lost Frontier''.<ref name="IGN"/> Following the lackluster success of the game, Thompson expressed the company's disappointment with the execution of ''The Lost Frontier'', commenting "I'm not happy with that being Jak's swan song. I think we could have done a lot better".<ref name="IGN"/>
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