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=== 2002β2009: ''Metroid Prime'' and Game Boy Advance games === [[File:Metroidprime10101.jpg|left|thumb|upright=1|''[[Metroid Prime]]'', released in 2002 for the [[GameCube]], introduced [[3D computer graphics|3D graphics]] and [[first-person shooter]] gameplay to the series.|alt=A video game screenshot. A weapon points outwards towards a snowy landscape.]] In 2000, the Nintendo producer [[Shigeru Miyamoto]] visited the new Nintendo subsidiary [[Retro Studios]] in [[Austin, Texas]]. He did not like any of the projects they had in development, but spent time playing ''Action Adventure'', a third-person science-fiction action game with a female protagonist. Miyamoto tasked Retro with developing a ''Metroid'' game for the new Nintendo console, the [[GameCube]]. The team terminated ''Action Adventure'' and moved to ''Metroid''.<ref>{{Cite web|last=Hester|first=Blake|date=2018-05-29|title=The rocky story of Retro Studios before Metroid Prime|url=https://www.polygon.com/2018/5/29/17386066/the-rocky-story-of-retro-studios-before-metroid-prime|access-date=2021-01-09|website=www.polygon.com|language=en|archive-date=2018-12-09|archive-url=https://web.archive.org/web/20181209123534/https://www.polygon.com/2018/5/29/17386066/the-rocky-story-of-retro-studios-before-metroid-prime|url-status=live}}</ref><ref>{{cite web |url=https://www.ign.com/articles/2004/12/18/a-retrospective-the-story-of-retro-studios |title=A Retrospective: The Story of Retro Studios |first=Kenneth Kyle |last=Wade |date=December 17, 2004 |website=[[IGN]] |access-date=December 7, 2018 |archive-url=https://web.archive.org/web/20181108105347/https://www.ign.com/articles/2004/12/18/a-retrospective-the-story-of-retro-studios |archive-date=November 8, 2018 |url-status=live}}</ref> ''[[Metroid Prime]]'', the first 3D ''Metroid'' game, released in 2002, moved the nonlinear structure of ''Super Metroid'' to a [[First-person (video games)|first-person perspective]].<ref name=":3" /> Nintendo stressed that it was not a [[first-person shooter]] but a "first-person adventure".<ref name="history" /> ''Metroid Prime'' received acclaim.<ref name="metacritic">{{cite web |title=Metroid Prime reviews |url=https://www.metacritic.com/game/metroid-prime/critic-reviews/?platform=gamecube |url-status=live |archive-url=https://web.archive.org/web/20101121132248/http://www.metacritic.com/game/gamecube/metroid-prime |archive-date=November 21, 2010 |access-date=September 8, 2006 |publisher=[[Metacritic]]}}</ref> It sold 2.84 million copies worldwide<ref name=":02">{{Cite book |title=2020CESAγ²γΌγ η½ζΈ (2020 CESA Games White Papers) |publisher=[[Computer Entertainment Supplier's Association]] |year=2020 |isbn=978-4-902346-42-8 |page=241}}</ref> and was the best-selling ''Metroid'' game until ''[[Metroid Dread]]'' (2021).<ref>{{Cite web |last=Lane |first=Gavin |date=2022-05-10 |title=It's Official, Metroid Dread Is The Best-Selling Game In The Metroid Series |url=https://www.nintendolife.com/news/2022/05/its-official-metroid-dread-is-the-best-selling-game-in-the-metroid-series |url-status=live |archive-url=https://web.archive.org/web/20220510110044/https://www.nintendolife.com/news/2022/05/its-official-metroid-dread-is-the-best-selling-game-in-the-metroid-series |archive-date=2022-05-10 |access-date=2022-12-19 |website=[[Nintendo Life]] |language=en-GB}}</ref> In 2002, Nintendo released ''[[Metroid Fusion]]'', a 2D game for the [[Game Boy Advance]] (GBA).<ref name="history" /> It was developed by R&D1 and written and directed by Sakamoto.<ref name="Credits" /> Its gameplay is similar to ''Super Metroid'',<ref name="ign-handson" /> but with a more mission-based structure that gives more guidance to the player.<ref>{{cite web |author=Lake, Max |date=August 26, 2002 |title=Preview |url=http://www.nintendoworldreport.com/preview/3435 |url-status=live |archive-url=https://web.archive.org/web/20141231160419/http://www.nintendoworldreport.com/preview/3435/metroid-fusion-game-boy-advance |archive-date=December 31, 2014 |access-date=January 4, 2009 |publisher=Nintendo World Report}}</ref> The team's next GBA project was ''[[Metroid: Zero Mission|Zero Mission]]'' (2004), a remake of the original ''Metroid''.<ref name="history" /> Both GBA games received acclaim.<ref>{{Cite web |title=Metroid Fusion |url=https://www.metacritic.com/game/metroid-fusion/critic-reviews/?platform=game-boy-advance |url-status=live |archive-url=https://web.archive.org/web/20210607164326/https://www.metacritic.com/game/game-boy-advance/metroid-fusion |archive-date=2021-06-07 |access-date=2021-01-20 |website=Metacritic |language=en}}</ref><ref>{{Cite web |title=Metroid: Zero Mission |url=https://www.metacritic.com/game/metroid-zero-mission/critic-reviews/?platform=game-boy-advance |url-status=live |archive-url=https://web.archive.org/web/20200913044109/https://www.metacritic.com/game/game-boy-advance/metroid-zero-mission |archive-date=2020-09-13 |access-date=2021-01-20 |website=Metacritic |language=en}}</ref> A Nintendo restructure merged R&D1 with R&D2 in 2003, shortly ahead of the release of ''Zero Mission''.<ref>{{Cite magazine |last1=Kohler |first1=Chris |title=Nintendo Consolidates Its Game Development Teams |url=https://www.wired.com/2015/09/nintendo-ead-spd-merge/ |url-status=live |magazine=Wired |archive-url=https://web.archive.org/web/20150915010920/http://www.wired.com/2015/09/nintendo-ead-spd-merge/ |archive-date=2015-09-15 |access-date=2021-01-08}}</ref> A 2D ''Metroid'' game for the [[Nintendo DS]], ''Metroid Dread'', was in development around 2006, but the hardware was not suitable for the project. ''Dread'' was ultimately revived in 2021 for the [[Nintendo Switch]].<ref name=":5">{{Cite web |date=17 June 2021 |title=Metroid co-creator on why ''Metroid Dread'' is all about scary robots |url=https://www.polygon.com/features/22537280/metroid-dread-interview-yoshio-sakamoto-nintendo-switch |url-status=live |archive-url=https://web.archive.org/web/20210617153950/https://www.polygon.com/features/22537280/metroid-dread-interview-yoshio-sakamoto-nintendo-switch |archive-date=17 June 2021 |access-date=17 June 2021 |website=[[Polygon (website)|Polygon]]}}</ref> In 2004, Nintendo also released ''[[Metroid Prime 2: Echoes]]'', which sees Samus switching between parallel light and dark worlds and introduced more difficulty.<ref name=":3" /> ''[[Metroid Prime 3: Corruption]]'', released for the [[Wii]] in 2007, added [[motion controls]]<ref name="history" /> and has Samus exploring separate planets, with more emphasis on shooting action.<ref name=":3" /> The ''Prime'' games were rereleased for the Wii in the compilation ''[[Metroid Prime: Trilogy]]''.<ref>{{Citation|title=Metroid Prime Trilogy Review - IGN|date=21 August 2009|url=https://www.ign.com/articles/2009/08/21/metroid-prime-trilogy-review|language=en|access-date=2021-01-08|archive-date=2021-01-28|archive-url=https://web.archive.org/web/20210128023452/https://www.ign.com/articles/2009/08/21/metroid-prime-trilogy-review|url-status=live}}</ref> In 2005, Nintendo released ''[[Metroid Prime Pinball]]'', a pinball spin-off for the DS developed by [[Fuse Games]].<ref name=":1" /> ''[[Metroid Prime Hunters]]'', a [[Multiplayer video game|multiplayer game]] developed by [[Nintendo Software Technology]], was released for the DS in 2006.<ref name="history" />
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