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Microsoft XNA
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==Xbox Live Indie Games== {{Main|Xbox Live Indie Games}} Xbox 360 games written in XNA Game Studio could be submitted to the App Hub,<ref>{{Cite web |title=App Hub |url=http://create.msdn.com/ |archive-url=https://web.archive.org/web/20101012210250/http://create.msdn.com/en-US/ |archive-date=2010-10-12 |website=Create MSDN}}</ref> for which premium membership was required (about US$99/year). All games submitted to the App Hub were subjected to peer review by other creators. If the game passed review then it would be listed on [[Xbox Live Marketplace]]. Creators could set a price of 80, 240 or 400 [[Microsoft Points|points]] for their game. The creator is paid 70% of the total revenue from their game sales as a baseline. Microsoft originally planned to take an additional percentage of revenue if they provided additional marketing for a game, but this policy was rescinded in March 2009, leaving the flat rate intact regardless of promotion.<ref>{{cite web|url=http://creators.xna.com/en-US/news/downloadhistorynews |title=Download History News |access-date=2009-03-30 |url-status=dead |archive-url=https://web.archive.org/web/20090331031525/http://creators.xna.com/en-US/news/downloadhistorynews |archive-date=March 31, 2009 }}</ref> Microsoft also distributed a free year premium App Hub subscription for educational establishments through their [[DreamSpark]] program and [[MSDNAA]]. These accounts allowed students to develop games for the Xbox 360, but developers still needed a premium Xbox Live account to submit their game to the marketplace.
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