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Mobile game
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== Multipurpose games == Since mobile devices have become present in the majority of households (at least in the [[developed countries]]), there are more and more games created with [[Educational technology|educational]], [[Lifestyle (sociology)|lifestyle]] and, [[health]] improvement purposes. For example, mobile games can be used in [[speech-language pathology]], children's [[Rehabilitation (penology)|rehabilitation]] in hospitals (Finnish startup Rehaboo!), acquiring new useful or healthy habits ([[Habitica]]), memorizing things and learning languages ([[Memrise]]). There are also apps with similar purposes which are not games per se, in this case, they are called ''gamified apps''. Sometimes it is difficult to draw a line between multipurpose games and gamified apps.
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