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Normal (geometry)
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==Uses== * Surface normals are useful in defining [[surface integral]]s of [[vector field]]s. * Surface normals are commonly used in [[3D computer graphics]] for [[Computer graphics lighting|lighting]] calculations (see [[Lambert's cosine law]]), often adjusted by [[normal mapping]]. * [[Render layers]] containing surface normal information may be used in [[digital compositing]] to change the apparent lighting of rendered elements.{{citation needed|date=February 2020}} * In [[computer vision]], the shapes of 3D objects are estimated from surface normals using [[photometric stereo]].<ref>{{cite web |url=http://users.eecs.northwestern.edu/~yingwu/teaching/EECS432/Notes/lighting.pdf |title=Radiometry, BRDF and Photometric Stereo |author=Ying Wu |publisher=Northwestern University }}</ref> *The normal vector may be obtained as the gradient of the [[signed distance function]].
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