Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Object REXX
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Cross-platform interoperability === ooRexx is designed to retain [[Rexx#Features|all the features of classic Rexx]] and essentially complies with the ANSI standard for the Rexx language (X3.274-1996, "Programming Language REXX").<ref name=":0" /> In contrast to an optional specification in the ANSI standard, ooRexx does not allow characters such as <code>@</code>, <code>#</code>, <code>$</code> and <code>Β’</code> in symbols. While in classic Rexx the expression <code>b. = a.</code> results in <code>b.</code> being assigned the default value of <code>a.</code>, the interpreter makes <code>b.</code> an alias for <code>a.</code>. In addition, ooRexx allows <code>--</code> as a comment mark and <code>-</code> as a line continuum, which are not specified in the standard.<ref name=":0" /> Classic Rexx scripts usually run without changes under ooRexx, making it easy to migrate to OOP features at the desired rate while preserving the time invested in the original code.<ref name="fosdick" /> As the interpreter supports a large number of platforms, code migration to these is also feasible.
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)