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==Online games== ===First-person shooter game (FPS)=== {{Main|First-person shooter}} During the 1990s, online games started to move from a wide variety of [[Local area network|LAN]] protocols (such as [[Internetwork Packet Exchange|IPX]]) and onto the Internet using the [[Internet protocol suite|TCP/IP]] protocol. ''[[Doom (1993 video game)|Doom]]'' popularized the concept of a [[deathmatch (video games)|deathmatch]], where multiple players battle each other head-to-head, as a new form of online game. Since Doom, many first-person shooter games contain online components to allow deathmatch or arena style play. And by popularity, first person shooter games are becoming more and more widespread around the world. As games became more realistic and competitive, an e-sports community was born. Games like ''[[Counter-Strike]]'', ''[[Halo (series)|Halo]]'', ''[[Call of Duty (series)|Call of Duty]]'', ''[[Quake Live]]'' and ''[[Unreal Tournament]]'' are popular with these tournaments''.'' These tournaments have a range of winnings from money to hardware. Expansion of [[hero shooter]]s, a sub-genre of [[shooter game]]s, happened in 2016 when several [[video game developer|developers]] released or announced their hero shooter [[multiplayer online game]]. Hero shooters have been considered to have strong potential as an esport, as a large degree of skill and coordination arises from the importance of teamwork. Some notable examples include ''[[Battleborn (video game)|Battleborn]]'', ''[[Overwatch (video game)|Overwatch]]'', ''[[Paladins: Champions of the Realm|Paladins]]'' and ''[[Valorant]]''.<ref>{{cite web | url = http://www.gamasutra.com/view/news/271933/Hero_Shooters_Charting_the_rebirth_of_a_genre.php | title = Hero Shooters: Charting the (re)birth of a genre | work = [[Gamasutra]] | date = May 6, 2016 | access-date = May 6, 2016 | first = Alex | last = Wawro | archive-date = May 7, 2016 | archive-url = https://web.archive.org/web/20160507142751/http://www.gamasutra.com/view/news/271933/Hero_Shooters_Charting_the_rebirth_of_a_genre.php | url-status = dead }}</ref> ===Real-time strategy game (RTS)=== {{Main|Real-time strategy}} Early [[real-time strategy]] games often allowed multiplayer play over a modem or local network.<ref name="Rollings"/> As the Internet started to grow during the 1990s, software was developed that would allow players to tunnel the LAN protocols used by the games over the Internet. By the late 1990s, most RTS games had native Internet support, allowing players from all over the globe to play with each other.<ref name="Rollings">{{cite book |last=Rollings |first=Andrew |author2=Ernest Adams |title=Andrew Rollings and Ernest Adams on Game Design |publisher=New Riders Publishing |year=2003 |pages=290β296 |url=http://my.safaribooksonline.com/1592730019/ch09?portal=adobepress#ch09 |access-date=April 25, 2018 |archive-date=March 31, 2017 |archive-url=https://web.archive.org/web/20170331161214/http://my.safaribooksonline.com/1592730019/ch09?portal=adobepress#ch09 |url-status=dead }}</ref> Popular RTS games with online communities have included ''[[Age of Empires (series)|Age of Empires]]'', ''[[Sins of a Solar Empire]]'', ''[[StarCraft (series)|StarCraft]]'' and ''[[Warhammer 40,000: Dawn of War]]''. ===Massively multiplayer online game (MMO)=== {{Main|Massively multiplayer online game}} [[Massively multiplayer online game]]s were made possible with the growth of [[Internet access|broadband Internet access]] in many developed countries, using the Internet to allow hundreds of thousands of players to play the same game together. Many different styles of massively multiplayer games are available, such as: *[[Massively multiplayer online role-playing game|MMORPG]] (Massively multiplayer online [[role-playing game]]) *[[Massively multiplayer online game#Real-time strategy|MMORTS]] (Massively multiplayer online [[real-time strategy]]) *[[Massively multiplayer online game#First-person shooter|MMOFPS]] (Massively multiplayer online [[first-person shooter]]) *[[Massively multiplayer online game#Social|MMOSG]] (Massively multiplayer online social game) ===Multiplayer online battle arena game (MOBA)=== {{Main|Multiplayer online battle arena}} A specific subgenre of [[strategy video game]]s referred to as [[multiplayer online battle arena]] (MOBA) gained popularity in the 2010s as a form of [[electronic sports]], encompassing games such as the ''[[Defense of the Ancients]]'' mod for ''[[Warcraft III]]'', ''[[League of Legends]]'', ''[[Dota 2]]'', ''[[Smite (video game)|Smite]],'' and ''[[Heroes of the Storm]].''<ref>{{Cite web|url=https://www.progamerreview.com/best-moba-games/|title=Best Modern MOBA Games - LoL, Dota 2, HotS & Smite Compared|last1=Amstrup|first1=Johannes|last2=ersen|date=September 15, 2017|website=Pro Gamer Reviews|language=en-US|access-date=October 19, 2019|archive-date=October 19, 2019|archive-url=https://web.archive.org/web/20191019134555/https://www.progamerreview.com/best-moba-games/|url-status=live}}</ref> Major esports professional tournaments are held in venues that can hold tens of thousands of spectators and are streamed online to millions more.<ref>{{Cite web|agency=Agence France-Presse|date=November 5, 2017|title=Video game warriors do battle before 40,000 fans in China|url=https://technology.inquirer.net/68752/technology-games-china-video-games-esports-league-of-legends-birds-nest|access-date=July 19, 2020|website=INQUIRER.net|language=en|archive-date=July 18, 2020|archive-url=https://web.archive.org/web/20200718012132/https://technology.inquirer.net/68752/technology-games-china-video-games-esports-league-of-legends-birds-nest|url-status=live}}</ref><ref>{{Cite web|last=Webb|first=Kevin|title=More than 100 million people watched the 'League of Legends' World Championship, cementing its place as the most popular esport|url=https://www.businessinsider.com/league-of-legends-world-championship-100-million-viewers-2019-12|access-date=July 19, 2020|website=Business Insider|archive-date=January 31, 2021|archive-url=https://web.archive.org/web/20210131115618/https://www.businessinsider.com/league-of-legends-world-championship-100-million-viewers-2019-12|url-status=live}}</ref><ref>{{Cite web|last=Boudreau|first=Ian|date=August 26, 2019|title=The International 2019 was Twitch's most-watched Dota 2 event ever|url=https://www.pcgamer.com/the-international-2019-was-twitchs-most-watched-dota-2-event-ever/|access-date=July 19, 2020|website=PC Gamer|language=en-US|archive-date=March 9, 2021|archive-url=https://web.archive.org/web/20210309234029/https://www.pcgamer.com/the-international-2019-was-twitchs-most-watched-dota-2-event-ever/|url-status=live}}</ref> A strong fanbase has opened up the opportunity for sponsorship and advertising, eventually leading the genre to become a global cultural phenomenon.<ref name=":1" /><ref>{{Cite web|last=Meola|first=Andrew|title=The biggest companies sponsoring eSports teams and tournaments|url=https://www.businessinsider.com/top-esports-sponsors-gaming-sponsorships-2018-1|access-date=September 25, 2020|website=Business Insider|archive-date=September 19, 2020|archive-url=https://web.archive.org/web/20200919172022/https://www.businessinsider.com/top-esports-sponsors-gaming-sponsorships-2018-1|url-status=live}}</ref> ===Battle Royale games=== {{Main|Battle royale game}} A battle royale game is a genre that blends the survival, exploration and scavenging elements of a [[survival game]] with [[Last man standing (gaming)|last-man-standing]] gameplay. Dozens to hundreds of players are involved in each match, with the winner being the last player or team alive. Some notable examples include ''[[PlayerUnknown's Battlegrounds]]'', ''[[Fortnite Battle Royale]]'', ''[[Apex Legends]],'' and ''[[Call of Duty: Warzone]],'' each having received tens of millions of players within months of their releases.<ref>{{Cite web|url=https://www.pcgamer.com/how-battle-royale-changed-the-last-decade-of-games-and-the-next-one/|title=How battle royale changed the last decade of games (and the next one)|last=Livingston|first=Christopher|date=December 11, 2019|website=PC Gamer|language=en-US|access-date=January 9, 2020|archive-date=December 4, 2021|archive-url=https://web.archive.org/web/20211204043253/https://www.pcgamer.com/how-battle-royale-changed-the-last-decade-of-games-and-the-next-one/|url-status=live}}</ref><ref name=":0">{{Cite web|url=https://www.polygon.com/2020/4/10/21216734/call-of-duty-warzone-50-million-player-count|title=Call of Duty: Warzone hits 50M players in first month|last=McWhertor|first=Michael|date=April 10, 2020|website=Polygon|language=en|access-date=April 21, 2020|archive-date=April 20, 2020|archive-url=https://web.archive.org/web/20200420145529/https://www.polygon.com/2020/4/10/21216734/call-of-duty-warzone-50-million-player-count|url-status=live}}</ref> The genre is designed exclusively for multiplayer gameplay over the Internet. ===MUD=== {{Main|Multi-user dungeon}} MUD is a class of multi-user real-time virtual worlds, usually but not exclusively text-based, with a history extending back to the creation of ''[[MUD1]]'' by [[Richard Bartle]] in 1978. MUD were the direct predecessors of [[Massively multiplayer online role-playing game|MMORPG]].<ref>{{cite book| last = Castronova| first = Edward| author-link = Edward Castronova| title = Synthetic Worlds: The Business and Culture of Online Games| publisher = University Of Chicago Press| year = 2006| isbn = 978-0-226-09627-8| pages = [https://archive.org/details/syntheticworlds00edwa/page/10 10, 291]| quote = [pp. 10] The ancestors of MMORPG were text-based multiuser domains (MUD) [...] [pp. 291] Indeed, MUD generate perhaps the one historical connection between game-based VR and the traditional program [...]| url = https://archive.org/details/syntheticworlds00edwa/page/10}}</ref> === Other notable games === A [[social deduction game]] is a multiplayer online game in which players attempt to uncover each other's hidden role or team allegiance using logic and deductive reasoning, while other players can bluff to keep players from suspecting them. A notable example of the social deduction video game is ''[[Among Us]],'' which received a massive influx of popularity in 2020 due to many well-known [[Twitch (service)|Twitch]] [[Online streamer|streamers]] and [[YouTuber]]s playing it.<ref name=":2" /> ''Among Us'' has also inspired [[internet meme]]s and achieved a very large following online.<ref>{{Cite web|last=Marshall|first=Cass|date=September 11, 2020|title=Why Among Us' Emergency Meeting is the big social media mood|url=https://www.polygon.com/2020/9/11/21432684/among-us-emergency-meeting-meme-explained|access-date=July 12, 2021|website=Polygon|language=en|archive-date=September 21, 2020|archive-url=https://web.archive.org/web/20200921123243/https://www.polygon.com/2020/9/11/21432684/among-us-emergency-meeting-meme-explained|url-status=live}}</ref>
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