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=== Industry support === {{Expand section|more historical background when support was being added|date=January 2023|small=no}} Despite the emergence of newer graphics APIs like its successor Vulkan or Metal, OpenGL continues to be a widely used standard. This continued relevance is supported by several factors: ongoing development with new extensions and driver optimizations, its cross-platform compatibility, and the availability of compatibility layers like [[ANGLE (software)|ANGLE]] and Zink. These layers allow OpenGL to run efficiently on top of Vulkan and Metal, offering a pathway for continued use or gradual transitions for developers.<ref>{{Cite web |title=OpenGL Celebrates Its 30th Birthday |url=https://www.phoronix.com/news/OpenGL-30-Birthday |access-date=2024-12-07 |website=www.phoronix.com |language=en}}</ref><ref>{{Cite web |date=2023-04-09 |title=OpenGL is not dead, long live Vulkan |url=https://accidentalastro.com/2023/04/opengl-is-not-dead-long-live-vulkan/ |access-date=2024-12-07 |website=The Accidental Astronomer |language=en-US}}</ref>{{Better source needed|reason=I believe my given source of accidentalastro.com falls under user-generated content, but it does explain the compatibility layers.|date=December 2024}} However, the graphics API landscape has been shifting, where some companies are moving away from OpenGL. Back in June 2018, [[Apple Inc|Apple]] has deprecated OpenGL APIs on all of their platforms ([[iOS]], [[macOS]] and [[tvOS]]), strongly encouraging developers to use their proprietary [[Metal (API)|Metal API]], which was introduced in 2014.<ref>{{cite news |last1=Smith |first1=Ryan |date=June 5, 2018 |title=Apple Deprecates OpenGL Across All OSes; Urges Developers to use Metal |website=www.anandtech.com |publisher=Purch |url=https://www.anandtech.com/show/12894/apple-deprecates-opengl-across-all-oses |access-date=June 5, 2018}}</ref> Game developers have also begun to adopt newer APIs. [[id Software]], who has been using OpenGL in their games since the late 1990s in games such as [[Quake (video game)#GLQuake|GLQuake]]<ref> {{cite web |title=GLQuake |url=https://quake.fandom.com/wiki/GLQuake |website=Quake Wiki}}</ref> or some games of the [[Doom (franchise)|Doom franchise]],<ref>{{Cite web |last=eTeknix.com |date=2016-07-29 |title=Doom OpenGL VS Vulkan Graphics Performance Analysis |url=https://www.eteknix.com/doom-opengl-vs-vulkan-graphics-performance-analysis/ |access-date=2024-12-07 |website=eTeknix |language=en-GB}}</ref> transitioned away to its successor Vulkan in its [[id Tech 7]] engine in 2016.<ref>{{cite web |title=Doom Wiki: id Tech 7 |url=https://doomwiki.org/wiki/Id_Tech_7 |access-date=October 26, 2021}}</ref> They first supported Vulkan in an update for their [[id Tech 6]] engine. The company's first licensed use of OpenGL was in its [[Quake II engine]], also known as [[Id Tech#id Tech 2|id Tech 2]].<ref name="idtech2">{{cite web |title=Technology Licensing: id Tech 2 |url=http://www.idsoftware.com/business/idtech2/ |archive-url=https://web.archive.org/web/20091108191715/http://www.idsoftware.com/business/idtech2/ |archive-date=November 8, 2009 |access-date=September 17, 2008}}</ref> In March 2023, [[Valve Corporation|Valve]] removed OpenGL support from [[Dota 2]] in favor of Vulkan.<ref>{{Cite web |last=Dawe |first=Liam |date=March 7, 2023 |title=Dota 2 removes OpenGL support, new hero Muerta now live, big update due in April |url=https://www.gamingonlinux.com/2023/03/dota-2-removes-opengl-new-hero-muerta-live-big-update-in-april/ |access-date=March 26, 2023 |website=GamingOnLinux |language=en}}</ref> Atypical Games, with support from Samsung, updated their game engine to use Vulkan, rather than OpenGL, across all non-Apple platforms.<ref>{{Cite web |title=Jet Set Vulkan : Reflecting on the move to Vulkan |url=https://developer.samsung.com/galaxy-gamedev/gamedev-blog/infinitejet.html}}</ref> The [[Khronos Group]], the consortium responsible for OpenGL's development, has stopped providing support for OpenGL.{{Citation needed|date=December 2024}} It has not received a number of modern graphics technologies, such as hardware accelerated [[Ray tracing (graphics)|Ray Tracing]], on-[[GPU]] video decoding, and advanced [[spatial anti-aliasing|anti-aliasing]] [[algorithm]]s like [[Nvidia DLSS]]<ref>{{cite web|url=https://github.com/NVIDIA/DLSS| title=NVIDIA DLSS SDK|website=github.com/NVIDIA/DLSS}}</ref> and [https://www.amd.com/en/products/graphics/technologies/fidelityfx/super-resolution.html AMD FSR]<ref>{{cite web|url=https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK| title=AMD FidelityFX-SDK|website=github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK}}</ref> Google's [[Fuchsia (operating system)|Fuchsia]] OS, while using Vulkan natively and requiring a Vulkan-conformant GPU, still intends to support OpenGL on top of Vulkan via the ANGLE translation layer.<ref> {{cite web |url=https://fuchsia.dev/fuchsia-src/development/graphics/magma |title=Magma: Overview |website=fuchsia.dev |access-date=March 26, 2023 }}</ref>
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