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Technology tree
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===What happens after researching everything === In many games there's nothing useful to do and the player may scrap research centers to save maintenance costs and/or devote the resources to something else (''[[Space Empires]]'' series). In later installments of the ''[[Civilization (series)|Civilization]]'' series the last technology (called "future tech") represents an amalgamation of all possible future discoveries and can be researched repeatedly. In ''[[Civilization V]]'', it increases a player's score, while in ''[[Civilization IV]]'' it raises the health and the happiness in the empire. Note that to reach the last technology in Civilization V, all spaceship technologies required to win must also have been discovered, so the game will likely be nearing its conclusion. In the ''[[Galactic Civilizations]]'' series the final technology solves the nature of existence, and ''is'' victory. In the ''[[Master of Orion]]'' series more advanced research reduces the size and cost of spaceship components, and "hyper-advanced" research in areas which have military applications therefore enables players to build more high-tech weapons into a given ship size and at lower production cost. In ''[[Rise of Nations]]'', the final four technologies result in such an advantage that the game will likely end quickly. Also, the "knowledge" resource needed to research is also used late in the game to produce cruise missiles and nuclear weapons.
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