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Two knights endgame
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====Examples==== {{Chess diagram small | tright | | | | | | | | | | | | | | |kl| |kd | | | | | | | | | | | | | |nl| | | | | | | | | | | | | |pd| | | | | | | |nl| | | | | | | | | | | | | White to move wins. }} This diagram shows an example of how having the pawn makes things worse for Black (here Black's pawn is past the Troitsky line), by making Black have a move available instead of being stalemated. :'''1. Ne4 d2''' :'''2. Nf6+ Kh8''' :'''3. Ne7''' (if Black did not have the pawn at this point, the game would be a draw because of stalemate) :'''3... d1=Q''' :'''4. Ng6#''' If Black did not have the pawn move available, White could not force checkmate. {{clear}} {{Chess diagram small | tright | | | | | | | | | |kd| | | | | | | | | | | | | | | | | | | |kl|nd| | | | | | | | | | |pl| | | | | | | | | | | | | | | | |nd| | | | | | | Black to move wins in 115 moves. }} The longest wins require 115 moves; this is one example starting with '''1... Ne7'''.<ref>{{cite web|url=https://syzygy-tables.info/?fen=8/k7/8/4Kn2/8/P7/8/1n6_b_-_-_0_1 |title = Syzygy endgame tablebases}}</ref> {{clear}} {{Chess diagram small | tright | | | | | | | | | | | | | | | | |nd | | | | | | | | | | | | |pl| | | | | | | | | | | | | | | | | | |kl | | | | | | | |nd | | | | | | | |kd | Black to move wins in 86 moves. }} This position is winnable, but the white pawn can be allowed to move only after 84 moves, making the win impossible under the [[fifty-move rule]]. {{clear}}
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