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Acquire
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{{short description|Business themed board game}} {{italic title}} {{for-multi|the game developer|Acquire (company)|other uses|Acquisition (disambiguation)}} {{Infobox game | title = ''Acquire'' |italic title=yes | subtitle = | image_link = [[File:Acquire game.JPG|250px]] | image_caption = The 1999 Hasbro version of ''Acquire'' | designer = [[Sid Sackson]] | illustrator = | publisher = [[Hasbro]] | date = {{start date and age|1964}} | players = 2–6 | setup_time = 5 minutes | playing_time = 90 minutes | random_chance = Tile drawing | skills = Tile laying, [[Resource management (gaming)|resource management]] | footnotes = }} '''''Acquire''''' is a [[board game]] published by [[3M]] in 1964 that involves multi-player mergers and acquisitions. It was one of the most popular games in the [[3M bookshelf game series|3M Bookshelf games series]] published in the 1960s, and the only one still published in the United States. ==Description== ''Acquire'' is a board game for 2–6 players in which players attempt to earn the most money by developing and merging hotel chains. When a chain in which a player owns stock is acquired by a larger chain, players earn money based on the size of the acquired chain. At the end of the game, all players liquidate their stock in order to determine which player has the most money. It is played with play money, stock certificates, and tiles representing hotels that are arranged on the board. The components of the game have varied over the years. In particular, the tiles have been made from wood, plastic, and cardboard in various editions of the game. === Set up === Before play begins, the players must decide whether the numbers of players' shares will be public or private information. Keeping this information private can greatly extend the game since players will be less certain of their status, and therefore less willing to end the game. Each player receives play cash and a small random set of playing tiles and becomes the founder of a nascent hotel chain by drawing and placing a tile representing a hotel on the board. Tiles are ordered, and correspond to spaces on the board. Position of the starting tiles determines order of play. === Gameplay === Play consists of placing a tile on the board and optionally buying stock. The placed tile may found a new hotel chain, grow an existing one or merge two or more chains. Chains are sets of edge-wise adjacent tiles. Founders receive a share of stock in new chains. A chain can become "safe", immune to acquisition, by attaining a specified size. Following placement of a tile, the player may then buy a limited number of shares of stock in existing chains. Shares have a market value determined by the size and stature of the hotel chain. At the end of his or her turn, the player receives a new tile to replace the one played. When mergers occur, the smaller chain becomes defunct, and its tiles are then part of the acquiring chain. The two largest shareholders in the acquired chain receive cash bonuses; players may sell their shares in the defunct chain, trade them in for shares of the acquiring chain, or keep them. Mergers between 3 or more chains are handled in order from larger to smaller. ===Ending the game=== A player during their turn may declare the game at an end if the largest chain exceeds a specified size (about 40% of the board), or all chains on the board are too large to be acquired. When the game ends, shareholder bonuses are paid to the two largest shareholders of each chain, and players cash out their shares at market price (shares in any defunct chains are worthless). The player with the most money wins. == Publication history == When [[Sid Sackson]] was a child, he played a [[Milton Bradley Company|Milton Bradley]] gambling-themed board game titled ''Lotto''. When he became a game designer, Sackson reworked the game into a wargame he called ''Lotto War''. In 1962, Sackson and [[Alex Randolph]] were commissioned by [[3M]] to start a new games division. When Sackson submitted ''Lotto War'' to 3M the following year, he retitled the game ''Vacation''. 3M suggested changing the name to ''Acquire'', and Sackson agreed. The game was test marketed in several U.S. cities in 1963, and production began in 1964 as a part of the 3M Bookshelf games series.<ref name="HG">{{Cite book | contribution=Acquire | title=[[Hobby Games: The 100 Best]] | last=Shelley | first=Bruce C. | author-link=Bruce Shelley | editor-last=Lowder | editor-first=James | editor-link=James Lowder | publisher=[[Green Ronin Publishing]] | year=2007 | pages=1–4 | isbn=978-1-932442-96-0}}</ref> In 1976, the 3M game division was sold to [[Avalon Hill]] and ''Acquire'' became part of their bookcase game series. Four years later, Avalon Hill published the computer game ''[[Computer Acquire]]'' for the [[Commodore PET|PET]], [[Apple II]], and [[TRS-80]].<ref name="SG">{{cite magazine|last= Mishcon |first= Jon |date=November 1981 |title=Capsule Reviews|magazine=[[The Space Gamer]]|issue=45|pages=33}}</ref> [[File:Acquire game play.png|thumb|Example of Acquire game play, Wizards of the Coast edition]] In 1998, Avalon Hill became part of Hasbro. The new owners reissued a slightly revised version of ''Acquire'' in 2000, in which the hotel chains were replaced by fictitious corporations, though the actual gameplay was unchanged. Hasbro soon thereafter discontinued it. In the mid-2000s, the game was transferred to a Hasbro subsidiary, [[Wizards of the Coast]] (WotC). In 2008, WotC celebrated "''50 years of Avalon Hill Games"'' with the release of a new edition of ''Acquire'', although the game was not yet 50 years old. In 2016, the game was transferred back to the Hasbro games division and republished in 2016 under the Avalon label, with hotels chains reinstated. == Reception == In ''[[The Playboy Winner's Guide to Board Games]]'', game designer [[Jon Freeman (game designer)|Jon Freeman]] compared ''Cartel'' (''[[A Gamut of Games]]'') and ''Acquire'', noting that both were "better games which focus on the joining of companies into conglomerates." Freeman thought ''Acquire'' had an edge over ''Cartel'' "in the quality of its components [...] ''Acquire''{{'}}s higher price is unquestionably reflected in its packaging and presentation [and deserves] a place in your game library."<ref>{{cite book| last = Freeman| first = Jon| author-link = Jon Freeman (game designer) | title = [[The Playboy Winner's Guide to Board Games]]| publisher = Playboy Press| date = 1979| location = Chicago| pages = 19–21| isbn =0872165620 }}</ref> ''[[Games (magazine)|Games Magazine]]'' included ''Acquire'' in their "Top 100 Games" in four consecutive years: * In 1980 the editors praised it as a "classic game of getting in on the ground floor" and "proof that you need money to make money", noting that "a delicate sense of timing is important, but greed and a lust for power also help."<ref>{{cite magazine | date=November–December 1980 |title=Top 100 Games of 1980 | magazine=[[Games (magazine)|Games]] | issue=20 | pages=44 }}</ref> * In 1981, the editors noted that it "combines the flavors of Monopoly and the stock market" and cautioned that "Since the object is to acquire cash, careful timing of investments (and raids on competitors' chains!) is critical to winning".<ref>{{cite magazine | date=November–December 1981 |title=Top 100 Games of 1981 | magazine=[[Games (magazine)|Games]] | issue=26 | pages=42 }}</ref> * In 1982, the editors commented that "Among family games, this is one of the most strategic."<ref>{{cite magazine|editor-last= Schmittberger|editor-first= R. Wayne | date=November 1982 |title=The Top 100 Games 1982|magazine=[[Games (magazine)|Games]]| issue=33|pages=44}}</ref> * In 1983, the editors commented "Adding to chains increases their value, but you must anticipate mergers, which occur when someone plays the right connecting tile at the right time."<ref>{{cite magazine|editor-last= Schmittberger|editor-first= R. Wayne | date=November 1983 |title=The Top 100 Games 1983|magazine=[[Games (magazine)|Games]]| issue=45|pages=36}}</ref> In the December 1993 edition of ''[[Dragon (magazine)|Dragon]]'' (Issue 200), [[Allen Varney]] advised readers to ignore the hotel theme: "Supposedly a game of hotel acquisitions and mergers, this is actually a superb abstract game of strategy and capital." Varney called the game "An early masterpiece from [Sid] Sackson, game historian and one of the great designers of our time."<ref name=dragon200>{{cite magazine|last=Varney|first=Allen|author-link=Allen Varney| date=December 1993 |title=Social Board Games|magazine=[[Dragon (magazine)|Dragon]]|issue=200|pages=120}}</ref> === Awards === The game was short-listed for the first [[Spiel des Jahres]] board game awards in 1979.<ref name="sjd">Spiel des Jahres page for Acquire in German</ref> ''[[GAMES Magazine|GAMES]]'' magazine inducted ''Acquire'' into their buyers' guide [[GAMES 100#Hall of Fame|Hall of Fame]].<ref name="hof">[http://www.gamesmagazine-online.com/gameslinks/hallofame.html GAMES Magazine Hall of Fame] {{webarchive|url=https://web.archive.org/web/20100417062722/http://www.gamesmagazine-online.com/gameslinks/hallofame.html |date=2010-04-17 }}. Retrieved 2010-07-26</ref> The magazine's stated criteria for the Hall of Fame encompasses "games that have met or exceeded the highest standards of quality and play value and have been continuously in production for at least 10 years; i.e., classics." ''Acquire'' was inducted into the [[Origins Awards|Academy of Adventure Gaming Arts & Design's Hall of Fame]], along with game designer Sid Sackson, in 2011.<ref name="Origins">Origins Awards Hall of Fame for Acquire [http://www.gama.org/OriginsAwards/tabid/2720/Default.aspx Academy Hall of Fame]</ref> It is also one of the [[Mind Sports Olympiad]] games.<ref>{{Cite web |title=Acquire |url=https://mindsportsolympiad.com/product/acquire-2022/ |access-date=2022-07-29 |language=en-US}}</ref> ==Reviews== *''[[:fr:Jeux et Stratégie|Jeux & Stratégie]]'' #1 (as "Trust")<ref>{{cite web | url=https://archive.org/details/jeux-et-strategie-01/page/10/mode/2up | title=Jeux & stratégie 01 | date=February 1980 }}</ref> *''[[:fr:Jeux et Stratégie|Jeux & Stratégie]]'' #6<ref>{{cite web | url=https://archive.org/details/jeux-et-strategie-06/page/46/mode/2up | title=Jeux & stratégie 06 | date=December 1980 }}</ref> *''[[:fr:Jeux et Stratégie|Jeux & Stratégie]]'' #51<ref>{{cite web | url=https://archive.org/details/jeux-et-strategie-51/page/16/mode/2up | title=Jeux & stratégie 51 | date=June 1988 }}</ref> *''[[Games & Puzzles]]'' #11<ref>{{cite web | url=https://archive.org/details/sim_games-and-puzzles_1973-03_11/page/4/mode/2up | title=Games and Puzzles 1973-03: Iss 11 | date=March 1973 | publisher=A H C Publications }}</ref> *''[[Games & Puzzles]]'' #69<ref>{{cite web | url=https://boardgamegeek.com/wiki/page/Games_and_Puzzles_magazine | title=Games and Puzzles magazine | Wiki | BoardGameGeek }}</ref> == References == {{Reflist}} == External links == {{commons category}} * {{bgg|5|''Acquire''}} * [https://web.archive.org/web/20151219220614/http://avalonhill.wizards.com/games/acquire ''Acquire''] Wizards of the Coast page * [https://web.archive.org/web/20061231145545/http://www.webnoir.com/bob/sid/acquire.htm ''Acquire''] Webnoir page * [https://www.acquisitiongames.com/index.php/history-of-acquire/the-origin-of-acquire "The Origin of ACQUIRE"] Acquisition Games page {{3M bookshelf games}} {{Avalon Hill}} {{Hasbro}} [[Category:3M bookshelf game series]] [[Category:Avalon Hill games]] [[Category:Board games introduced in 1964]] [[Category:Economic simulation board games]] [[Category:Multiplayer games]] [[Category:Sid Sackson games]] [[Category:Stock market in popular culture]] [[Category:Tile-laying board games]]
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