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{{Short description|1990 video game}} {{more citations needed|date=October 2017}} {{Infobox video game |title=Ataxx |collapsible= |state= |image=Ataxx JP box art.jpg |caption=Japanese arcade flyer |developer= |publisher=[[Capcom]]<br>[[Leland Corporation]] |series= |platforms=[[Arcade video game|Arcade]] |released=1990 |genre=[[Strategy video game|Strategy]] |modes= [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]] }} '''''Ataxx''''' (アタックス) is a [[strategy video game]] published in arcades by [[Leland Corporation]] in 1990. Two players compete on a seven-by-seven square grid. The object of the game is for a player to have a majority of the pieces on the board at the end, by converting as many of their opponent's pieces as possible. In a single-player game, the opponents are "bio-invaders from a different dimension."<ref>{{cite web |title=Ataxx |url=https://www.flyerfever.com/ataxx-a4/ |archive-url=https://web.archive.org/web/20210616012534/https://www.flyerfever.com/ataxx-a4/ |url-status=usurped |archive-date=June 16, 2021 |website=Flyer Fever|date=9 June 2021 }}</ref> The concept was invented earlier by Dave Crummack and Craig Galley for the unreleased 1988 video game ''Infection''. [[Virgin Mastertronic]] licensed it to Leland as well as using the design in its own ''[[Spot: The Video Game]]'' released the same year as ''Ataxx''. There are numerous independently developed [[video game clone|clones]]. Although ''Ataxx'' was sold as a video game and not with a physical game board, it can be played with a [[Reversi]] set.<ref>[http://www.boardgamegeek.com/boardgame/16928 ''Ataxx'' page] at [[BoardGameGeek]]</ref> == Gameplay == [[File:Ataxx_Arcade_Gameplay_Screenshot.png|thumb|left|A game in progress]] Each player begins with two pieces (red for player 1 and blue for player 2). The game starts with the four pieces on the four corners of the board, with red in the top left and bottom right and blue on the other two. Red moves first. During their turn, players move one of their pieces either one or two spaces in any direction. [[Diagonal]] distances are equivalent to [[orthogonal]] distances, i.e. it is legal to move to a square whose relative position is two squares away both vertically and horizontally. If the destination is adjacent to the source, a new piece is created on the empty departure square. Otherwise the piece on the source moves to the destination. After the move, all of the opponent player's pieces adjacent to the destination square are converted to the color of the moving player. Players must move unless no legal move is possible, in which case they must pass. The game ends when all squares have been filled or one of the players has no remaining pieces. The player with the most pieces wins. A draw may occur when the number of squares is even, either from non-playable squares or nonstandard sizes having an even number of squares. Some versions also implement the [[threefold repetition]] rule from chess. The game is timed, similarly to [[blitz chess]]. Each player's timer counts down while it is their turn to move; they lose if it reaches zero, but may buy more time (100 seconds per quarter) while the game is in progress. After completing a game (whether they won or lost), a player may choose whether or not to play another game with the time remaining. == Development== Originally called ''Infection'', the game was invented by Dave Crummack and Craig Galley in 1988 for Wise Owl Software, which then sold the rights to [[Virgin Mastertronic]] UK. Although versions of ''Infection'' were programmed for [[Amiga]], [[Commodore 64]], and [[Atari ST]], none saw a commercial release. Eventually, the game was picked up by Virgin Mastertronic US, which licensed it to the Leland corporation, who then released it as the arcade game ''Ataxx'' in 1990.<ref name=infection>{{cite magazine|title =News: Infection At Last! |date =February 1991 |url =https://archive.org/details/theone-magazine-29/page/n17/mode/2up |magazine =The One |publisher =[[EMAP|emap Images]]|issue =29 |page =18|issn=0962-2896}}</ref> Around the same time, Virgin released its own version of the game, ''[[Spot: The Video Game]]'' for the [[Nintendo Entertainment System]], [[IBM PC compatible]]s, [[Game Boy]], and [[Commodore 64]], based on [[Cool Spot]], a character from a [[7 Up]] marketing campaign of the time.<ref name=infection /><ref name=pressibus>[http://www.pressibus.org/ataxx/gen/gborigines.html Ataxx origins] at Pressibus</ref> ==Reception== {{Empty section|date=June 2018}} == Legacy <span class="anchor" id="Hexxagon"></span>== In 1993, Virgin released the [[Trilobyte (company)|Trilobyte]]-produced game ''[[The 7th Guest]]'', which contains a version of ''Ataxx'' as its Microscope Puzzle. [[Graeme Devine]] of Trilobyte, co-creator of ''The 7th Guest'', had overseen the production of ''Spot: The Video Game'' while working at Virgin.<ref name=pressibus /> In April 2011, an updated version of the Microscope Puzzle was released as a stand-alone app for [[iPad]] under the title ''[[The 7th Guest: Infection]]''. [[File:Hexxagon screenshot.gif|thumb|''Hexxagōn'' screenshot]] ''Hexxagōn'', an IBM PC compatible game created by Argo Games and published by Software Creations in 1993, uses a hexagonal board, <ref name="miller199312">{{cite magazine | url=http://www.cgwmuseum.org/galleries/index.php?year=1993&pub=2&id=113 | title=Stocking Up On Holiday Joy With Our Holiday Shareware Picks | magazine=Computer Gaming World | date=December 1993 | accessdate=29 March 2016 | author=Miller, Chuck | pages=86, 88}}</ref> as does the 1995 sequel to ''The 7th Guest'', ''[[The 11th Hour (video game)|The 11th Hour]]''. ''Hexxagōn'' would later be adapted into a [[Adobe Flash|Flash]]-based game programmed by Paul Neave<ref>{{cite web |title=Hexxagon (2001, Browser) info page |url=https://www.mobygames.com/game/35239/hexxagon/ |website=MobyGames}}</ref> for the Neave Interactive website.<ref name="Neave">{{cite web | title=Neave Interactive website |url=https://neave.com/|ref=Neave}}</ref> ''Boogers'' is an online 4-player variation hosted by the [[ImagiNation Network]], a pre-internet dial-up game network. Two to four players fight on a 9x9 board. The [[Sierra Online|Sierra]] educational game ''Mega Math'' includes a clone of ''Ataxx'' where the player must answer math questions in order to move. Many independently developed games have borrowed the ''Ataxx'' concept. == References == {{Reflist}} == External links == * {{KLOV game|id=6960}} * [http://www.arcade-history.com/?n=ataxx&page=detail&id=141 ''Ataxx''] at Arcade History * [https://web.archive.org/web/20110831115200/http://trilobytegames.com/pix/provenance.gif The Infection/Ataxx family tree] * [https://www.ataxx.org/ Ataxx AI community] [[Category:1990 video games]] [[Category:Abstract strategy games]] [[Category:Arcade video games]] [[Category:Board games introduced in 1990]] [[Category:Capcom games]] [[Category:Digital tabletop games]] [[Category:Leland Corporation games]] [[Category:Multiplayer and single-player video games]] [[Category:Trackball video games]] [[Category:Turn-based strategy video games]] [[Category:Video games developed in the United States]]
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