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{{short description|Former Australian video game developer}} {{Use dmy dates|date=June 2015}} {{Use Australian English|date=June 2015}} {{Infobox company | name = Krome Studios Melbourne | logo = Atari Melbourne House.png | logo_caption = Melbourne House's final logo (2004/2006) | defunct = {{end date and age|2010|10|15}} | foundation = 1980 in [[Melbourne]], [[Australia]] | founder = Alfred Milgrom<br>[[Naomi Milgrom|Naomi Besen]] | key_people = | num_employees = 40 | location = [[Melbourne]], Australia | industry = [[Video game industry|Video games]] | revenue = | former_names = Beam Software (1980–1993)<br>Laser Beam Entertainment (1993—1997)<br>Beam Software<br>Melbourne House (1997–1999)<br>Infogrames Melbourne House Pty Ltd. (1999–2003)<br>Atari Melbourne House Pty Ltd. (2003–2006) | parent = [[Atari SA|Infogrames]] (1999-2000)<br>[[Atari, Inc. (1993-present)|Atari, Inc.]] (2000–2006)<br>[[Krome Studios]] (2006–2010) | products = ''[[The Hobbit (1982 video game)|The Hobbit]]''<br>''[[The Way of the Exploding Fist]]''<br>''[[Shadowrun (1993 video game)|Shadowrun]]''<br>''[[Le Mans 24 Hours (video game)|Le Mans 24 Hours]]'' | website = [https://web.archive.org/web/19981212030918/http://www.melbournehouse.com/ melbournehouse.com] (archived) }} '''Krome Studios Melbourne''', originally '''Beam Software''',<ref name=retrogamer36>{{Cite magazine|last=Crookes|first=David|title=The Wizards of Oz|magazine=Retro Gamer|issue=36|pages=38–42|publisher=Imagine}}</ref> was an Australian [[video game developer|video game development]] studio founded in 1980 by Alfred Milgrom and [[Naomi Milgrom|Naomi Besen]] and based in [[Melbourne|Melbourne, Australia]].<ref name=NGen33>{{cite magazine |title=NG Alphas: Melbourne House |magazine=[[Next Generation (magazine)|Next Generation]]|issue=33 |publisher=[[Imagine Media]] |date=September 1997|pages=116–8 |url=https://archive.org/details/NEXT_Generation_33/page/n117}}</ref><ref>{{cite web|url=http://www.crashonline.org.uk/03/hobbit.htm|title=CRASH 3 - Melbourne House|website=www.crashonline.org.uk|access-date=19 April 2018}}</ref> Initially formed to produce books and software to be published by '''Melbourne House''', a company they had established in London in 1977,<ref name=retrogamer36 /> the studio operated independently from 1987 until 1999, when it was acquired by Infogrames, who changed the name to '''Infogrames Melbourne House Pty Ltd.'''.<ref name="beamtimeline">{{cite web|url=http://www.acmi.net.au/hits_80s_timeline.html|title=Beam Software Timeline|website=[[Australian Centre for the Moving Image]]|archive-url=https://webarchive.nla.gov.au/awa/20070301130000/http://pandora.nla.gov.au/pan/52367/20070302-0000/www.acmi.net.au/hits_80s_timeline.html|archive-date=2 March 2007|access-date=19 September 2020|url-status=bot: unknown}}{{cbignore|bot=medic}}{{cite web|url=http://www.acmi.net.au/hits_80s_timeline.htm|title=Beam Software Timeline|website=[[Australian Centre for the Moving Image]]|archive-url=https://web.archive.org/web/20100611011748/http://www.acmi.net.au/hits_80s_timeline.htm|archive-date=11 June 2010}} Documentation for a 2007 exhibition.</ref> In 2006 the studio was sold to [[Krome Studios]].<ref name="beamtimeline" /> The name '''Beam''' was a contraction of the names of the founders: Naomi Besen and Alfred Milgrom. == History == === Home computer era === In the early years, two of Beam's programs were milestones in their respective genres. ''[[The Hobbit (1982 video game)|The Hobbit]]'', a 1982 text adventure by Philip Mitchell and [[Veronika Megler]],<ref>{{citation|title=Author of '80s classic ''The Hobbit'' didn't know game was a hit|url=https://www.theregister.co.uk/2012/11/18/hobbit_author_veronika_megler_reminisces/|publisher=[[The Register]]|date=18 November 2012|access-date=10 December 2012|last=Sharwood|first=Simon}}</ref> sold more than 500,000 copies.<ref name="history">{{cite web|url=http://www.beam.com.au/E3/comphist.htm|archive-url=https://web.archive.org/web/19971021035824/http://www.beam.com.au/E3/comphist.htm|title=Beam Software Company History|website=beam.com.au|archive-date=October 21, 1997|access-date=March 25, 2024}}</ref><ref>{{cite web|first=Fred|last=Milgrom|url=https://www.newspapers.com/clip/97755746/the-age/|title=Innovator keeps firing|newspaper=[[The Age]]|page=14|date=September 29, 1997|access-date=March 25, 2024|via=[[Newspapers.com]]}}</ref> It employed an advanced parser by Stuart Richie and had real-time elements. Even if the player didn't enter commands, the story would move on.<ref name="demaria">DeMaria, Rusel and Wilson, Johnny L. (2004) ''High Score!: The Illustrated History of Electronic Games'' McGraw-Hill/Osborne, Berkeley, Calif., p. 347, {{ISBN|0-07-223172-6}}</ref> In 1985 Greg Barnett's two-player [[martial arts]] game ''[[The Way of the Exploding Fist]]'' helped define the genre of one-on-one fighting games on the home computer.<ref name="demaria" /> The game won Best Overall Game at the [[Golden Joystick Awards]].<ref>{{cite web | url=http://www.gamesradar.com/golden-joysticks-ultimate-list-ultimate-games-1983-2014/ | title=Golden Joysticks Awards' ultimate list of ultimate winners: 1983 - 2016 | date=27 October 2017 | publisher=GamesRadar.com | access-date=2017-12-31}}</ref> In 1987 Beam's UK publishing arm,<ref>{{Cite magazine|date=12-18 February 1987|title=Mastertronic Buys Melbourne House|url=https://spectrumcomputing.co.uk/page.php?issue_id=2946&page=4|magazine=Popular Computing Weekly|pages=4}}</ref> Melbourne House, was sold to [[Mastertronic]] for £850,000.<ref>{{cite web |last=Guter |first=Arthur |title=A History of Mastertronic |url=http://www.aguter.plus.com/mastertronic/mastertronic_history.htm |website=Mastertronic |archive-url=https://web.archive.org/web/20180224213520/http://www.aguter.plus.com/mastertronic/mastertronic_history.htm |archive-date=February 24, 2018 |date=June 2016}}</ref> Beam chairman Alfred Milgrom recounted, "...around 1987 a lot of our U.K. people went on to other companies and at around the same time the industry was moving from 8-bit to 16-bit. It was pretty chaotic. We didn't have the management depth at that time to run both the publishing and development sides of things, so we ended up selling off the whole Melbourne House publishing side to Mastertronic."<ref name=NGen33/> Subsequent games were released through varying publishers. The 1988 fighting games ''[[Samurai Warrior: The Battles of Usagi Yojimbo|Samurai Warrior]]'' and ''Fist +'', the third instalment in the Exploding Fist series, were published through Telecomsoft's [[Telecomsoft#Firebird|Firebird]] label. 1988 also saw the release of space-[[shoot'em-up]] ''Bedlam'', published by GO!, one of [[U.S. Gold]]'s labels, and ''[[The Muncher]]'', published by [[Gremlin Graphics]]. === Shift to consoles and PCs === In 1987 Nintendo granted a developer's licence for the [[NES]] and Beam developed games on that platform for US and Japanese publishers. Targeted at an Australian audience, releases such as ''[[Aussie Rules Footy]]'' and ''[[International Cricket]]'' for the NES proved successful.<ref name=":0">{{Cite web |date=2022-03-24 |title=Why Cricket video games are vital to Australia's national identity |url=https://www.gameshub.com/news/features/why-cricket-video-games-are-vital-to-australias-national-identity-15303/ |access-date=2022-04-17 |website=GamesHub |language=en-AU}}</ref> In 1992 they released the original title ''[[Nightshade (1992 video game)|Nightshade]]'', a dark superhero comedy game. The game was meant to be the first part in a series, but no sequels were ever made; however, it served as the basis for ''[[Shadowrun (1993 video game)|Shadowrun]]''. Released in 1993, ''Shadowrun'' also used an innovative dialogue system using the acquisition of keywords which could be used in subsequent conversations to initiate new branches in the [[dialogue tree]]. Also in 1993 they released ''[[Baby T-Rex]]'', a [[Game Boy]] platform game that the developer actively sought to adapt the game to a number of different licensed properties in different countries around the world including the animated film ''[[We're Back! A Dinosaur's Story (film)|We're Back!]]'' in North America and the puppet character [[Agro (puppet)|Agro]] in their home country of Australia.<ref name=alex>{{Cite web |last=Mansfield |first=Dylan |date=February 24, 2019 |title=Baby T-Rex: The Game Revised 10 Times |url=https://www.gamingalexandria.com/wp/2019/02/24/baby-t-rex-the-game-revised-10-times/|access-date=December 23, 2020}}</ref> In 1997, Beam relaunched the Melbourne House brand,<ref>{{cite magazine|title=In the Studio |magazine=[[Next Generation (magazine)|Next Generation]] |issue=29|publisher=[[Imagine Media]]|date=May 1997 |page=17}}</ref> under which they published the PC titles ''[[KKnD (video game)|Krush Kill 'n' Destroy]]'' (KKND), and the sequels ''KKND Xtreme'' and ''[[KKND2: Krossfire]]''.<ref name = GSpyBio/> They released ''KKND2'' in South Korea well before they released it in the American and European markets, and pirated versions of the game were available on the internet before it was available in stores in the U.S. They were the developers of the 32-bit versions of ''[[The Lost Vikings 2|Norse By Norse West: The Return of the Lost Vikings]]'' for the [[Sega Saturn]], [[PlayStation (console)|PlayStation]] and [[Personal computer|PC]] in 1996.<ref name = GSpyBio/> They also helped produce [[Super Nintendo Entertainment System|SNES]] games such as ''[[WCW SuperBrawl Wrestling]]'', ''[[Super Smash TV]]'' and an updated version of ''International Cricket'' titled ''[[Super International Cricket]]''.<ref name = GSpyBio/> They ported the Sega Saturn game ''[[Bug!]]'' to [[Windows 3.1x|Windows 3.x]] in August 1996. 1998 saw a return to RPGs with ''[[Alien Earth]]'', again with a dialogue tree format.<ref>{{cite web| url = http://www.thecomputershow.com/computershow/reviews/alienearth.htm | title = Alien Earth | author = Al Giovetti | publisher = The Computer Show}}</ref> Also in 1998, the studio developed racing games ''[[DethKarz]]''<ref name = GSpyBio/> and ''[[GP 500]]''. In 1999 Beam Software was acquired by [[Infogrames]] and renamed to Infogrames Melbourne House Pty Ltd. === 2000s === They continued to cement a reputation as a racing game developer with ''[[Le Mans 24 Hours (video game)|Le Mans 24 Hours]]'' and ''[[Looney Tunes: Space Race]]'' (both [[Dreamcast]] and [[PlayStation 2]]), followed by ''[[Grand Prix Challenge]]'' ([[PlayStation 2]]), before going into third-person shooters with ''[[Men in Black II: Alien Escape]]'' ([[PlayStation 2]], [[GameCube]]).<ref name=":1">{{cite web|url=https://www.metacritic.com/game/men-in-black-ii-alien-escape/critic-reviews/?platform=playstation-2|title=Men in Black II: Alien Escape|website=Metacritic|access-date=19 April 2018}}</ref> In 2004 the studio released ''[[Transformers Armada#PlayStation 2 video game|Transformers]]'' for the [[PlayStation 2]] [[games console]] based on the then current [[Transformers Armada]] franchise by [[Hasbro]].<ref name=":2">{{Cite web |last=Dunham |first=Jeremy |date=2003-12-09 |title=Transformers Armada: Prelude to Energon Hands-On |url=https://www.ign.com/articles/2003/12/09/transformers-armada-prelude-to-energon-hands-on |access-date=2022-04-17 |website=IGN |language=en}}</ref> The game reached the top of the UK [[PlayStation 2]] games charts, making it Melbourne House's most successful recent title. The studio then completed work on [[PlayStation 2]] and [[PlayStation Portable]] ports of Eden's next-generation [[Xbox 360]] title ''[[Test Drive Unlimited|Test Drive: Unlimited]]''. In December 2005, Atari decided to shift away from internal development, seeking to sell its studios, including Melbourne House.<ref>{{cite web |url=http://www.mcvuk.com/news/808/Atari-plans-studio-sell-off |title=Atari plans studio sell-off |first=Lisa |last=Foster |date=17 February 2006 |work=MCV |publisher=Intent Media |access-date=2010-02-03 |archive-url=https://web.archive.org/web/20070609021505/http://www.mcvuk.com/news/808/Atari-plans-studio-sell-off |archive-date=9 June 2007}}</ref> In November 2006, [[Krome Studios]] acquired Melbourne House from [[Atari]] and was renamed to Krome Studios Melbourne.<ref>{{cite web |url=http://www.kromestudios.com/press/pressmain.php?id=00094 |title=Krome Studios expands with new studio in Melbourne |date=3 November 2006 |publisher=Krome Studios |access-date=2010-02-03 |archive-url=https://web.archive.org/web/20110929162812/http://www.kromestudios.com/press/pressmain.php?id=00094 |archive-date=29 September 2011}}</ref> It was closed on 15 October 2010, along with the main Brisbane office. Next to the game development, Beam Software also had the division Smarty Pants Publishing Pty Ltd., that created software titles for kids, as well as the proprietary video compression technology VideoBeam, and Famous Faces, a facial motion capture hardware and software solution. == Games == {{Incomplete list|date=August 2020}} === As Beam Software === * 1982: ''Strike Force'' (TRS-80),<ref>{{cite web |title=Strike Force (TRS-80) |url=https://www.mobygames.com/game/strike-force_ |website=MobyGames |publisher=Blue Flame Labs |access-date=23 October 2019}}</ref> ''[[Hungry Horace]]'', ''[[Horace Goes Skiing]]'', ''[[Horace and the Spiders]]'', ''[[The Hobbit (1982 video game)|The Hobbit]]'', ''[[Penetrator (video game)|Penetrator]]'' (Commodore 64, Microbee, Timex Sinclair 2068, TRS-80, ZX Spectrum)<ref>{{Cite web |title=Penetrator (1982) |url=https://www.mobygames.com/game/penetrator |access-date=2022-04-17 |website=MobyGames}}</ref> * 1983: ''H.U.R.G: High-Level User-Friendly Real-Time Games Designer'' (ZX Spectrum)<ref>{{Cite web |title=H.U.R.G. [Spectrum 48K] {{!}} Melbourne House {{!}} 1983 {{!}} ACMI collection |url=https://www.acmi.net.au/works/100094--hurg-computer-program-for-spectrum-48k/ |access-date=2022-07-24 |website=www.acmi.net.au |language=en}}</ref> * 1984: ''[[Castle of Terror]]'' (Commodore 64, ZX Spectrum), ''[[Hampstead (computer game)|Hampstead]]'' (Commodore 64, ZX Spectrum), ''[[Mugsy (video game)|Mugsy]]'' (ZX Spectrum), ''[[Sherlock (video game)|Sherlock]]'' (Commodore 64, ZX Spectrum), ''Zim Sala Bim'' (Commodore 64) * 1985: ''[[Gyroscope (video game)|Gyroscope]]'', ''[[Lord of the Rings: Game One]]'', ''[[Terrormolinos]]'', ''[[Way of the Exploding Fist|The Way of the Exploding Fist]]'' (Acorn Electron, Amstrad CPC, BBC Micro, Commodore 16, Commodore 64, ZX Spectrum), [[Starion (video game)|''Starion'']] (Amstrad CPC, Commodore 64, ZX Spectrum). * 1986: ''[[Asterix and the Magic Cauldron]]'' (Amstrad CPC, Commodore 64, ZX Spectrum),<ref>{{Cite web |title=Asterix and the Magic Cauldron [Commodore 64/128] {{!}} Melbourne House {{!}} 1986 {{!}} ACMI collection |url=https://www.acmi.net.au/works/100089--asterix-and-the-magic-cauldron-computer-game-for-commodore-64128/ |access-date=2022-07-24 |website=www.acmi.net.au |language=en}}</ref> ''Fist: The Legend Continues'' Commodore 64, ZX Spectrum),<ref>{{Cite web |title=Fist: The Legend Continues (1986) |url=https://www.mobygames.com/game/fist-the-legend-continues |access-date=2022-04-17 |website=MobyGames}}</ref> ''[[Judge Dredd (1986 video game)|Judge Dredd]]'' (Commodore 64, ZX Spectrum),<ref>{{Cite news |date=2017-11-19 |title=A brief history of 2000AD's 8-bit games |language=en-gb |work=Eurogamer.net |url=https://www.eurogamer.net/a-brief-history-of-2000ads-8-bit-games |access-date=2022-04-17}}</ref> ''Knuckle Busters'' (Commodore 64, ZX Spectrum),<ref>{{Cite web |title=Knuckle Busters (1986) |url=https://www.mobygames.com/game/knuckle-busters |access-date=2022-04-17 |website=MobyGames}}</ref> ''[[Mugsy's Revenge]]'',<ref>{{cite web |url=https://archive.org/details/cvg-magazine-055/page/n27/mode/2up?view=theater |access-date=30 October 2023 |title=CVG Magazine Issue 055 |date=May 1986 }}</ref> ''[[Rock'n Wrestle]]'' * 1987: ''[[Inspector Gadget and the Circus of Fear]]'' (Amstrad CPC, BBC Micro, Commodore 64, ZX Spectrum),<ref>{{Cite web |title=Inspector Gadget and the Circus of !!Fear!! (1987) |url=https://www.mobygames.com/game/inspector-gadget-and-the-circus-of-fear |access-date=2022-04-17 |website=MobyGames}}</ref> ''[[Shadows of Mordor]]'' (Amstrad CPC, Apple II, Commodore 64, Macintosh, MS-DOS, ZX Spectrum), ''[[Bop'n Rumble|Street Hassle]]'' (Commodore 64, MS-DOS, ZX Spectrum)<ref>{{Cite web|url=https://www.c64-wiki.com/wiki/Bop%27n_Rumble|title=Bop'n Rumble - C64-Wiki|website=www.c64-wiki.com}}</ref> * 1988: ''[[Samurai Warrior: The Battles of Usagi Yojimbo]]'' (Amstrad CPC, Commodore 64, ZX Spectrum),<ref name="GSpyBio">{{cite web | publisher = Gamespy | title = Company bio: Beam Software | url = http://www.gamespy.com/company/026/026025.html | access-date = 9 August 2009}}</ref> ''[[The Muncher]]'' (Commodore 64, ZX Spectrum)<ref>{{Cite web |title=The Muncher at Spectrum Computing - Sinclair ZX Spectrum games, software and hardware |url=https://spectrumcomputing.co.uk/index.php?cat=96&id=3323 |access-date=2022-04-17 |website=Spectrum Computing |language=en}}</ref> * 1989: ''[[720°]]'' (NES), ''[[Back to the Future (1989 video game)|Back to the Future]]'' (NES), ''[[Bad Street Brawler]]'' (NES),<ref name=":3">{{Cite web |title=Bad Street Brawler [computer game] {{!}} Laser Beam (Beam Software) {{!}} 1989 {{!}} ACMI collection |url=https://www.acmi.net.au/works/119672--bad-street-brawler-computer-game/ |access-date=2022-07-24 |website=www.acmi.net.au |language=en}}</ref> ''Aussie Games'' (Commodore 64, ZX Spectrum), [[Sgt. Slaughter's Mat Wars|Sgt. Slaughter’s Mat Wars]] (Commodore 64)<ref>{{Cite web |last=Worth |first=Jason |title=Sgt. Slaughter's Mat Wars {{!}} WWE Games & Wrestling Games Database |url=https://www.thesmackdownhotel.com/games/sgt-slaughter-s-mat-wars |access-date=2024-08-05 |website=The SmackDown Hotel |language=en-gb}}</ref> * 1990: ''[[Back to the Future Part II & III]]'' (NES), ''[[Dash Galaxy in the Alien Asylum]]'' (NES), ''[[Fisher-Price#Video games|Fisher-Price: Perfect Fit]]'' (NES), ''[[Boulder Dash (video game)|Boulder Dash]]'' (Game Boy), ''[[NBA All-Star Challenge]]'' (Game Boy), ''[[The Punisher (1990 NES video game)|The Punisher]]'' (NES),<ref>{{Cite web |title=The Punisher [computer game] {{!}} LJN Entertainment, Inc. {{!}} 1990 {{!}} ACMI collection |url=https://www.acmi.net.au/works/119714--the-punisher-computer-game/ |access-date=2022-07-24 |website=www.acmi.net.au |language=en}}</ref> ''Road Blasters'' (NES), ''[[Bigfoot (video game)|Bigfoot]]'' (NES), ''[[Battle Chess]]'' (NES) * 1991: ''[[Choplifter II]]'' (Game Boy),<ref>{{Cite web |title=Choplifter II [computer game] {{!}} Laser Beam (Beam Software) {{!}} 1991 {{!}} ACMI collection |url=https://www.acmi.net.au/works/119676--choplifter-ii-computer-game/ |access-date=2022-07-24 |website=www.acmi.net.au |language=en}}</ref> ''[[The Hunt for Red October (console game)|Hunt for Red October]]'' (Game Boy, NES), ''[[Smash TV#Ports|Smash TV]]'' (NES), ''Family Feud'' (NES), ''[[J. R. R. Tolkien's Riders of Rohan]]'' (MS-DOS), ''[[Aussie Rules Footy]]'' (NES),<ref>{{Cite web |title=Aussie Rules Footy [computer game] {{!}} Laser Beam (Beam Software) {{!}} 1991 {{!}} ACMI collection |url=https://www.acmi.net.au/works/119670--aussie-rules-footy-computer-game/ |access-date=2022-07-24 |website=www.acmi.net.au |language=en}}</ref> ''[[Power Punch II]]'' (NES), ''[[Star Wars (1991 video game)|Star Wars]]'' (NES) * 1992: ''[[Aussie Rules Footy]]'' (NES),<ref name=":0" /> ''[[International Cricket]]'' (NES),<ref name=":0" /> ''[[Nightshade (1992 video game)|Nightshade]]'' (NES), ''[[T2: The Arcade Game]]'' (Game Boy), ''[[NBA All-Star Challenge 2]]'' (Game Boy), ''Tom and Jerry'' (Game Boy), ''Super Smash TV'' (SNES), ''[[George Foreman's KO Boxing]]'' (Game Boy) * 1993: ''[[Baby T-Rex]]'' (Game Boy), ''We're Back BC'' (Game Boy), ''Agro Soar'' (Game Boy), ''[[Blades of Vengeance]]'' (Genesis), ''[[NFL Quarterback Club (video game)|NFL Quarterback Club]]'' (Game Boy), ''[[Radical Rex]]'' (Genesis), ''[[Shadowrun (1993 video game)|Shadowrun]]'' (SNES),<ref>{{Cite web |title=Shadowrun [SNES] {{!}} Data East USA {{!}} 1992 {{!}} ACMI collection |url=https://www.acmi.net.au/works/119641--shadowrun-snes/ |access-date=2022-07-24 |website=www.acmi.net.au |language=en}}</ref> ''[[MechWarrior (1993 video game)|MechWarrior]]'' (SNES), ''Super High Impact'' (Genesis, SNES), ''Tom and Jerry - Frantic Antics'' (Genesis) * 1994: ''[[Choplifter III]]'' (SNES),<ref>{{Cite web |last=Fahs |first=Travis |date=2008-11-21 |title=Rescue Me: The History of Choplifter |url=https://www.ign.com/articles/2008/11/21/rescue-me-the-history-of-choplifter |access-date=2022-07-24 |website=IGN |language=en}}</ref> ''[[The Simpsons: Itchy & Scratchy in Miniature Golf Madness]]'' (Game Boy), ''[[Radical Rex]]'' (SNES), ''[[Super Smash TV]]'' (GG, SMS), ''Solitaire FunPak'' (Game Boy), ''Stargate'' (Game Boy),<ref>{{Cite web |title=Stargate [computer game] {{!}} Acclaim Entertainment Ltd {{!}} 1994 {{!}} ACMI collection |url=https://www.acmi.net.au/works/119711--stargate-computer-game/ |access-date=2022-07-24 |website=www.acmi.net.au |language=en}}</ref> ''[[Super International Cricket]]'' (SNES),<ref>{{Cite web |title=Super International Cricket [computer game] {{!}} Nintendo {{!}} 1994 {{!}} ACMI collection |url=https://www.acmi.net.au/works/119693--super-international-cricket-computer-game/ |access-date=2022-07-24 |website=www.acmi.net.au |language=en}}</ref> ''[[WCW: The Main Event]]'' (Game Boy) * 1995: ''[[True Lies (video game)|True Lies]]'' (Game Boy, Genesis, SNES); ''[[The Dame Was Loaded]]'' (Macintosh, MS-DOS)<ref>{{Cite web |title=The Dame Was Loaded [DOS] {{!}} Philips Interactive Media, Inc. {{!}} 1996 {{!}} ACMI collection |url=https://www.acmi.net.au/works/119642--the-dame-was-loaded-dos/ |access-date=2022-07-24 |website=www.acmi.net.au |language=en}}</ref> * 1995: ''[[Bug!]]'' (PC port), ''[[Cricket (video game series)#Cricket 96|Cricket 96]]'' (MS-DOS)<ref>{{Cite web |title=Cricket 96 for DOS (1996) |url=https://www.mobygames.com/game/cricket-96 |access-date=2022-04-17 |website=MobyGames}}</ref> * 1996: ''5 in One Fun Pak'' (GG); ''[[Wildcats (comics)#Video game|WildC.A.T.S]]'' (SNES) * 1997: ''Caesars Palace'' (PlayStation),<ref>{{Cite web |title=Caesars Palace for PlayStation (1997) |url=https://www.mobygames.com/game/caesars-palace_ |access-date=2022-04-17 |website=MobyGames}}</ref> ''[[Cricket 97]]'' (MS-DOS, Windows)<ref>{{Cite web |first= |date=1997-06-07 |title=Chairman's Report to Beam International Limited Shareholders |url=http://www.beam.com.au/1103972.htm |url-status=dead |archive-url=https://web.archive.org/web/19970607085724/http://www.beam.com.au/1103972.htm |archive-date=1997-06-07 |access-date=2022-04-17 |website=beam.com.au}}</ref> * 1997: ''[[KKnD (video game)|Krush, Kill 'n' Destroy]]'' (MS-DOS, Windows)<ref>{{Cite web |date=February 26, 1997 |title=Beam announces Release Date For KKnD |url=http://www.beam.com.au/2602971.htm |url-status=dead |archive-url=https://web.archive.org/web/19970607085659/http://www.beam.com.au/2602971.htm |archive-date=June 7, 1997 |access-date=2022-04-17 |website=beam.com.au}}</ref> * 1998: ''[[DethKarz|Dethkarz]]'' (Windows)<ref>{{Cite web |last=Gentry |first=Perry |date=30 October 1998 |title=What's in Stores Next Week (We Think) |url=http://www.gamecenter.com/News/Item/0,3,0-2233,00.html |url-status=dead |archive-url=https://web.archive.org/web/20000817181921/http://www.gamecenter.com/News/Item/0,3,0-2233,00.html |archive-date=17 August 2000 |access-date=2022-04-17 |website=[[CNET#Gamecenter|CNET Gamecenter]] |publisher=[[CNET]]}}</ref> * 1998: ''[[NBA Action 98]]'' (PC) * 1998: ''[[KKND2: Krossfire|KKnD 2: Krossfire]]'' (PC, PlayStation)<ref name="GSpyBio" /> * 1999: ''[[GP 500]]'' (PC) === As Infogrames Melbourne House/Atari Melbourne House === {| class="wikitable sortable" |- ! Year ! Title ! Platform(s) ! Publisher(s) |- | rowspan="2" | {{Dts|2000}} | ''[[Le Mans 24 Hours (video game)|Le Mans 24 Hours]]'' | rowspan="2" | [[Dreamcast]] | rowspan="8" | [[Infogrames]] |- | ''[[Looney Tunes: Space Race]]'' |- | {{Dts|2001}} | ''[[Le Mans 24 Hours (video game)|Le Mans 24 Hours]]'' | rowspan="2" | [[PlayStation 2]] |- | rowspan="4" | {{Dts|2002}} | ''[[Looney Tunes: Space Race|Space Race]]'' |- | ''[[Le Mans 24 Hours (video game)|Le Mans 24 Hours]]'' | [[Microsoft Windows|Windows]] |- | ''[[Men in Black II: Alien Escape]]''<ref name=":1" /> | rowspan="2" | [[PlayStation 2]] |- | ''[[Grand Prix Challenge]]'' |- | rowspan="2" | {{Dts|2003}} | ''[[Men in Black II: Alien Escape]]''{{efn|Ported by [[Tantalus Media|Tantalus]].}}<ref name=":1" /> | [[GameCube]] |- |''[[Terminator 3: Rise of the Machines (video game)|Terminator 3: Rise of the Machines]]''{{efn|Support developer for [[Black Ops Entertainment]], worked on sound design.}} | [[PlayStation 2]], [[Xbox (console)|Xbox]] | rowspan="3" | [[Atari, Inc. (1993–present)|Atari]] |- | {{Dts|2004}} | ''[[Transformers (2004 video game)|Transformers]]''<ref name=":2" /> | [[PlayStation 2]] |- | {{Dts|2007}} | ''[[Test Drive Unlimited]]''{{efn|Ported for [[Eden Games]].}} | [[PlayStation 2]], [[PlayStation Portable]] |} === As Krome Studios Melbourne === {| class="wikitable sortable" |- ! Year ! Title ! Platform(s) ! Publisher(s) ! Note(s) |- | {{Dts|2007}} | ''[[Viva Piñata: Party Animals]]'' | [[Xbox 360]] | [[Microsoft Game Studios]] | rowspan="3" | Co-developed with [[Krome Studios]] |- | rowspan="4" | {{Dts|2008}} | ''[[Hellboy: The Science of Evil]]'' | [[Xbox 360]], [[PlayStation 3]] | [[Konami]] |- | ''[[Star Wars: The Force Unleashed]]'' | [[Wii]], [[PlayStation 2]], [[PlayStation Portable]] | [[Lucasarts]] |- | ''[[Scene It? Box Office Smash]]'' | [[Xbox 360]] | [[Microsoft Game Studios]] |- | ''[[Star Wars: The Clone Wars - Lightsaber Duels]]'' | [[Wii]] | [[Lucasarts]] | rowspan="6" | Co-developed with [[Krome Studios]] |- | rowspan="2" | {{Dts|2009}} | ''[[Transformers: Revenge of the Fallen (video game)|Transformers: Revenge of the Fallen]]'' | [[Wii]], [[PlayStation 2]] | [[Activision]] |- | ''[[Star Wars: The Clone Wars - Republic Heroes]]'' | [[Microsoft Windows]], [[Xbox 360]], [[PlayStation 3]], [[Wii]], [[PlayStation 2]], [[PlayStation Portable]] | [[Lucasarts]] |- | rowspan="2" | {{Dts|2010}} | ''[[Legend of the Guardians: The Owls of Ga'Hoole (video game)|Legend of the Guardians: The Owls of Ga'Hoole]]'' | [[Xbox 360]], [[PlayStation 3]], [[Wii]] | [[Warner Bros. Interactive Entertainment]] |- | ''[[Blade Kitten]]'' | [[Microsoft Windows]], [[Xbox 360]], [[PlayStation 3]] | [[Atari]] / [[Krome Studios]] |- | {{Dts|2010}} | ''[[Blade Kitten|Blade Kitten: Episode 2]]'' | [[Microsoft Windows]] | [[Krome Studios]] |} == References == {{Reflist|2}} {{notelist}} ==External links== * [https://web.archive.org/web/19981212030918/http://www.melbournehouse.com/ Official website] via [[Internet Archive]] * {{Moby company |company=atari-melbourne-house-pty-ltd |name=Krome Studios Melbourne}} [[Category:Australian companies established in 1980]] [[Category:Australian companies disestablished in 2010]] [[Category:Companies based in Melbourne]] [[Category:Defunct video game companies of Australia]] [[Category:Golden Joystick Award winners]] [[Category:Video game development companies]] [[Category:Video game companies established in 1980]] [[Category:Video game companies disestablished in 2010]]
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