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{{Short description|1999 video game}} {{italic title}} {{Infobox software | title = ''C-evo'' | screenshot = | logo = C-evo logo.png | developer = Steffen Gerlach | platform = [[Windows 95]] or newer | released = 0.0/0.1 / {{Start date and age|1999|05|21|df=y}}<br />1.0 / {{Start date and age|2006|05|21|df=y}} | latest release version = 1.3.6<ref name=home/> | latest release date = {{Start date and age|2024|09|16|df=y}} | programming language = [[Lazarus (software)|Lazarus]] | genre = [[Single-player|Single]] or [[Hotseat (multiplayer mode)|hotseat]] play [[4X]] [[turn-based strategy]] | website = {{url|http://www.c-evo.org}} | repo = {{url|http://www.c-evo.org/files/download.php?cevosrc.cevosrc.zip}} | license = [[Public domain software]] }} '''''C-evo''''' is a free [[turn-based strategy]] [[computer game]] whose [[source code]] is in the [[public domain]]<ref>[http://www.c-evo.org/files/download.php?cevosrc.cevosrc.zip cevosrc.zip] on c-evo.org, Readme.txt: ''"This code is in the public domain"''</ref> by German programmer and designer Steffen Gerlach. It was written in [[Delphi (programming language)|Delphi]] and later ported to [[Lazarus (software)|Lazarus]] instead.<ref name=home>{{cite web |title=C-evo: New Horizons | website=app.zdechov.net/c-evo/| date=5 December 2024 | url=https://app.zdechov.net/c-evo/}}</ref> ''C-evo'' is an [[4X game|empire building game]] based on ''[[Civilization II]]'', but with a different focus; it aims to be a pure "game" with all players playing to win, rather than the more simulationist side of the ''Civilization'' series.<ref name="evo">{{cite web |url=http://www.c-evo.org/text.html |title=C-evo Introduction |access-date=2015-06-16 |date= |archive-date=2015-07-07 |archive-url=https://web.archive.org/web/20150707181945/http://www.c-evo.org/text.html |url-status=live }}</ref> As a result, it is known for tough and uncompromising [[artificial intelligence]] computer opponents; some of these AIs have been contributed by the player base and are separately downloadable.<ref name="eurogamer">{{cite web | url = http://www.eurogamer.net/articles/priceless-victories-article | publisher = [[Eurogamer]] | title = Priceless Victories | author = Oliver Clare | date = 2007-01-29 | access-date = 2015-06-16 | archive-date = 2016-11-07 | archive-url = https://web.archive.org/web/20161107221000/http://www.eurogamer.net/articles/priceless-victories-article | url-status = live }}</ref><ref>{{cite web |url=http://compsimgames.about.com/od/downloadfreegames/p/cevo_freegame.htm |archive-url=https://web.archive.org/web/20130326141117/http://compsimgames.about.com/od/downloadfreegames/p/cevo_freegame.htm |url-status=dead |title=Free Game: "C-evo" (PC) |first=Courtney |last=Marchelletta |publisher=[[about.com]] |access-date=2015-06-16 |archive-date=2013-03-26 }}</ref><ref>{{cite web|url=https://www.lifewire.com/free-sim-downloads-840505|title=Best Free Sim Games You Can Download|author= Courtney Marchelletta|archive-url=https://archive.today/20210510075700/https://www.lifewire.com/free-sim-downloads-840505|archive-date=2021-05-10|url-status=live}}</ref> ==Gameplay== ''C-evo'' is an [[4X game|empire building game]], dealing with the history of humans from antiquity into the future.<ref>{{cite web | url = http://www.mobygames.com/game/c-evo | title = C-evo | publisher = [[MobyGames]] | date = 2008-11-03 | access-date = 2015-06-16 }}</ref> This includes aspects of exploration and expansion, war and diplomacy, cultivation and pollution, industry and agriculture, research and administration. Players must constantly make decisions such as whether and where to build cities, roads, irrigation, fortresses, and whether to form an alliance with a neighboring country or risk attacking it, and whether to devote scarce resources to research, production, warfare, or the morale of the populace. A successful player manages to find a balance among these choices. The game starts with the development of primitive technologies such as the wheel, and ends when the first player has successfully constructed an spaceship going to outer space. As the game progresses, the player finds that the building of factories, for example, leads to increased pollution, which must be cleared up and can be stopped through development of cleaner technologies. The setup allows the player to either choose a map or supply size and ocean-to-land ratio to have one generated randomly, and to choose how many (1 to 15) tribes – also called nations – will populate it when the game starts, as well as which intelligence will control each tribe during the game – that is, either a human player or any artificial intelligence such as Gerlach's default AI that is included with the game; alternative AIs have been designed and contributed by other programmers. A supervisor mode allows games where all tribes are controlled by artificial intelligence. Games with more than one human player can be played in [[hotseat (multiplayer mode)|hotseat]] mode. ==Design and resources== On the ''C-evo'' webpage, the game, its [[source code]], AI modules, graphics, and [[User generated content|player contributions]] such as many additional nations, maps, mods, and utilities are available.<ref name="evo" /> The documentation of the AI's DLL-interface is available from the project homepage. There is also an AI development kit, available in [[C Sharp (programming language)|C#]] since version 1.1.2, in [[Delphi (programming language)|Delphi]], and in [[C++]]. The C# kit is included with the game, as is a map editor. ==Reception== At the 2005 [[International Joint Conference on Artificial Intelligence]], Rubén Sánchez-Pelegrín and Belén Díaz-Agudo presented a paper entitled "An Intelligent Decision Module based on CBR for C-evo", which discusses using C-evo as a platform to perform artificial intelligence research.<ref>{{Citation | year =2005 | last1 = Sánchez-Pelegrín | first1 = Rubén | last2 = Díaz-Agudo | first2 = Belén | title =An Intelligent Decision Module based on CBR for C-evo | periodical =Proceedings of the 2005 IJCAI Workshop on Reasoning, Representation, and Learning in Computer Games | place =[[Edinburgh, Scotland]] | pages =90–94 | citeseerx = 10.1.1.88.9922 }}</ref> This research continued with more findings in a second paper, ''A CBR Module for a Strategy Videogame''.<ref>{{Cite book | year =2005 | last1 = Sánchez-Pelegrín | first1 = Rubén | first2 = Marco Antonio | last2 = Gómez-Martín | last3 = Díaz-Agudo | first3 = Belén | chapter = A CBR Module for a Strategy Videogame | title = 1st Workshop on Computer Gaming and Simulation Environments, at 6th International Conference on Case-Based Reasoning (ICCBR) | pages = 217–226 | citeseerx = 10.1.1.103.7620 }}</ref> ==See also== {{Portal|Free and open-source software|Video games}} * [[List of open source games]] ==References== {{reflist}} ==External links== *{{official website|http://www.c-evo.org}} *[https://app.zdechov.net/c-evo/ Cross-platform Lazarus port] {{civilization}} {{DEFAULTSORT:Cevo}} [[Category:2006 video games]] [[Category:4X video games]] [[Category:Video games with isometric graphics]] [[Category:Open-source video games]] [[Category:Turn-based strategy video games]] [[Category:Video games developed in Germany]] [[Category:Windows games]] [[Category:Linux games]] [[Category:Public-domain software with source code]] [[Category:Pascal (programming language) software]]
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