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{{Short description|2001 turn-based strategy video game}} {{Infobox video game | title = Civilization III | image = Civilization III Coverart.png | caption = | developer = [[Firaxis Games]]<small> (Win)</small><br/>Westlake Interactive<small> (Mac)</small> | publisher = [[Atari Interactive|Infogrames Interactive]] <small>(Win)</small><br />[[MacSoft]] <small>(Mac)</small> | series = ''[[Civilization (series)|Civilization]]'' | director = | producer = Michael Gibson <br /> Jeffrey Kennedy | designer = [[Jeff Briggs]] <br /> [[Soren Johnson]] | writer = Paul Murphy | composer = [[Roger Briggs]]<br />Mark Cromer | engine = | released = '''Windows'''{{vgrelease|NA|October 30, 2001|EU|March 1, 2002<ref>{{cite web |url=http://www.uk.infogrames.com/index.php?print=1&pg=game_detail&productID=1 |title=Infogrames UK |website=www.uk.infogrames.com |access-date=22 February 2022 |archive-url=https://web.archive.org/web/20030628212529/http://www.uk.infogrames.com/index.php?print=1&pg=game_detail&productID=1 |archive-date=28 June 2003 |url-status=dead}}</ref>}}'''Mac OS'''{{vgrelease|NA|January 6, 2002}} | genre = [[Turn-based strategy]] | modes = [[Single-player]], [[multiplayer video game|multiplayer]] | platforms = [[Microsoft Windows]], [[Classic Mac OS|Mac OS]] }} '''''Sid Meier's Civilization III''''' is the third installment of the ''[[Civilization (series)|Sid Meier's Civilization]]'' [[turn-based strategy]] [[video game]] series. It was released in 2001, and followed by ''[[Civilization IV]]''. Unlike the original game, ''Civilization III'' was not designed by [[Sid Meier]], but by [[Jeff Briggs]], a [[game designer]], and [[Soren Johnson]], a [[game programmer]]. ''Civilization III'', like the other ''Civilization'' games, entails building an empire, from the ground up, beginning in 4,000 BC and continuing slightly beyond the modern day. The player must construct and improve cities, train military and non-military units, improve terrain, research technologies, build Wonders of the World, make war or peace with neighboring civilizations, and so on. The player must balance a good infrastructure, resources, diplomatic and trading skills, technological advancement, city and empire management, culture, and military power to succeed. ==Gameplay== {{cleanup rewrite|section=yes|date=June 2012}} [[File:CivIII 01.png|thumb|left|Configuring city resources in the game]] The game map is made up of square tiles on a grid. Each city, terrain improvement, and unit is located in a specific tile, and each tile can host any number of units. Land tiles can contain a transportation improvement ([[road]] or [[railroad]]) and a land improvement ([[farm]] or [[Mining|mine]]) or a city. Cities must be built a minimum of one tile away from each other, i.e., no two cities may touch. Each tile is made of a particular type of terrain that determines, among other things, how much food, production, and trade it produces when "worked". A tile can only be worked if it is one of the twenty tiles surrounding a city. A tile can only be worked by one city at a time, and each city can only work a number of tiles equal to or less than its population. Food is used to grow the player's cities. Each population unit requires food to survive, and excess food is stored. Production, represented in the game as "shields", is used to build units, buildings, and wonders. Commerce powers the player's economy. This commerce is split up as the player sees fit between research, tax revenue, and luxuries, each with a different purpose. Each city's citizens have a certain mood (happy, content, unhappy, or resisting). If most citizens are unhappy, the city falls into [[civil disorder]] and all production ceases; if a city remains in civil disorder for too long, it can lead to rioting, which results in improvements being destroyed. If most citizens are happy, they will like their leader and increase economic benefits. Terrain improvements are built by Worker units. Irrigation increases food, mines increase production, and roads increase commerce and reduce movement costs for all allied land units using them. Two civilizations must have ''Right of passage'' treaty signed to benefit from each other's roads. Buildings enhance a city in some way and cost maintenance. Like units and Wonders, each one can only be built when the requisite technology has been acquired. Buildings require financial maintenance each turn, and can be destroyed. Only one of each type of building can be constructed in each city. As in previous installments of ''Civilization'', there are unique Wonders of the World that can only be built once per game. Wonders provide a variety of major benefits to a specific city, all cities on a continent, or to an entire empire. ''Civilization III'' also added Small Wonders, which are functionally equivalent to Wonders except that each one can be constructed once per civilization, as opposed to once in every whole game. Small Wonders have, for the most part, a sociological requirement to construct them, as well as a technological requirement. When a civilization captures a city with a Small Wonder, it is automatically destroyed. Some examples of small wonders are [[Wall Street]], the [[Forbidden Palace]], and [[The Pentagon]]. One of the major features of gameplay is [[scientific research]]. Completing the research of a new technology will make available new units, city improvements, and wonders of the world, as well as special bonuses and abilities that are related to the technology. The [[technology tree]] is divided into four ages ([[Ancient history|Ancient Age]], [[Middle Ages]], [[Industrial Revolution|Industrial Age]], and [[Modern Age]]); each age requires the research of specific technologies to advance to that age. Additionally, there are non-requisite technologies that nevertheless provide useful bonuses that are often essential for good empire management, or allow a civilization to install a new government. Technologies can also be traded to and from other civilizations in return for gold, resources, technologies, workers, and cities. Technologies acquired in this way can in turn be exchanged (also called 'technology brokering') for other new technologies by contacting one or more other civilizations. Citizens are the people who work in a [[city]]. There are four kinds: Laborers, Entertainers, Tax Collectors, and Scientists. If there are more citizens in a city than available tiles to work, the extra citizens automatically become Entertainers. The second expansion, ''[[Civilization III: Conquests|Conquests]]'', adds two new types of citizens to the game: Policemen (reduce corruption) and Civil Engineers (enhance building and wonder production). [[Culture]] is a feature that was not present in previous installments of the franchise. Each city has a cultural rating, which is the city's influence over local terrain. Essentially, the culture's outer edge, or "border", acts as the boundary of each civilization's empire. As the city's culture rating increases, so does its sphere of influence, bringing more territory under the player's control. Civilizations' borders may abut, resulting in their culture ratings vying for territory. If one player's culture rating is sufficiently higher than the other's, the former's borders will encroach into territory previously owned by the latter. Given enough time and cultural pressure, the latter player's city may even elect to join, or "flip to," the former's empire. Culture can thus serve as a means of peaceful conquest. Every civilization starts with certain special abilities, and they have a special "unique unit" that only they can build; these units usually have a historical basis (for example: the Japanese unique unit is the [[samurai]], which replaces the standard knight, whereas the British unique unit is the [[Man-of-war|Man-O-War]], which replaces the standard frigate). [[File:Civ nationalities.jpg|thumb|left|[[Citizenship|Citizens]] may be of different [[nationality|nationalities]]]] Citizens have a nationality based upon the civilization under which they were "born." Citizens have a "memory" of their nationality and will consider themselves members of their previous civilization until they are [[cultural assimilation|assimilated]] into their new civilization. Combat is an important aspect of the game. Each combat unit begins as a "regular" unit with three hit points (although some units have additional hit points bonuses which affect their stats). If the unit loses all its hit points, it dies. Units can be promoted after successful combat missions and gain hit points. The highest rank a unit can attain is that of "elite" (which features five hit points), whereas the lowest is "conscript" (featuring two hit points; this rank is only given to newly drafted soldiers and barbarian units). Each unit has an attack and defense value to determine the winner of each battle. Additional defensive bonuses can be conferred by, e.g., certain terrain types, the unit's "Fortify" command, or defending across a river. Ultimately, a [[random number generator]] determines the outcome of each battle. When an elite unit wins a battle against an enemy unit, there is also a small chance that it will produce a Great Leader. A Great Leader has the ability to create an [[Army]] or instantly finish construction of a building in a city, which made them particularly useful for completing wonders. With respect to developing the cities within an empire, bonus resources may be found on tiles within the cultural borders. Each type of resource may provide a bonus to food, production, or commerce if found within the city radius and worked by a citizen. Particular kinds of resources, such as luxury or strategic resources, provide additional benefits such as increasing citizens' happiness or providing access to resource-specific combat units. [[Political corruption|Corruption]] exists in ''Civilization III'' alongside waste, which decreases a city's productivity; together, corruption and waste represent the mismanagement of resources, the malfeasance of city-level bureaucrats, and the limits of a central authority's ability to manage an empire. Corruption and waste is often lowest in the capital city and highest on the outskirts of an empire. Furthermore, the levels of corruption and waste are dependent on the [[system of government]] of a civilization. There are a number of ways to combat corruption which include building city improvements, such as the [[courthouse]] and the [[police station]]. Small wonders like the Forbidden Palace and the Secret Police HQ also drastically reduce corruption and waste by acting, in effect, as supplementary capitals. There are several ways to win the game. A player needs to meet only one of the victory conditions in order to win. These include Conquest victory, achieved when no civilizations besides the player's exist; Domination victory, achieved when two thirds of the world's land and population are controlled by the player; Cultural victory, achieved when the player successfully assimilates other civilizations; Diplomatic victory, achieved when the player is elected leader of the United Nations; and a science-based victory, achieved when the player researches a sufficient number of technologies and builds a spaceship to reach [[Alpha Centauri]]. If no civilization has met any of the other victory conditions by the year 2050, the civilization with the highest score wins the game. ==Development== {{expand section|date=January 2019}} Civilization III was released after about two years of development on October 30, 2001.<ref>{{Cite web |title=Civilization III limited edition available for preorder |url=https://www.gamespot.com/app.php/articles/civilization-iii-limited-edition-available-for-preorder/1100-2815445/ |access-date=2024-01-19 |website=GameSpot |language=en-US}}</ref> Developed by Westlake Interactive and published by [[MacSoft]], a version for [[Classic Mac OS|Mac OS]] was released on January 6, 2002.<ref>{{Cite web |title=MacSoft ships Civilization III |url=https://www.macworld.com/article/152117/civ3.html |access-date=2024-01-19 |website=Macworld |language=en}}</ref> ==Reception== ===Sales=== In the United States, ''Civilization III'' entered [[NPD Intelect]]'s weekly computer game sales rankings at #1 for October 28–November 3, 2001. Its ''Collectors Edition'' [[Stock keeping unit|SKU]] claimed second during the period.<ref name=week1>{{cite web | archive-url=https://web.archive.org/web/20011213221904/http://gamespot.com/gamespot/stories/news/0,10870,2824649,00.html | url=http://gamespot.com:80/gamespot/stories/news/0,10870,2824649,00.html | title=''Civilization III'' takes first and second place | author=Walker, Trey | date=November 14, 2001 | work=[[GameSpot]] | archive-date=December 13, 2001 | url-status=dead | access-date=July 4, 2019 }}</ref> Thanks to this debut, ''Civilization III'' became the country's fourth-best-selling computer title of October as a whole, with an average retail price of $49.<ref name=oct2001>{{cite web | archive-url=https://web.archive.org/web/20011202103635/http://gamespot.com/gamespot/stories/news/0,10870,2828791,00.html | url=http://gamespot.com:80/gamespot/stories/news/0,10870,2828791,00.html | title=''Hot Date'' holds off ''Harry Potter'' | author=Walker, Trey | date=November 29, 2001 | archive-date=December 2, 2001 | work=[[GameSpot]] | url-status=dead | access-date=July 4, 2019 }}</ref> In its second week of availability, the game was pushed to #2 by ''[[Backyard Basketball]]'', and the ''Collectors Edition'' was absent from the top 10.<ref name=week2>{{cite web | archive-url=https://web.archive.org/web/20011123115511/http://gamespot.com/gamespot/stories/news/0,10870,2826679,00.html | url=http://gamespot.com:80/gamespot/stories/news/0,10870,2826679,00.html | title=Humongous takes the lead | author=Walker, Trey | date=November 21, 2001 | work=[[GameSpot]] | archive-date=November 23, 2001 | url-status=dead | access-date=July 4, 2019 }}</ref> Firaxis's title remained in NPD's weekly top 10 from November 11–December 1,<ref name=oct2001 /><ref name=week4>{{cite web | archive-url=https://web.archive.org/web/20011207105347/http://gamespot.com/gamespot/stories/news/0,10870,2830271,00.html | url=http://gamespot.com:80/gamespot/stories/news/0,10870,2830271,00.html | title=''Hot Date'' still hot | author=Walker, Trey | date=December 5, 2001 | work=[[GameSpot]] | archive-date=December 7, 2001 | url-status=dead | access-date=July 4, 2019 }}</ref><ref name=week5>{{cite web | archive-url=https://web.archive.org/web/20011214151701/http://gamespot.com/gamespot/stories/news/0,10870,2832176,00.html | url=http://gamespot.com:80/gamespot/stories/news/0,10870,2832176,00.html | title=''Harry Potter'' beats ''Hot Date'' | author=Walker, Trey | date=December 12, 2001 | work=[[GameSpot]] | archive-date=December 14, 2001 | url-status=dead | access-date=July 4, 2019 }}</ref> and took sixth place for November as a whole.<ref name=nov2001>{{cite web | archive-url=https://web.archive.org/web/20020213013550/http://gamespot.com/gamespot/stories/news/0,10870,2833845,00.html | url=http://gamespot.com:80/gamespot/stories/news/0,10870,2833845,00.html | title=''Hot Date'' rules November | author=Walker, Trey | date=December 19, 2001 | work=[[GameSpot]] | archive-date=February 13, 2002 | url-status=dead | access-date=July 4, 2019 }}</ref> After an absence,<ref name=nov2001 /><ref name=gone>{{cite web | archive-url=https://web.archive.org/web/20020105131539/http://gamespot.com/gamespot/stories/news/0,10870,2835972,00.html | url=http://gamespot.com:80/gamespot/stories/news/0,10870,2835972,00.html | title=''Harry Potter'' on top again | author=Walker, Trey | work=[[GameSpot]] | archive-date=January 5, 2002 | date=January 3, 2002 | url-status=dead | access-date=July 4, 2019 }}</ref> it reappeared in the weekly top 10 twice during December and secured 11th for the month.<ref name=dec1>{{cite web | archive-url=https://web.archive.org/web/20020202043938/http://gamespot.com/gamespot/stories/news/0,10870,2836292,00.html | url=http://gamespot.com:80/gamespot/stories/news/0,10870,2836292,00.html | title=EA takes three | author=Walker, Trey | work=[[GameSpot]] | date=January 4, 2002 | archive-date=February 2, 2002 | url-status=dead | access-date=July 4, 2019 }}</ref><ref name=dec2>{{cite web | archive-url=https://web.archive.org/web/20020111194504/http://gamespot.com/gamespot/stories/news/0,10870,2837643,00.html | url=http://gamespot.com:80/gamespot/stories/news/0,10870,2837643,00.html | title=''Sims'' games dominate year-end PC game sales | author=Walker, Trey | date=January 9, 2002 | work=[[GameSpot]] | archive-date=January 11, 2002 | url-status=dead | access-date=July 4, 2019 }}</ref><ref name=dec2001>{{cite web | archive-url=https://web.archive.org/web/20020127002855/http://gamespot.com/gamespot/stories/news/0,10870,2841779,00.html | url=http://gamespot.com:80/gamespot/stories/news/0,10870,2841779,00.html | title=''Harry Potter'' takes December | author=Walker, Trey | date=January 23, 2002 | work=[[GameSpot]] | archive-date=January 27, 2002 | url-status=dead | access-date=July 4, 2019 }}</ref> ''Civilization III'' finished 2001 with domestic sales of 294,789 units, for revenues of $13.5 million.<ref name=2001nyu>{{cite web | archive-url=https://web.archive.org/web/20040619191112/https://cat.nyu.edu/current/news/media/marklesimcity.pdf | url=https://cat.nyu.edu/current/news/media/marklesimcity.pdf | title=Markle Forum on Children and Media | author=Bradshaw, Lucy | author-link=Lucy Bradshaw (game developer) | date=January 31, 2002 | publisher=[[New York University]] | archive-date=June 19, 2004 | url-status=live }}</ref> ''Civilization III'' sold 550,000 copies and earned $21.7 million in the United States by August 2006. At the time, this led ''[[Edge (magazine)|Edge]]'' to declare it the country's 21st-best-selling computer game released since January 2000. Combined sales of all ''Civilization'' titles released during the 2000s totaled 2.5 million units by 2006.<ref name=edgesales>{{cite magazine|archive-url=https://web.archive.org/web/20121017165955/http://www.edge-online.com/features/top-100-pc-games-21st-century/ |url=http://www.edge-online.com/features/top-100-pc-games-21st-century/ |title=The Top 100 PC Games of the 21st Century| author=''Edge'' Staff | date=August 25, 2006 |magazine=[[Edge (magazine)|Edge]] |archive-date=October 17, 2012 |url-status=dead }}</ref> Internationally, ''Civilization III'' received a "Silver" sales award from the [[Entertainment and Leisure Software Publishers Association]] (ELSPA),<ref name=silverelspa>{{cite web |archive-url=https://web.archive.org/web/20090221154943/http://www.elspa.com/?i=3942 |url=http://www.elspa.com:80/?i=3942 |title=ELSPA Sales Awards: Silver |work=[[Entertainment and Leisure Software Publishers Association]] |archive-date=February 21, 2009 |url-status=dead }}</ref> indicating sales of at least 100,000 copies in the United Kingdom.<ref name=gamasutrasales>{{cite web|archive-url=https://web.archive.org/web/20170918063107/https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php |url=https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php |title=ELSPA: ''Wii Fit'', ''Mario Kart'' Reach Diamond Status In UK | author=Caoili, Eric | date=November 26, 2008 |work=[[Gamasutra]] |archive-date=September 18, 2017 |url-status=dead }}</ref> ===Reviews and awards=== {{Video game reviews | GI = 8.5/10<ref>{{cite web|archive-url=https://web.archive.org/web/20040924073039/http://www.gameinformer.com/Games/Review/200112/R03.0804.1616.14747.htm|url=http://www.gameinformer.com/Games/Review/200112/R03.0804.1616.14747.htm|archive-date=September 24, 2004|work=[[GameInformer.com]]|url-status=dead|title=Civilization Giveth}}</ref> | GameRev = A−<ref>[http://www.gamerevolution.com/review/pc/civilization_iii Civilization III review for the PC<!-- Bot generated title -->] {{webarchive|url=https://web.archive.org/web/20070305202400/http://www.gamerevolution.com/review/pc/civilization_iii |date=2007-03-05 }}</ref><ref>{{cite web| url = http://www.libraryjournal.com/article/CA516033.html| archive-url = https://web.archive.org/web/20050822170903/http://www.libraryjournal.com/article/CA516033.html| url-status = dead| archive-date = 2005-08-22| title = Meet the Gamers| access-date = 2007-01-28| last = Squire| first = Kurt| author2 = Constance Steinkuehler| date = 2005-04-15| publisher = LibraryJournal.com}}</ref> | GSpot = 9.2/10<ref>{{cite web|url=http://www.gamespot.com/pc/strategy/civilization3/review.html|title=Civilization III for PC Review {{en dash}} PC Civilization III Review|archive-url=https://web.archive.org/web/20060221091221/http://www.gamespot.com/pc/strategy/civilization3/review.html|archive-date=February 21, 2006|work=[[GameSpot]]}}</ref> | IGN = 9.3/10<ref>{{cite web|url=http://pc.ign.com/articles/162/162062p1.html|title=Civilization III Review|work=[[IGN]]|archive-url=https://web.archive.org/web/20171021140929/http://www.ign.com/articles/2001/10/30/civilization-iii-3|archive-date=October 21, 2017|url-status=dead|date=October 29, 2001}}</ref> | NGen = {{Rating|5|5}}<ref name="NG"/> | PCGUS = 92%<ref>{{cite web|archive-url=https://web.archive.org/web/20061018003238/http://www.pcgamer.com/archives/2005/06/sid_meiers_civi.html|url=http://www.pcgamer.com/archives/2005/06/sid_meiers_civi.html|archive-date=October 18, 2006|work=[[PC Gamer]]|title=Sid Meier's Civilization III|author=Harms, William}}</ref> |MC=90/100<ref name="MC">{{cite web |url=https://www.metacritic.com/game/sid-meiers-civilization-iii/critic-reviews/?platform=pc |title=Sid Meier's Civilization III for PC Reviews |publisher=[[Metacritic]]|access-date=March 25, 2017}}</ref> }} Jeff Lundrigan reviewed the PC version of the game for ''[[Next Generation (magazine)|Next Generation]]'', rating it five stars out of five, and stated that "Given that ''Civ II'' was as close to perfect as any game has ever been, it's arguable that it wasn't possible to change it so much as add to it."<ref name="NG">{{cite magazine|last=Lundrigan|first=Jeff|title=Finals|magazine=[[Next Generation (magazine)|Next Generation]]|volume=5|issue=1|publisher=[[Future US|Imagine Media]]|date=January 2002|page=90}}</ref> Upon release, the reaction to ''Civilization III'' was very positive.{{citation needed|date=October 2017}} It won several "Game of the Year" awards, such as the "[[D.I.C.E. Award for Strategy/Simulation Game of the Year|PC Strategy]]" award from the [[Academy of Interactive Arts & Sciences|AIAS]]' [[5th Annual Interactive Achievement Awards]] (along with nominations for "Computer Game of the Year" and "[[D.I.C.E. Award for Game of the Year|Game of the Year]]").<ref>{{cite web |title=2002 PC Strategy Game of the year |url=https://www.interactive.org/awards/award_category_details.asp?idAward=2002&idGameAwardType=118 |website=Academy of Interactive Arts and Sciences}}</ref> The editors of ''[[Computer Games Magazine]]'' named ''Civilization III'' the best strategy title and best overall computer game of 2001. They commented, "It's the best ''Civilization'' yet, and that's saying something."<ref name="cgm11th">{{cite journal | author=Staff | journal=[[Computer Games Magazine]] | title=11th Annual ''Computer Games'' Awards |date=March 2002 | issue=136 | pages=50–56 }}</ref> Nonetheless, the initial release of the game was slightly marred by [[computer bug|bug]]s and glitches. The first [[patch (computing)|patch]] came very soon after the game's initial release and other patches were released subsequently, improving gameplay significantly.{{citation needed|date=October 2017}} The patches also added certain features, such as the group movement command. There were complaints about the addition of features and bug fixes after initial release.{{citation needed|date=October 2017}} The editors of ''[[PC Gamer US]]'' awarded ''Civilization III'' their 2001 "Best Turn-Based Strategy Game" prize, and wrote that it "manages to recapture all that was great about its predecessors and color them with a few great new strokes—''without'' pantsing up what was so great about them in the first place."<ref name=pcgamerusawards2002>{{cite journal |date=March 2002 | title=The Eighth Annual ''PC Gamer'' Awards | volume=9 | number=3 | pages=32, 33, 36, 36, 37, 40, 42 | journal=[[PC Gamer US]] | author=Staff }}</ref> ''Civilization III'' was a nominee for ''[[Computer Gaming World]]''{{'}}s 2001 "Best Strategy Game" award, which ultimately went to ''[[Kohan: Immortal Sovereigns]]''. The editors wrote, "''Civilization III'' was another fantastic candidate. Many feel it's the best game so far in the series and is the new benchmark for turn-based strategy games."<ref name=cgwpremier2001>{{cite magazine | author=((Editors of ''Computer Gaming World'')) | magazine=[[Computer Gaming World]] | title=Games of the Year; The Very Best of a (Sometimes) Great Year in Gaming |date=April 2002 | issue=213 | pages=69–73, 76–84 }}</ref> ==Expansions== Two expansion sets have been published for ''Sid Meier's Civilization III'': ''[[Civilization III: Play the World|Play the World]]'' in October 2002, and ''[[Civilization III: Conquests|Conquests]]'' in November 2003.<ref name="Civ 3 Official - Features page">{{cite web|title=Civilization III Official Website Features Page|url=http://www.civ3.com/features.cfm|website=Civilization III Official Website|access-date=5 December 2014|url-status=dead|archive-url=https://web.archive.org/web/20141207044812/http://www.civ3.com/features.cfm|archive-date=7 December 2014}}</ref> ''Play the World'' added [[Multiplayer video game|multiplayer]] capabilities, eight new civilizations and some new units to the original release.<ref name="Civ 3 Official - Features page"/> {{clarify |date=February 2019 |reason= Because why? |text= The roll-out of the multiplayer functionalities with this expansion was highly criticized. }}<ref>{{cite magazine|author=((Editors of ''CGW''))|magazine=[[Computer Gaming World]]|title=Sim Games that Suck|date=July 2004|issue=240|page=108}}</ref> ''Play the World'' was followed-up by ''Conquests'', which offers nine more historical scenarios, ranging from [[Mesopotamia]] to [[Pacific War|WWII in the Pacific]]. Many of these scenarios have resources, improvements, wonders, music, and even government types that are specific to the scenario, especially the [[Mesoamerica]]n and [[Sengoku period|Sengoku]] [[Japan]] campaigns.<ref name="Civ 3 Official - Features page"/> The stand-alone version is ''Civilization III: Complete Edition'', which includes the two expansions and several patches. (This version came after ''Civilization III: Gold Edition'' and ''Civilization III: Game of the Year Edition''.) ==Board game== In 2002, [[Eagle Games]] published the [[Civilization (2002 board game)|''Sid Meier's Civilization'' board game]], created by Glenn Dover. The game was based on ''Civilization III'' and mirrored many of the video game's concepts and gameplay components.<ref>{{cite web|url=https://www.boardgamegeek.com/boardgame/3633/sid-meiers-civilization-boardgame|work=[[Boardgame Geek]]|title=Sid Meier's Civilization: The Boardgame (2002)|access-date=January 24, 2018}}</ref> ==References== {{Reflist|30em}} ==External links== * [https://civilization.com/civilization-3/ Official website] * [https://web.archive.org/web/20030920113339/http://www.civ3.com/ Old official website] (archived) * ''[http://www.mobygames.com/game/sid-meiers-civilization-iii Civilization III]'' on [[MobyGames]] * [http://www.civfanatics.com/civ3 ''Civilization III'' on the ''Civ Fanatics'' website] {{Civilization}} {{Firaxis}} {{Authority control}} {{DEFAULTSORT:Civilization 03}} [[Category:2001 video games]] [[Category:Infogrames games]] [[Category:4X video games]] [[Category:Fiction set around Alpha Centauri]] [[Category:Civilization (series)|3]] [[Category:Alternate history video games]] [[Category:Firaxis Games games]] [[Category:Classic Mac OS games]] [[Category:MacOS games]] [[Category:Top-down video games]] [[Category:Turn-based strategy video games]] [[Category:Windows games]] [[Category:Video games developed in the United States]] [[Category:Video games with isometric graphics]] [[Category:Play-by-email video games]] [[Category:Video games using procedural generation]] [[Category:Historical simulation games]] [[Category:MacSoft games]] [[Category:Multiplayer and single-player video games]] [[Category:Works about diplomacy]] [[Category:Westlake Interactive games]] [[Category:Cultural depictions of Alexander the Great]] [[Category:Cultural depictions of Otto von Bismarck]] [[Category:Depictions of Julius Caesar in video games]] [[Category:Cultural depictions of Catherine the Great]] [[Category:Cultural depictions of Cleopatra]] [[Category:Cultural depictions of Elizabeth I]] [[Category:Cultural depictions of Mahatma Gandhi]] [[Category:Cultural depictions of Hammurabi]] [[Category:Cultural depictions of Hiawatha]] [[Category:Cultural depictions of Joan of Arc]] [[Category:Cultural depictions of Abraham Lincoln]] [[Category:Cultural depictions of Mao Zedong]] [[Category:Cultural depictions of Moctezuma II]] [[Category:Cultural depictions of Shaka]] [[Category:Cultural depictions of Tokugawa Ieyasu]] [[Category:Cultural depictions of Xerxes I]]
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