Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Collision domain
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{Short description|Network segment where collisions between simultaneous transmissions are possible}} {{More citations needed|date=March 2020}} A '''collision domain''' is a [[network segment]] (connected by a [[shared medium]] or through [[repeater]]s) where simultaneous [[data transmission]]s [[Collision (telecommunications)|collide]] with one another as a result of more than one device attempting to send a packet on the network segment at the same time. The collision domain applies particularly in [[wireless network]]s, but also affected early versions of [[Ethernet]]. Members of a collision domain may be involved in collisions with one another. Devices outside the collision domain do not have collisions with those inside. A [[channel access method]] dictates that only one device in the collision domain may transmit at any one time, and the other devices in the domain listen to the network and refrain from transmitting while others are already transmitting in order to avoid collisions. Because only one device may be transmitting at any one time, total network bandwidth is shared among all devices on the collision domain. Collisions also decrease network efficiency in a collision domain as collisions require devices to abort transmission and retransmit at a later time. Since data bits are propagated at a finite speed, ''simultaneously'' is to be defined in terms of the size of the collision domain and the minimum packet size allowed. A smaller packet size or a larger dimension would make it possible for a sender to finish sending the packet without the first bits of the message being able to reach the most remote node. So, that node could start sending as well, without a clue to the transmission already taking place and destroying the first packet. Unless the size of the collision domain allows the initial sender to receive the second transmission attempt β the collision β within the time it takes to send the packet, they would neither be able to detect the collision nor to repeat the transmission – this is called a [[late collision]]. ==Ethernet== On [[Ethernet#Shared medium|Ethernet using shared media]], collisions are resolved using [[carrier-sense multiple access with collision detection]] (CSMA/CD) in which the competing packets are discarded and re-sent one at a time. This becomes a source of inefficiency in the network.<ref name="Lammle">{{cite book |last = Lammle |first = Todd |title = CCNA Study Guide |edition = Fourth |publisher = Sybex Inc. |year = 2004 |isbn = 0-7821-4311-3 |url-access = registration |url = https://archive.org/details/ccnaciscocertifi00todd }}</ref> Early Ethernet variants ([[10BASE5]], [[10BASE2]]) were based on a shared wire and inherently [[half-duplex]], representing a single, potentially large collision domain. Collision domains are also found in an [[Ethernet hub]] or repeater environment where each host segment connects to a hub, and all segments represent only one collision domain within one [[broadcast domain]]. Collision domains are also found in other shared medium networks, e. g. [[wireless network]]s such as [[Wi-Fi]]. Modern wired networks use a [[network switch]] to reduce or eliminate collisions. By connecting each device directly to a port on the switch, either each port on a switch becomes its own collision domain (in the case of half-duplex links), or the possibility of collisions is eliminated in the case of [[full duplex|full-duplex]] links. For [[Gigabit Ethernet]] and faster, no hubs or repeaters exist and all devices require full-duplex links. == Wireless networks == [[File:Wifi hidden station problem.svg|thumb|[[Hidden node problem]]: Devices A, B and C are in the same collision domain. A and C are both communicating with B, but are unaware of each other.]] Most [[wireless LAN]] networks use the [[carrier-sense multiple access with collision avoidance]] (CSMA/CA) method. In addition to the requirements of a shared wire medium, wireless networks add the [[hidden node problem]] where two senders can't hear each other's transmissions, but they cause a collision at the receiver between them. [[Multiple Access with Collision Avoidance for Wireless]] is one such approach used, specifically in [[802.11 RTS/CTS]]. Central coordination is another means of solving this problem for a collision domain. This technique is employed by [[Wireless Multimedia Extensions]]. [[Point coordination function]] and [[distributed coordination function]] are specific implementations. == References == {{reflist}} ==External links== *[https://www.youtube.com/watch?v=HqAYJZQPP2Y Collision domain explained] [[Category:Network architecture]] [[Category:Ethernet]]
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)
Pages transcluded onto the current version of this page
(
help
)
:
Template:Cite book
(
edit
)
Template:More citations needed
(
edit
)
Template:Reflist
(
edit
)
Template:Short description
(
edit
)