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Contra (video game)
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{{short description|1987 video game}} {{Use mdy dates|date=September 2024}}{{More citations needed|date=August 2024}} {{Infobox video game | title = Contra | image = Contra cover.jpg | caption = NES box cover. Bill and Lance were drawn by British artist Bob Wakelin. The background is from the original Japanese promotional art. | developer = [[Konami]] | publisher = Konami | series = [[Contra (series)|''Contra'']] | designer = '''Arcade'''<br>Koji Hiroshita <br>'''NES'''<br>[[Shigeharu Umezaki]] <br>Shinji Kitamoto | composer = '''Arcade'''<br>Kazuki Muraoka <br>'''NES/Famicom'''<br>Hidenori Maezawa<br>Kiyohiro Sada | released = {{Collapsible list|title={{nobold|February 20, 1987}}| '''Arcade'''{{vgrelease|JP|February 20, 1987|EU|February 1987<ref name="CVG65"/>|NA|March 1987<ref>{{cite book |last1=Akagi |first1=Masumi |title=γ’γΌγ±γΌγTVγ²γΌγ γͺγΉγε½ε β’ζ΅·ε€η·¨(1971β2005) |trans-title=Arcade TV Game List: Domestic β’ Overseas Edition (1971β2005) |date=October 13, 2006 |publisher=Amusement News Agency |language=ja |location=Japan |isbn=978-4990251215 |page=122 |url=https://archive.org/details/ArcadeGameList1971-2005/page/n123}}</ref>}} '''Amstrad CPC'''{{vgrelease|EU|1987}} '''ZX Spectrum'''{{vgrelease|EU|December 1987}} '''NES/Famicom'''{{vgrelease|JP|February 9, 1988|NA|February 12, 1988<ref name=bookNES>{{cite book|author=Tatsuya Saijyou|author2=Yasufumi Sakuma|editor=Noboru Honda|editor2=Takeshi Matsumoto|editor3=Daisuke Yoshihara|editor4=Daisuke Kihara<!--All preceding names from the credits of Contra Anniversary Collection, version 1.1.0-->|title=The History of Contra|type=E-book|publisher=Konami|date=June 11, 2019|page=8}}</ref>|EU|November 1990<ref name=bookNES/>}} '''Commodore 64'''{{vgrelease|EU|February 1988|NA|1988}} '''MS-DOS'''{{vgrelease|NA|1988|EU|1988}} '''MSX2'''{{vgrelease|JP|May 26, 1989}} }} | genre = [[Shoot 'em up#Run and gun|Run and gun]] | modes = [[Single-player]], [[multiplayer]] | platforms = {{Collapsible list|title={{nobold|[[Arcade video game|Arcade]], [[Nintendo Entertainment System]]}}|[[Amstrad CPC]], [[BlackBerry OS]], [[Commodore 64]], [[Java Platform, Micro Edition]], [[IBM Personal Computer]], [[MS-DOS]], [[MSX|MSX2]], [[ZX Spectrum]]}} | arcade system = [[Nintendo VS. System]]<!-- Please add arcade system for original arcade version --> }} {{nihongo foot|'''''Contra'''''|{{ruby|ιζηΎ |γ³γ³γγ©}}|Kontora|lead=yes|group=lower-alpha}} is a 1987 [[run and gun game]] developed and published by [[Konami]] for arcades.<ref>{{cite web |url=http://www.arcade-museum.com/game_detail.php?game_id=7389 |title=Contra |publisher=The International Arcade Museum |access-date=October 5, 2013 |archive-url=https://web.archive.org/web/20140327195158/http://www.arcade-museum.com/game_detail.php?game_id=7389 |archive-date=March 27, 2014 |url-status=live |df=dmy-all }}</ref><ref name=bookarcade>{{cite book|author=Tatsuya Saijyou|author2=Yasufumi Sakuma|editor=Noboru Honda|editor2=Takeshi Matsumoto|editor3=Daisuke Yoshihara|editor4=Daisuke Kihara<!--All preceding names from the credits of Contra Anniversary Collection, version 1.1.0-->|title=The History of Contra|type=E-book|publisher=Konami|date=June 11, 2019|page=4}}</ref> A home version was released for the [[Nintendo Entertainment System]] in 1988, along with ports for various [[home computer]] formats, including the [[MSX|MSX2]]. The arcade and computer versions were localized as '''''Gryzor''''' in Europe, and the NES version as '''''Probotector''''' in the [[PAL region]]. The arcade game was a commercial success worldwide, becoming one of the top four highest-grossing dedicated arcade games of 1987 in the United States. The NES version was also a critical and commercial success, with ''[[Electronic Gaming Monthly]]'' awarding it for being the [[Action game|Best Action Game]] of 1988. Several [[Contra (series)|''Contra'' sequels]] were produced following the original game. ==Gameplay== [[File:Contra (arcade game).png|thumb|upright|left|Bill and Lance attacking the second base in the arcade version.]] ===Overview=== ''Contra'' employs a variety of playing perspectives, which include a standard side view, a pseudo-3D view (in which the player proceeds by shooting and moving towards the background, in addition to left or right) and a fixed screen format (in which the player has their gun aimed upwards by default). Up to two people can play simultaneously, with one player as Bill (the blond-haired commando wearing a white tank top and blue bandana), and the other player as Lance (the shirtless dark-haired commando with a red bandana). ===Controls=== The controls consists of an eight-way joystick and two action buttons for shooting (left) and jumping (right). When one of the protagonists jumps, he curls into a somersault instead of doing a conventional jump like in other games. The joystick controls not only the player's movement while running and jumping, but also his aiming. During side view stages, the player can shoot leftward, rightward or upward while standing, as well as horizontally and diagonally while running. The player can also shoot in any of eight directions, including downwards, while jumping. Pressing the joystick downwards while standing will cause the character to lie down on his stomach, allowing him to avoid enemy fire and shoot low targets. When the jump button is pressed while crouching on a higher platform, the character will drop down to a lower level. ===Weapons=== The player's default weapon is a rifle with unlimited ammunition that can be upgraded into one of four other guns. These can be obtained by destroying the pill box sensors and flying item capsules containing them, or by defeating the red-clad guards in the enemy bases. These consist of a machine gun that fires rapidly when the fire button is held down, a laser gun that shoots a powerful beam, a fireball gun that shoots its rounds in a corkscrew pattern, and a spread gun that shoots five individual bullets in individual directions. There are also two auxiliary power-ups that only appear in certain areas when the character is armed: a rapid-bullets upgrade that increases the firing speed of the gun's shots and a barrier that makes the character invulnerable for a limited period. With the exception of the machine gun and the laser gun, each item comes in the form of a Falcon-shaped symbol marked with a letter representing its function (F, S, R, and B). ===Player lives=== The player loses a [[Life (video games)|life]] if their character (Bill or Lance) comes into contact with enemies or their missiles, fails to complete a base stage before the time limit, or falls into a [[bottomless pit (video gaming)|bottomless pit]]. When that happens, the character will revert to his default weapon on his next life. After losing all lives, the player can [[continue (video gaming)|continue]] by inserting more coins (if necessary) and pressing Start, but only up to three times. A second player can join in anytime, but if one player loses all of their lives, they must wait until the other player loses their lives as well to continue together. ===Stages=== The arcade version of ''Contra'' consists of seven stages (the number of stages and level structures vary in later versions). The first stage is a [[side-scrolling]] level where the player character is dropped into the jungle and must fend off the enemy's initial line of defense until he reaches the entrance of the first base, where he must destroy a large sensor to enter the base. The game switches to a 3D view for the second stage, where the player character must fight his way through a series of passageways inside the base before time runs out (a display at the top of the screen shows the map of the base and the time remaining). The player must destroy a generator at the other side of each passageway in order to deactivate the electric current preventing access. The third stage is set in the core of the base in a fixed screen, where the player must destroy the enemy's defense system in order to expose the final target, a giant eyeball that shoots fireballs. Stages 4 through 6 proceed similarly to the first three stages. Stage 4 is a vertically-scrolling level where the player must jump their way to the top of a waterfall until reaching the entrance of the second base, where the player must destroy a large diamond-shaped sensor guarded by a defense system in order to clear the stage. Stage 5 is another 3D stage set inside another base, while Stage 6 is another boss battle, this time against a pair of heads that split into two images each. The heads can only be damaged when their split images align together. The seventh and final stage returns to the side-scrolling format of the first stage, as the player fights through the enemy's final line of defense (which includes a hovercraft, armored trucks, and giant helmeted soldiers) while proceeding through areas such as a snowfield, an energy plant and a hangar, to eventually reach the alien's lair, where the regular enemy soldiers are replaced with otherworldly creatures. The player must fight a giant alien head that spawns larvae from its mouth before reaching the final target, a cardiac creature that must be destroyed in order to complete the mission. ===Releases=== The arcade game was released in three versions.<ref name=bookarcade/> The Japanese and American versions are virtually identical, aside from the Japanese version using [[kanji]] characters to spell the game's title. However, the European version, titled ''Gryzor'', only allows two players to play the game alternating rather than simultaneously. ==Plot== ''Contra'' is set in the distant future of the year 2633 A.D., when the evil Red Falcon Organization have set a base on the fictional Galuga archipelago near [[New Zealand]] in a plot to wipe out humanity. Two commandos, Bill Rizer and Lance Bean<ref name=jpnflyer>{{cite web|url=http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=5167|title=Kontora|publisher=The Arcade Flyer Archive|access-date=September 21, 2014|archive-url=https://web.archive.org/web/20140708171657/http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=5167|archive-date=July 8, 2014|url-status=live}}</ref><ref name=bookarcade/> of the Earth Marine Corp's Contra unit (an elite group of soldiers specializing in guerrilla warfare), are sent to the island to destroy the enemy forces and uncover the true nature of the alien entity controlling them.<ref name=jpnflyer/> ===Differences in the US release=== The promotional materials for the US arcade version downplays the futuristic setting of the game, with the manual for the later NES and [[home computer]] versions changing the game's setting from the future to the present day and the location from Galuga to the [[Amazon Jungle]]. ==Release== ===Home computers=== Under license from [[Konami]], [[Ocean Software]] produced ports under the title of ''Gryzor'' (the European arcade title) for the [[ZX Spectrum]], [[Commodore 64]], and [[Amstrad CPC]], which were released in Europe in 1988.<ref name=tgmi03p52>{{cite journal|title=Save the Last Lance for Me (Gryzor review)|journal=The Games Machine|issue=3|page=52|date=February 1988}}</ref> The Commodore 64 version was released in North America under the ''Contra'' title. Ocean's ports were patterned after the original arcade version of the game. An IBM PC version was developed by Banana Development Inc and released in North America. This version was released in Europe under the ''Gryzor'' name.<ref name=powerplay198804>{{cite journal|title=''Gryzor'' review|journal=Power Play|date=April 1988|url=http://www.kultpower.de/|language=de|access-date=February 6, 2010|archive-url=https://web.archive.org/web/20091010193048/http://www.kultpower.de/|archive-date=October 10, 2009|url-status=live}}</ref> The cover illustration of Ocean's ''Gryzor'' ports by Bob Wakelin was inspired by the then upcoming film ''[[Predator (film)|Predator]]'' starring actor [[Arnold Schwarzenegger]] .<ref>{{cite web|url=http://www.exotica.org.uk/wiki/Bob_Wakelin#Gryzor|title=Bob Wakelin at Exotica|access-date=May 27, 2011|archive-url=https://web.archive.org/web/20110527104905/http://www.exotica.org.uk/wiki/Bob_Wakelin#Gryzor|archive-date=May 27, 2011|url-status=live}}</ref> The illustration was later used for the packaging of the NES version. The Japanese MSX2 version had an exclusive photo cover; despite that, Wakelin's illustration was used in the back cover. The other character was inspired by the 1982 film ''[[First Blood|Rambo]]'' starring actor [[Sylvester Stallone]]. ===Nintendo Entertainment System=== [[File:Contra (NES version screenshot).png|thumb|right|The boss of Stage 3 in the NES version]] ''Contra'' was released for the [[Nintendo Entertainment System]] in North America in February 1988. This version was produced in-house by Konami, and features several differences from the arcade release in order to better suit the NES's hardware. This version was released for arcades by [[Nintendo]] in 1988.<ref>{{Cite book |last=Akagi |first=Masumi |title=γ’γΌγ±γΌγTVγ²γΌγ γͺγΉγε½ε β’ζ΅·ε€η·¨(1971-2005) |date=October 13, 2006 |publisher=Amusement News Agency |isbn=978-4990251215 |location=Japan |pages=128 |language=ja |trans-title=Arcade TV Game List: Domestic β’ Overseas Edition (1971-2005)}}</ref> ====Graphics==== For example, sprites for effects (like explosions) are shown at 30fps instead of 60fps to work around the sprite limitations of the system. Another game to use this technique is ''[[Recca]]''.<ref name=":1">{{Cite web|url=http://yachtclubgames.com/2014/07/breaking-the-nes/|title=Breaking the NES {{!}} Yacht Club Games|website=yachtclubgames.com|access-date=August 2, 2018|archive-url=https://web.archive.org/web/20151230130804/http://yachtclubgames.com/2014/07/breaking-the-nes/|archive-date=December 30, 2015|url-status=live}}</ref> The game can be played by one or two players, but due to the graphical limitations of the NES, Bill and Lance lost their individualized character designs. Instead, they are both depicted as shirtless commandos distinguished by the colors of their pants (blue for Bill and red for Lance). When one player loses all of their lives, they are given the option to use the other player's stock to keep fighting. ====Weapons==== The power-up icons for the Machine Gun and Laser Gun were also changed and are now represented by letter-based falcon symbols (M and L) used by the other weapons. The Rapid Bullets and Barrier power-ups are also more common in this version, since unlike the arcade game, the flying item capsules now appear regardless of which weapon the player character currently possesses. The NES version introduces a seventh item that clears the screen of all on-screen enemies when obtained. ====Reworked Stages==== The NES version recomposes the seven stages of the arcade version into eight stages. Stages 2 and 3 were combined into one stage, resulting in the renumbering of the Waterfall level from Stage 4 to Stage 3, while Stages 5 and 6 were combined into the new Stage 4. The final four stages of the NES version (the Snowfield, Energy Zone, Hangar, and Alien Lair) are based on the different areas featured in the arcade version's final stage. The level designs themselves are drastically different from the arcade version too. The two base stages for example (Stage 2 and 4), no longer have their mazelike structures, nor is there any time limit involved. The boss of the waterfall stage was also changed from a diamond-shaped sensor to an alien statue. ====The Konami Code==== ''Contra'' was one of the early NES games to feature the [[Konami Code]]. Inputting the code at the title screen starts the player with thirty lives instead of the usual three. The cheat remains in effect when the player runs out of lives and uses a continue to retry a stage. ===Famicom version=== ''Contra'' was released for the Famicom in Japan on February 9, 1988. While the gameplay remains identical to the NES version released around the same month, the Famicom version has a custom-made [[Memory management controller|Multi-Memory Controller]] that Konami produced called the VRC2 (in contrast to the UNROM board used by its NES counterpart). This allowed for the inclusion of cutscenes and a few graphical effects that were not possible in the NES version.<ref name="Contra's Director's Cut"/> Additionally, the Famicom version contains cutscenes, an additional music track, and environment effects which are not included in the NES version.<ref name="Contra's Director's Cut">{{cite web | title=Contra's "Director's Cut" | publisher=1up.com | date=December 21, 2009 | first=Frank | last=Cifaldi | url=http://www.1up.com/do/blogEntry?bId=9014002 | url-status=dead | archive-url=https://web.archive.org/web/20121012044227/http://www.1up.com/do/blogEntry?bId=9014002 | archive-date=October 12, 2012 | access-date=June 12, 2019}}</ref> The game begins with a prologue sequence explaining the game's backstory, followed by a map of the Galuga archipelago, which is shown at the start of every stage to indicate the player's progress. Cutscenes are also shown between stages, depicting Bill (or Lance) giving a status report of his current situation to headquarters, and, in later stages, shooting his gun towards the screen. The ending sequence is also slightly different. And if the player holds the select and start buttons during the credits sequence, a secret message will be displayed after the Konami logo. Other differences include the addition of a sound test mode, added background animations in certain stages (such as windblown palm leaves in Stage 1 and a snowstorm in Stage 5), a different stage clear jingle when the player clears the final stage, and a level select cheat code. ===PAL version=== '''''Probotector''''' is a modified version of the NES ''Contra'' that was released for the [[PAL region]] on December 28, 1990. This version redesigns the human protagonists and some of the enemy characters to give them a robotic appearance.<ref name=neseur1>{{cite journal |year=1990 |title=Fire and Forget - Probotector |journal=Power Play |issue=12/90 |url=http://www.kultpower.de/external_frameset.php3?site=%2Fpowerplay_datenbank.php3%3Fgame_id%3D1202&from_referer=http%3A%2F%2Fwww.kultpower.de%2Fkultpower_search.php%3Fsearch%3Dprobotector |access-date=July 11, 2011 |language=de |archive-url=https://web.archive.org/web/20110930034359/http://www.kultpower.de/external_frameset.php3?site=/powerplay_datenbank.php3%3Fgame_id=1202&from_referer=http://www.kultpower.de/kultpower_search.php%3Fsearch=probotector |archive-date=September 30, 2011 |url-status=live |df=dmy-all }}</ref><ref name=neseur2>{{cite journal |year=1991 |title=Roboter in Rage - Probotector |journal=Video Games |issue=1/91 |url=http://www.kultpower.de/external_frameset.php3?site=%2Fvideogames_datenbank.php3%3Fgame_id%3D2&from_referer=http%3A%2F%2Fwww.kultpower.de%2Fkultpower_search.php%3Fsearch%3Dprobotector |access-date=July 11, 2011 |language=de |archive-url=https://web.archive.org/web/20110930034425/http://www.kultpower.de/external_frameset.php3?site=/videogames_datenbank.php3%3Fgame_id=2&from_referer=http://www.kultpower.de/kultpower_search.php%3Fsearch=probotector |archive-date=September 30, 2011 |url-status=live |df=dmy-all }}</ref><ref name=probotectorplot>{{cite web|url=http://www.nesworld.com/manuals/probotec.txt|title=Instruction Manual of Probotector for the NES (transcript from NES World)|access-date=January 1, 2008|archive-url=https://web.archive.org/web/20090203014539/http://www.nesworld.com/manuals/probotec.txt|archive-date=February 3, 2009|url-status=live}}</ref> This was done to circumvent the [[Federal Department for Media Harmful to Young Persons|BPjM]]'s censorship laws in [[Germany]], which prohibits the sales of violent video games to minors. Subsequent ''Contra'' games for home consoles followed suit, all being released in the PAL region under the ''Probotector'' title and featuring similar modifications. Beginning with ''[[Contra: Legacy of War]]'', Konami abandoned the ''Probotector'' title and localized most of the further games with minimal changes. ===MSX2=== An [[MSX|MSX2]] version of ''Contra'' was released by Konami exclusively in Japan on May 26, 1989. The MSX2 version greatly differs from the arcade and NES versions. Due to hardware limitations of the MSX2, the game does not scroll but instead uses [[Glossary of video game terms#Flip-screen|flip-screens]] like other MSX2 games such as ''[[Metal Gear]]'' and ''[[Vampire Killer]]''. The game uses the SCC sound chip.<ref name=msxmagazine198904>{{cite magazine|title=MSX NEW SOFT|magazine=MSX Magazine|date=April 1989|publisher=ASCII Corporation|pages=10β11|language=ja}}</ref> Rather than one-hit kills, there is an energy gauge, which allows Bill Rizer to take more than one shot or hit before losing a life. There are two main power-ups in the MSX2 version, a Falcon-shaped power-up that increases the player's running and shooting speed, as well as a gun-shaped power-up which allows the player to change their current weapon. After picking up the weapon power-up, the player can choose between the default Normal Gun or four other weapons. The Spread Gun is not featured in this version, replaced by the Rear Gun similar to the tailgun in ''[[Gradius II]]'', which fires in two directions at the same time. The MSX2 version ''Contra'' is composed of 19 stages. Stages 1 through 6 are drawn directly from the arcade version, whereas Stages 7 through 9 are based on the different areas featured in the final stage of the arcade version in a matter similar to the final four stages of the NES version. Stages 10 through 19 are new to this version and take place primarily in an underground facility underneath the Galuga Archipelago. Unlike the arcade and NES versions, the MSX2 version is single-player only (Lance Bean does not appear in any form), and has no continuation feature; if a player loses all lives, the game will end immediately. However, the [[Konami Game Master|Game Master II]] utility cartridge can be used to save progress via its S-RAM backup feature. ===Later releases=== * A [[PlayStation 2]] port of the arcade version of ''Contra'' was released in Japan on May 25, 2006, as part of the ''[[Oretachi GΔsen Zoku]]'' series of retro game ports by [[Hamster Corporation]].<ref>{{cite web|url=http://www.hamster.co.jp/orga/cgi/lineup.cgi?lid=16|script-title=ja:γͺγ¬γγ‘γ²γΌγ»γ³ζ - ιζηΎ |access-date=October 1, 2009|archive-url=https://web.archive.org/web/20090618200840/http://hamster.co.jp/orga/cgi/lineup.cgi?lid=16|archive-date=June 18, 2009|url-status=live|language=ja}}</ref> * A second re-release was made for the [[Xbox 360]]'s [[Xbox Live Arcade|Live Arcade]] on November 8 of the same year, with [[Backbone Entertainment|Digital Eclipse]] handling the conversion.<ref>{{cite web|url=http://marketplace.xbox.com/en-US/Product/Contra/66acd000-77fe-1000-9115-d80258410818?cid=search&DownloadType=Game|title=Contra - Game Detail Page at Xbox.com|access-date=November 16, 2010|archive-url=https://web.archive.org/web/20120327084353/http://marketplace.xbox.com/en-US/Product/Contra/66acd000-77fe-1000-9115-d80258410818?cid=search&DownloadType=Game|archive-date=March 27, 2012|url-status=live}}</ref> The same version was also released on December 15, 2009, as part of the ''[[Konami Classics Vol. 2]]'' compilation. * The arcade version was also included in Konami's classic game compilation ''[[Konami Classics Series: Arcade Hits]]'' for the [[Nintendo DS]]. * During Konami Mobile's tenure, several variations of ''Contra'' were released for different mobile phones which are based on the arcade version. * The NES version of ''Contra'' is included in the video game compilation ''Konami Collector's Series: Castlevania & Contra'' for [[Microsoft Windows]], released in North America in 2002, which also includes ''Super C'' and the three ''[[Castlevania]]'' games released for the NES. * The NES ''Contra'' and ''Super C'' are included in the [[Nintendo DS]] game ''[[Contra 4]]'' as unlockable bonuses. * The MSX2 version of ''Contra'' was released for the [[Virtual Console]] in Japan on February 2, 2010 for the [[Wii]]<ref>{{cite web|url=http://www.konami.jp/products/dl_wii_contra_msx_vc/index.html|title=Details of Contra (MSX2 version) for the Virtual Console at Konami|language=ja|access-date=November 6, 2009|archive-url=https://web.archive.org/web/20091109133729/http://www.konami.jp/products/dl_wii_contra_msx_vc/index.html|archive-date=November 9, 2009|url-status=live}}</ref><ref name=d4msxsite>{{cite web|url=http://www.vc-msx.d4e.co.jp/|title=MSX Virtual Console Lineup|publisher=D4 Enterprise|language=ja|access-date=May 30, 2010|archive-url=https://web.archive.org/web/20091216131717/http://www.vc-msx.d4e.co.jp/|archive-date=December 16, 2009|url-status=live}}</ref> and on October 15, 2014 for the [[Wii U]]. *The arcade version of ''Contra'' was released for the [[PlayStation 4]] as part of Hamster's ''[[Arcade Archives]]'' lineup of digital releases in 2016, and also released for the [[Nintendo Switch]] in 2020. It includes the option to play both the Japanese and US versions. * The arcade, NES, and Famicom versions are included in ''Contra Anniversary Collection'', which was developed by [[M2 (game developer)|M2]] and released in June 2019 to commemorate Konami's 50th anniversary.<ref>{{Cite web|url=https://www.ign.com/articles/2019/05/28/konami-announces-contra-anniversary-collection-lineup|title=Konami Announces Contra Anniversary Collection Lineup|first=Colin|last=Stevens|website=IGN|date=May 28, 2019}}</ref> *On July 15, 2019, My Arcade announced its acquisition of the ''Contra'' license for its line of Micro Player mini arcade machine replicas, and Pocket Player portable video game players.<ref>{{cite press release|url=https://www.gamasutra.com/view/pressreleases/346621/My_Arcade_Partners_with_Konami_Cross_Media_NY_To_Launch_Playable_Contra_Collectibles_This_Holiday_Season.php|archive-url=https://web.archive.org/web/20190715174723/https://www.gamasutra.com/view/pressreleases/346621/My_Arcade_Partners_with_Konami_Cross_Media_NY_To_Launch_Playable_Contra_Collectibles_This_Holiday_Season.php|url-status=dead|archive-date=July 15, 2019|title=My Arcade Partners with Konami Cross Media NY To Launch Playable Contra Collectibles This Holiday Season|website=Gamasutra|date=July 15, 2019}}</ref> *A reimagined version titled ''Contra: Operation Galuga'' was developed by [[WayForward]], the developers of ''Contra 4'', in conjunction with Konami and released in March 2024.<ref>{{Cite web |last=Handley |first=Zoey |date=2023-11-22 |title=WayForward's Tomm Hulett talks Contra: Operation Galuga and working with Konami |url=https://www.destructoid.com/wayforwards-tomm-hulett-talks-contra-operation-galuga-and-working-with-konami/ |access-date=2024-08-20 |website=Destructoid |language=en-US}}</ref> ==Reception== {{Video game reviews | ARC = true | NES = true | X360 = true | GR_NES = 90%<ref>{{cite web |url=https://www.gamerankings.com/nes/563399-contra/index.html |title=Contra for NES |website=[[GameRankings]] |publisher=[[CBS Interactive]] |access-date=February 10, 2019 |archive-url=https://web.archive.org/web/20190212011632/https://www.gamerankings.com/nes/563399-contra/index.html |archive-date=February 12, 2019 |url-status=dead}}</ref> | GR_X360 = 65%<ref>{{cite web |url=https://www.gamerankings.com/xbox360/933054-contra/index.html |title=Contra for Xbox 360 |website=[[GameRankings]] |publisher=[[CBS Interactive]] |access-date=July 27, 2018 |archive-url=https://web.archive.org/web/20180728035646/https://www.gamerankings.com/xbox360/933054-contra/index.html |archive-date=July 28, 2018 |url-status=dead}}</ref> | MC_X360 = 63/100<ref>{{cite web |url=https://www.metacritic.com/game/contra/critic-reviews/?platform=xbox-360 |title=Contra for Xbox 360 Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=July 27, 2018 |archive-url=https://web.archive.org/web/20181019111439/https://www.metacritic.com/game/xbox-360/contra |archive-date=October 19, 2018 |url-status=live }}</ref> | Allgame_ARC = {{Rating|3.5|5}}<ref>{{cite web |last1=Knight |first1=Kyle |title=Contra (Arcade) - Review |url=http://www.allgame.com/game.php?id=9796&tab=review |website=[[AllGame]] |url-status=dead |archive-url=https://web.archive.org/web/20141114220658/http://www.allgame.com/game.php?id=9796&tab=review |archive-date=2014-11-14 |access-date=30 July 2021}}</ref> | Allgame_NES = {{Rating|4|5}}<ref name="allgamereview">{{cite web |url = http://www.allgame.com/game.php?id=8144&tab=review |title = Contra (NES) - Review| author = Skyler Miller |publisher = [[AllGame]] |access-date =February 10, 2019 |archive-url=https://web.archive.org/web/20141114220731/http://www.allgame.com/game.php?id=8144&tab=review |archive-date=November 14, 2014}}</ref> | CGW_NES = Positive<ref name="katz198806"/> | Fam_NES = 27/40<ref name=":0"/> | YSinclair_ARC = Positive<ref name="YSinclair_ARC"/> | rev1 = ''The Video Games Guide'' | rev1_ARC = {{Rating|3|5}}<ref name="Fox">{{cite book |last1=Fox |first1=Matt |title=The Video Games Guide: 1,000+ Arcade, Console and Computer Games, 1962-2012, 2d ed. |date=3 January 2013 |publisher=[[McFarland & Company]] |isbn=978-0-7864-7257-4 |page=60 |url=https://books.google.com/books?id=xzMYYrsDaAEC&pg=PA60}}</ref> | rev2 = ''[[Total!]]'' | rev2_NES = 85%<ref name="Total">{{cite journal |journal=[[Total!]] |title=Probotector |date=April 1992 |issue=4 |pages=30β31 |publisher=Future Publishing |url=https://archive.org/details/Total_Issue_004_1992-04_Future_Publishing_GB/page/n29}}</ref> | award1Pub = ''[[Electronic Gaming Monthly]]'' | award1 = [[Action game|Best Action Game]]<ref name="EGM1989">{{cite magazine|date=1989|title=The 1989 "Player's Choice" Awards|url=https://retrocdn.net/images/6/64/EGM_US_BuyersGuide_1989.pdf#page=18|magazine=[[Electronic Gaming Monthly]]|issue=1989 Buyer's Guide|pages=18β20}}</ref> }} In Japan, the arcade game topped the ''[[:ja:γ²γΌγ γγ·γ³|Game Machine]]'' chart for [[table arcade cabinet]]s in April 1987.<ref>{{cite magazine|title=Game Machine's Best Hit Games 25 - γγΌγγ«εTVγ²γΌγ ζ© (Table Videos)|magazine=[[:ja:γ²γΌγ γγ·γ³|Game Machine]]|issue=305|publisher=[[:ja:γ’γγ₯γΌγΊγ‘γ³γιδΏ‘η€Ύ|Amusement Press, Inc.]]|date=1 April 1987|page=25|lang=ja}}</ref> In the United Kingdom, ''Gryzor'' was a blockbuster hit in the arcades and the home computer versions topped the [[Gallup (company)|Gallup]] charts.<ref>{{cite magazine |title=Soldiers of Fortune: Both, Worlds Apart. |magazine=[[ACE (magazine)|ACE]] |date=4 February 1988 |issue=6 (March 1988) |page=37 |url=https://archive.org/details/ACE35Aug90/ACE/ACE06-Mar88/page/n36/mode/1up}}</ref> In the United States, ''Contra'' became one of the top four highest-grossing dedicated arcade games of 1987,<ref>{{cite magazine |title=Nominees Announced For AMOA's JB, Games, & Vending Promo Awards |magazine=[[Cash Box]] |date=October 3, 1987 |page=37 |url=https://worldradiohistory.com/Archive-All-Music/Cash-Box/80s/1987/CB-1987-10-03.pdf#page=37}}</ref><ref>{{cite magazine |last1=Compasio |first1=Camille |title=Around The Route |magazine=[[Cash Box]] |date=1987-11-14 |page=32 |url=https://archive.org/details/cashbox51unse_19/page/32 |publisher=Cash Box Pub. Co.}}</ref> and then the 1988 Nintendo Entertainment System port became and remained widely popular and remembered. Much of the game's popularity came from its two-player simultaneous co-op gameplay. The arcade game received generally favorable reviews from critics upon release. Peter Shaw of ''[[Your Sinclair]]'' called ''Gryzor'' one of his "favourite" games at the time.<ref name="YSinclair_ARC">{{Cite magazine|last=Shaw|first=Peter|date=August 1987|title=Slots of Fun|magazine=[[Your Sinclair]]|publisher=[[Dennis Publishing]]|page=50|issn=0269-6983|url=https://www.solvalou.com/arcade/reviews/49/161}}</ref> Clare Edgeley of ''[[Computer and Video Games]]'' said "Lots of shooting and no time for a breather makes ''Gryzor'' one hell of a tiring game to play."<ref name="CVG65">{{cite magazine |last1=Edgeley |first1=Clare |title=Arcade Action |magazine=[[Computer and Video Games]] |date=February 1987 |issue=65 (March 1987) |pages=92β3 |url=https://www.solvalou.com/arcade/reviews/6/161}}</ref> The NES version received a positive reception from critics. Arnie Katz, [[Bill Kunkel (journalist)|Bill Kunkel]] and Joyce Worley of ''[[Computer Gaming World]]'' called ''Contra'' on the NES "a truly outstanding action epic" set on a "scrolling and beautifully drawn playfield".<ref name="katz198806">{{cite news | title=Video Gaming World | magazine=Computer Gaming World | date=June 1988 |author1=Katz, Arnie |author2=[[Bill Kunkel (journalist)|Kunkel, Bill]] |author3=Worley, Joyce | pages=40β42}}</ref> Japanese gaming magazine ''[[Famitsu]]'' gave the Famicom (NES) version of the game a score of 27 out of 40.<ref name=":0">{{Cite web|url=https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=2412|title=ιζηΎ [γγ‘γγ³γ³] / γγ‘γι.com|website=www.famitsu.com|access-date=July 24, 2018|archive-url=https://web.archive.org/web/20180725031434/https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=2412|archive-date=July 25, 2018|url-status=live}}</ref> ''[[Electronic Gaming Monthly]]'' awarded it for being the [[Action game|Best Action Game]] of 1988.<ref name="EGM1989"/> ''[[AllGame]]'' editor Skyler Miller praised ''Contra'', touting that the game "became the standard by which future platform shooters would be judged".<ref name="allgamereview"/> The MS-DOS version of the game received a negative review in ''[[Dragon (magazine)|Dragon]]'' {{Numero|142}} by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column in 1989; they criticized Konami's [[copy protection]] which prevented the game from booting up on their computer.<ref name="Dragon142">{{cite journal |title=The Role of Computers |last1=Lesser |last2=Lesser |last3=Lesser |first1=Hartley |first2=Patricia |first3=Kirk |journal=Dragon |issue=142 |date=February 1989 |pages=42β51}}</ref> In 2004, the NES version of ''Contra'' was inducted into ''[[GameSpot]]''{{'}}s list of the greatest games of all time.<ref name="Gamespot">{{cite web|url=http://www.gamespot.com/gamespot/features/all/greatestgames/p-59.html|title=The Greatest Games of All Time: ''Contra''|website=[[GameSpot]]|archive-url=https://web.archive.org/web/20071008095842/http://www.gamespot.com/gamespot/features/all/greatestgames/p-59.html | archive-date=October 8, 2007}}</ref> ''Contra'' was voted {{Numero|1}} by gaming website [[IGN]] as being the "Toughest Game to Beat".<ref>{{Cite web |url=http://games.ign.com/articles/774/774911p2.html |title=IGN: Top 10 Tuesday: Toughest Games to Beat<!-- Bot generated title --> |access-date=December 9, 2007 |archive-url=https://web.archive.org/web/20071210025455/http://games.ign.com/articles/774/774911p2.html |archive-date=December 10, 2007 |url-status=dead }}</ref> ''[[Nintendo Power]]'' ranked it as the seventh best NES game, calling it one of the best multiplayer NES games.<ref>{{cite magazine |date=August 2008 |title=Nintendo Power - The 20th Anniversary Issue! |volume=231 |magazine= [[Nintendo Power]] |issue=231 |page=71 |publisher=[[Future US]] |location=San Francisco}}</ref> ''[[Electronic Gaming Monthly]]'' listed the NES version as the 45th best console video game of all time, similarly saying that it "set the standard for all two-player simultaneous action games to follow."<ref>{{cite magazine |title=100 Best Games of All Time |magazine=[[Electronic Gaming Monthly]]|issue=100 |publisher=[[Ziff Davis]] |date=November 1997|pages=129, 130}} Note: Contrary to the title, the intro to the article explicitly states that the list covers console video games only, meaning PC games and arcade games were not eligible.</ref> ''[[GamesRadar+|GamesRadar]]'' ranked it the 10th best NES game ever made, considering it possibly superior to the arcade version.<ref>{{cite web |title=Best NES Games of all time |url=http://www.gamesradar.com/best-nes-games-all-time/ |work=[[GamesRadar]] |date=July 28, 2016 |access-date=December 5, 2013 |archive-url=https://web.archive.org/web/20190514024637/https://www.gamesradar.com/best-nes-games-all-time/2/ |archive-date=May 14, 2019 |url-status=dead }}</ref> ''[[Game Informer]]'' also included it in their list of best games ever at number 13. The staff noted that while not revolutionary, it was fun.<ref>{{cite magazine |title=Game Informer's Top 100 Games of All Time (Circa Issue 100) |url=https://www.gameinformer.com/b/features/archive/2009/11/16/game-informer-s-top-100-games-of-all-time-circa-issue-100.aspx |magazine=[[Game Informer]] |last=Cork |first=Jeff |date=November 16, 2009 |access-date=December 10, 2013 |archive-url=https://web.archive.org/web/20100408113757/http://gameinformer.com/b/features/archive/2009/11/16/game-informer-s-top-100-games-of-all-time-circa-issue-100.aspx |archive-date=April 8, 2010 |url-status=live }}</ref> In 2017, ''Contra'' ranked 82nd in "The Scientifically Proven Best Video Games of All Time", a statistical meta-analysis compiled by Warp Zoned of 44 "top games" lists published between 1995 and 2016.<ref>{{cite web|last1=Scalzo|first1=John|title=The Scientifically Proven Best Video Games of All Time #82: Contra|url=http://www.warpzoned.com/2017/05/the-scientifically-proven-best-video-games-of-all-time-82-contra/|website=Warp Zoned|access-date=May 24, 2017|date=May 12, 2017|archive-url=https://web.archive.org/web/20170517041035/http://www.warpzoned.com/2017/05/the-scientifically-proven-best-video-games-of-all-time-82-contra/|archive-date=May 17, 2017|url-status=live|df=mdy-all}}</ref> ==Legacy== {{Main|Contra (series)}} ''Contra'' was followed by ''[[Super Contra]]'' later the same year. It is the only ''Contra'' sequel for the arcades developed in-house by Konami. Following the success of the NES adaptations of both the original and its sequel (which was retitled ''Super C'' in its American release), subsequent sequels were produced specifically for the home console market such as ''[[Contra III: The Alien Wars]]'' for the [[Super NES]] and ''[[Contra: Hard Corps]]'' for the [[Sega Genesis|Genesis]], becoming one of Konami's flagship series. {{As of | 2024}}, the series has 13 installments. The music from the arcade version of ''Contra'' is one of the soundtracks included in the video game album ''Konami Game Music Vol.4: [[A Jax]]'', which was released by [[Alfa Records]] on May 10, 1988, in CD (catalog no. 28XA-201), [[Compact Cassette|cassette]] (ALC-22922), and [[Phonograph record|vinyl]] (ALR-22922). In April 2017, Beijing Starlit Movie and TV Culture announced they were producing a live-action film version of ''Contra'' in China. Wei Nan is listed as the screenwriter. The project was scheduled for release on June 6, 2018, but it did not meet that release date.<ref>{{cite web|url=http://chinafilminsider.com/classic-1987-arcade-game-contra-set-become-movie/|title=Classic 1987 Arcade Game 'Contra' Set to Become Movie|website=China Film Insider|access-date=June 21, 2017|date=April 20, 2017|archive-url=https://web.archive.org/web/20170701174812/http://chinafilminsider.com/classic-1987-arcade-game-contra-set-become-movie/|archive-date=July 1, 2017|url-status=live|df=mdy-all}}</ref> While the [[Konami code]] was first introduced with the home versions of ''[[Gradius (video game)|Gradius]]'', larger awareness of the code's existence in Konami's games grew significantly with its inclusion in the home versions of ''Contra'' (where it gave the player 30 extra lives to help complete the difficult game).<ref name="wapost">{{cite news | url = https://www.washingtonpost.com/video-games/2020/02/26/kazuhisa-hashimoto-creator-famous-konami-code-has-died/ | title = Kazuhisa Hashimoto, creator of the famous 'Konami Code,' has died | first = Gene | last= Park | date =February 25, 2020 | access-date = February 26, 2020 | newspaper = [[The Washington Post]] }}</ref> A [[board game]] adaptation was developed by Blacklist Games and Kess Co. and was released in 2022.<ref>{{Cite web|last=Gilliam|first=Ryan|date=2020-07-27|title=Contra is getting its own board game|url=https://www.polygon.com/2020/7/27/21340550/contra-board-game-nes-box-pre-order-co-op-rules-advantage-commando-stage-hazards|access-date=2020-08-04|website=Polygon|language=en}}</ref> ==See also== * [[Konami Code]] * ''[[Rush'n Attack]]'' (''Green Beret'') {{ndash}} A 1985 side-scrolling run-and-gun shooter from Konami.<ref name="Fox"/> ==Notes== {{Notelist}} ==References== {{Reflist}} ==External links== *{{KLOV game|id=7389|name=Contra}} *{{moby game|id=/4863/contra/|name=''Contra'' (Arcade)}} *{{moby game|id=/98429/contra/|name=''Contra'' (NES)}} *{{WoS game|id=0002159|name=Gryzor}} {{Contra series|state=expanded}} {{Authority control}} [[Category:1987 video games|Contra (video game)]] [[Category:Amstrad CPC games|Contra (video game)]] [[Category:Arcade Archives games]] [[Category:BlackBerry games|Contra (video game)]] [[Category:Commodore 64 games|Contra (video game)]] [[Category:Cooperative video games|Contra (video game)]] [[Category:Contra (series)|Contra (video game)]] [[Category:DOS games|Contra (video game)]] [[Category:Java platform games]] [[Category:Konami arcade games]] [[Category:MSX2 games]] [[Category:Multiplayer and single-player video games]] [[Category:Nintendo DS games]] [[Category:Nintendo Entertainment System games]] [[Category:Ocean Software games]] [[Category:PlayChoice-10 games]] [[Category:PlayStation 2 games]] [[Category:TRS-80 Color Computer games]] [[Category:Video games developed in Japan]] [[Category:Video games scored by David Whittaker]] [[Category:Video games scored by Kiyohiro Sada]] [[Category:Video games scored by Martin Galway]] [[Category:Video games set in New Zealand]] [[Category:Video games set in Oceania]] [[Category:Video games set in South America]] [[Category:Video games set in the 27th century]] [[Category:Video games set on fictional islands]] [[Category:Virtual Console games for Wii]] [[Category:Virtual Console games for Wii U]] [[Category:Windows Mobile Professional games]] [[Category:Windows Mobile Standard games]] [[Category:Windows games]] [[Category:Xbox 360 games]] [[Category:Xbox 360 Live Arcade games]] [[Category:ZX Spectrum games]]
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