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{{Short description|2000 video game}} {{Good article}} {{Use mdy dates|date=July 2022}} {{Infobox video game | title = Crash Bash | image = CrashBashCover.png | caption = | developer = {{Plainlist| * [[Eurocom Entertainment Software]] * [[Cerny Games]] }} | publisher = [[Sony Computer Entertainment]] | series = ''[[Crash Bandicoot]]'' | platforms = [[PlayStation (console)|PlayStation]] | released = {{Video game release|NA|November 7, 2000|EU|November 29, 2000<!-- Do NOT add Japanese release date here per WP:VG/DATE; the developer and publisher of this game are Western companies -->}} | genre = [[Party video game|Party]] | modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]] | producer = {{Unbulleted list|Jon Williams|Grady Hunt|Vijay Lakshman}} | designer = {{Unbulleted list|[[Mark Cerny]]|Michael John}} | programmer = {{Unbulleted list|Dave Pridmore|Stuart Johnson|Julian Walshaw-Vaughn|Steve Bak|Kris Adcock}} | artist = {{Unbulleted list|Matt Dixon|Steve Bamford|Clive Stevenson|Jon Parr}} | composer = Steve Duckworth }} '''''Crash Bash''''' is a 2000 [[party video game]] developed by [[Eurocom Entertainment Software]] in association with [[Cerny Games]] and published by [[Sony Computer Entertainment]] for the [[PlayStation (console)|PlayStation]]. It is the fifth title in the ''[[Crash Bandicoot]]'' series and the first entry in the series in the party genre. The game includes a collection of 28 [[mini-game]]s playable within three modes of gameplay, as well as eight playable characters from the ''Crash Bandicoot'' series. ''Crash Bash'' is the first game in the series not to be developed by [[Naughty Dog]], as well as the last ''Crash Bandicoot'' game to be [[Platform exclusivity|exclusively released]] on a Sony console, with subsequent installments being released on a wider variety of platforms. The game received mixed reviews from critics, who widely noted its similarity to ''[[Mario Party]]'', but regarded it as an enjoyable multiplayer experience despite a perceived lack of depth and originality. The mini-games were determined to be varied but repetitive, and the graphics were appreciated for replicating the look and feel of previous ''Crash Bandicoot'' titles. ==Gameplay== [[Image:Crash Bash.jpg|thumb|left|An example of a mini-game in ''Crash Bash'', featuring (from left to right) [[Crash Bandicoot (character)|Crash Bandicoot]], [[Doctor Neo Cortex]], [[Koala Kong]], and Rilla Roo playing a game in the "Ballistix" category]] ''Crash Bash'' is a [[party video game]] featuring eight playable characters with differing powers and skills: [[Crash Bandicoot (character)|Crash]], [[List of Crash Bandicoot characters#Coco Bandicoot|Coco]], [[List of Crash Bandicoot characters#Tiny Tiger|Tiny]], [[List of Crash Bandicoot characters#Dingodile|Dingodile]], [[Doctor Neo Cortex|Cortex]], [[List of Crash Bandicoot characters#Doctor Nitrus Brio|Brio]], [[List of Crash Bandicoot characters#Koala Kong|Koala Kong]], and newcomer Rilla Roo.{{sfn|Universal Interactive|2000|p=6}}{{sfn|Universal Interactive|2000|pp=16β17}} The gameplay consists of 28 different [[mini-game]]s divided into seven categories with multiple variations each.{{sfn|Universal Interactive|2000|p=5}}<ref name=IGNPreview>{{cite web |url=http://psx.ign.com/articles/134/134717p1.html |archive-url=https://web.archive.org/web/20020818082200/http://psx.ign.com/articles/134/134717p1.html |title=PlayStation: ''Crash Bash'' |last1=Smith |first1=David |last2=Nix |first2=Marc |website=[[IGN]] |date=July 28, 2000 |archive-date=August 18, 2002 |access-date=May 17, 2022 |url-status=dead}}</ref> The categories consist of: "Ballistix", in which players pilot hovercraft to deflect steel balls away from their goal; "Polar Push", in which players riding polar bear cubs must knock opponents off of an icy arena; "Pogo Pandemonium", in which players navigate a grid on [[pogo stick]]s to paint squares with their color; "Crate Crush", in which players throw or kick stone crates at their opponents to deplete their [[Health (game terminology)|health]] and eliminate them from play; "Tank Wars", a tank battle involving mines and missiles; "Crash Dash", a multi-lap race on a circular track; and "Medieval Mayhem", a variety of challenges played within a circular arena.<ref>{{cite book |url=https://archive.org/details/crashbashprimaso00andr/mode/2up |title=Prima's Official Strategy Guide: Crash Bash |last=Androvich |first=Mark |year=2000 |publisher=[[Prima Games]] |isbn=0761531807 |page=5}}</ref> ''Crash Bash'' includes [[multiplayer]] compatibility for up to four human players with the use of the [[PlayStation Multitap]].{{sfn|Universal Interactive|2000|p=2}} ''Crash Bash'' features three distinct modes of play: "Adventure", "Battle" and "Tournament".{{sfn|Universal Interactive|2000|p=5}} In the Adventure mode, one or two human players must win all 28 mini-games and retrieve trophies, gems and crystals by accomplishing certain challenges presented for each mini-game. The mini-games are accessed from a series of "Warp Room" hub areas,{{sfn|Universal Interactive|2000|pp=7β9}} with the first Warp Room consisting of four mini-games.{{sfn|Universal Interactive|2000|p=5}} A trophy is won by achieving victory in three rounds of any given mini-game. After obtaining a trophy, the player(s) can return to the mini-game and receive a gem or crystal by winning one round under special conditions. When a minimum number of trophies, gems and crystals have been won, the Warp Room's "[[Boss (video games)|Boss Arena]]" becomes accessible, in which the player(s) must defeat a boss character by depleting his health. Winning a Warp Room's Boss Arena will grant entry to the next Warp Room. When three of the game's four Boss Arenas have been won, mini-game challenges become available in which the player(s) can win gold or platinum Relics by defeating advanced computer-controlled opponents. The Adventure mode is completed when all trophies, gems, crystals and relics have been won.{{sfn|Universal Interactive|2000|pp=7β9}} The Battle mode is a quick match within any mini-game that has previously been won in the Adventure mode. The mini-games within this mode can be played as a free-for-all or in teams. In the Tournament mode, players compete in four consecutive mini-games and accumulate points; the player with the most points wins the tournament. In both the Battle and Tournament modes, the number of rounds needed to win a mini-game can be adjusted between two and seven, and the skill level of computer-controlled opponents can be adjusted between "easy", "medium" and "hard".{{sfn|Universal Interactive|2000|pp=13β14}} ==Plot== The Adventure campaign features a [[frame story]] centering on Aku Aku and Uka Uka, who seek to resolve their feud via a contest between teams who battle in their stead, as the brothers are forbidden from fighting each other directly. During the course of the campaign, Uka Uka plots to use the crystals obtained by the player, a scheme which Aku Aku becomes wise to. The ending is determined by the player's choice of character. If the player chose a character from Aku Aku's team, Aku Aku locks the crystals away and banishes Uka Uka into the vacuum of space, but if the player chose a character from Uka Uka's team, Uka Uka wields the crystals' destructive power to his own ends. If two players complete the campaign with a character from each team, the characters are subject to a special tie-breaking game to decide which team prevails. ==Development and release== Following the release of ''[[Crash Team Racing]]'' in 1999, ''Crash Bandicoot'' creator [[Naughty Dog]] began development on ''[[Jak and Daxter: The Precursor Legacy]]'' for the [[PlayStation 2]], and were soon acquired by [[Sony Computer Entertainment]], with [[Universal Interactive]] retaining control of the ''Crash Bandicoot'' [[intellectual property]].<ref name="Greatness">{{cite web |url=http://www.ign.com/articles/2013/10/04/rising-to-greatness-the-history-of-naughty-dog |archive-url=https://web.archive.org/web/20131126015810/http://www.ign.com/articles/2013/10/04/rising-to-greatness-the-history-of-naughty-dog |title=Rising to Greatness: The History of Naughty Dog |last=Moriarty |first=Colin |date=October 4, 2013 |archive-date=November 26, 2013 |work=[[IGN]] |publisher=[[Ziff Davis]] |access-date=December 31, 2013 |url-status=live}}</ref> As Naughty Dog's deal with Universal expired, Universal president [[Mark Cerny]] departed the studio and formed the independent consultancy Cerny Games to continue his relationship with Naughty Dog and Sony.<ref name="Greatness"/><ref name="vgc bio">{{cite web |url=https://www.videogameschronicle.com/features/who-is-mark-cerny/ |title=Who Is Mark Cerny, The Man Behind PS5? |first=Tom |last=Ivan |date=February 13, 2020 |access-date=February 13, 2020 |work=[[Video Games Chronicle]] |archive-date=November 14, 2023 |archive-url=https://web.archive.org/web/20231114172832/https://www.videogameschronicle.com/features/who-is-mark-cerny/ |url-status=live }}</ref> Universal's first ''Crash Bandicoot'' game without Naughty Dog's involvement would be the [[Eurocom]]-developed ''Crash Bash'', with Cerny and Michael John of Cerny Games acting as designers.<ref name=IGNPreview/>{{sfn|Universal Interactive|2000|pp=19β20}} Naughty Dog, however, donated its entire ''Crash Bandicoot''-related art database for the game's development.<ref name=NaughtyDogChat>{{cite web |url=https://www.ign.com/articles/2000/06/17/naughty-dog-chat-transcript |archive-url=https://web.archive.org/web/20121108163607/https://www.ign.com/articles/2000/06/17/naughty-dog-chat-transcript |title=Naughty Dog Chat Transcript |author=''IGN'' Staff |website=[[IGN]] |date=June 16, 2000 |archive-date=November 8, 2012 |access-date=April 17, 2021 |url-status=live}}</ref> Eurocom's Jon Williams, Sony's Grady Hunt, and Universal's Vijay Lakshman served as producers. The programming team consisted of Dave Pridmore, Stuart Johnson, Julian Walshaw-Vaughn, Steve Bak, and Kris Adcock. The graphics were created by Matt Dixon, Steve Bamford, Clive Stevenson, and Jon Parr, while the audio was created by Steve Duckworth. Universal's Sean Krankel and Ricci Rukavina provided additional mini-game design.{{sfn|Universal Interactive|2000|pp=19β20}} The character Rilla Roo was created due to the lack of suitable player characters from the Naughty Dog games. Dixon credited the character's concept to Cerny and the design to lead character artist Bamford.<ref>{{cite tweet |author=WumpaGem |user=WumpaGem |number=948647190062301184 |archive-url=https://web.archive.org/web/20210131222222/https://twitter.com/WumpaGem/status/948647190062301184 |date=January 3, 2018 |archive-date=January 31, 2021 |title=I managed to contact a member of the development team behind Crash Bash (PS1, 2000), being Matt Dixon who was the lead artist at Eurocom, asking about the creation and inclusion of the infamous Rilla Roo. This is his response. |access-date=May 22, 2022 |url-status=live}}</ref> The game was showcased at [[E3 2000]],<ref name=NaughtyDogChat/> and shipped to North American retailers on November 7, 2000,<ref>{{Cite web |date=2000-12-13 |title=ZDNet: GameSpot: PlayStation Home: Crash Bash |website=[[ZDNet]] |url=http://www.zdnet.com/gamespot/filters/products/0,11114,914119,00.html |access-date=2023-05-24 |archive-url=https://web.archive.org/web/20001213010900/http://www.zdnet.com/gamespot/filters/products/0,11114,914119,00.html |archive-date=December 13, 2000 }}</ref> with a European release following on November 29.<ref>{{cite web |url=http://www.jeuxvideo.com/articles/0000/00001114_test.htm |archive-url=https://web.archive.org/web/20040203111808/http://www.jeuxvideo.com/articles/0000/00001114_test.htm |title=''Crash Bash'' |author=Kornifex |website=[[Jeuxvideo.com]] |publisher=L'OdyssΓ©e Interactive |date=November 29, 2000 |archive-date=February 3, 2004 |access-date=July 2, 2022 |url-status=dead}}</ref> It is the final ''Crash Bandicoot'' game to be released exclusively for a Sony console, with subsequent installments being released on the [[Xbox (console)|Xbox]] and PlayStation 2.<ref name="Hurrah">{{cite web |date=November 8, 2000 |title=Crash's Last Hurrah |url=http://www.gamespot.com/ps/puzzle/crashbash/news_2651752.html |url-status=dead |archive-url=https://web.archive.org/web/20030802172834/http://www.gamespot.com/ps/puzzle/crashbash/news_2651752.html |archive-date=August 2, 2003 |access-date=May 17, 2022 |website=[[GameSpot]] |publisher=[[CNET Networks]]}}</ref> A [[game demo]] of ''[[Spyro: Year of the Dragon]]'' is accessible via a [[cheat code]] entered at the title screen.{{sfn|Universal Interactive|2000|p=10}} While a game demo of ''Crash Bash'' is, in turn, accessible from ''Spyro: Year of the Dragon'''s title screen,<ref>{{cite book |url=https://archive.org/details/spyro_year_of_the_dragon_english/page/n5/mode/2up |title=Spyro: Year of the Dragon instruction booklet |author=[[Vivendi Games|Universal Interactive]] Staff |publisher=[[Sony Computer Entertainment]] |year=2000 |page=11}}</ref> an alternate input entered at the demo's title screen unlocks a [[debug menu]], granting access to a near-complete [[Software release life cycle#Beta|beta]] copy of the game. While all the game's levels are available, the Adventure mode's final hub area is missing, necessitating use of a [[GameShark]] to access its levels.<ref>{{cite web |url=https://www.cbr.com/crash-bash-demo-spyro/ |archive-url=https://web.archive.org/web/20210805184133/https://www.cbr.com/crash-bash-demo-spyro/ |title=''Crash Bash'': How to Unlock the Demo in ''Spyro β Year of the Dragon'' |last=Millsap |first=Zack |website=[[Comic Book Resources]] |date=January 16, 2021 |archive-date=August 5, 2021 |access-date=May 18, 2022 |url-status=live}}</ref> The Japanese version of the game features Fake Crash β an odd doppelganger of Crash who had made cameos in previous ''Crash Bandicoot'' games β as an unlockable character.<ref>{{cite web |url=http://www.hardcoregaming101.net/crash-bash/ |archive-url=https://web.archive.org/web/20171017031620/http://www.hardcoregaming101.net/crash-bash/ |title=''Crash Bash'' |last=Burns |first=Ed |website=[[Hardcore Gaming 101]] |date=October 6, 2017 |archive-date=October 17, 2017 |access-date=May 22, 2022 |url-status=live}}</ref> ==Reception== {{Video game reviews | MC = 68/100<ref name="MC">{{cite web |url=https://www.metacritic.com/game/crash-bash/critic-reviews/?platform=playstation |archive-url=https://web.archive.org/web/20101123203451/https://www.metacritic.com/game/playstation/crash-bash |title=''Crash Bash'' for PlayStation Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |archive-date=November 23, 2010 |access-date=August 31, 2009 |url-status=live}}</ref> | EGM = 18/30<ref name="EGMRev">{{cite magazine |last1=Sewart |first1=Greg |last2=Hager |first2=Dean |last3=Funk |first3=Joe |url=https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20137%20%28December%202000%29/page/n219/mode/2up |title=Review Crew: ''Crash Bash'' |date=December 2000 |magazine=[[Electronic Gaming Monthly]] |page=213}}</ref> | GI = 6.5/10<ref name="GI">{{cite magazine |url=https://www.gameinformer.com/NR/exeres/1349E90D-BA34-4E0D-B22B-2BEF9D550F4C.htm |archive-url=https://web.archive.org/web/20080915050913/https://www.gameinformer.com/NR/exeres/1349E90D-BA34-4E0D-B22B-2BEF9D550F4C.htm |title=The Bandicoot Shuffle |last=Helgeson |first=Matt |magazine=[[Game Informer]] |date=December 2000 |archive-date=September 15, 2008 |access-date=June 13, 2021 |url-status=dead}}</ref> | GamePro = 15/20<ref name="GamePro">{{cite magazine |url=http://www.gamepro.com/sony/psx/games/reviews/7292.shtml |archive-url=https://web.archive.org/web/20030628154837/http://www.gamepro.com/sony/psx/games/reviews/7292.shtml |title=GamePro.com / PlayStation / Review / ''Crash Bash'' |author=Human Tornado |magazine=[[GamePro]] |publisher=[[International Data Group]] |date=November 24, 2000 |archive-date=June 28, 2003 |access-date=June 13, 2021 |url-status=dead}}</ref> | GameRev = B<ref name="GameRev">{{cite web |url=http://www.gamerevolution.com/review/sony/crash-bash |archive-url=https://web.archive.org/web/20010124081600/http://www.game-revolution.com/games/sony/action/crash_bash.htm |title=''Crash Bash'' β PSX Review β ''Game Revolution'' |first=Shawn |last=Sparks |website=[[GameRevolution]] |date=November 1, 2000 |archive-date=January 24, 2001 |access-date=June 13, 2021 |url-status=dead}}</ref> | GSpot = 6/10<ref name="GSpot">{{cite web |url=http://www.gamespot.com/ps/puzzle/crashbash/review.html |archive-url=https://web.archive.org/web/20030802110925/http://www.gamespot.com:80/ps/puzzle/crashbash/review.html |title=''Crash Bash'' Review for PlayStation at ''GameSpot'' |first=Ryan T. |last=Davis |website=[[GameSpot]] |publisher=[[CNET]] |date=November 7, 2000 |archive-date=August 2, 2003 |access-date=August 31, 2009 |url-status=live}}</ref> | IGN = 7.5/10<ref name="IGN">{{cite web |url=http://psx.ign.com/articles/164/164717p1.html |archive-url=https://web.archive.org/web/20020614172715/http://psx.ign.com/articles/164/164717p1.html |title=PlayStation: ''Crash Bash'' |first=Doug |last=Perry |website=[[IGN]] |publisher=IGN Entertainment |date=November 7, 2000 |archive-date=June 14, 2002 |access-date=August 31, 2009 |url-status=dead}}</ref> | NGen = {{rating|3|5}}<ref name="NG">{{cite magazine |url=https://retrocdn.net/images/1/13/NextGeneration_US_73.pdf |last=Erickson |first=Daniel |title=Finals |magazine=[[Next Generation (magazine)|Next Generation]] |volume=4 |issue=1 |publisher=[[Future US|Imagine Media]] |date=January 2001 |page=106 |access-date=May 20, 2022 |archive-date=June 4, 2020 |archive-url=https://web.archive.org/web/20200604180104/https://retrocdn.net/images/1/13/NextGeneration_US_73.pdf |url-status=live }}</ref> }} ''Crash Bash'' received "mixed or average" reviews, according to [[review aggregator]] [[Metacritic]].<ref name="MC"/> Reviewers widely compared the game to ''[[Mario Party]]'' and the then-upcoming ''[[Sonic Shuffle]]''.{{efn|<ref name="EGMRev"/><ref name="GI"/><ref name="GamePro"/><ref name="GameRev"/><ref name="GSpot"/><ref name="IGN"/><ref name="NG"/>}} While perceiving a lack of depth and originality,<ref name="EGMRev"/><ref name="GI"/><ref name="IGN"/> they nevertheless regarded the multiplayer experience as enjoyable.<ref name="GamePro"/><ref name="GameRev"/><ref name="IGN"/><ref name="NG"/> Shawn Sparks of ''[[GameRevolution]]'' commended the variety of mini-games, but was displeased by the requirement of playing through the Adventure mode to unlock mini-games in the multiplayer modes.<ref name="GameRev"/> Matt Helgeson of ''[[Game Informer]]'' admired the challenge and innovative concepts provided by the mini-games, but felt that the Adventure mode was monotonous and lacked purpose.<ref name="GI"/> Greg Sewart of ''[[Electronic Gaming Monthly]]'' interpreted Eurocom's eschewing of the board game formula established by ''Mario Party'' in favor of a more action-based format as an attempt to not appear completely derivative, which he deemed unsuccessful. He also complained of the lack of diversity in the Tournament mode, which grouped together mini-games of the same basic type, and felt that it made the mini-game completion requirement of one of the players winning at least three rounds especially tedious. Dean Hager, also of ''Electronic Gaming Monthly'', felt that some of the mini-games were forced and awkward to control, and observed that an excessive amount of power-ups and "general chaos" made concentration difficult. Out of the mini-games, Sewart and Hager deemed those in the "Ballistix" category to be the most fun.<ref name="EGMRev"/> Although Doug Perry of ''[[IGN]]'' appreciated the different variations of the mini-games, he and Daniel Erickson of ''[[Next Generation (magazine)|Next Generation]]'' found them generally repetitive.<ref name="IGN"/><ref name="NG"/> Ryan Davis of ''[[GameSpot]]'' dismissed ''Crash Bash'' as "utterly run of the mill, completely middle of the road", and criticized the unbalanced [[Artificial intelligence in video games|AI]].<ref name="GSpot"/> The graphics were appreciated for replicating the look and feel of the Naughty Dog titles,<ref name="GI"/><ref name="GamePro"/><ref name="GSpot"/><ref name="IGN"/> but Helgeson and Human Tornado of ''[[GamePro]]'' were troubled by the distant camera, with the latter observing that the characters often bunched together in several games.<ref name="GI"/><ref name="GamePro"/> While Davis admired the game's explosion, particle and lighting effects, he was annoyed by their abundance distracting from the gameplay and sporadically causing slowdown.<ref name="GSpot"/> Perry summarized the music as "kooky and light and it's fun to listen to" and remarked on its resemblance to the Naughty Dog games, elaborating that "the thumping vibes and bubblegum Congo drumbeats are right on target".<ref name="IGN"/> Davis determined the audio to be "standard, with [[Hanna-Barbera]]-style background music that is appropriate to the various environments and a somewhat limited set of taunts and yelps for each character", and warned that the audio may quickly wear thin.<ref name="GSpot"/> According to the [[NPD Group]], ''Crash Bash'' was the 16th highest selling console game of December 2000 in North America, as well as the 7th best-selling PlayStation title.<ref>{{cite magazine |url=https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20141%20%28April%202001%29/page/n39/mode/2up |title=The Top 20 Best-Selling Games of December, 2000 |magazine=[[Electronic Gaming Monthly]] |publisher=[[Ziff Davis]] |issue=141 |date=April 2001 |page=40}}</ref> In the United Kingdom, the game received a "Platinum" sales award from the [[Entertainment and Leisure Software Publishers Association]] (ELSPA),<ref name=platinumelspa>{{cite web |archive-url=https://web.archive.org/web/20090515224703/http://www.elspa.com/?i=3944 |url=http://www.elspa.com:80/?i=3944 |title=ELSPA Sales Awards: Platinum |work=[[Entertainment and Leisure Software Publishers Association]] |archive-date=May 15, 2009 |url-status=dead }}</ref> indicating sales of at least 300,000 copies.<ref name=gamasutrasales>{{cite web |url=https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php |archive-url=https://web.archive.org/web/20170918063107/https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php |title=ELSPA: ''Wii Fit'', ''Mario Kart'' Reach Diamond Status In UK |last=Caoili |first=Eric |work=[[Gamasutra]] |date=November 26, 2008 |archive-date=September 18, 2017 |url-status=dead}}</ref> ==Notes== {{notelist}} ==References== ===Citations=== {{Reflist}} ===Bibliography=== *{{cite book |url=https://archive.org/details/Crash_Bash_2000_Sony_US_SCUS-94570 |title=Crash Bash instruction booklet |author=[[Vivendi Games|Universal Interactive]] Staff |publisher=[[Sony Computer Entertainment]] |id=SCUS-94570 |year=2000 |ref={{SfnRef|Universal Interactive|2000}}}} ==External links== {{Portal|Video games}} * {{moby game|/crash-bash}} {{Crash Bandicoot series}} {{Universal Interactive}} {{Eurocom}} [[Category:2000 video games]] [[Category:Crash Bandicoot games]] [[Category:Eurocom games]] [[Category:Multiplayer and single-player video games]] [[Category:Party video games]] [[Category:PlayStation (console) games]] [[Category:PlayStation (console)-only games]] [[Category:Sony Interactive Entertainment games]] [[Category:Universal Interactive games]] [[Category:Video games about animals]] [[Category:Video games developed in the United Kingdom]] [[Category:Video games featuring female protagonists]] [[Category:Video games scored by Steve Duckworth]]
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