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{{short description|Game engine by Crytek}} {{Multiple issues| {{primary sources|date=August 2017}} {{how-to|date=November 2021}} }} {{Infobox software | name = CryEngine | logo = CryEngine Nex-Gen(4th Generation).png | logo caption = | screenshot = | caption = CryEngine 5.5 screenshot | developer = [[Crytek]] | released = {{Start date and age|2002|05|02}}<ref>{{cite web|url=http://www.crytek.com/news/news/?tx_ttnews%5Bpointer%5D=17&tx_ttnews%5Btt_news%5D=76&tx_ttnews%5BbackPid%5D=9&cHash=e4dea47a80 |title=Crytek GmbH: Crytek announces its Game Engine CryENGINE |work=[[Wayback Machine]] |date=2008-11-15 |access-date=2016-10-30 |url-status=bot: unknown |archive-url=https://web.archive.org/web/20081115062536/http://www.crytek.com/news/news/?tx_ttnews%5Bpointer%5D=17&tx_ttnews%5Btt_news%5D=76&tx_ttnews%5BbackPid%5D=9&cHash=e4dea47a80 |archive-date=2008-11-15 }}</ref> | latest release version = 5.7.1<ref>{{cite web |url=https://www.cryengine.com/news/view/hotfix-today-cryengine-5-7-1-lts-is-here |title=UPDATE Hotfix Today: CRYENGINE 5.7.1 LTS is here |access-date=2022-05-19 |publisher=[[Crytek]] |archive-date=2022-06-06 |archive-url=https://web.archive.org/web/20220606212522/https://www.cryengine.com/news/view/hotfix-today-cryengine-5-7-1-lts-is-here |url-status=live }}</ref> | latest release date = {{Start date and age|2022|05|19}} | programming language = [[C++]] ([[Qt (software)|Qt]]), [[Lua (programming language)|Lua]], [[C Sharp (programming language)|C#]] | operating system = | platform = {{unbulleted list|[[Linux]]|[[Microsoft Windows]]|[[Nintendo Switch]]<ref>{{cite web|url=https://www.eurogamer.net/articles/2020-02-17-free-to-play-first-person-shooter-warface-is-now-available-on-switch|title=Free-to-play first-person shooter Warface is now available on Switch|publisher=[[Eurogamer]]|first=Matt|last=Wales|date=February 17, 2020|access-date=February 17, 2020|archive-date=August 31, 2020|archive-url=https://web.archive.org/web/20200831024520/https://www.eurogamer.net/articles/2020-02-17-free-to-play-first-person-shooter-warface-is-now-available-on-switch|url-status=live}}</ref>|[[PlayStation 3]]|[[PlayStation 4]]<ref>{{cite web|url=http://www.crytek.com/news/cryengine--3-equipped-for-development-on-sony-computer-entertainment--s-playstation-4 |title=CryENGINE® 3 Equipped for Development on Sony Computer Entertainment's PlayStation®4 |date=2013-07-06 |access-date=2013-07-24 |publisher=[[Crytek]] |url-status=dead |archive-url=https://web.archive.org/web/20130609043421/http://www.crytek.com/news/cryengine--3-equipped-for-development-on-sony-computer-entertainment--s-playstation-4 |archive-date=2013-06-09 }}</ref>|[[PlayStation 5]]|[[Wii]]|[[Wii U]]<ref>{{cite web |url=http://www.computerandvideogames.com/307061/wii-u-gets-crytek-support-with-cryengine// |title=Wii U gets Crytek support with CryENGINE |date=2011-06-14 |publisher=ComputersAndVideoGames.com |access-date=2012-09-08 |archive-url=https://web.archive.org/web/20141227053151/http://www.computerandvideogames.com/307061/wii-u-gets-crytek-support-with-cryengine// |archive-date=27 December 2014 |url-status=dead}}</ref>|[[Xbox 360]]|[[Xbox One]]<ref>{{cite web|url=http://www.crytek.com/news/crytek--s-cryengine--3-already-primed-for-xbox-one-development|title=Crytek's CryENGINE® 3 Already Primed for Xbox One Development|date=2013-05-21|access-date=2013-07-24|publisher=[[Crytek]]|archive-date=2013-06-08|archive-url=https://web.archive.org/web/20130608001822/http://crytek.com/news/crytek--s-cryengine--3-already-primed-for-xbox-one-development|url-status=live}}</ref>|[[Xbox Series X/S]]}} | license = [[Source-available]] [[commercial software]] with [[Royalty payment|royalty]] model for commercial use | website = {{URL|https://www.cryengine.com/}} }} '''CryEngine''' (stylized as '''CRYENGINE''') is a [[game engine]] designed by the German game developer [[Crytek]]. It has been used in all of their titles with the initial version being used in ''[[Far Cry (video game)|Far Cry]]'', and continues to be updated to support new consoles and hardware for their games. It has also been used for many third-party games under Crytek's licensing scheme, including ''[[Sniper: Ghost Warrior 2]]'' and ''[[Snow (2019 video game)|SNOW]]''. [[Warhorse Studios]] uses a modified version of the engine for their medieval RPG ''[[Kingdom Come: Deliverance]]''. [[Ubisoft]] maintains an in-house, heavily modified version of CryEngine from the original ''Far Cry'' called [[Ubisoft#Dunia|Dunia]], which is used in their later iterations of the ''Far Cry'' series. The Dunia engine would in turn be further modified and used in games such as ''[[The Crew 2]]''.<ref name="crew2">{{Cite web |title=Q&A: Inside the tools and techniques used to build The Crew 2's open world |url=https://www.gamedeveloper.com/design/q-a-inside-the-tools-and-techniques-used-to-build-i-the-crew-2-i-s-open-world |access-date=2024-09-15 |language=en}}</ref> According to various anonymous reports in April 2015, CryEngine was licensed to Amazon for $50–70 million.<ref>{{Cite web|title = Sources: Amazon Spent Big Bucks On Crytek's Engine|url = http://kotaku.com/sources-amazon-spent-big-bucks-on-cryteks-engine-1696008878|website = Kotaku|access-date = 2016-02-10|language = en-US|first = Jason|last = Schreier|date = 6 April 2015|archive-date = 2016-02-16|archive-url = https://web.archive.org/web/20160216072418/http://kotaku.com/sources-amazon-spent-big-bucks-on-cryteks-engine-1696008878|url-status = live}}</ref> Consequently, in February 2016, Amazon released its own reworked and extended version of CryEngine under the name of [[Amazon Lumberyard]].<ref>{{Cite web|title = Amazon Releases Its Own Game Engine For Free|url = http://kotaku.com/amazon-releases-its-own-game-engine-for-free-1757995787|website = Kotaku|access-date = 2016-02-10|language = en-US|first = András|last = Neltz|date = 9 February 2016|archive-date = 2016-12-12|archive-url = https://web.archive.org/web/20161212105632/http://kotaku.com/amazon-releases-its-own-game-engine-for-free-1757995787|url-status = live}}</ref><ref>{{Cite web|title = Welcome to the Amazon GameDev Blog! {{!}} Amazon GameDev Blog|url = https://aws.amazon.com/blogs/gamedev/welcome-to-the-amazon-gamedev-blog/|website = aws.amazon.com|date = 9 February 2016|access-date = 2016-02-10|archive-date = 2016-03-08|archive-url = https://web.archive.org/web/20160308230132/https://aws.amazon.com/blogs/gamedev/welcome-to-the-amazon-gamedev-blog/|url-status = live}}</ref> In June 2021, through Amazon Lumberyard, the open-source [[Open 3D Engine]] is based on CryEngine. ==Features== {{columns-list|colwidth=22em| *Simultaneous [[WYSIWYG]] on all platforms in sandbox editor<ref name="sandbox">{{cite web|url=http://mycryengine.com/index.php?conid=53 |title=CryENGINE 3 Technology |url-status=dead |archive-url=https://web.archive.org/web/20120301145415/http://mycryengine.com/index.php?conid=53 |archive-date=2012-03-01 }}</ref> *"Hot-update" for all platforms in sandbox editor<ref name="sandbox"/> *Material editor<ref name="sandbox"/> *Flow graph<ref name="sandbox"/> *Track View Editor<ref name="sandbox"/> *Procedural placement tools and cover generation<ref name="sandbox"/> *Integrated vegetation and terrain cover generation system<ref name="sandbox"/> *[[Real-time computer graphics|Real time]] soft [[particle system]] and integrated FX editor<ref name="sandbox"/> *Road and river tools<ref name="sandbox"/> *Vehicle creator<ref name="sandbox"/> *Fully flexible time of day system<ref name="sandbox"/> *Streaming<ref name="performance">{{cite web |url=http://mycryengine.com/index.php?conid=50 |title=CryENGINE 3 Technology |access-date=2012-02-16 |archive-url=https://web.archive.org/web/20121004193425/http://mycryengine.com/index.php?conid=50 |archive-date=2012-10-04 |url-status=dead }}</ref> *Performance Analysis Tools<ref name="performance"/> *Visual Budget System<ref name="performance"/> *[[Multi-core]] support<ref name="performance"/> *Sandbox development layers<ref name="performance"/> *[[Software rendering#Pre-rendering|Offline rendering]]<ref name="performance"/> *Resource compiler<ref name="performance"/> *Natural lighting and dynamic [[soft shadows]] with [[penumbra]]<ref name="visuals">{{cite web|url=http://mycryengine.com/index.php?conid=8 |title=CryENGINE 3 Technology |url-status=dead |archive-url=https://web.archive.org/web/20120422214300/http://mycryengine.com/index.php?conid=8 |archive-date=2012-04-22 }}</ref> *[[Irradiance]] Volume<ref name="visuals"/> *[[Deferred shading|Deferred lighting]]<ref name="visuals"/> *[[Real-time computer graphics|Real time]] dynamic [[global illumination]]<ref name="visuals"/> *[[Eye adaptation]] and [[High-dynamic-range rendering|high-dynamic-range (HDR) lighting]]<ref name="visuals"/> *[[Screen space ambient occlusion]]<ref name="visuals"/> *[[Color grading]]<ref name="visuals"/> *"Uber Shader" technology<ref name="visuals"/> *Blend Layer<ref name="visuals"/> *[[Normal mapping|Normal maps]] and [[Parallax occlusion mapping|parallax occlusion maps]]<ref name="visuals"/> *[[Motion blur]] and [[depth of field]] with sprite-based [[bokeh]]<ref name="visuals"/> *High quality 3D water<ref name="visuals"/> *Dynamic [[Volumetric lighting|volumetric light beams and light shaft]] effects<ref name="visuals"/> *Volumetric, layer and view distance fogging<ref name="visuals"/> *Screen Space Directional Occlusion (SSDO)<ref name="dx11">{{cite web |url=http://www.mycrysis.com/sites/default/files/support/download/c2_dx11_ultra_upgrade.pdf |title=CryENGINE 3 DX11 upgrade |access-date=2012-02-16 |archive-url=https://web.archive.org/web/20130514141853/http://www.mycrysis.com/sites/default/files/support/download/c2_dx11_ultra_upgrade.pdf |archive-date=2013-05-14 |url-status=dead }}</ref> *[[Tessellation (computer graphics)]] and [[Displacement Mapping]]<ref name="dx11"/> *Screen-space reflections<ref name="dx11"/> *Particles [[motion blur]] and shadows<ref name="dx11"/> *Character animation system<ref name="characters">{{cite web|url=http://mycryengine.com/index.php?conid=17 |title=CryENGINE 3 Technology |url-status=dead |archive-url=https://web.archive.org/web/20120315074305/http://mycryengine.com/index.php?conid=17 |archive-date=2012-03-15 }}</ref> *Character individualisation system<ref name="characters"/> *Parametric [[skeletal animation]]<ref name="characters"/> *Procedural motion warping and [[Inverse kinematics|IK]] solutions<ref name="characters"/> *Facial animation editor<ref name="characters"/> *[[Subsurface scattering]]<ref name="characters"/> *[[Artificial intelligence|AI]] editing system<ref name="AI">{{cite web|url=http://mycryengine.com/index.php?conid=48 |title=CryENGINE 3 Technology |url-status=dead |archive-url=https://web.archive.org/web/20120326180014/http://mycryengine.com/index.php?conid=48 |archive-date=2012-03-26 }}</ref> *Dynamic [[pathfinding]]<ref name="AI"/> *Layer Navigation Mesh<ref name="AI"/> *Automated [[navigation mesh]] generation<ref name="AI"/> *Tactical Point System<ref name="AI"/> *Integrated multi-threaded [[physics engine]]<ref name="Physics">{{cite web|url=http://mycryengine.com/index.php?conid=49 |title=CryENGINE 3 Technology |url-status=dead |archive-url=https://web.archive.org/web/20120101184338/http://mycryengine.com/index.php?conid=49 |archive-date=2012-01-01 }}</ref> *Deformables and soft body physics<ref name="Physics"/> *Interactive and [[destructible environment]]<ref name="Physics"/> *Rope physics<ref name="Physics"/> *In-game sound mixing and profiling<ref name="sound">{{cite web|url=http://mycryengine.com/index.php?conid=52 |title=CryENGINE 3 Technology |url-status=dead |archive-url=https://web.archive.org/web/20120301145838/http://mycryengine.com/index.php?conid=52 |archive-date=2012-03-01 }}</ref> *Data-driven sound system<ref name="sound"/> *Dynamic sounds and interactive music<ref name="sound"/> *Environmental audio<ref name="sound"/> *[[Key frame]]-accurate sounds in animations<ref name="sound"/> *Sound moods<ref name="sound"/> *Water volume caustics<ref name="watercaustics">{{cite web |url=http://docs.cryengine.com/display/SDKDOC2/Water+Volume+Caustics |title=Water Volume Caustics |access-date=2015-09-06 |archive-date=2017-01-01 |archive-url=https://web.archive.org/web/20170101232257/http://docs.cryengine.com/display/SDKDOC2/Water+Volume+Caustics |url-status=live }}</ref> *[[UV mapping]] editor<ref name="uvmap">{{cite web |url=http://docs.cryengine.com/display/SDKDOC2/UV+Mapping+Editor |title=UV Mapping Editor |access-date=2015-09-09 |archive-date=2017-01-01 |archive-url=https://web.archive.org/web/20170101232125/http://docs.cryengine.com/display/SDKDOC2/UV+Mapping+Editor |url-status=live }}</ref> *PBR (Physically Based Rendering)<ref name=PBR>{{cite web|title=PBR|url=http://docs.cryengine.com/display/SDKDOC2/Physically+Based+Shading|website=cryengine.com|publisher=Crytek|access-date=21 December 2015|archive-date=4 March 2016|archive-url=https://web.archive.org/web/20160304213912/http://docs.cryengine.com/display/SDKDOC2/Physically+Based+Shading|url-status=live}}</ref> }} ==Versions== [[File:Cryengine tree.svg|right|thumb|300px|This diagram illustrates the development history of CryEngine game engine versions.]] ===CryEngine 1=== CryEngine 1 was first made and used for the [[first-person shooter]] [[video game]] ''[[Far Cry (video game)|Far Cry]]''. It was originally developed by Crytek as a [[technology demo]] for [[Nvidia]] and, when the company saw its potential, it was turned into a game. When [[video card]]s with support for 3.0 [[pixel and vertex shaders]] were released, Crytek released version 1.2 of the engine which used some of the capabilities for better graphics. Later the company developed CryEngine version 1.3, which added support for [[High-dynamic-range rendering|HDR]] lighting. The engine has been licensed to [[NCsoft]] for their [[MMORPG]], ''[[Aion: The Tower of Eternity]]''.<ref>{{cite web|url=http://mycryengine.com/index.php?conid=69&id=22 |title=NCSoft - AION |publisher=Crytek |access-date=2012-08-09 |url-status=dead |archive-url=https://web.archive.org/web/20121004193149/http://mycryengine.com/index.php?conid=69&id=22 |archive-date=2012-10-04 }}</ref> On March 30, 2006, [[Ubisoft]] acquired all intellectual property rights to the ''Far Cry'' franchise and a perpetual license to use the ''Far Cry'' edition of CryEngine, known as the [[Dunia Engine]].<ref>{{cite web|url=http://news.teamxbox.com/xbox/10596/Ubisoft-Acquires-Far-Cry-Intellectual-Property-Perpetual-License-of-CryEngine |title=Ubisoft Acquires Far Cry IP and perpetual license of CryEngine |url-status=dead |archive-url=https://web.archive.org/web/20090107142531/http://news.teamxbox.com/xbox/10596/Ubisoft-Acquires-Far-Cry-Intellectual-Property-Perpetual-License-of-CryEngine/ |archive-date=2009-01-07 }}</ref> ===CryEngine 2=== CryEngine 2 is used in Crytek's game ''[[Crysis]]'', and an updated version in ''[[Crysis Warhead]]'', a side story of ''Crysis''. It was first licensed out to French company IMAGTP who specializes in architectural and urban-planning communication. The purpose of licensing the engine was to create a program to allow clients to see exactly what a building or other structure would look like before any actual construction was started. As of March 7, 2011, Simpson Studios has licensed CryEngine 2 out to use on a Massively Multiplayer Virtual World (MMVW) that takes place on a terraformed Mars.<ref>{{cite web|url=http://www.crytek.com/news/story.php?id=1502&p=0&n=news&t=14 |title=Welcome to Crytek |url-status=dead |archive-url=https://web.archive.org/web/20080422024012/http://www.crytek.com/news/story.php?id=1502&p=0&n=news&t=14 |archive-date=2008-04-22 }}</ref> On May 11, 2007, Crytek announced that they would be using the engine to create a game based on their new [[intellectual property]]. It is also confirmed that it would not be a part of ''[[Crysis]]'' and in fact may not even be a first-person shooter. On September 17, 2007, Ringling College of Art & Design became the first higher education institution in the world to license CryEngine 2 for educational purposes. ===CryEngine 3 (3.0–3.5)=== [[Crytek]] introduced CryEngine 3 at the 2009 [[Game Developers Conference]], held from March 25 to March 27 and demonstrated it on the [[Xbox 360]] and [[PlayStation 3]] consoles. The new engine was being developed for use on [[Microsoft Windows]], [[PlayStation 3]], [[Xbox 360]], and [[Wii U]]. As for the PC platform, the engine is said to support development in DirectX 9, 10, and 11.<ref>{{cite web|title=Crytek Announces CryENGINE 3|publisher=Crytek|url=http://www.crytek.com/news/news/?tx_ttnews%5Btt_news%5D=143|archive-url=https://web.archive.org/web/20090323125304/http://www.crytek.com/news/news/?tx_ttnews%5Btt_news%5D=143|archive-date=2009-03-23|date=2009-03-11|access-date=2009-03-12}}</ref><ref>{{cite web |url=http://kotaku.com/5168509/pc-gaming-getting-new-crytek-engine-time-to-upgrade |title=PC Gaming Getting New Crytek Engine (Time To Upgrade) |last=Plunkett |first=Luke |publisher=Kotaku |date=2009-03-11 |access-date=2009-03-12 |archive-date=2015-07-17 |archive-url=https://web.archive.org/web/20150717230513/http://kotaku.com/5168509/pc-gaming-getting-new-crytek-engine-time-to-upgrade |url-status=live }}</ref> As of June 1, 2009, it was announced that ''[[Crysis 2]]'' would be developed by Crytek on their brand-new engine.<ref>{{cite web|title=Crysis 2 teaser trailer|publisher=Crytek|url=http://www.crytek.com/games/crysis2/videos|date=2009-06-01|access-date=2009-06-08|archive-date=2015-09-29|archive-url=https://web.archive.org/web/20150929003627/http://www.crytek.com/games/crysis2/videos/|url-status=live}}</ref> CryEngine 3 was released on October 14, 2009.<ref>{{cite web |url=http://www.crytek.com/news/crytek-releases-cryengine%C2%AE-3 |title=Crytek releases CryENGINE 3 |date=2009-10-14 |publisher=Crytek |access-date=2009-11-21 |archive-url=https://web.archive.org/web/20130427024922/http://www.crytek.com/news/crytek-releases-cryengine%C2%AE-3 |archive-date=2013-04-27 |url-status=dead }}</ref> [[File:Cryengine Family Tree 2016.svg|thumb|300x300px|Family tree illustrating the history of CryEngine versions]] On March 1, 2010, a new tech demo of the engine was released for the i3D 2010 symposium, which demonstrates 'Cascaded Light Propagation Volumes for Real Time Indirect Illumination'.<ref>{{cite web|url=http://www.shacknews.com/video/4250/crytek-i3d-2010-tech-demo|title=Crytek 'i3D 2010' Tech Demo|publisher=[[Shacknews]]|date=2011-02-10|access-date=2012-09-08|archive-date=2012-02-19|archive-url=https://web.archive.org/web/20120219093244/http://www.shacknews.com/video/4250/crytek-i3d-2010-tech-demo|url-status=live}}</ref> On June 11, 2011, the [[Australian Defence Force]] revealed that [[Royal Australian Navy|Navy]] personnel would train on a virtual [[Canberra-class landing helicopter dock|landing helicopter dock ship]] made using the CryEngine 3 software.<ref>{{cite web|title=Avatars train on Navy's future ship|publisher=Australian Defence Force|url=http://www.defence.gov.au/minister/Claretpl.cfm?CurrentId=11969|date=2011-06-11|access-date=2011-06-11|archive-date=2011-08-31|archive-url=https://web.archive.org/web/20110831154214/http://www.defence.gov.au/minister/Claretpl.cfm?CurrentId=11969|url-status=live}}</ref> As of July 1, 2011, the Mod SDK version of CryEngine 3 specifically to create custom maps, mods and content for Crysis 2 is available on Crytek's website. Crytek also released a free-to-use version of the CryEngine for non-commercial game development. It was released as of August 17, 2011 under the name CRYENGINE® Free SDK.<ref>{{cite web|title=Free CryENGINE|website=MCV|publisher=develop online|url=http://www.develop-online.net/news/34466/Free-to-use-CryEngine-plans-emerge|date=2010-04-12|access-date=2010-04-12|archive-date=2013-03-25|archive-url=https://web.archive.org/web/20130325053538/http://www.develop-online.net/news/34466/Free-to-use-CryEngine-plans-emerge|url-status=live}}</ref><ref>{{cite web|title=Crytek Releases CryENGINE®3 SDK Free-of-Charge|publisher=Crytek Official Website|url=http://www.crytek.com/news/crytek-releases-cryengine-3-sdk-free-of-charge|date=2011-08-17|access-date=2011-08-25|archive-url=https://web.archive.org/web/20121015034708/http://crytek.com/news/crytek-releases-cryengine-3-sdk-free-of-charge|archive-date=2012-10-15|url-status=dead}}</ref> Crytek announced on September 9, 2011, that they would be using CryEngine 3 to bring the original ''Crysis'' to consoles.<ref>{{cite web|title=CRYTEK AND EA BRING CRYSIS TO CONSOLES|url=http://crytek.com/news/crytek-and-ea-bring-crysis-to-consoles|publisher=Crytek|access-date=2011-10-10|archive-date=2011-10-07|archive-url=https://web.archive.org/web/20111007192823/http://www.crytek.com/news/crytek-and-ea-bring-crysis-to-consoles|url-status=live}}</ref> It was released for Xbox Live and PlayStation Network on October 4, 2011.<ref>{{cite web|title=EA AND CRYTEK DELIVER CRYSIS TO CONSOLES TODAY|url=http://crytek.com/news/ea-and-crytek-deliver-crysis-to-consoles-today|publisher=Crytek|access-date=2011-10-10|archive-url=https://web.archive.org/web/20111007175431/http://www.crytek.com/news/ea-and-crytek-deliver-crysis-to-consoles-today|archive-date=2011-10-07|url-status=dead}}</ref> ===CryEngine (3.6–4)=== On August 21, 2013, Crytek rebranded CryEngine (starting from version 3.6.0) to simply "CryEngine", and announced that their next CryEngine would not be advertised with a version number. The reason for this decision was the claim that this new engine bears almost no similarity to previous CryEngine versions. However, the development kits available to licensees still use version numbers.<ref name="Release Notes">{{cite web |title=Public Release Notes |publisher=Crytek |url=http://docs.cryengine.com/display/SDKDOC1/Public+Release+Notes |access-date=2015-03-15 |archive-date=2018-05-19 |archive-url=https://web.archive.org/web/20180519100200/http://docs.cryengine.com/display/SDKDOC1/Public+Release+Notes |url-status=live }}</ref> The new CryEngine version adds support for [[Linux]]<ref name="linux_support">{{cite web|url=http://www.crytek.com/news/conference-attendees-can-also-see-a-brand-new-mobile-game-extra-engine-updates-and-much-more-at-crytek-s-booth|title=CRYENGINE adds Linux Support|date=2014-03-11|access-date=2014-03-11|publisher=[[Crytek]]|archive-date=2021-01-13|archive-url=https://web.archive.org/web/20210113031414/https://www.crytek.com/news/conference-attendees-can-also-see-a-brand-new-mobile-game-extra-engine-updates-and-much-more-at-crytek-s-booth|url-status=live}}</ref><ref name="linux_time">{{cite magazine|last=Peckham|first=Matt|title=Crytek Adding Linux Support for CryEngine Bodes Well for Steam OS|url=https://time.com/22043/crytek-adding-linux-support-for-cryengine-bodes-well-for-steam-os/|magazine=[[Time (magazine)|Time]]|access-date=2014-08-13|location=US|date=2014-03-12|archive-date=2019-07-13|archive-url=https://web.archive.org/web/20190713140819/https://time.com/22043/crytek-adding-linux-support-for-cryengine-bodes-well-for-steam-os/|url-status=live}}</ref> and consoles such as the PlayStation 4, Xbox One, and Wii U.<ref>{{cite web|last=Makuch|first=Eddie|title=New CryEngine revealed|url=http://gamespot.com/gamescom/new-cryengine-revealed-6413371/|publisher=Gamespot|access-date=March 13, 2015|date=August 21, 2013|archive-date=September 25, 2013|archive-url=https://web.archive.org/web/20130925114245/http://www.gamespot.com/gamescom/new-cryengine-revealed-6413371|url-status=live}}</ref> Subsequent appearances at events have also featured the use of CryEngine on virtual reality systems, at GDC 2015 Crytek brought a demonstration 'Back To Dinosaur Island' to the event to showcase such.<ref name="vrfocus-cryengine">{{cite web|last=Eva|first=Kevin|title=Crytek Unveils CryEngine Updates, Back To Dinosaur Island Demo|url=http://vrfocus.com/archives/12457/crytek-unveils-cryengine-updates-return-dinosaur-island-vr-demo/|publisher=VRFocus|access-date=4 March 2015|archive-date=4 March 2016|archive-url=https://web.archive.org/web/20160304063840/http://vrfocus.com/archives/12457/crytek-unveils-cryengine-updates-return-dinosaur-island-vr-demo/|url-status=dead}}</ref> === CryEngine V === On March 22, 2016, Crytek announced a new version of CryEngine, called CryEngine V. Additionally, a new licensing model was introduced with a "[[pay what you want]]" model for usage and access to the [[source code]].<ref>{{cite web|url=http://kotaku.com/cryteks-video-game-engine-is-now-free-1765078659|title=Crytek's Video Game Engine Is Now Free|last=Schreier|first=Jason|publisher=[[Kotaku]]|date=2016-03-15|access-date=2016-05-13|archive-date=2016-05-10|archive-url=https://web.archive.org/web/20160510122147/http://kotaku.com/cryteks-video-game-engine-is-now-free-1765078659|url-status=live}}</ref><ref>{{cite magazine|url=http://www.pcgamer.com/cryengine-v-releases-today-on-a-pay-what-you-want-basis/|title=CryEngine V releases today on a pay-what-you-want basis|last=Prescott|first=Shaun|magazine=[[PC Gamer]]|date=March 16, 2016|access-date=May 13, 2016|archive-date=May 18, 2016|archive-url=https://web.archive.org/web/20160518013918/http://www.pcgamer.com/cryengine-v-releases-today-on-a-pay-what-you-want-basis/|url-status=live}}</ref> On September 21, 2017, CryEngine 5.4 was released,<ref>{{cite web |url=https://www.cryengine.com/news/cryengine-54-major-release |title=CRYENGINE 5.4 Major Release |date=2017-09-21 |access-date=2017-10-15 |archive-date=2018-12-12 |archive-url=https://web.archive.org/web/20181212193843/https://www.cryengine.com/news/cryengine-54-major-release |url-status=live }}</ref> adding the Vulkan API renderer as a beta, substance integration,<ref>{{cite web | url=https://www.youtube.com/watch?v=DrXodxvSog8 |archive-url=https://ghostarchive.org/varchive/youtube/20211212/DrXodxvSog8| archive-date=2021-12-12 |url-status=live| title=5.4 Feature - Substance Import |date=23 November 2017 | publisher=CRYENGINE | access-date=February 18, 2020}}{{cbignore}}</ref> and other features including new C# templates, asset system updates, and new anti-aliasing techniques. On March 20, 2018, Crytek changed the licensing from "pay what you want" to a 5% revenue-sharing model.<ref>{{cite web |url=https://www.gamesindustry.biz/articles/2018-03-20-crytek-adopts-royalties-model-as-cryengine-5-5-arrives |title=Crytek adopts royalties model as CryEngine 5.5 arrives |date=2018-03-20 |access-date=2018-09-12 |archive-date=2018-09-13 |archive-url=https://web.archive.org/web/20180913040203/https://www.gamesindustry.biz/articles/2018-03-20-crytek-adopts-royalties-model-as-cryengine-5-5-arrives |url-status=live }}</ref> In 2022 5.7 version was released with few new features as the features claimed to be in 5.7 were scrapped and moved to new CryEngine 6. 5.7 included Scaleform 4 support. The developers have stated that this will be the last version of CryEngine 5 and confirmed they are working on new iteration of CryEngine. The previous versions (before 5.7) were deprecated and can't be downloaded. ==Development== The CryEngine [[software development kit]] (SDK), originally called Sandbox Editor, is the current version of the [[level editor]] used to create levels for CryEngine by [[Crytek]]. Tools are also provided within the software to facilitate [[scripting language|scripting]], animation, and object creation. It has been included with various Crytek games (including, but not limited to, ''[[Crysis]]'' and ''[[Far Cry]]''), and is used extensively for [[Mod (video games)|modding]] purposes. The editing style is that of the [[Glossary of video game terms|sandbox]] concept, with the emphasis on large terrains and a free style of mission programming. The editor can also construct indoor settings. As opposed to editors like [[UnrealEd]], which use a "subtractive" editing style that takes away areas from a filled world space, the Sandbox has an "additive" style (like ''[[Quake II]]''). Objects are added to an overall empty space. The Sandbox's concentration on potentially huge (in theory, hundreds of square kilometers) terrain, means that it uses an algorithmic form of painting textures and objects onto the landscape. This uses various parameters to define the distribution of textures or types of vegetation. This is intended to save time and make the editing of such large terrains feasible while maintaining the overall "real world" sandbox-free roaming style. This is different from some editing styles that often use "fake backdrops" to give the illusion of large terrains. In a fashion somewhat comparable to the 3D Renderer [[Blender (software)|Blender]], which can be used for game design, the Sandbox editor has the ability, with a single key press, for the editor to jump straight into the current design (WYSIWYP, "What You See Is What You Play" Feature). This is facilitated without loading the game as the game engine is already running within the editor. The "player" view is shown within the 3D portion of the Editor. The Editor also supports all the CryEngine features such as vehicles and physics, scripting, advanced lighting (including real time, moving shadows), [[Polybump]] technology, shaders, 3D audio, character [[inverse kinematics]] and animation blending, dynamic music, Real Time Soft Particle System and Integrated FX Editor, Deferred Lighting, Normal Maps & Parallax Occlusion Maps, and Advanced Modular AI System.<ref>{{cite web |url=https://www.gamesindustry.biz/articles/2020-01-16-what-is-the-best-game-engine-is-cryengine-the-right-game-engine-for-you |title=What is the best game engine: is CryEngine right for you? |website=gamesindustry.biz |date=16 January 2020 |access-date=2021-10-13 |archive-date=2021-10-28 |archive-url=https://web.archive.org/web/20211028173008/https://www.gamesindustry.biz/articles/2020-01-16-what-is-the-best-game-engine-is-cryengine-the-right-game-engine-for-you |url-status=live }}</ref> ==References== {{Reflist|30em}} ==External links== {{Commons category}} *{{Official website}} * [https://www.crytek.com/ Developer Crytek official website] * [https://docs.cryengine.com/display/RN/Release+Notes CryEngine and Launcher (CryEngine's engine launcher) release notes page] * [https://docs.cryengine.com/ CryEngine Manual] {{Crytek}} {{Video game engines}} [[Category:2004 software]] [[Category:Game engines for Linux]] [[Category:Game engines that support Mantle (API)]] [[Category:Lua (programming language)-scriptable game engines]] [[Category:Proprietary software that uses Qt]] [[Category:Video game development software]] [[Category:Video game engines]] [[Category:.NET game engines]] [[Category:Virtual reality]]
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