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Crystal Space
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{{Short description|Framework for developing 3D applications written in C++}} {{Notability|Product|date=April 2023}} {{Infobox software | name = Crystal Space | logo = Crystal Space logo.svg | logo size = 200px | screenshot = | caption = | developer = Jorrit Tyberghein et al. | released = {{Start date and age|1997|08|26}}<ref name=firstrelease>{{Cite web |url=http://gothapedia.com/manual/root/home/user/development/cs-SVN/trunk-old/docs/history.old |title=History |website=gothapedia.com |access-date=October 21, 2007 |archive-url=https://web.archive.org/web/20071021012040/http://gothapedia.com/manual/root/home/user/development/cs-SVN/trunk-old/docs/history.old |archive-date=October 21, 2007 |url-status=dead |df=mdy-all }}</ref> | discontinued = yes | latest_release_version = 2.0 | latest_release_date = {{Start date and age|2012|07|03}} | latest_preview_version = | latest_preview_date = | operating_system = | programming_language = [[C++]] | platform = [[Cross-platform]] | genre = [[game engine|3D engine]] | license = [[GNU Lesser General Public License|LGPL-2.0-or-later]] | website = {{URL|https://sourceforge.net/projects/crystal/}} }} '''Crystal Space''' is an [[Software maintenance|unmaintained]]<ref name="unmaintained" /> framework for developing [[3D computer graphics|3D]] [[software|applications]] written in [[C++]] by [[Jorrit Tyberghein]] and others. The first public release was on August 26, 1997.<ref name=firstrelease /> It is typically used as a [[game engine]] but the framework is more general and can be used for any kind of 3D visualization. It is very portable and runs on [[Microsoft Windows]], [[Linux]], [[Unix|UNIX]], and [[macOS|Mac OS X]]. It is also [[free and open-source software]], licensed under the [[GNU Lesser General Public License|GNU LGPL-2.0-or-later]], and was [[SourceForge.net]]'s Project of the Month for February 2003.<ref name="potm">{{cite web |url=http://sourceforge.net/potm/potm-2003-02.php |title=Project of the Month, February 2003 |publisher=[[SourceForge.net]] |access-date=2012-07-30 |archive-url=https://web.archive.org/web/20120728062832/http://sourceforge.net/potm/potm-2003-02.php |archive-date=2012-07-28 |url-status=dead }}</ref> In 2019, one of the project's main developers described it as "effectively dead and has been for a good number of years".<ref name="unmaintained">{{cite web|url=https://sourceforge.net/p/crystal/discussion/2007/thread/c699124e08/#c552|title=Crystal Space 3D SDK / Discussion|last=Sunshine|first=Eric|date=31 January 2019|website=[[SourceForge]]|access-date=29 January 2023}}</ref> == Engine design == Crystal Space is programmed in [[object oriented]] C++. It is very modularly built with a number of more or less independent plugins. The [[Client (computing)|client programs]] use the [[Plug-in (computing)|plugins]], such as the OpenGL 3D renderer, by registering them via Crystal Space's [[Shared Class Facility]] (SCF). ==Features== Crystal Space has modules for 2D and 3D graphics, sound, collision detection and physics through [[Open Dynamics Engine|ODE]] and [[Bullet (software)|Bullet]]. *Graphics: **[[OpenGL]] rendering **Supports [[hardware acceleration]] from all major card vendors **Allows use of [[shader]]s **Library of common shaders like [[normal mapping]], [[parallax mapping]] and hardware skinning **Supports [[software rendering]] with limited features *Mesh objects: **Plugin-based mesh system **Triangle-based meshes with frame and bone animation support *Collision detection and dynamics: **[[Open Dynamics Engine|ODE]] and [[Bullet (software)|Bullet]] dynamics **Simplified collision detection when full dynamic simulation is not needed == Reception and usage == The engine was, for instance, used for the Open[[Outcast (video game)|Outcast]] and ''[[PlaneShift (video game)|PlaneShift]]'' projects.<ref>[https://www.escapistmagazine.com/v2/crystal-space-1-2-released/ Crystal Space 1.2 Released] by Corvus Elrod on [[The Escapist (magazine)|The Escapist]] (8 October 2007)</ref> It was the Project of the Month on [[SourceForge]] in February 2003.<ref>{{cite web|website=[[Macworld]]|first=Peter|last=Cohen|url=https://www.macworld.com/article/157821/crystal.html|title=SourceForge highlights Crystal Space 3D game engine|date=2003-02-03|access-date=2023-02-20}}</ref> ==References== {{reflist|30em}} ==External links== {{Portal|Free and open-source software}} * {{Official website|https://sourceforge.net/projects/crystal/}} at [[SourceForge]] * [https://web.archive.org/web/20180111053638/http://devmaster.net/devdb/engines/crystal-space Crystal Space engine details and reviews] at the [[Internet Archive]] {{Video game engines}} [[Category:1997 software]] [[Category:Cross-platform software]] [[Category:Free game engines]] [[Category:Free software programmed in C++]] [[Category:Game engines for Linux]] [[Category:Python (programming language)-scriptable game engines]]
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