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{{Short description|German video game and software company}} {{Use British English|date=April 2022}} {{Use dmy dates|date=January 2025}} {{Infobox company | name = Crytek GmbH | logo = Crytek logo.svg | type = [[Privately held company|Private]] | founded = {{Start date and age|df=yes|1999|09}}, in [[Coburg]], Germany | founders = {{Unbulleted list|[[Cevat Yerli]]|Avni Yerli|Faruk Yerli}} | hq_location_city = [[Frankfurt]] | hq_location_country = Germany | key_people = {{Unbulleted list|Avni Yerli (co-CEO)|Faruk Yerli (co-CEO)}} | industry = [[Video game industry|Video games]] | products = {{Unbulleted list|[[CryEngine]]|''[[Far Cry (video game)|Far Cry]]''|[[Crysis|''Crysis'' series]]|}} | owner = Yerli family<ref>{{cite web |url=http://www.eurogamer.net/articles/2014-08-08-the-transformation-was-painful-we-paid-the-price |title="The transformation was painful. We paid the price" |website=eurogamer.net |date=8 August 2014 |access-date=2 December 2017 |archive-date=7 September 2015 |archive-url=https://web.archive.org/web/20150907170100/http://www.eurogamer.net/articles/2014-08-08-the-transformation-was-painful-we-paid-the-price |url-status=live }}</ref> | num_employees = 405 | num_employees_year = 2024 | subsid = [[#Subsidiaries|List of Crytek subsidiaries]] | website = {{URL|https://www.crytek.com/|crytek.com}} }} '''Crytek GmbH''' is a German [[video game developer]] and [[software developer]] based in [[Frankfurt]]. Founded by the Yerli brothers in [[Coburg]] in 1999 and moved to Frankfurt in 2006, Crytek operates additional studios in [[Kyiv]], Ukraine and [[Istanbul]], Turkey.<ref>{{cite web |title=Crytek closes five studios after rough year |date=20 December 2016 |url=http://kotaku.com/crytek-closes-five-studios-after-rough-year-1790315044 |access-date=20 December 2016 |archive-date=21 December 2016 |archive-url=https://web.archive.org/web/20161221000445/http://kotaku.com/crytek-closes-five-studios-after-rough-year-1790315044 |url-status=live }}</ref> Its former studios included [[Crytek Black Sea]] in [[Sofia]], Bulgaria, [[Crytek UK]] in [[Nottingham]], and [[Crytek USA]] in [[Austin, Texas]]. Crytek is best known for developing [[Far Cry (video game)|the first instalment]] of the ''[[Far Cry]]'' series, the ''[[Crysis]]'' series, and the [[open world]] nature of their games which showcase the company's [[CryEngine]]. As of August 2024, Crytek is the largest game developer in Germany with 405 employees.<ref name="GamesWirtschaft: Die größten">{{cite web |url=https://www.gameswirtschaft.de/wirtschaft/groesste-games-studios-deutschland-2024-150824/ |title=Die größten Games-Studios in Deutschland 2024 |language=de |trans-title=The largest game studios in Germany in 2024 |first=Petra |last=Fröhlich |date=15 August 2024 |website=GamesWirtschaft |access-date=15 August 2024 |archive-date=15 August 2024 |archive-url=https://web.archive.org/web/20240815103001/https://www.gameswirtschaft.de/wirtschaft/groesste-games-studios-deutschland-2024-150824/ |url-status=live}}</ref> == History == [[File:Crytek 2004-2018 logo.svg|thumb|Crytek's previous logo, used until 2018]] === 1999–2004: CryEngine and ''Far Cry'' === [[File:VIGAMUS E3 2000 Demo Disk of Crytek Engine.jpg|thumb|The E3 2000 Crytek demo disk]] Crytek was founded by the [[Turks in Germany|Turkish-German]] brothers [[Cevat Yerli|Cevat]], Avni and Faruk Yerli in September 1999 in [[Coburg]], Germany.<ref name="x-isle">{{cite web |url=https://www.polygon.com/features/2013/7/11/4503782/crytek-x-isle-redemption |title=THE STORY OF CRYTEK: FROM X-ISLE THROUGH REDEMPTION |first=Charlie |last=Hall |date=11 July 2013 |access-date=31 May 2017 |work=[[Polygon (website)|Polygon]] |archive-date=22 March 2017 |archive-url=https://web.archive.org/web/20170322003321/http://www.polygon.com/features/2013/7/11/4503782/crytek-x-isle-redemption |url-status=live }}</ref> One of their first projects was a tech demo of a game called ''X-Isle: Dinosaur Island'', which showcased their game engine technology that offered larger viewing distances than other game engines could at that time. They met with [[Nvidia]] during the 1999 [[Electronic Entertainment Expo]] (E3) where their [[tech demo]] caught the attention of Nvidia and various media groups. Crytek later signed on with Nvidia to distribute ''X-Isle'' as benchmarking software for Nvidia cards.<ref name="x-isle"/> Crytek's first major game project was ''Engalus'', a [[first-person shooter]] with a [[cyberpunk]] theme and [[Role-playing video game|role-playing]] elements, which was first privately shown at E3 2000. The project first attracted publicity for the company at the 2000 [[European Computer Trade Show|ECTS]] with their tech demo at the Nvidia booth, but was subsequently cancelled.<ref name="engalus">{{Cite web |url=https://www.polygon.com/2013/2/7/3963986/cryteks-canceled-fps-was-a-cyberpunk-adventure-of-half-life-meets |title=Crytek's canceled FPS was a cyberpunk adventure of 'Half-Life meets Metal Gear Solid' |last=Corriea |first=Alexa Ray |date=7 February 2013 |website=[[Polygon (website)|Polygon]] |access-date=17 May 2017 |archive-date=24 December 2018 |archive-url=https://web.archive.org/web/20181224065508/https://www.polygon.com/2013/2/7/3963986/cryteks-canceled-fps-was-a-cyberpunk-adventure-of-half-life-meets |url-status=live }}</ref> Crytek was approached by [[Ubisoft]] to develop ''X-Isle'' into a full [[AAA (video gaming)|AAA]] game. This evolved into ''[[Far Cry (video game)|Far Cry]]'', which was released in March 2004. Concurrently, Crytek announced their licensable game engine, [[CryEngine]], that was used for ''X-Isle'' and ''Far Cry''.<ref name="x-isle" /> In February 2004, German police carried out a morning raid on Crytek offices, acting on an ex-intern's claim that Crytek was using software illegally. The police investigated for software copies greater than licences purchased, but no charges were pressed.<ref name="Crytek Raided">{{cite web|url=http://www.ign.com/articles/2004/02/05/crytek-responds-to-raid|title=Crytek Raided|date=5 February 2004|access-date=27 January 2015|archive-date=18 February 2015|archive-url=https://web.archive.org/web/20150218155101/http://www.ign.com/articles/2004/02/05/crytek-responds-to-raid|url-status=live}}</ref> That same month, Crytek and [[Electronic Arts]] (EA) announced a strategic partnership to develop a new gaming franchise based on the CryEngine, which would eventually be the ''[[Crysis]]'' series. Crytek chose this path to highlight that the CryEngine was not limited to just what ''Far Cry'' had shown.<ref name="x-isle" /> Due to this partnership, Ubisoft acquired the full rights to the ''Far Cry'' franchise by 2006 as well as a perpetual licence to the first CryEngine, which they have since adapted into their own Dunia Engine.<ref>{{cite web |url=http://www.ign.com/articles/2006/03/30/ubisoft-acquires-rights-to-far-cry |title=UBISOFT ACQUIRES RIGHTS TO FAR CRY |first=Wade |last=Steel |date=30 March 2006 |access-date=30 May 2017 |work=[[IGN]] |archive-date=20 March 2017 |archive-url=https://web.archive.org/web/20170320055803/http://www.ign.com/articles/2006/03/30/ubisoft-acquires-rights-to-far-cry |url-status=live }}</ref> In December 2004, Crytek and [[ATI_Technologies|ATI]] created a special cinematic [[machinima]]<ref name="Crytek and ATI Demo">{{cite web |url=http://ati.amd.com/gitg/promotions/crytek/index.html |title=Crytek and ATI Demo |url-status=dead |archive-url=https://web.archive.org/web/20071104120026/http://ati.amd.com/gitg/promotions/crytek/index.html |archive-date=4 November 2007 }}</ref> to demonstrate the future of PC gaming. === 2004–2014: Company expansion, CryEngine 2 and 3, and later games === In January 2006, Crytek announced the development of ''[[Crysis (video game)|Crysis]]'', promising that it would be an original first-person shooter with a new kind of gameplay challenge requiring "adaptive tactics".<ref name="Crysis Announced">{{cite web |url=http://www.crytek.com/news/story.php?id=9&p=0&n=pr&t=1 |archive-url=https://web.archive.org/web/20060406174905/http://www.crytek.com/news/story.php?id=9&p=0&n=pr&t=1 |archive-date=6 April 2006 |title=Crysis Announced}}</ref> The game later won several Best PC Game awards from [[E3 (Electronic Entertainment Expo)|E3]] and [[Games Convention]]. In April 2006, Crytek moved to new offices in Frankfurt. The first public demonstration of Crytek's CryEngine 2 was in January 2007, one year after ''Crysis'' was announced. It has been licensed by many companies such as [[Avatar Reality]], [[WeMade Entertainment]], [[Entropia Universe]], XLGames, Reloaded Studios. On 11 May 2006, Crytek announced that their satellite studio in [[Kyiv]], Ukraine, had been upgraded to a full development studio, giving the company its second development studio. About a week after the upgrade of the Kyiv studio, Crytek announced a new studio in [[Budapest]], Hungary. ''Crysis'' was released in November 2007. In September 2008, an expansion to ''Crysis'' entitled ''[[Crysis Warhead]]'' was released as a PC-exclusive game. In October 2011, ''[[Crysis (video game)|Crysis]]'' was released on PS3 and Xbox 360, allowing play of the original game via [[Xbox Live]] and the [[PlayStation Network]]. On 14 July 2008, Crytek bought Black Sea Studios and renamed it to [[Crytek Black Sea]].<ref>{{Cite web|url=http://www.crymod.com/thread.php?threadid=32352|archiveurl=https://web.archive.org/web/20080718183527/http://www.crymod.com/thread.php?threadid=32352|url-status=dead|title=Crymod Modding Portal | Crytek | Crytek acquires Black Sea Studios|archivedate=18 July 2008|website=www.crymod.com}}</ref> On 17 November 2008, Crytek opened an office in South Korea named Crytek, Ltd.<ref>{{cite web |url=http://www.shacknews.com/onearticle.x/55978 |title=Crytek Opens South Korean Office |work=Shacknews |date=18 November 2008 |access-date=25 September 2015 |archive-date=29 May 2009 |archive-url=https://web.archive.org/web/20090529065445/http://www.shacknews.com/onearticle.x/55978 |url-status=live }}</ref> On 3 February 2009, Crytek purchased [[Free Radical Design]], a British video game company known for the [[TimeSplitters (series)|''TimeSplitters'' series]], and renamed the company to [[Crytek UK]].<ref>{{cite web |url=http://www.shacknews.com/onearticle.x/57079 |title=Crytek Buys TimeSplitters Dev. Free Radical |work=Shacknews |date=4 February 2009 |access-date=25 September 2015 |archive-date=5 February 2009 |archive-url=https://web.archive.org/web/20090205163441/http://www.shacknews.com/onearticle.x/57079 |url-status=live }}</ref> In March 2009, Crytek announced on the company's website that it would introduce CryEngine 3 at the 2009 [[Game Developers Conference]]. This new engine was developed for use on [[PlayStation 3]], [[Xbox 360]] and PCs.<ref>{{cite web |title=Crytek Announces CryENGINE 3 |publisher=Crytek |url=http://www.crytek.com/news/news/?tx_ttnews%5Btt_news%5D=143 |date=11 March 2009 |access-date=12 March 2009 |url-status=dead |archive-url=https://web.archive.org/web/20090323125304/http://www.crytek.com/news/news/?tx_ttnews%5Btt_news%5D=143 |archive-date=23 March 2009}}</ref> In October 2009, CryEngine 3 became available in trade flow for game developers.<ref>{{cite web |title=Crytek CryENGINE 3 trade begins |publisher=Hardwired |url=http://hardwired.hu/index.php#news_23321 |date=14 October 2009 |access-date=14 October 2009 |archive-date=7 August 2014 |archive-url=https://web.archive.org/web/20140807085024/http://hardwired.hu/index.php#news_23321 |url-status=live }}</ref> In March 2010, CryEngine 3 was made compatible with [[stereoscopic 3D]] technology.<ref>{{cite web |title=CryTek Adds Stereoscopic 3D To Its Game Engine |publisher=ApertureGames |url=http://aperturegames.com/listnews.php?story=crytek-adds-stereoscopic-3d-to-its-game-engine |date=14 October 2009 |access-date=3 March 2010 |url-status=dead |archive-url=https://web.archive.org/web/20110707153336/http://aperturegames.com/listnews.php?story=crytek-adds-stereoscopic-3d-to-its-game-engine |archive-date=7 July 2011 }}</ref> Crytek released ''[[Crysis 2]]'', a direct sequel to the original game, in March 2011. At [[E3 2011]], Crytek exhibited several new projects, including the action game ''[[Ryse: Son of Rome]]''. In September 2011, [[THQ]] and Crytek announced a partnership to develop ''[[Homefront 2]]''.<ref>{{cite web |url=http://www.joystiq.com/2011/09/20/homefront-2-developed-by-crytek/ |title=Crytek developing Homefront sequel with THQ |publisher=Joystiq |date=20 September 2011 |access-date=21 September 2011 |author=Kietzmann, Ludwig |archive-date=12 October 2013 |archive-url=https://web.archive.org/web/20131012023111/http://www.joystiq.com/2011/09/20/homefront-2-developed-by-crytek/ |url-status=live }}</ref> After THQ filed for bankruptcy, Crytek acquired the ''Homefront'' franchise from THQ entirely in January 2013.<ref name=ign-thqsales>{{cite web |title=THQ Dissolved, Saints Row, Company of Heroes Devs Acquired |url=http://ca.ign.com/articles/2013/01/23/thq-dissolved-saints-row-company-of-heroes-darksiders-devs-acquired |website=IGN |date=23 January 2013 |access-date=23 January 2013 |archive-date=25 July 2015 |archive-url=https://web.archive.org/web/20150725141030/http://ca.ign.com/articles/2013/01/23/thq-dissolved-saints-row-company-of-heroes-darksiders-devs-acquired |url-status=live }}</ref> In February 2012, Crytek announced a new cloud based social gaming network called Gface.<ref>{{cite web |url=http://www.joystiq.com/2012/02/05/gface-crytek-backed-streaming-game-network-goes-into-beta/ |title=Gface, Crytek-backed streaming game network, goes into beta |publisher=Joystiq |date=5 February 2012 |access-date=5 February 2012 |archive-date=31 January 2015 |archive-url=https://web.archive.org/web/20150131050943/http://www.joystiq.com/2012/02/05/gface-crytek-backed-streaming-game-network-goes-into-beta/ |url-status=live }}</ref> The service is designed to help users meet people and play multiplayer video games with friends.<ref name="joystiq-gface">{{cite web |url=http://www.joystiq.com/2012/02/05/gface-crytek-backed-streaming-game-network-goes-into-beta/ |title=Gface, Crytek-backed streaming game network, goes into beta |last=Fletcher |first=JC |publisher=[[Joystiq]] |date=5 February 2012 |access-date=16 December 2013 |archive-date=31 January 2015 |archive-url=https://web.archive.org/web/20150131050943/http://www.joystiq.com/2012/02/05/gface-crytek-backed-streaming-game-network-goes-into-beta/ |url-status=live }}</ref> Crytek began researching a cloud gaming system in 2005 for ''Crysis'', but paused development in 2007.<ref>{{cite web |url=http://www.thatvideogameblog.com/2009/04/02/crytek-was-way-ahead-of-onlive/ |title=Crytek was way ahead of OnLive |author=Sandberg, Adam |date=2 April 2009 |publisher=That VideoGame Blog |access-date=16 December 2013 |archive-date=5 June 2015 |archive-url=https://web.archive.org/web/20150605012739/http://www.thatvideogameblog.com/2009/04/02/crytek-was-way-ahead-of-onlive/ |url-status=live }}</ref><ref>{{cite web |url=http://news.softpedia.com/news/Crytek-Attempted-Cloud-Gaming-Way-Before-OnLive-110232.shtml |title=Crytek Attempted Cloud Gaming Way Before OnLive |author=Dobra, Andrei |date=27 April 2009 |publisher=[[Softpedia]] |access-date=16 December 2013 |archive-date=8 December 2015 |archive-url=https://web.archive.org/web/20151208235516/http://news.softpedia.com/news/Crytek-Attempted-Cloud-Gaming-Way-Before-OnLive-110232.shtml |url-status=live }}</ref> In April 2012, Crytek released the CryEngine 3.4 SDK which brought full DirectX 11 support to the CryEngine SDK.<ref>{{cite web |url=http://www.crytek.com/news/free-cryengine-3-sdk-34-available-83f5fe2d8779a3a429944ed17b55db42 |title=CryEngine 3.4 SDK, Crytek today announced the arrival of a feature-filled update to its award-winning game development solution, CryENGINE 3. |publisher=Crytek |date=13 April 2012 |access-date=17 April 2012 |archive-date=20 April 2012 |archive-url=https://web.archive.org/web/20120420041707/http://www.crytek.com/news/free-cryengine-3-sdk-34-available-83f5fe2d8779a3a429944ed17b55db42 |url-status=live }}</ref> Crytek released ''Crysis 3'' in February 2013<ref name="February2013">{{cite web |url=http://pc.gamespy.com/pc/crysis-3/1226870p1.html |title=Crysis 3 Release Date Announced |publisher=[[GameSpy]] |access-date=3 November 2014 |archive-date=29 January 2013 |archive-url=https://web.archive.org/web/20130129122635/http://pc.gamespy.com/pc/crysis-3/1226870p1.html |url-status=dead }}</ref> and ''Ryse: Son of Rome'' in November 2013 as an [[Xbox One]] launch title.<ref name="November2013">{{cite web |url=http://news.xbox.com/2013/09/xbox-one-launch |title=Xbox One to Launch on 22 November 2013 in 13 Markets |date=22 November 2013 |publisher=[[Xbox]] |access-date=27 January 2015 |archive-date=1 February 2015 |archive-url=https://web.archive.org/web/20150201143738/http://news.xbox.com/2013/09/xbox-one-launch |url-status=live }}</ref> The PC version of ''Ryse'' was released in October 2014.<ref name="Ryse_PC_Release">{{cite magazine |url=http://www.pcgamer.com/ryse-pc-release-date-and-system-requirements-revealed/ |title=Ryse PC release date and system requirements revealed |magazine=[[PC Gamer]] |access-date=3 November 2014 |archive-date=3 November 2014 |archive-url=https://web.archive.org/web/20141103221205/http://www.pcgamer.com/ryse-pc-release-date-and-system-requirements-revealed/ |url-status=live }}</ref> On 17 January 2013, Crytek officially opened an office in Istanbul, Turkey.<ref>{{cite web |url=http://www.crytek.com/news/crytek-continues-to-expand-with-the-arrival-of-crytek-istanbul |title=Crytek |archive-url=https://web.archive.org/web/20150926040209/http://www.crytek.com/news/crytek-continues-to-expand-with-the-arrival-of-crytek-istanbul |archive-date=26 September 2015 |url-status=dead |access-date=25 September 2015 }}</ref> On 28 January 2013, Crytek opened a new studio, [[Crytek USA]], in Austin, Texas, consisting primarily of former [[Vigil Games]] employees.<ref name="vb-crytekusa">{{cite news |url=https://venturebeat.com/2013/02/04/how-crytek-ceo-cevat-yerli-decided-to-hire-the-ex-vigil-team-based-on-a-single-meeting/ |title=How Crytek hired the ex-Vigil team (and formed a new studio) based on one meeting |work=VentureBeat |access-date=3 April 2013 |archive-date=7 March 2013 |archive-url=https://web.archive.org/web/20130307213707/http://venturebeat.com/2013/02/04/how-crytek-ceo-cevat-yerli-decided-to-hire-the-ex-vigil-team-based-on-a-single-meeting/ |url-status=live }}</ref> === Since 2014: Restructuring, new leadership, CryEngine V, and latest games === In June 2014, reports surfaced that Crytek had missed wage payments and withheld bonuses for Crytek UK and Crytek USA employees, and the company responded that it was in a "transitional phase" as it secured capital for future projects, with a particular emphasis on online gaming. In July 2014, Crytek announced a strategic deal where the rights to ''Homefront'' including ''[[Homefront: The Revolution]]'' and the Crytek UK staff were transferred to [[Koch Media]]. The team continued its work on the game as the new Deep Silver Dambuster Studios. Crytek USA was restructured to remain an engine support team while development of ''[[Hunt: Horrors of the Gilded Age]]'' was transferred to Crytek. On 20 December 2016, Crytek announced that their studios in Hungary, Bulgaria, South Korea and China would be shut down.<ref name="auto">{{cite web |url=http://www.crytek.com/news/crytek-outlines-future-plans-and-focuses-on-return-to-core-competencies |title=Crytek Outlines Future Plans and Focuses on Return to Core Competencies |date=15 June 2015 |access-date=20 December 2016 |archive-date=21 December 2016 |archive-url=https://web.archive.org/web/20161221091327/http://www.crytek.com/news/crytek-outlines-future-plans-and-focuses-on-return-to-core-competencies |url-status=live }}</ref> On 7 March 2017, Crytek sold Crytek Black Sea to [[Sega]] and [[The Creative Assembly]].<ref>{{cite web|title=Crytek sells Black Sea studio in Bulgaria to Sega and The Creative Assembly|date=7 March 2017|url=https://venturebeat.com/2017/03/07/crytek-sells-black-sea-studio-in-bulgaria-to-sega-and-the-creative-assembly/|access-date=30 August 2017|archive-date=25 October 2017|archive-url=https://web.archive.org/web/20171025035258/https://venturebeat.com/2017/03/07/crytek-sells-black-sea-studio-in-bulgaria-to-sega-and-the-creative-assembly/|url-status=live}}</ref> On 28 February 2018, Crytek announced that Cevat Yerli was stepping down as [[chief executive officer]] (CEO) of Crytek, with his brothers, Avni and Faruk Yerli, taking over the company's leadership as joint CEOs. Cevat continues to support the company as an advisor and major shareholder.<ref>{{cite web |url=https://www.polygon.com/2018/2/28/17062472/crytek-cevat-yerli-steps-down-new-leadership-ceo |title=The CEO of Crytek has stepped down |website=[[Polygon (website)|Polygon]] |date=28 February 2018 |access-date=28 February 2018 |archive-date=28 February 2018 |archive-url=https://web.archive.org/web/20180228211401/https://www.polygon.com/2018/2/28/17062472/crytek-cevat-yerli-steps-down-new-leadership-ceo |url-status=live }}</ref> Crytek announced the next iteration of the engine branded CRYENGINE V on 22 March 2016.<ref>{{Cite web|url=https://kotaku.com/cryteks-video-game-engine-is-now-free-1765078659|title=Crytek's Video Game Engine is Now Free|date=15 March 2016 |access-date=18 June 2021|archive-date=24 June 2021|archive-url=https://web.archive.org/web/20210624200935/https://kotaku.com/cryteks-video-game-engine-is-now-free-1765078659|url-status=live}}</ref> Crytek released ''[[Hunt: Showdown]]'' (utilising the fifth generation of the [[CryEngine#CryEngine|CryEngine]]) in 2019–20. The company has also worked on three [[virtual reality]] projects, namely ''[[The Climb (video game)|The Climb]]'' for the [[Oculus Rift]], ''[[The Climb 2]]'' for the [[Oculus Rift]] and Oculus Quest 2, and ''[[Robinson: The Journey]]'' for the [[PlayStation VR]], [[Oculus Rift]] and [[SteamVR]]. ''[[Arena of Fate]]'' was cancelled after Crytek's restructuring which saw the game's developer Crytek Black Sea sold.<ref name="auto"/> In July 2021, German tabloid BILD reported that the Chinese Internet company [[Tencent]] was attempting to buy Crytek for over €300 million via a European subsidiary.<ref>{{Cite web|url = https://www.bild.de/politik/ausland/politik-ausland/china-konzern-will-deutsche-gaming-firma-kaufen-wegen-kriegs-simulationssoftware-77067376.bild.html|title = China-Konzern will deutsche Gaming-Firma kaufen: Wegen Kriegs-Simulationssoftware?|date = 13 July 2021|access-date = 15 July 2021|archive-date = 15 July 2021|archive-url = https://web.archive.org/web/20210715055221/https://www.bild.de/politik/ausland/politik-ausland/china-konzern-will-deutsche-gaming-firma-kaufen-wegen-kriegs-simulationssoftware-77067376.bild.html|url-status = live}}</ref> In 2021, the Creative Services team responsible for creating trailers won a Gold MUSE Award for The Dark Sight Trailer that promoted [[Hunt: Showdown]].<ref>{{Cite web|title=HUNT: Showdown, Dark Sight Trailer|url=https://museaward.com/winner-info.php?id=220469|access-date=6 December 2021|website=museaward.com}}</ref> On 26 January 2022 Crytek announced the fourth entry of the Crysis franchise,<ref>{{cite web |url=https://www.crysis.com/blog/new-crysis-game-confirmed |title=Next Crysis game.... CONFIRMED! |first=Avni |last=Yerli |date=26 January 2022 |website=Crysis.com |access-date=26 January 2022 |url-status=live |archive-url=https://archive.today/20220126143733/https://www.crysis.com/blog/new-crysis-game-confirmed |archive-date=26 January 2022}}</ref> but the game was put on hold in 2025 followed by another [[2023–2024 video game industry layoffs|round of layoffs]].<ref>{{Cite web|url=https://www.gamesmarket.global/business/layoffs-top-german-games-studio-crytek-lays-off-15prozent-of-its-workforce-ed446c297f64c62a54fe3709d24c0689|title=Top German Games Studio Crytek Lays Off 15% of Its Workforce|first=Stephan Steininger|last=GamesMarkt|website=www.gamesmarket.global}}</ref> == Subsidiaries == * Crytek Kiev in [[Kyiv]], Ukraine — founded in 2006. * Crytek Istanbul in [[Istanbul]], Turkey — founded in 2012. === Former === * [[Crytek Black Sea]] in [[Sofia]], Bulgaria — founded in 2001 as Black Sea Studios; acquired and renamed in 2008; sold to [[Sega]] in 2017. * Crytek Budapest in [[Budapest]], Hungary — founded in 2007, closed in 2016. * Crytek Seoul in [[Seoul]], South Korea — founded in 2008, closed in 2016. * Crytek Shanghai in [[Shanghai]], China — founded in 2012, closed in 2016. * [[Crytek UK]] in [[Nottingham]], England — founded in 1999 as Free Radical Design; acquired and renamed in 2009; sold to [[Deep Silver]] in 2014. * [[Crytek USA]] in [[Austin, Texas]], U.S. — founded in 2013, closed in 2014. == Games developed == {| class="wikitable sortable mw-collapsible" ! Year ! Title ! Publisher(s) ! Platform(s) ! Studio(s) |- | 2004 | ''[[Far Cry (video game)|Far Cry]]'' | [[Ubisoft]] | [[Microsoft Windows]] | rowspan="2" | Crytek |- | 2007 | ''[[Crysis (video game)|Crysis]]'' | rowspan="3" | [[Electronic Arts]] | Microsoft Windows, [[PlayStation 3]], [[Xbox 360]] |- | 2008 | ''[[Crysis Warhead]]'' | Microsoft Windows | Crytek Budapest |- | 2011 | ''[[Crysis 2]]'' | Microsoft Windows, PlayStation 3, Xbox 360 | Crytek, [[Crytek UK]] |- | 2012 | ''Fibble: Flick 'n' Roll'' | Crytek |[[Android (operating system)|Android]], [[iOS]] | Crytek Budapest |- | rowspan="3" | 2013 | ''[[Crysis 3]]'' | Electronic Arts | Microsoft Windows, PlayStation 3, Xbox 360 | Crytek, Crytek UK |- | ''[[Warface]]'' | rowspan="2" | [[Microsoft Studios]], Crytek | Microsoft Windows, [[PlayStation 4]], Xbox 360, [[Xbox One]], [[Nintendo Switch]] | Crytek Kiev |- | ''[[Ryse: Son of Rome]]'' | Microsoft Windows, Xbox One | Crytek |- | 2014 | ''The Collectables'' | [[DeNA]] | iOS | Crytek Budapest |- | rowspan="2" | 2016 | ''[[The Climb (video game)|The Climb]]'' | rowspan="8" | Crytek | Microsoft Windows, Oculus Quest (2019) | rowspan="8" | Crytek |- | ''[[Robinson: The Journey]]'' | Microsoft Windows, PlayStation 4 |- | 2019 | ''[[Hunt: Showdown]]'' | Microsoft Windows, PlayStation 4, Xbox One |- | rowspan="2" | 2020 | ''[[Crysis Remastered]]'' | Microsoft Windows, [[Nintendo Switch]], PlayStation 4, Xbox One |- | ''[[The Climb 2]]'' | Oculus Quest, [[Oculus Quest 2]] |- | rowspan="2" | 2021 | ''[[Crysis 2 Remastered]]'' | rowspan="2" | Microsoft Windows, [[Nintendo Switch]], PlayStation 4, Xbox One |- | ''[[Crysis 3 Remastered]]'' |- | {{DTBA}} | ''[[Crysis 4]]'' | {{N/A}} |} === Cancelled games === * ''Engalus''<ref name="engalus" /> * ''[[Arena of Fate]]'' == References == {{Reflist|30em}} == External links == {{Commons category}} * {{Official website|https://www.crytek.com/}} {{Crytek}} {{Authority control}} [[Category:Crytek| ]] [[Category:German companies established in 1999]] [[Category:Companies based in Frankfurt]] [[Category:Video game companies established in 1999]] [[Category:Video game companies of Germany]] [[Category:Video game development companies]]
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