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Doug Church
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{{short description|American video game designer and producer (born 1968)}} {{Infobox person |image=Doug church.jpg |image_size=200px |caption=Church tests an [[Indie Game Jam]] 2005 project. |name=Doug Church |birth_date={{birth date and age|1968|11|16}} |birth_place=[[Evanston, Illinois]], United States |death_date= |death_place= |occupation=[[Game designer]], [[Video game producer|producer]] |employer = [[Valve Corporation|Valve]] }} '''Doug Church''' (born November 16, 1968, in [[Evanston, Illinois]]),<ref>{{cite web | author=Paul M Harrison| date=October 15, 2012 | title=Doug Church, A Brief Introduction | url= http://paul1216944.wordpress.com/2012/10/15/doug-church/}}</ref> is an American [[game designer|video game designer]] and producer. He attended [[Massachusetts Institute of Technology|MIT]] in the late 1980s, but left and went to work with [[Looking Glass Studios]], when they were making primarily [[MS-DOS]]-based [[immersive sim]] games, including ''[[Ultima Underworld: The Stygian Abyss|Ultima Underworld]]'', ''[[Ultima Underworld II: Labyrinth of Worlds|Ultima Underworld II]]'', ''[[System Shock]]'' and ''[[Thief (computer game series)|Thief]]''. His colleague [[Warren Spector]] claims, in fact, that Church was the one who originally coined the term "immersive simulation".<ref name="Fenlon2017">{{cite web|url=http://www.pcgamer.com/the-designers-of-dishonored-bioshock-2-and-deus-ex-swap-stories-about-making-pcs-most-complex-games/|title=The designers of Dishonored, Bioshock 2 and Deus Ex swap stories about making PC's most complex games|last=Fenlon|first=Wes|date=May 8, 2017|work=[[PC Gamer]]|access-date=29 November 2017|quote=Warren [Spector]: I think Doug Church was the one who came up with [the term 'immersive simulation'], isn't he? He's the first person I ever heard use it.}}</ref> Later, Church joined [[Eidos Interactive]] as technical director, lending programming and design expertise on a number of games from [[Ion Storm]] and [[Crystal Dynamics]], including extensive design work on ''[[Tomb Raider: Legend]]''. In 2005, he left Eidos to join [[Electronic Arts]]. In 2003, Church was given the [[International Game Developers Association]]'s Community Contribution award, in part for his work as co-chair of the IGDA's educational committee developing relationships between the game industry and academia. He has also participated in many of the [[Indie Game Jam]]s, including developing "Angry God Bowling," the prototypical game for the first IGJ.{{Citation needed|date=September 2022}} In 2009, he was chosen by [[IGN]] as one of the top 100 game creators of all time.<ref>{{cite web|url=https://www.ign.com/top/game-creators/34.html |title=IGN - 34. Doug Church |website=IGN |language=en |access-date=2023-11-14 |archive-url=https://web.archive.org/web/20140420081343/http://www.ign.com/top/game-creators/34.html |archive-date=2014-04-20}}</ref> From July 2005 to 2009, Church worked at [[Electronic Arts]]' [[Los Angeles, California|Los Angeles]] office, as team leader on a project supervised by filmmaker [[Steven Spielberg]].<ref>{{Cite web |last=Thorsen |first=Tor |date=2005-10-14 |title=Steven Spielberg, EA ink three-game next-gen deal |url=https://www.gamespot.com/articles/steven-spielberg-ea-ink-three-game-next-gen-deal/1100-6135746/ |archive-url=https://web.archive.org/web/20070930120841/http://www.gamespot.com/news/6135746.html?sid=6135746 |archive-date=2007-09-30 |access-date= |website=[[GameSpot]] |language=en-US}}</ref> On March 16, 2011, [[Valve Corporation|Valve]] announced that Church had been hired for an undisclosed position and project.<ref>{{cite news |last=Ordland |first=Kyle |date=March 16, 2011 |title=Valve Confirms Hiring Of Thief Designer Doug Church |work=Gamasutra |url=https://www.gamedeveloper.com/business/valve-confirms-hiring-of-i-thief-i-designer-doug-church |access-date=February 17, 2015}}</ref> In August 2016, [[OtherSide Entertainment]] announced that Church had been hired as a creative consultant for the development of ''[[System Shock 3]]''.<ref>{{cite web|last1=Donnelly|first1=Joe|title=System Shock 3 reveals 'dream' development team|url=https://www.pcgamer.com/system-shock-3-reveals-dream-development-team/|website=PC Gamer|access-date=13 March 2018|date=2016-08-30}}</ref> ==Games== {| class="wikitable sortable" !Year !Title !Role |- |1992 |''[[Ultima Underworld: The Stygian Abyss]]'' |Programmer, additional support |- |1993 |''[[Ultima Underworld II: Labyrinth of Worlds]]'' |Lead programmer, designer, additional support |- |1994 |''[[System Shock]]'' |Lead programmer |- |1995 |''[[Flight Unlimited]]'' | rowspan="2" |Programmer |- |1996 |''[[Terra Nova: Strike Force Centauri]]'' |- |1997 |''[[Flight Unlimited II]]'' |Programmer, additional support |- |1998 |''[[Thief: The Dark Project]]'' | rowspan="2" |Programmer |- |1999 |''[[System Shock 2]]'' |- |2000 |''[[Thief II: The Metal Age]]'' |[[Game engine|Engine]] programmer |- | rowspan="2" |2001 |''[[FreQuency]]'' |"Synth and Related Playstation 2 Voodoo" |- |''[[Deus Ex (video game)|Deus Ex: Game of the Year Edition]]'' |Design, additional programming |- |2002 |[[Freedom Force (2002 video game)|''Freedom Force'']] | rowspan="5" |Special thanks |- | rowspan="3" |2003 |[[Whiplash (video game)|''Whiplash'']] |- |''[[Deus Ex: Invisible War]]'' |- |''[[Backyard Wrestling: Don't Try This at Home]]'' |- |2004 |''[[Thief: Deadly Shadows]]'' |- |2006 |''[[Tomb Raider: Legend]]'' |Design |- |2012 |''[[Counter-Strike: Global Offensive]]'' | |} ==References== {{reflist}} ==External links== *[https://web.archive.org/web/20041124092627/http://www.gamasutra.com/features/20041123/hall_01.shtml November 2004 Gamasutra interview with Church] *[https://www.gamedeveloper.com/design/formal-abstract-design-tools "Formal Abstract Design Tools for Games"] a notable early effort to develop a common language of game design methodology. {{Looking Glass Studios}} {{Valve}} {{authority control}} {{DEFAULTSORT:Church, Doug}} [[Category:1968 births]] [[Category:American video game designers]] [[Category:Living people]] [[Category:Valve Corporation people]] {{videogame-bio-stub}} {{eidos-stub}}
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