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Dynamic programming language
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{{Short description|Programming languages with runtime extensibility}} {{Multiple issues| {{disputed|date=March 2012}} {{confusing|date=October 2009}} }} A '''dynamic programming language''' is a type of programming language that allows various operations to be determined and executed at runtime. This is different from the compilation phase. Key decisions about variables, method calls, or data types are made when the program is running, unlike in [[Static program analysis|static languages]], where the structure and types are fixed during compilation. Dynamic languages provide flexibility. This allows developers to write more adaptable and concise code. For instance, in a dynamic language, a variable can start as an integer. It can later be reassigned to hold a string without explicit type declarations. This feature of dynamic typing enables more fluid and less restrictive coding. Developers can focus on the logic and functionality rather than the constraints of the language. ==Implementation== {{Expand section|date=October 2009}} ===Eval=== Some dynamic languages offer an ''[[eval]]'' function. This function takes a string or [[abstract syntax tree]] containing code in the language and executes it. If this code stands for an expression, the resulting value is returned. [[Erik Meijer (computer scientist)|Erik Meijer]] and Peter Drayton distinguish the [[runtime code generation]] offered by eval from the [[dynamic loading]] offered by [[shared libraries]] and warn that in many cases eval is used merely to implement [[higher-order function]]s (by passing functions as strings) or [[deserialization]].<ref>{{Citation | citeseerx = 10.1.1.69.5966 | title=Static Typing Where Possible, Dynamic Typing When Needed: The End of the Cold War Between Programming Languages | author=[[Erik Meijer (computer scientist)|Meijer, Erik]] and Peter Drayton | year=2005 | publisher=[[Microsoft]] Corporation|url=https://people.dsv.su.se/~beatrice/DYPL/meijer_drayton.pdf}}</ref> ===Object runtime alteration=== A type or object system can typically be modified during runtime in a dynamic language. This can mean generating new objects from a runtime definition or based on [[mixin]]s of existing types or objects. This can also refer to changing the [[Inheritance (object-oriented programming)|inheritance]] or type tree, and thus altering the way that existing types behave (especially with respect to the invocation of [[Method (computer science)|methods]]). ===Type inference=== As a lot of dynamic languages come with a dynamic type system, runtime inference of types based on values for internal interpretation marks a common task. As value types may change throughout interpretation, it is regularly used upon performing atomic operations. ===Variable memory allocation=== Static programming languages (possibly indirectly) require developers to define the size of utilized memory before compilation (unless working around with pointer logic). Consistent with object runtime alteration, dynamic languages implicitly need to (re-)allocate memory based on program individual operations. ===Reflection=== [[Reflection (computer science)|Reflection]] is common in many dynamic languages, and typically involves [[Introspection (computer science)|analysis]] of the types and metadata of generic or [[Type polymorphism|polymorphic]] data. It can, however, also include full evaluation and modification of a program's code as data, such as the features that Lisp provides in analyzing [[S-expression]]s. ===Macros=== A limited number of dynamic programming languages provide features which combine [[code introspection]] (the ability to examine classes, functions, and keywords to know what they are, what they do and what they know) and eval in a feature called [[Macro (computer science)|macros]]. Most programmers today who are aware of the term ''macro'' have encountered them in [[C (programming language)|C]] or [[C++]], where they are a static feature which is built in a small subset of the language, and are capable only of string substitutions on the text of the program. In dynamic languages, however, they provide access to the inner workings of the compiler, ''and'' full access to the interpreter, virtual machine, or runtime, allowing the definition of language-like constructs which can optimize code or modify the syntax or grammar of the language. [[Assembly language|Assembly]], [[C (programming language)|C]], [[C++]], early [[Java (programming language)|Java]], and [[Fortran]] do not generally fit into this category.{{clarify|date=September 2016}} The earliest dynamic programming language is considered to be Lisp (McCarthy, 1965) which continued to influence the design of programming languages to the present day.<ref>{{cite book| last=Harper| first=Robert | title=Practical Foundations for Programming languages | page=195 | year=2016 |publisher=Cambridge University Press| location=New York| isbn=9-781107-150300}}</ref> ==Example code== The following examples show dynamic features using the language [[Common Lisp]] and its [[Common Lisp Object System]] (CLOS). ===Computation of code at runtime and late binding=== The example shows how a function can be modified at runtime from computed source code <syntaxhighlight lang="lisp"> ; the source code is stored as data in a variable CL-USER > (defparameter *best-guess-formula* '(lambda (x) (* x x 2.5))) *BEST-GUESS-FORMULA* ; a function is created from the code and compiled at runtime, the function is available under the name best-guess CL-USER > (compile 'best-guess *best-guess-formula*) #<Function 15 40600152F4> ; the function can be called CL-USER > (best-guess 10.3) 265.225 ; the source code might be improved at runtime CL-USER > (setf *best-guess-formula* `(lambda (x) ,(list 'sqrt (third *best-guess-formula*)))) (LAMBDA (X) (SQRT (* X X 2.5))) ; a new version of the function is being compiled CL-USER > (compile 'best-guess *best-guess-formula*) #<Function 16 406000085C> ; the next call will call the new function, a feature of late binding CL-USER > (best-guess 10.3) 16.28573 </syntaxhighlight> ===Object runtime alteration=== This example shows how an existing instance can be changed to include a new slot when its class changes and that an existing method can be replaced with a new version. <syntaxhighlight lang="lisp"> ; a person class. The person has a name. CL-USER > (defclass person () ((name :initarg :name))) #<STANDARD-CLASS PERSON 4020081FB3> ; a custom printing method for the objects of class person CL-USER > (defmethod print-object ((p person) stream) (print-unreadable-object (p stream :type t) (format stream "~a" (slot-value p 'name)))) #<STANDARD-METHOD PRINT-OBJECT NIL (PERSON T) 4020066E5B> ; one example person instance CL-USER > (setf *person-1* (make-instance 'person :name "Eva Luator")) #<PERSON Eva Luator> ; the class person gets a second slot. It then has the slots name and age. CL-USER > (defclass person () ((name :initarg :name) (age :initarg :age :initform :unknown))) #<STANDARD-CLASS PERSON 4220333E23> ; updating the method to print the object CL-USER > (defmethod print-object ((p person) stream) (print-unreadable-object (p stream :type t) (format stream "~a age: ~" (slot-value p 'name) (slot-value p 'age)))) #<STANDARD-METHOD PRINT-OBJECT NIL (PERSON T) 402022ADE3> ; the existing object has now changed, it has an additional slot and a new print method CL-USER > *person-1* #<PERSON Eva Luator age: UNKNOWN> ; we can set the new age slot of instance CL-USER > (setf (slot-value *person-1* 'age) 25) 25 ; the object has been updated CL-USER > *person-1* #<PERSON Eva Luator age: 25> </syntaxhighlight> let foo = 42; // foo is now a number foo = "bar"; // foo is now a string foo = true; // foo is now a boolean ===Assembling of code at runtime based on the class of instances=== In the next example, the class '''person''' gets a new superclass. The '''print''' method gets redefined such that it assembles several methods into the effective method. The effective method gets assembled based on the class of the argument and the at runtime available and applicable methods. <syntaxhighlight lang="lisp"> ; the class person CL-USER > (defclass person () ((name :initarg :name))) #<STANDARD-CLASS PERSON 4220333E23> ; a person just prints its name CL-USER > (defmethod print-object ((p person) stream) (print-unreadable-object (p stream :type t) (format stream "~a" (slot-value p 'name)))) #<STANDARD-METHOD PRINT-OBJECT NIL (PERSON T) 40200605AB> ; a person instance CL-USER > (defparameter *person-1* (make-instance 'person :name "Eva Luator")) *PERSON-1* ; displaying a person instance CL-USER > *person-1* #<PERSON Eva Luator> ; now redefining the print method to be extensible ; the around method creates the context for the print method and it calls the next method CL-USER > (defmethod print-object :around ((p person) stream) (print-unreadable-object (p stream :type t) (call-next-method))) #<STANDARD-METHOD PRINT-OBJECT (:AROUND) (PERSON T) 4020263743> ; the primary method prints the name CL-USER > (defmethod print-object ((p person) stream) (format stream "~a" (slot-value p 'name))) #<STANDARD-METHOD PRINT-OBJECT NIL (PERSON T) 40202646BB> ; a new class id-mixin provides an id CL-USER > (defclass id-mixin () ((id :initarg :id))) #<STANDARD-CLASS ID-MIXIN 422034A7AB> ; the print method just prints the value of the id slot CL-USER > (defmethod print-object :after ((object id-mixin) stream) (format stream " ID: ~a" (slot-value object 'id))) #<STANDARD-METHOD PRINT-OBJECT (:AFTER) (ID-MIXIN T) 4020278E33> ; now we redefine the class person to include the mixin id-mixin CL-USER 241 > (defclass person (id-mixin) ((name :initarg :name))) #<STANDARD-CLASS PERSON 4220333E23> ; the existing instance *person-1* now has a new slot and we set it to 42 CL-USER 242 > (setf (slot-value *person-1* 'id) 42) 42 ; displaying the object again. The print-object function now has an effective method, which calls three methods: an around method, the primary method and the after method. CL-USER 243 > *person-1* #<PERSON Eva Luator ID: 42> </syntaxhighlight> ==Examples== Popular dynamic programming languages include [[JavaScript]], [[Python (programming language)|Python]], [[Ruby (programming language)|Ruby]], [[PHP]], [[Lua (programming language)|Lua]] and [[Perl]]. The following are generally considered dynamic languages: * [[ActionScript]] * [[BeanShell]]<ref>[http://static.springsource.org/spring/docs/2.0.x/reference/dynamic-language.html Chapter 24. Dynamic language support]. Static.springsource.org. Retrieved on 2013-07-17.</ref> * [[C Sharp (programming language)|C# (using Reflection)]] * [[Clojure]] * [[CobolScript]] * [[ColdFusion Markup Language]] * [[Common Lisp]] and most other [[Lisp (programming language)|Lisps]] * [[Dylan (programming language)|Dylan]] * [[E programming language|E]] * [[Elixir (programming language)|Elixir]] * [[Erlang (programming language)|Erlang]] * [[Forth (programming language)|FORTH]] * [[Gambas]] * [[GDScript]] * [[Groovy (programming language)|Groovy]]<ref>< {{cite web |url=http://groovy.codehaus.org/ |title=Groovy - Home |access-date=2014-03-02 |url-status=dead |archive-url=https://web.archive.org/web/20140302111159/http://groovy.codehaus.org/ |archive-date=2014-03-02 }}</ref> * [[Java (programming language)|Java (using Reflection)]] * [[JavaScript]] * [[Julia (programming language)|Julia]] * [[Lua (programming language)|Lua]] * [[MATLAB]] / [[GNU Octave|Octave]] * [[Objective-C]] * [[Object REXX|ooRexx]] * [[Perl]] * [[PHP]] * [[PowerShell]] * [[Prolog]] * [[Python (programming language)|Python]] * [[R (programming language)|R]] * [[Raku (programming language)|Raku]] * [[Rebol]] * [[Ring (programming language)|Ring]] * [[Ruby (programming language)|Ruby]] * [[Smalltalk]] * [[SuperCollider]] * [[Tcl]] * [[VBScript]] * [[Wolfram Language]] ==See also== * [[Comparison of programming languages]] * [[Name binding]] * [[Von Neumann architecture]] ==References== {{Reflist}} ==Further reading== * {{cite book|doi=10.1016/s0065-2458(09)01205-4|url=https://tratt.net/laurie/research/pubs/html/tratt__dynamically_typed_languages/|title=Dynamically Typed Languages|volume=77|pages=149β184|series=Advances in Computers|year=2009|last1=Tratt|first1=Laurence|isbn=9780123748126}} ==External links== ''(Many use the term "scripting languages".)'' * {{cite journal |last1=Prechelt |first1=Lutz |date=2002-08-18 |df=mdy |title=Are Scripting Languages Any Good? A Validation of Perl, Python, Rexx, and Tcl against C, C++, and Java |journal=Advances in Computers |volume=57 |pages=205β270 |issn=0065-2458 |doi=10.1016/S0065-2458(03)57005-X |isbn=9780120121571 |url=https://page.mi.fu-berlin.de/prechelt/Biblio/jccpprt2_advances2003.pdf |access-date=2020-07-27}} * {{cite web |last1=Bezroukov |first1=Nikolai |year=2013 |url=http://www.softpanorama.org/Articles/a_slightly_skeptical_view_on_scripting_languages.shtml |title=A Slightly Skeptical View on Scripting Languages |edition=2.1 |work=Softpanorama |access-date=2020-07-27}} * {{cite speech |author-link1=Larry Wall |last1=Wall |first1=Larry |date=2007-12-06 |df=mdy |url=https://www.perl.com/pub/2007/12/06/soto-11.html/ |title=Programming is Hard, Let's Go Scripting... |event=[[Perl#State of the Onion|State of the Onion]] 11 |work=Perl.com |access-date=2020-07-27}} * {{cite web |last1=Roth |first1=Gregor |date=2007-11-20 |df=mdy |url=https://www.infoworld.com/article/2077792/scripting-on-the-java-platform.html |title=Scripting on the Java platform |work=[[JavaWorld]] |access-date=2020-07-27}} * {{cite magazine |author-link1=John Ousterhout |last1=Ousterhout |first1=John K. |date=March 1998 |df=mdy |url=http://www.stanfordlibrary.us/~ouster/cgi-bin/papers/scripting.pdf |title=Scripting: Higher-Level Programming for the 21st Century |magazine=[[Computer (magazine)|Computer]] |volume=31 |issue=3 |pages=23β30 |issn=0018-9162 |doi=10.1109/2.660187 |access-date=2020-07-27 |archive-date=2020-07-27 |archive-url=https://web.archive.org/web/20200727185732/http://www.stanfordlibrary.us/~ouster/cgi-bin/papers/scripting.pdf |url-status=dead }} * {{cite news |date=2004-07-26 |df=mdy |url=https://www.activestate.com/company/press/press-releases/activestate-announces-focus-dynamic-languages/ |title=ActiveState Announces Focus on Dynamic Languages |publisher=[[ActiveState]] |access-date=2020-07-27}} ** {{cite web |last1=Ascher |first1=David |date=2004-07-27 |df=mdy |url=https://www.activestate.com/Corporate/Publications/ActiveState_Dynamic_Languages.pdf |title=Dynamic Languages β ready for the next challenges, by design |department=Whitepapers |publisher=[[ActiveState]] |archive-url=https://web.archive.org/web/20081118035341/https://www.activestate.com/Corporate/Publications/ActiveState_Dynamic_Languages.pdf |archive-date=2008-11-18}} ** {{cite web |last1=Ascher |first1=David |date=2004-07-27 |df=mdy |url=http://www.activestate.com/company/newsroom/whitepapers_ADL.plex |title=Dynamic Languages β ready for the next challenges, by design |department=Whitepapers |publisher=[[ActiveState]] |archive-url=https://web.archive.org/web/20081208121835/http://www.activestate.com/company/newsroom/whitepapers_ADL.plex |archive-date=2008-12-08}} {{Types of programming languages}} {{DEFAULTSORT:Dynamic Programming Language}} [[Category:Evaluation strategy]] [[Category:Dynamic programming languages| ]]
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