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Esoteric programming language
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{{Short description|Experimental or artistic programming language}} An '''esoteric programming language''' (sometimes shortened to '''esolang''') is a [[programming language]] designed to test the boundaries of computer programming language design, as a [[proof of concept]], as [[software art]], as a hacking interface to another language (particularly [[functional programming]] or [[procedural programming]] languages), or as a [[joke]]. The use of the word ''[[wiktionary:esoteric|esoteric]]'' distinguishes them from languages that working developers use to write software. The creators of most esolangs do not intend them to be used for mainstream programming, although some esoteric features, such as [[Spatial–temporal reasoning|visuospatial]] [[syntax (programming languages)|syntax]],<ref>{{cite conference |last1=McLean |first1=A. |last2=Griffiths |first2=D. |last3=Collins |first3=N. |last4=Wiggins |first4=G. |date=2010 |title=Visualisation of Live Code |conference=Electronic Visualisation and the Arts 2010 |location=London |url=https://www.researchgate.net/publication/228575469}}</ref> have inspired practical applications in the arts. Such languages are often popular among [[Hacker culture|hackers]] and hobbyists.{{Citation needed|date=July 2021}} Usability is rarely a goal for designers of esoteric programming languages; often their design leads to quite the opposite. Their usual aim is to remove or replace conventional language features while still maintaining a language that is [[Turing completeness|Turing-complete]], or even one for which the [[Computability theory|computational class]] is unknown. ==History== [[File:Hello World INTERCAL.png|thumb|"[["Hello, World!" program|Hello World!]]" program in INTERCAL]] The earliest, and still the canonical example of an esoteric programming language, is [[INTERCAL]],<ref name="software-studies">{{Cite book |first=Matthew |last=Fuller |title=Software studies: a lexicon |date=2008 |publisher=MIT Press |isbn=978-0-262-06274-9 |oclc=1156851190 |url=https://mitpress.mit.edu/9780262062749/software-studies/}}</ref> designed in 1972 by [[Don Woods (programmer)|Don Woods]] and James M. Lyon, who said that their intention was to create a programming language unlike any with which they were familiar.<ref name="Raymond1996">{{cite book|author=Eric S. Raymond|title=The New Hacker's Dictionary|url=https://books.google.com/books?id=g80P_4v4QbIC&pg=PA258|year=1996|publisher=MIT Press|isbn=978-0-262-68092-9|page=258}}</ref><ref name="woods-lyon-intercal">{{citation|url=https://muppetlabs.com/~breadbox/intercal/intercal.txt |last1=Woods |first1=Donald R. |last2=Lyon |first2=James M. |year=1973 |title=The INTERCAL Programming Language Reference Manual |access-date=2023-05-01 |publisher=Muppetlabs.com}}</ref> It [[parody|parodied]] elements of established programming languages of the day such as [[Fortran]], [[COBOL]] and [[assembly language]]. For many years, INTERCAL was represented only by paper copies of the INTERCAL manual. Its revival in 1990 as an implementation in [[C (programming language)|C]] under [[Unix]] stimulated a wave of interest in the intentional design of esoteric computer languages. {{anchor|FALSE}} In 1993, Wouter van Oortmerssen created FALSE, a small [[stack-oriented programming language]] with syntax designed to make the code inherently obfuscated, confusing and unreadable. Its compiler is only 1024 bytes in size.<ref name="Wouter">{{cite journal |title=Interview with Wouter van Oortmerssen |journal=Esoteric.codes |url=https://esoteric.codes/blog/interview-with-wouter-van-oortmerssen |date=1 July 2015 |access-date=1 May 2023}}</ref> This inspired Urban Müller to create an even smaller language, the now-infamous [[Brainfuck]], which consists of only eight recognized characters. Along with Chris Pressey's [[Befunge]] (like FALSE, but with a two-dimensional instruction pointer), Brainfuck is now one of the best-supported esoteric programming languages, with canonical examples of minimal [[Turing tarpit]]s and needlessly obfuscated language features. Brainfuck is related to the [[P′′]] family of [[Turing machine]]s. == Common features == While esoteric programming languages differ in many ways, there are some common traits that characterize many languages, such as parody, minimalism, and the goal of making programming difficult.<ref name="software-studies" /> Many esoteric programming languages, such as [[brainfuck]], and similar, use single characters as commands, however, it is not uncommon for languages to read line by line like conventional [[programming language]]s. === Unique data representations === Conventional [[Imperative programming|imperative programming languages]] typically allow data to be stored in variables, but esoteric languages may utilize different methods of storing and accessing data. Languages like [[Brainfuck]] and [[Malbolge]] only permit data to be read through a single [[Pointer (computer programming)|pointer]], which must be moved to a location of interest before data is read. Others, like [[Befunge]] and [[Shakespeare Programming Language|Shakespeare]], utilize one or more [[Stack (abstract data type)|stacks]] to hold data, leading to a manner of execution akin to [[Reverse Polish notation]]. Finally, there are languages which explore alternative forms of number representation: the Brainfuck variant Boolfuck only permits operations on single bits, while Malbolge and INTERCAL variant TriINTERCAL replace bits altogether with a base 3 [[Ternary numeral system|ternary]] system.<ref name=":1">{{cite book |last=Morr |first=Sebastian |title=Esoteric Programming Languages |date=2015 |url=https://blinry.org/esolangs/esolangs.pdf |s2cid=160025019}}</ref> === Unique instruction representations === Esoteric languages also showcase unique ways of representing program instructions. Some languages, such as [[Befunge]] and [[#Piet|Piet]], represent programs in two or more dimensions, with program control moving around in multiple possible directions through the program.{{sfn|Cox|2013}}{{page needed|date=June 2022}} This differs from conventional languages in which a program is a set of instructions usually encountered in sequence. Other languages modify instructions to appear in an unusual form, often one that can be read by humans with an alternate meaning to the underlying instructions. [[Shakespeare Programming Language|Shakespeare]] achieves this by making all programs resemble Shakespearian plays. [[Chef programming language|Chef]] achieves the same by having all programs be recipes.<ref name=":1" /> Chef is particularly notable in that some have created programs that successfully function both as a program and as a recipe, demonstrating the ability of the language to produce this double meaning.<ref>{{Cite web |last=Mike |date=2013-03-31 |title=Baking a Hello World Cake |url=https://www.mike-worth.com/2013/03/31/baking-a-hello-world-cake/ |access-date=2023-05-01 |website=Products of Mike's Mind |archive-url=https://web.archive.org/web/20230501044254/https://www.mike-worth.com/2013/03/31/baking-a-hello-world-cake/ |archive-date=2023-05-01 |url-status=dead}}</ref> === Difficulty to read and write === Many esoteric programming languages are designed to produce code that is deeply [[Obfuscation (software)|obfuscated]], making it difficult to read and to write.<ref name=":2">{{cite conference |last1=Mateas |first1=M. |last2=Montfort |first2=N. |title=A Box, Darkly: Obfuscation, Weird Languages, and Code Aesthetics. |conference=Digital Arts and Culture: Digital Experience: Design, Aesthetics, Practice (DAC 2005) |location=Copenhagen, Denmark |date=2005 |url=https://nickm.com/cis/a_box_darkly.pdf}}</ref> The purpose of this may be to provide an interesting puzzle or challenge for program writers: [[Malbolge]] for instance was explicitly designed to be challenging, and so it has features like [[self-modifying code]] and highly counterintuitive operations.<ref name=":2" /> On the other hand, some esoteric languages become difficult to write due to their other design choices. [[Brainfuck]] is committed to the idea of a minimalist instruction set, so even though its instructions are straightforward in principle, the code that arises is difficult for a human to read. [[INTERCAL]]'s difficulty arises as a result of the choice to avoid operations used in any other programming language, which stems from its origin as a parody of other languages.<ref name=":2" /> === Parody and spoof === One of the aims of esoteric programming languages is to parody or spoof existing languages and trends in the field of programming.<ref name=":2" /> For instance, the first esoteric language INTERCAL began as a spoof of languages used in the 1960s, such as [[APL (programming language)|APL]], [[Fortran]], and [[COBOL]]. INTERCAL's rules appear to be the inverse of rules in these other languages.<ref>{{cite book |last=Gaboury |first=Jacob |chapter=Critical Unmaking: Toward a Queer Computation |date=2018 |doi=10.4324/9781315730479-50 |editor=Jentery Sayers |title=The Routledge Companion to Media Studies and Digital Humanities |pages=483–491 |location=New York |publisher=Routledge |isbn=978-1-315-73047-9}}</ref> However, the subject of parody is not always another established programming language. [[Shakespeare Programming Language|Shakespeare]] can be viewed as spoofing the structure of Shakespearean plays, for instance. The language Ook! is a parody of [[Brainfuck]], where Brainfuck's eight commands are replaced by various orangutan sounds like "Ook. Ook?"<ref name=":1" /> == Examples == <!-- Please do ''not'' add the language you just created to this list. Add it to the Esoteric Wiki, https://esolangs.org, instead. Wikipedia is not a place to put whatever language you just invented, and Esolangs is. --> {{See also|List of programming languages by type#Esoteric languages}} === Befunge === [[Befunge]] allows the instruction pointer to roam in multiple dimensions through the code. For example, the following program displays [["Hello, World!" program|"Hello World"]] by pushing the characters in reverse order onto the stack, then printing the characters in a loop which circulates clockwise through the instructions {{code|>|befunge}}, {{code|:|befunge}}, {{code|v|befunge}}, {{code|_|befunge}}, {{code|,|befunge}}, and {{code|^|befunge}}. {{Syntax highlight| "dlroW olleH">:v ^,_@ |befunge}} There are many versions of Befunge, the most common being Befunge-93, named as such because of its release year.<ref>{{Cite web|url=https://catseye.tc/article/Languages.md|title=Languages|website=Cat's Eye Technologies}}</ref> === Binary lambda calculus === [[Binary lambda calculus]] is designed from an [[algorithmic information theory]] perspective to allow for the densest possible code with the most minimal means, featuring a 29-byte self interpreter, a 21-byte prime number sieve, and a 112-byte Brainfuck interpreter.<ref>{{cite web |author=John Tromp |title=Most functional |url=https://www.ioccc.org/2012/tromp/index.html |publisher=The International Obfuscated C Code Contest |archive-url=https://web.archive.org/web/20250117050155/https://www.ioccc.org/2012/tromp/index.html |archive-date=2025-01-17 |url-status=live}}</ref> === Brainfuck=== [[Brainfuck]] is designed for extreme minimalism and leads to obfuscated code, with programs containing only eight distinct characters. The following program outputs "Hello, world!":<ref>{{Cite web |title=El Brainfuck|url=https://copy.sh/brainfuck/?c=KysrKysrKysrK1s-KysrKysrKz4rKysrKysrKysrPisrKzw8PC1dPisrLj4rLisrKysrKysKIC4uKysrLj4rKy48PCsrKysrKysrKysrKysrKy4-LisrKy4tLS0tLS0uLS0tLS0tLS0uPisu |access-date=2022-11-30 |website=copy.sh}}</ref> <syntaxhighlight lang="bf"> ++++++++++[>+++++++>++++++++++>+++<<<-]>++.>+.+++++++ ..+++.>++.<<+++++++++++++++.>.+++.------.--------.>+. </syntaxhighlight> All characters other than {{code|lang=bf|+-<>,.[]}} are ignored. === Chicken === Chicken has just three tokens, the word "chicken", " " (the space character), and the newline character. The compiler interprets the number of "chickens" on a line as an opcode instruction which it uses to manipulate data on a stack. A simple chicken program can contain dozens of lines with nothing but the word "chicken" repeated countless times.<ref>{{Cite web|title="Hello world" in Esoteric Programming Languages? (Esolangs)|url=https://dev.to/jbc7ag/hello-world-in-esoteric-programming-languages-esolangs-5122|access-date=2022-12-04|website=DEV Community 👩💻👨💻|date=25 July 2020 |language=en}}</ref> Chicken was invented by Torbjörn Söderstedt who drew his inspiration for the language from a parody of a scientific dissertation.<ref>{{Cite web|date=2018-08-08|title=Weirdest Programming Languages {{!}} Programming|url=https://www.omnesgroup.com/weirdest-programming/|access-date=2022-12-04|website=www.omnesgroup.com|language=en-US}}</ref><ref>{{Cite web|date=27 April 2022|title=8 Goofy Programming Languages|url=https://www.thecodingspace.com/blog/2022-04-27-8-goofy-programming-languages/}}</ref><ref>{{Cite web |last=Hongkiat.com |date=2021-09-08 |title=10 Most Bizarre Programming Languages, Vol. 2 |url=https://www.hongkiat.com/blog/bizarre-insane-programming-languages/ |access-date=2022-12-04 |website=Hongkiat |language=en-US}}</ref> === Chef === Chef is a [[stack-oriented programming language]] created by [[David Morgan-Mar]], designed to make programs look like [[Recipe|cooking recipes]].<ref>{{cite book|last=Cozens|first=Simon|title=Advanced Perl programming|year=2005|publisher=O'Reilly Media|isbn=978-0-596-00456-9|page=269|quote=A final Acme curiosity, and one of my favourites, is Acme::Chef, an implementation of David Morgan-Mar's Chef programming language. In Chef, programs are expressed in the form of recipes: ...}}</ref> Programs consist of a title, a list of variables and their data values, and a list of stack manipulation instructions.<ref name="chef">{{cite web|url=https://dangermouse.net/esoteric/chef.html|title=Chef|work=DM's Esoteric Programming Languages|first=David|last=Morgan-Mar|publisher=Self-published|date=2011-03-24|access-date=2023-05-01}}</ref> A joking design principle states that "program recipes should not only generate valid output, but be easy to prepare and delicious", and Morgan-Mar notes that an example [["Hello, World!" program]] with 101 eggs and {{cups|111|US}} oil would produce "a lot of food for one person."<ref name="chef"/><ref>{{cite web|url=https://dangermouse.net/esoteric/chef_hello.html|title=Chef - Hello World|work=DM's Esoteric Programming Languages|first=David|last=Morgan-Mar|publisher=Self-published|date=2014-06-28|access-date=2023-05-01}}</ref> === FRACTRAN === A [[FRACTRAN]] program is an ordered list of positive fractions together with an initial positive integer input <math>n</math>. The program is run by multiplying the integer <math>n</math> by the first fraction <math>f</math> in the list for which <math>nf</math> is an integer. The integer <math>n</math> is then replaced by <math>nf</math> and the rule is repeated. If no fraction in the list produces an integer when multiplied by <math>n</math>, the program halts. FRACTRAN was invented by mathematician [[John Horton Conway|John Conway]].<ref>{{cite book |last1=Kneusel |first1=Ronald |title=Strange Code: Esoteric Languages That Make Programming Fun Again |date=2022 |publisher=No Starch Press |isbn=978-1718502406 |page=217 |ref=kneusel-strange-code-fractran}}</ref> === GolfScript === Programs in GolfScript, a language created for [[code golf]], consist of lists of items, each of which is pushed onto the [[Stack (abstract data type)|stack]] as it is encountered, with the exception of variables which have code blocks as their value, in which case the code is executed.<ref>{{cite web|url=http://www.golfscript.com/golfscript/tutorial.html|title=GolfScript Tutorial|first=Darren|last=Smith|year=2007}}</ref> === INTERCAL === [[INTERCAL]], short for "Compiler Language With No Pronounceable Acronym", was created in 1972 as a parody to satirize aspects of the various programming languages at the time.<ref name="woods-lyon-intercal"/> === JSFuck === [[JSFuck]] is an esoteric programming style of [[JavaScript]], where code is written using only six characters: <code>[</code>, <code>]</code>, <code>(</code>, <code>)</code>, <code>!</code>, and <code>+</code>. Unlike Brainfuck, which requires its own compiler or interpreter, JSFuck is valid JavaScript code, meaning JSFuck programs can be run in any [[web browser]] or engine that interprets JavaScript.<ref>{{Cite web|url=https://thedailywtf.com/articles/bidding-on-security|title=Bidding on Security|last=Bailey|first=Jane|date=2016-02-29|website=The Daily WTF|language=en|access-date=2020-03-02}}</ref><ref>{{Cite web|url=https://alligator.io/js/exploring-jsfck/|title=Exploring JSF*ck|website=alligator.io|language=en|access-date=2020-03-02|archive-url=https://web.archive.org/web/20200302154212/https://alligator.io/js/exploring-jsfck/|archive-date=2020-03-02|url-status=dead}}</ref> It has been used in a number of [[cross-site scripting]] (XSS) attacks on websites such as [[eBay]] due to its ability to evade cross-site scripting detection filters.<ref name="ArsTechnica 2016 eBay">{{cite web|url=https://arstechnica.com/security/2016/02/ebay-has-no-plans-to-fix-severe-bug-that-allows-malware-distribution/|title=eBay has no plans to fix "severe" bug that allows malware distribution [Updated]|work=Ars Technica|author=Dan Goodin|date=3 February 2016}}</ref> === LOLCODE === [[LOLCODE]] is designed to resemble the speech of [[lolcat]]s. The following is the "Hello World" example: <pre> HAI CAN HAS STDIO? VISIBLE "HAI WORLD!" KTHXBYE </pre> While the [[Semantics (computer science)|semantics]] of LOLCODE is not unusual, its syntax has been described as a [[linguistic]] phenomenon, representing an unusual example of [[informal speech]] and [[internet slang]] in programming.<ref>{{Cite journal |last1=Zabenkov |first1=A.A. |last2=Morel Morel |first2=D.A. |date=2014 |title=Esoteric programming languages as a state-of-the-art semiotic trend |journal=Experientia Est Optima Magistra: Collected Arts |volume=3 |publisher=Belgorod State University |url=http://dspace.bsu.edu.ru/handle/123456789/9169 |page=170}}</ref> === Malbolge === [[Malbolge]] (named after the [[Malebolge|8th circle of Hell]]) was designed to be the most difficult and esoteric programming language. Among other features, code is self-modifying by design and the effect of an instruction depends on its address in memory.<ref>{{Cite web|title = Interview with Ben Olmstead|url = https://esoteric.codes/blog/interview-with-ben-olmstead|last = Temkin|first = Daniel|date = 2014-11-03|website = esoteric.codes|accessdate = 2021-01-07}}</ref> === Piet === [[File:Piet Program.gif|thumb|Piet program that prints 'Piet']] [[File:Piet Program Hello World.gif|thumb|A "Hello World" program in Piet]] '''Piet''' is a language designed by [[David Morgan-Mar]], whose programs are [[bitmap]]s that look like [[abstract art]].<ref name=":0"> {{cite web | title = Piet | url = https://dangermouse.net/esoteric/piet.html | last = Morgan-Mar | first = David | date = 25 January 2008 | access-date = 1 May 2023}} </ref> The execution is guided by a "pointer" that moves around the image, from one continuous coloured region to the next. Procedures are carried out when the pointer exits a region. There are 20 colours for which behaviour is specified: 18 "colourful" colours, which are ordered by a 6-step hue cycle and a 3-step brightness cycle; and black and white, which are not ordered. When exiting a "colourful" colour and entering another one, the performed procedure is determined by the number of steps of change in hue and brightness. Black cannot be entered; when the pointer tries to enter a black region, the rules of choosing the next block are changed instead. If all possible rules are tried, the program terminates. Regions outside the borders of the image are also treated as black. White does not perform operations, but allows the pointer to "pass through". The behaviour of colours other than the 20 specified is left to the compiler or interpreter.<ref name=":0" />{{Primary source inline|date=April 2022}} Variables are stored in memory as signed integers in a single [[Stack (abstract data type)|stack]]. Most specified procedures deal with operations on that stack, while others deal with input/output and with the rules by which the compilation pointer moves.<ref>{{cite book |last1=Kneusel |first1=Ronald |title=Strange Code: Esoteric Languages That Make Programming Fun Again |date=2022 |publisher=No Starch Press |isbn=978-1718502406 |pages=246–247 |ref=kneusel-strange-code-piet}}</ref> Piet was named after the Dutch painter [[Piet Mondrian]].<ref name="Cox2013">{{harvnb|Cox|2013|p=6}}</ref> The original intended name, ''Mondrian'', was already taken by [[Mondrian (software)|an open-source statistical data-visualization system]].<ref name=":0" /> === Shakespeare === [[Shakespeare Programming Language]] (SPL) is designed to make programs look like [[Shakespearean]] plays. For example, the following statement declares a point in the program which can be reached via a GOTO-type statement:{{citation needed|date=April 2022}} [[Hamlet#Act I|Act I: Hamlet's insults and flattery.]] === Unlambda === [[Unlambda]] is a minimalist functional programming language based on [[SKI calculus]], but combined with first-class [[continuation]]s and imperative I/O (with input usually requiring the use of continuations).<ref>{{Cite web|work=Good Math, Bad Math (blog)|first=Mark C.|last=Chu-Carroll|date=2006-08-11|title=Friday Pathological Programming: Unlambda, or Programming Without Variables|url=http://scienceblogs.com/goodmath/2006/08/11/friday-pathological-programmin-3/|publisher=ScienceBlogs}}</ref> === Whitespace === [[File:Whitespace in vim2.png|right|206px|thumb|Whitespace [[hello world program]] with syntax highlighting {{legend|#0000ab|tabs}} {{legend|#ab0000|spaces}}]] [[Whitespace (programming language)|Whitespace]] uses only whitespace characters (space, tab, and return), ignoring all other characters, which can therefore be used for comments. This is the reverse of many traditional languages, which do not distinguish between different whitespace characters, treating tab and space the same. It also allows Whitespace programs to be hidden in the source code of programs in languages like C.{{citation needed|date=April 2022}} == Cultural context == The cultural context of esolangs has been studied by Geoff Cox, who writes that esolangs "shift attention from command and control toward cultural expression and refusal",<ref>{{harvnb|Cox|2013|page=5}}</ref> seeing esolangs as similar to code art and code poetry, such as [[Mez Breeze]]'s [[mezangelle]], a belief shared by others in field.<ref>{{Cite web |title=The true meaning of esoteric programming languages |url=https://www.apifonica.com/en/blog/esoteric-programming-languages/ |access-date=2023-11-30 |website=Apifonica |language=en}}</ref> Daniel Temkin describes Brainfuck as "refusing to ease the boundary between human expression and assembly code and thereby taking us on a ludicrous journey of logic,"<ref>{{cite journal|last=Temkin|first=Daniel|title=Glitch && Human/Computer Interaction|journal=NOOART: The Journal of Objectless Art|date=15 January 2014|issue=1|url=https://nooart.org/post/73353953758/temkin-glitchhumancomputerinteraction}}</ref> exposing the inherent conflict between human thinking and computer logic by deconstructing their relationship. He connects programming within an esolang to performing an event score such as those of the [[Fluxus]] movement, where playing out the irregular rules of the logic in code makes the point of view of the language clear.<ref>{{cite journal|last=Temkin|first=Daniel|title=brainfuck|url=https://median.newmediacaucus.org/tracing-newmediafeminisms/brainfuck/|journal=Media-N Journal|date=8 May 2013 |issue=Spring 2013|access-date=2023-05-01}}</ref> ==References== {{Reflist}} == Bibliography == * {{cite book |last=Paloque-Bergès |first=Camille |year=2009 |chapter=Langages ésotériques |title=Poétique des codes sur le réseau informatique |publisher=Archives contemporaines |isbn=978-2-914610-70-4}} * {{cite book|first=Geoff |last=Cox|title=Speaking Code: Coding as Aesthetic and Political Expression|url=https://books.google.com/books?id=wgnSUL0zh5gC&pg=PA6|year=2013|publisher=MIT Press|isbn=978-0-262-01836-4}} * {{cite book |last1=Kneusel |first1=Ronald |title=Strange Code: Esoteric Languages That Make Programming Fun Again|url=https://books.google.com/books?id=qy1mEAAAQBAJ|year=2022 |publisher=No Starch Press |isbn=978-1718502406}} ==External links== {{Commons category|Esoteric programming languages}} * [https://esolangs.org/wiki/Main_Page Esolang, the esoteric programming languages wiki] {{Types of programming languages}} {{Use dmy dates|date=July 2017}} {{Esoteric programming languages}} {{DEFAULTSORT:Esoteric Programming Language}} [[Category:Programming language classification]] [[Category:Esoteric programming languages| ]] [[Category:Computer humour]]
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