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Experience curve effects
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{{About|fall in costs with increased experience in production||Learning curve (disambiguation)}} {{short description|Express the relationship between experience producing a good and the efficiency of that production}} [[File:1975 – Price of solar panels as a function of cumulative installed capacity.svg|thumb |An example of experience curve effects: [[Swanson's law]] states that solar module prices have dropped about 20% for each doubling of installed capacity.<ref name=SolarPVlearningCurve>{{cite web |title=Solar (photovoltaic) panel prices vs. cumulative capacity |url=https://ourworldindata.org/grapher/solar-pv-prices-vs-cumulative-capacity |website=OurWorldInData.org |archive-url=https://archive.today/20250124235542/https://ourworldindata.org/grapher/solar-pv-prices-vs-cumulative-capacity |archive-date=24 January 2025 |date=2024 |url-status=live }} OWID credits source data to: Nemet (2009); Farmer & Lafond (2016); International Renewable Energy Agency (IRENA, 2024).</ref><ref>{{cite web |url=http://www.greentechmedia.com/articles/read/Is-there-really-a-Swansons-Law |title=Swanson's Law and Making US Solar Scale Like Germany |work=Greentech Media |date=2014-11-24}}</ref>]] In [[Private industry|industry]], models of the learning or '''experience curve effect''' express the relationship between experience producing a [[Goods|good]] and the [[x-efficiency|efficiency]] of that production, specifically, efficiency gains that follow investment in the effort. The effect has large implications for costs<ref>{{Cite news|last=Hirschmann|first=Winfred B.|date=1964-01-01|title=Profit from the Learning Curve|work=Harvard Business Review|issue=January 1964|url=https://hbr.org/1964/01/profit-from-the-learning-curve|access-date=2020-11-17|issn=0017-8012}}</ref> and market share, which can increase competitive advantage over time.<ref name="Henderson">{{cite web|url=https://www.bcg.com/publications/1973/corporate-finance-strategy-portfolio-management-experience-curve-reviewed-part-ii-the-history.aspx|title=The Experience Curve – Reviewed II: History, 1973|last=Henderson|first=Bruce D.|access-date=2013-04-05}}</ref> ==History: from psychological learning curves to the learning curve effect== {{main|Learning curve}} An early empirical demonstration of learning curves was produced in 1885 by the German psychologist [[Hermann Ebbinghaus]]. Ebbinghaus was investigating the difficulty of memorizing verbal stimuli.<ref name="ebbing_book">{{cite journal |first=Hermann |last=Ebbinghaus |year=1885 |title=Memory: A Contribution to Experimental Psychology |journal=Annals of Neurosciences |volume=20 |issue=4 |pages=155–6 |url=https://books.google.com/books?id=oRSMDF6y3l8C |pmid=25206041 |doi=10.5214/ans.0972.7531.200408 |pmc=4117135 }}</ref><ref name="books.google.com">{{cite journal |first=Edgar James |last=Swift |title=Studies in the Psychology and Physiology of Learning |journal=[[American Journal of Psychology]] |volume=14 |issue=2 |year=1903 |pages=201–251 |jstor=1412713 |doi=10.2307/1412713 }}</ref> He found that performance increased in proportion to experience (practice and testing) on memorizing the word set. (More detail about the complex processes of learning are discussed in the [[Learning curve]] article.) ===Wright's law and the discovery of the learning curve effect=== This was later more generalized to: The more times a task has been performed, the less time is required on each subsequent iteration. This relationship was probably first quantified in the industrial setting in 1936 by [[Theodore Paul Wright]], an engineer at [[Curtiss-Wright]] in the [[United States]].<ref>{{cite journal |last=Wright |first=T. P. |title=Factors Affecting the Cost of Airplanes |journal= [[Journal of the Aeronautical Sciences]]|volume=3 |issue=4 |year=1936 |pages=122–128 |doi=10.2514/8.155 }}</ref> Wright found that every time total [[aircraft]] production doubled, the required labor time for a new aircraft fell by 20%. This has become known as "Wright's law". Studies in other industries have yielded different percentage values (ranging from only a couple of percent up to 30%), but in most cases, the value in each industry was a constant percentage and did not vary at different scales of operation. The learning curve model posits that for each doubling of the total quantity of items produced, costs decrease by a fixed proportion. Generally, the production of any good or service shows the learning curve or experience curve effect. Each time cumulative volume doubles, value-added costs (including administration, marketing, distribution, and manufacturing) fall by a constant percentage. The phrase ''experience curve'' was proposed by [[Bruce D. Henderson]], the founder of the [[Boston Consulting Group]] (BCG), based on analyses of overall cost behavior in the 1960s.<ref name="Henderson"/> While accepting that the learning curve formed an attractive explanation, he used the name ''experience curve'', suggesting that "the two are related, but quite different."<ref name="Henderson" /> In 1968, Henderson and BCG began to emphasize the implications of the experience curve for strategy.<ref>{{Cite web|title=The Experience Curve|url=https://www.bcg.com/publications/1968/business-unit-strategy-growth-experience-curve.aspx|website=Boston Consulting Group|language=en|access-date=2020-05-15}}</ref> Research by BCG in the 1960s and 70s observed experience curve effects for various industries that ranged from 10% to 25%.<ref name="HaxMajluf">{{Citation|last=Hax|first=Arnoldo C.|title=Competitive cost dynamics: the experience curve|date=October 1982|journal=Interfaces|volume=12|issue=5|pages=50–61|postscript=.|doi=10.1287/inte.12.5.50|author2=Majluf, Nicolas S.|s2cid=61642172 }}</ref> ==Wright's law unit cost curve== Mathematically, Wright's law takes the form of a power function. Empirical research has validated the following mathematical form for the unit cost ''C<sub>x</sub>'' of producing the x<sup>th</sup> unit, starting with unit ''C<sub>1</sub>'', for a wide variety of products and services: :<math>C_x = C_1 x^{\log_2 (b)}</math>, where ''b'' is the ''progress ratio'' and 1-''b'' = ''l'' is the proportion reduction in the unit cost with each doubling in the cumulative production (''learning rate''). To see this, note the following: :<math>C_{2x} = C_1 (2x)^{\log_2 (b)} = C_1 x^{\log_2 (b)} \cdot 2^{\log_2 (b)} = C_x \cdot 2^{\log_2 (b)} = C_x \cdot b</math> The exponent ''b'' is a statistical parameter and thus does not exactly predict the unit cost of producing any future unit. However, it has been found to be useful in many contexts. Across numerous industries (see below), estimates of ''b'' range from 0.75 to 0.9 (i.e., 1-''b'' ranges from 0.1 to 0.25). The unit curve was expressed in slightly different nomenclature by Henderson:<ref name="Grant2003">{{Citation |last=Grant |first=Robert M. |title=Contemporary strategy analysis |year=2004 |publisher=Blackwell publishing |location=[[United States|U.S.]], [[UK]], [[Australia]], [[Germany]] |isbn=1-4051-1999-3 |url=https://archive.org/details/contemporarystra00gran_4 }} <!-- note first published in 1991 --></ref> :<math>C_n = C_1 n^{-a} </math> where: * ''C''<sub>1</sub> is the cost of the first [[unit of production]] * ''C<sub>n</sub>'' is the cost of the ''n''-th unit of production * ''n'' is the cumulative volume of production * ''a'' is the elasticity of cost with regard to output These effects are often expressed graphically. The curve is plotted with the cumulative units produced on the horizontal axis and unit cost on the vertical axis. The BCG group used the value of b to name a given industry curve. Thus a curve showing a 15% cost reduction for every doubling of output was called an "85% experience curve". A third formulation of Wright's Law is used by a group of innovation investment analysts, working with cumulative average cost per unit and cumulative numbers of units produced.<ref>{{Cite web|title=What Is Wright's Law {{!}} Learning Curve of Innovation|url=https://ark-invest.com/wrights-law/|access-date=2021-11-13|website=ARK Invest|language=en-US}}</ref> ==Reasons for the effect== The primary reason for why experience and learning curve effects apply is the complex processes of learning involved. As discussed in the [[learning curve|Learning curve article]], learning generally begins with making successively larger finds and then successively smaller ones. The equations for these effects come from the usefulness of mathematical models for certain somewhat predictable aspects of those generally non-deterministic processes. They include: * '''Labor efficiency''': Workers become physically more dexterous. They become mentally more confident and spend less time hesitating, learning, experimenting, or making mistakes. Over time they learn short-cuts and improvements. This applies to all employees and managers, not just those directly involved in production. * '''Standardization, specialization, and methods improvements''': As processes, parts, and products become more standardized, efficiency tends to increase. When employees specialize in a limited set of tasks, they gain more experience with these tasks and operate at a faster rate. * '''Technology-driven learning''': Automated production technology and information technology can introduce efficiencies as they are implemented and people learn how to use them efficiently and effectively. * '''Better use of equipment''': As total production has increased, manufacturing equipment will have been more fully exploited, lowering fully accounted unit costs. In addition, purchase of more productive equipment can be justifiable. * '''Changes in the resource mix''': As a company acquires experience, it can alter its mix of inputs and thereby become more efficient. * '''Product redesign''': As the manufacturers and consumers have more experience with the product, they can usually find improvements. This filters through to the manufacturing process. A good example of this is Cadillac's testing of various "bells and whistles" specialty accessories. The ones that did not break became mass-produced in other General Motors products; the ones that didn't stand the test of user "beatings" were discontinued, saving the car company money. As General Motors produced more cars, they learned how to best produce products that work for the least money. * '''Network-building and use-cost reductions''' ([[network effect]]s): As a product enters more widespread use, the consumer uses it more efficiently because they're familiar with it. One fax machine in the world can do nothing, but if everyone has one, they build an increasingly efficient network of communications. Another example is email accounts; the more there are, the more efficient the network is, the lower everyone's cost per utility of using it. * '''Shared experience effects''': Experience curve effects are reinforced when two or more products share a common activity or resource. Any efficiency learned from one product can be applied to the other products. (This is related to the [[principle of least astonishment]].) For some examples, NASA quotes the following progress ratios in experience curves from different industries:<ref> [https://web.archive.org/web/20120830021941/http://cost.jsc.nasa.gov/learn.html Cost Estimating Web Site - Learning Curve Calculator]</ref> * [[Aerospace]]: 85% * [[Shipbuilding]]: 80-85% * Complex [[machine tool]]s for new models: 75–85% * Repetitive electronics manufacturing: 90–95% * Repetitive [[machining]] or punch-press operations: 90–95% * Repetitive electrical operations: 75–85% * Repetitive [[welding]] operations: 90% * [[Raw material]]s: 93–96% * Purchased parts: 85–88% ==Experience curve discontinuities== Graphically, the curve is truncated. Existing processes become obsolete and the firm must upgrade to remain competitive. The upgrade will mean the old experience curve will be replaced by a new one. This occurs when: * Competitors introduce new products or processes that demand a response * Key suppliers have much bigger customers that determine the price of products and services, and that becomes the main cost driver for the product * Technological change requires a change in processes to remain competitive * The experience curve strategies must be re-evaluated because ** they are leading to [[price wars]] ** they are not producing a [[marketing mix]] that the market values ==Strategic consequences of the effect== Henderson wrote on the development of the experience curve.<ref name="Henderson" /><ref>{{cite web|url=https://www.bcgperspectives.com/content/classics/corporate_finance_corporate_strategy_portfolio_management_the_experience_curve_reviewed_history/|title=The Experience Curve – Reviewed I: The Concept, 1974|last=Henderson|first=Bruce D.|access-date=2013-04-05}}</ref> According to Henderson, BCG's first "attempt to explain cost behavior over time in a process industry" began in 1966.<ref name="Henderson" /> The datum he focused on was the striking correlation between competitive profitability and market share. Using price data in the semiconductor industry supplied by the Electronic Industries Association, he suggested that not one but two patterns emerged.<ref name="Henderson" /> <blockquote>"In one pattern, prices, in current dollars, remained constant for long periods and then began a relatively steep and long continued decline in constant dollars. In the other pattern, prices, in constant dollars, declined steadily at a constant rate of about 25 percent each time accumulated experience doubled. That was the experience curve."<ref name="Henderson" /></blockquote> The suggestion was that failure of production to show the learning curve effect was a risk indicator. The BCG strategists examined the consequences of the experience effect for businesses. They concluded that because relatively low cost of operations is a very powerful strategic advantage, firms should invest in maximizing these learning and experience effects and that market share is underestimated as an enabler of this investment.<ref name="Henderson1974">{{cite web | first = Bruce | last = Henderson | title = The Experience Curve Reviewed: V. Price Stability | url = http://www.bcg.com/documents/file13904.pdf | work = Perspectives | publisher = The Boston Consulting Group | year = 1974 | access-date = 2007-03-24 | archive-date = 2018-11-23 | archive-url = https://web.archive.org/web/20181123080418/https://www.bcg.com/documents/file13904.pdf | url-status = dead }}</ref> The reasoning is that increased activity leads to increased learning, which leads to lower costs, which can lead to lower prices, which can lead to increased market share, which can lead to increased profitability and market dominance. This was particularly true when a firm had an early leadership in market share. It was suggested that if a company cannot get enough market share to be competitive, it should exit that business and concentrate resources where it was possible to take advantage of experience effects and gain (preferably dominant) market share. The BCG strategists developed [[Portfolio (finance)|product portfolio techniques]] like the [[B.C.G. Analysis|BCG Matrix]] (in part) to manage this strategy. One consequence of experience curve strategy is that it predicts that cost savings should be passed on as price decreases rather than kept as profit margin increases. The BCG strategists felt that maintaining a relatively high price, although very profitable in the short run, spelled disaster for the strategy in the long run. High profits would encourage competitors to enter the market, triggering a steep price decline and a competitive [[shakeout]]. If prices were reduced as unit costs fell (due to experience curve effects), then competitive entry would be discouraged while market share increases should increase overall profitability.{{Citation needed|date=March 2020}} ==Criticisms== Ernst R. Berndt claims that in most organizations, experience effects are so closely intertwined with [[economies of scale]] (efficiencies arising from an increased scale of production) that it is impossible to separate the two.<ref>{{cite book |last=Berndt |first=Ernst R. |title=The Practice of Econometrics: Classic and Contemporary |chapter=Costs, Learning Curves, and Scale Economies : From Simple to Multiple Regression |year=1991 |location=Reading |publisher=Addison-Wesley |isbn=0-201-17628-9 |url-access=registration |url=https://archive.org/details/practiceofeconom00erns }}</ref> In practice, this view suggests, economies of scale coincide with experience effects (efficiencies arising from the learning and experience gained over repeated activities). The approach, however, accepts the existence of both as underlying causes. Economies of scale afford experience and experience may afford economies of scale. Approaches such as [[Porter's generic strategies]] based on [[product differentiation]] and focused [[market segmentation]] have been proposed as alternative strategies for leadership that do not rely on lower unit costs.{{Citation needed|date=March 2020}} Attempts to use the learning curve effect to improve [[competitive advantage]], for instance by pre-emptively expanding production have been criticized, with factors such as [[bounded rationality]] and durable products cited as reasons for this.<ref>{{cite journal|last1=Sterman|first1=John D.|last2=Henderson|first2=Rebecca|last3=Beinhocker|first3=Eric D.|last4=Newman|first4=Lee I.|year=2007|title=Getting Big Too Fast: Strategic Dynamics with Increasing Returns and Bounded Rationality|journal=Management Science|volume=53|issue=4|pages=683–696|doi=10.1287/mnsc.1060.0673}}</ref> The [[well travelled road effect]] may lead people{{Who|date=March 2020}} to overestimate the effect of the experience curve.{{Citation needed|date=March 2020}} ==See also== * [[Returns to scale|Economies of scale]] * [[Hermann Ebbinghaus]] * [[Management]] * [[Marketing strategies]] * [[Porter's generic strategies]] * [[Strategic planning]] * [[Moore's law]] of affordable computing performance growth * [[Kryder's law]] of magnetic disk storage growth in the early 2000s * [[Nielsen's law]] of wired bandwidth growth * [[Cooper's law]] of simultaneous wireless conversation capacity growth * [[Learning-by-doing (economics)|Learning-by-doing]] ==References== {{reflist|2}} ==Further reading== {{Library resources box}}{{refbegin}} * {{citation| author-link=Theodore Paul Wright| last=Wright| first=Theodore Paul|date=February 1936| title=Factors Affecting the Cost of Airplanes|url=https://arc.aiaa.org/doi/10.2514/8.155|journal=Journal of the Aeronautical Sciences| volume=3| issue=4| pages=122–128| doi=10.2514/8.155| url-access=subscription}} * {{citation| first=W.| last=Hirschmann|date=Jan–Feb 1964| title=Profit from the Learning Curve| periodical=Harvard Business Review}} * {{citation| author-link=Boston Consulting Group| last=Consulting| first=Boston| year=1972| title=Perspectives on Experience| location=Boston, Mass}} * {{citation| first1=William| last1=Abernathy| first2=Kenneth| last2=Wayne|date=Sep–Oct 1974| title=Limits to the Learning Curve| periodical=Harvard Business Review}} * {{citation| last=Kiechel| first=Walter III| title=The Decline of the Experience Curve| periodical=Fortune| date=October 5, 1981}} * {{citation| author1-link=George S. Day| author2-link=David Bernard Montgomery| first1=George S.| last1=Day| first2=David Bernard| last2=Montgomery| title=Diagnosing the Experience Curve| journal=Journal of Marketing| volume=47| issue=Spring| pages=44| year=1983| doi=10.2307/1251492| jstor=1251492}} * {{citation| author1-link=Pankaj Ghemawat| title=Building Strategy on the Experience Curve| periodical=Harvard Business Review| volume=42|date=March–April 1985| first=Pankaj| last=Ghemawat}} * {{citation| year=1991 |title=The Learning Curve Deskbook: A Reference Guide to Theory, Calculations, and Applications| location=New York| publisher=Quorum Books| editor1-first=C.J.| editor1-last=Teplitz}} * {{citation| first=Phillip F.| last=Ostwald| year=1992| title=Engineering Cost Estimating| edition=3rd| publisher=Prentice Hall| isbn=0-13-276627-2| url=https://archive.org/details/engineeringcoste00ostw}} * {{citation| first=Geoffrey F.|last=Davies| year=2004| title=Economia: New Economic Systems to Empower People and Support the Living World| publisher=ABC Books| isbn=0-7333-1298-5}} * {{citation|first1=Pierre |last1=Le Morvan| first2=Barbara| last2=Stock| year=2005 |title=Medical Learning Curves and the Kantian Ideal| journal=Journal of Medical Ethics| volume=31|issue=9| doi=10.1136/jme.2004.009316|pmid=16131552| pages=513–518|pmc=1734219}} * {{citation|first1=Martin | last1=Junginger| first2=Wilfried| last2=van Sark| first3=André| last3=Faaij | year=2010 | title=Technological Learning in the Energy Sector, Lessons for Policy, Industry and Science| location=Cheltenham| publisher=Edward Elgar Publishing| isbn=978-1-84844-834-6}} {{refend}} ==External links== *[[Federation of American Scientists]], [https://web.archive.org/web/20080906221300/http://www.fas.org/news/reference/calc/learn.htm Cost Models - Learning Curve Calculator] * Federal Aviation Administration, [https://web.archive.org/web/20071127020721/http://fast.faa.gov/pricing/98-30c18.htm 18. The Learning Curve] {{DEFAULTSORT:Experience Curve Effects}} [[Category:Strategic management]] [[Category:Production economics]]
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