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{{Short description|1998 video game}} {{Infobox video game | image = F-Zero X box art.jpg | alt = Numerous hovercars race on a thin straightaway toward the viewer, with "F-Zero X" in stylized capitals above. | caption = North American box art | developer = [[Nintendo Entertainment Analysis & Development|Nintendo EAD]] | publisher = [[Nintendo]] | director = [[Tadashi Sugiyama]] | producer = [[Shigeru Miyamoto]] | artist = [[Takaya Imamura]] | composer = {{Unbulleted list|Taro Bando|Hajime Wakai}} | series = ''[[F-Zero]]'' | platforms = [[Nintendo 64]] | released = {{Unbulleted list|{{vgrelease|JP|July 14, 1998|NA|October 27, 1998|EU|November 6, 1998}}|'''iQue Player''':{{vgrelease|CHN|February 25, 2004}}}} | genre = [[Racing video game|Racing]] | modes = [[Single-player]], [[multiplayer]] }} {{nihongo foot|'''''F-Zero X'''''|γ¨γγΌγ γ¨γγ―γΉ|Efu-zero Ekkusu|lead=yes|group=lower-alpha}}<!-- See [[WP:JFN]] --> is a 1998 futuristic [[racing video game]] for the [[Nintendo 64]] console, developed and published by [[Nintendo]]. It is a sequel to the original [[F-Zero (video game)|''F-Zero'']] (1990), and is the first ''[[F-Zero]]'' installment with [[3D computer graphics|3D graphics]]. The game has a steep learning curve and its gameplay experience is similar to that of the original. An [[expansion pack|''Expansion Kit'']], including a track and vehicle editor, was released in Japan in 2000. ''F-Zero X'' introduced the ability to attack other racers, a Death Race mode, and a random track generator called the "X Cup". In the Death Race, the player's objective is to rapidly annihilate or pass the 29 other racers, and the X-Cup generates a different set of tracks each time played. Critics generally praised ''F-Zero X'' for its fast gameplay, abundance of courses and vehicles, track design, and maintaining a high [[framerate]], although it has been widely criticized for its lack of graphical detail. ''F-Zero X'' was [[ported]] in 2004 to the [[iQue Player]] and had re-releases through the [[Virtual Console]] for [[Wii]] in 2007, later on [[Wii U]], and through the [[Nintendo Classics]] service, featuring online multiplayer, in 2022. == Gameplay == [[File:N64 F-Zero X.jpg|thumb|upright=1|left|Graphical detail is sacrificed to keep the game at a stable 60 [[frames per second]] (FPS).<ref name="IGN review"/>|alt=Hovercars navigate through a giant pipe in a course. Around the edge of the frame are two-dimensional icons relaying game information.]] ''F-Zero X'' is a fast-paced futuristic racing video game where 30 competitors race on high-altitude circuits inside [[Plasma (physics)|plasma]]-powered [[hovercar]]s in an intergalactic [[Wiktionary:Grand Prix|Grand Prix]].<ref name="X JPN intro"/><ref name="manual"/>{{rp|4}} Taking place after the original tournament was discontinued for several years due to the extreme danger of the sport, ''F-Zero X'' begins after the Grand Prix is brought back with the rules and regulations revised under the same name as the video game.<ref name="manual"/>{{rp|5}} The tracks include hills, loops, tunnels, corkscrews, and pipes.<ref name="history"/> Players can [[Drifting (motorsport)|drift]] into turns without losing momentum<ref name="IGN review"/> by using the control stick and trigger button.<ref name="EU Release Summary"/> The game introduces 26 new vehicles, and reprises the 4 from the original ''[[F-Zero (video game)|F-Zero]]'' game.<ref name="VC description"/> Each has its own performance abilities affected by its size and weight, and a grip, boost, and durability trait graded on an A to E (best to worst) scale.<ref name="manual"/>{{rp|8}} Before a race, players are able to adjust a vehicle's balance between maximum acceleration and maximum top speed.<ref name="preview"/> Each machine's energy meter measures the machine's health and is decreased, for example, when the machine hits another racer or the side of the track.<ref name="manual"/> This is also a boost meter for manually boosting, usually starting with the second lap of a race.<ref name="manual"/>{{rp|10}}<ref name="EGM preview"/> Energy can be replenished by driving over recharge strips,<ref name="manual"/>{{rp|13}} located at various points around the track. The game introduces the ability to attack other racers with either a side or spin attack.<ref name="IGN review"/><ref name="IGN VC review"/> Dash plates in various locations give a speed boost without using any energy.<ref name="GSreview"/> Courses may have obstacles that reduce speed and traps that launch vehicles into the air, reducing its energy. If the player has a "spare machine"βthe equivalent of an [[Life (video games)|extra life]]βthen falls off a track or runs out of energy, the race can be restarted. Players get an additional spare machine for every 5 contenders eliminated.<ref name="manual"/>{{rp|13}} === Race modes === ''F-Zero X'' has 5 different gameplay modes: GP (Grand Prix) Race, Practice, Time Attack, Death Race, and VS Battle.<ref name="IGN review"/> In GP Race, the player races against 29 opponents through 3 laps of each track in a cup.<ref name="manual"/>{{rp|7}} Players get a certain number of points for finishing a track depending on where they placed, and the winner of the cup is the character who receives the most total points.<ref name="manual"/>{{rp|12}} Each cup has 4 selectable [[difficulty level]]s: Novice, Standard, Expert,<ref name="manual"/>{{rp|7}} and Master.<ref name="IGN cheats"/> The higher the difficulty level selected, the tougher the opponents, and less spare machines the player starts with.<ref name="manual"/>{{rp|7,13}} Furthermore, the 3 cups initially available are ordered by increasing difficulty (Jack, Queen, and King respectively) and 6 tracks each.<ref name="IGN review"/> Eventually, the player can unlock the Joker Cup with its set of 6 tracks,<ref name="IGN cheats"/> followed by the X Cup.<ref name="IGN review"/> The X Cup is a set of 6 tracks that are randomly generated on each playthrough.<ref name="IGN cheats"/> The randomized track elements lack loops and can be simplistic, but others are intricate.<ref name="IGN review"/> Practice mode demonstrates any track with opponents.<ref name="manual"/>{{rp|11}} [[Time Attack]] lets the player choose a track and complete a 3-lap race in the shortest time possible. Transparent re-enactments of Time Attack performances, allow racing against [[Ghost (video gaming)|ghost racers]], recorded by the player or [[Video game developer|game developer]]. Up to 3 player-contributed ghosts can be raced against simultaneously, but only 1 can be saved per track.<ref name="manual"/>{{rp|14β15}} Death Race has the player annihilating the 29 other racers as speedily as possible on a specialized course.<ref name="IGN review"/> There is no selectable difficulty level, or set number of laps, but the boost is immediately available.<ref name="manual"/>{{rp|17}} Vs. Battle is the multiplayer mode where 2 to 4 players compete in a 3-lap race, and slots not in use by players can be operated by the [[artificial intelligence]].<ref name="manual"/>{{rp|18}} A slot machine for those out of the race early will appear if the option is enabled. Players can adversely affect the energy levels of those still competing by matching symbols.<ref name="IGN review"/> == Development and release== {{Quote box | align = right | width = 25% | quote = [I]t's not possible to measure how fast your car can go in [''F-Zero X''], but it's possibly about 1,000 kilometers per hour β possibly the fastest racing game ever for a home system. | source = β Producer [[Shigeru Miyamoto]], 1997<ref name="Miyamoto Meets N64.com"/> }} In mid-1996, during ''[[Mario Kart 64]]'' development, [[Shigeru Miyamoto]] said he planned a sequel to ''F-Zero'' for the Nintendo 64.<ref>{{cite magazine|title=N64 Top 10 List |magazine=[[Electronic Gaming Monthly]] |issue=85|publisher=[[Ziff Davis]] |date=August 1996 |page=17}}</ref><ref name="SM 1996"/> Initially titled "F-Zero 64", ''[[Famitsu]]'' magazine revealed the project in mid-1997.<ref name="Announced"/> [[Tadashi Sugiyama]] and Shigeru Miyamoto served as director and producer, respectively. Taro Bando and Hajime Wakai served as composers.<ref name="credits"/> Several key ''[[Wave Race 64]]'' programmers including the [[lead programmer]] made up the [[in-house]] development team.<ref name="IGN review"/> Developed by [[Nintendo Entertainment Analysis & Development|Nintendo EAD]],<ref name="X Wii"/> it is a sequel to the original [[F-Zero (video game)|''F-Zero'']] (1990),<ref name="Announced"/> and is the first ''[[F-Zero]]'' installment with [[3D computer graphics|3D graphics]].<ref name="X Wii"/> The game debuted at the [[Nintendo Space World#Space World 1997|Nintendo Space World]] event on November 20, 1997, publicly playable for the first time.<ref name="Marks the Spot"/><ref>{{cite magazine |title=Nintendo's Space World 1997 |magazine=[[Next Generation (magazine)|Next Generation]]|issue=38 |publisher=[[Imagine Media]] |date=February 1998|pages=22β23}}</ref> [[IGN]] reported this version was 60% complete and consistently ran at 60 [[frames per second]]. That frame rate goal required developers to minimize background detail, texture detail, and [[Polygon (computer graphics)|polygon count]] on vehicles which reduce as they pass. They noted that "[tracks] hide most of the limited backgrounds with their girth and undulating nature which block out almost everything else."<ref name="Marks the Spot"/> Fogging effects are used to hide background shortcomings such as where the sky and ground meet.<ref name="preview"/> The character voices in the game, including the announcer, Mr. Zero, were provided by Jim Wornell and Kayomi McDonald. Wornell based Mr. Zero's voice on that of the announcer in ''[[Ridge Racer (1993 video game)|Ridge Racer]]''.<ref name="Announcer Inspiration">{{cite web|title=Random: The F-Zero X Announcer's Voice Was Inspired By Ridge Racer|date=3 May 2022 |url=https://www.nintendolife.com/news/2022/05/random-the-f-zero-x-announcers-voice-was-inspired-by-ridge-racer|publisher=Nintendo Life|access-date=April 2, 2024}}</ref> The soundtrack includes remixes from its predecessor.<ref name="EGM112"/> {{citation needed span|date=March 2022|The [[ROM cartridge]] size necessitated data-saving optimizations,}} including a half-sized [[monaural]] soundtrack and real-time stereo [[Ambience (sound recording)|ambient effects]].<ref name="IGN review"/> Some of its music is included in two soundtrack [[Compact Disc|CD]]s. The ''F-Zero X Original Soundtrack'' was released on September 18, 1998, with 29 musical tracks.<ref name="SEMO OST"/> The ''F-Zero X Guitar Arrange Edition'' was released on January 27, 1999, with ten guitar arrangements.<ref name="SEMO GAE"/> The game was released in Japan on July 14, 1998,<ref>{{cite web|first=Yutaka|last=Ohbuchi|url=http://headline.gamespot.com/news/98_05/11_nintitle/index.html|archive-url=https://web.archive.org/web/20001012230137/http://headline.gamespot.com/news/98_05/11_nintitle/index.html|title=Nintendo in Japan|website=[[GameSpot]]|archive-date=October 12, 2000|date=May 11, 1998|access-date=November 14, 2022}}</ref><ref name="X JPN intro"/> but its North American release suffered a three-month delay due to Nintendo's policy of evenly spacing the release of [[Video game developer#First-party_developer|first-party]] games.<ref name="IGN review"/><ref name="fall lineup"/> It was released in North America on October 27,<ref>{{Cite web |date=1998-12-04 |title=Five to Five |url=https://www.ign.com/articles/1998/12/04/five-to-five |access-date=2023-05-21 |website=IGN |language=en |archive-date=2023-05-21 |archive-url=https://web.archive.org/web/20230521014805/https://www.ign.com/articles/1998/12/04/five-to-five |url-status=live }}</ref> in Europe on November 6,<ref name="EU Release Summary"/> and in China for the [[iQue Player]] on February 25, 2004.<ref name="iQue date"/> It was re-released on the [[Wii]] and [[Wii U]] [[Virtual Console]] in 2007<ref name="jp vc"/><ref name="na vc"/> and around 2016,<ref name="nwr wiiu"/> respectively. This was Europe's 100th Wii Virtual Console game.<ref name="Euro VC"/> A March 2022 re-release for the [[Nintendo Classics]] service has a 2 to 4-person online multiplayer mode.<ref name="NS online date"/> === ''Expansion Kit'' === [[File:64DD-Attached.jpg|thumb|upright=1|The Nintendo 64 with [[64DD]] attached]] The [[64DD]] is a peripheral for the Nintendo 64, released only in Japan, {{citation needed span|date=March 2022|and designed in part to provision cartridge games with expansions on inexpensive {{nowrap|64 megabyte}} floppy disks.}} The ''F-Zero X Expansion Kit'' is the 64DD's first expansion disk, released on April 21, 2000, in Japan.<ref name="Import review"/> It contains 12 new tracks, a machine creator, a course editor, and new [[stereophonic sound|stereophonic]] soundtracks.<ref name="history"/> In addition to these 2 new cups, players can create a custom cup. The disk can save up to a 100 tracks and up to 3 ghost data per course. IGN singled out the course editor as the ''Expansion Kit''{{'}}s strongest feature because the [[video game design|design]]ers used a similar tool [[in-house]] for the original circuits.<ref name="Import review"/> The machine creator's variety of options on pre-existing parts, can be used to balance the creations' settings and performance abilities, and name the machine. The course editor allows the player to design racing circuits with detailed tracks. Using a cursor, the player can determine the basic layout, and draw curves and hills. The player can add half pipes, cylinders, and numerous road surfaces, such as slip zones. The player can test the creation at any time and run practice laps.<ref name="Import review"/> The ''Expansion Kit'' disk requires the cartridge,<ref name="history"/> which was programmed with "64DD hooks" to detect the 64DD and expansion disk.<ref name="64DD failure"/> This provisions the possibility of many disk-based [[expansion pack]]s such as track editors or course updates,<ref name="IGN review"/> but no more were made, and this one was not utilized outside Japan due to the 64DD's commercial failure.<ref name="Import review"/><ref name="64DD failure"/> == Reception == {{Video game reviews |GR = 87.61%<ref name="game rankings"/> |MC = 85/100<ref name=metacritic/> |Allgame = 4/5<ref name=Allgame /> |Edge = 8/10<ref>{{cite web|url=http://www.lowbrowculture.com/edge/?querytype=publisher&query=nintendo |archive-url=https://web.archive.org/web/20090202142611/http://www.lowbrowculture.com/edge/?querytype=publisher&query=nintendo |archive-date=February 2, 2009 |title=Nintendo | date=12 July 2005 |access-date=September 13, 2008 |publisher=Edge Reviews Database }}</ref> |EGM = 9/10<ref name="EGM112"/> |GamePro = 4.5/5<ref name="GamePro"/> |GSpot = 7.5/10<ref name="GSreview" /> |IGN = 9.1/10<ref name="IGN review"/> |N64 = 91% (JP)<ref name=N64magImport>{{cite magazine | title=F-Zero X | date=September 1998 | issue=19 |pages=54β61 |last=Ashton |first=James |magazine=N64 Magazine | publisher=Future Publishing}}</ref><br/>91% (UK)<ref name=N64mag>{{cite magazine | title=F-Zero X | date=December 1998 | issue=22 |pages=82β87 |last=Price |first=James |magazine=N64 Magazine | publisher=Future Publishing}}</ref> |NGen = 5/5<ref name="NG"/> |rev1 =''[[The Electric Playground]]'' |rev1Score = 8.5/10<ref name=Elplay/> |NLife = 8.7/10<ref name="NintendoLife">{{Cite web |last=Frear |first=Dave |date=March 11, 2022 |title=F-Zero X Review (N64) |url=https://www.nintendolife.com/reviews/n64/f-zero-x |url-status=live |archive-url=https://web.archive.org/web/20220313134046/https://www.nintendolife.com/reviews/n64/f-zero-x |archive-date=March 13, 2022 |access-date=March 13, 2022 |website=[[Nintendo Life]]}}</ref> | award1Pub = ''[[Electronic Gaming Monthly]]'' | award1 = Game of the Month<ref name="EGM112"/> }} Critical reception of ''F-Zero X'' was overall positive. The game has an aggregate average of 87.61% based on 15 reviews at [[GameRankings]], and a metascore of 85 at [[Metacritic]].<ref name="game rankings"/><ref name=metacritic/> Critics generally praised its fast gameplay, abundance of courses and vehicles, keeping a high framerate with up to thirty racers on screen at the same time, and track design.<ref>{{Cite news|last=Guido|first=Robb |title=Stocking stuffers for gaming fans|newspaper=[[St. Petersburg Times]]|page=13 |date=November 30, 1998}}</ref> However, the lack of graphical detail has been widely criticized.<ref name="metacritic"/> [[Peer Schneider]] of ''[[IGN]]'' described the gameplay as "god-like", "hair-splitting" speed;<ref name="preview"/><ref name="SW97 IGN Look"/> and he considered the game to rival its predecessor ''[[Wave Race 64]]'' with its "perfectly fine-tuned controls and a fresh approach to racing".<ref name="IGN review"/> It received the Game of the Month award for November 1998 from ''[[Electronic Gaming Monthly]]''. An editor stated that "the graphics may be simple, but they're smooth and the action is fast".<ref name="EGM112"/> ''[[Next Generation (magazine)|Next Generation]]'' stated: "From the rocking guitar tunes (courtesy of the same composer who created the original's music) to the insanely addictive Grand Prix races, the game is a blast."<ref name=NG/> ''[[Allgame]]'' described the graphical detail as "certainly not up to Nintendo's usual standards".<ref name=Allgame/> ''[[GameSpot]]'' criticized the low polygon count on the vehicles "particularly uninspiring" and saying that the "track detail is also very limited, giving the track a spartan feel to it".<ref name="GSreview" /> Although the optimizations are strict, critics exalted the steady rate of 60 [[frames per second]], which some thought made up for the lack of graphical detail with little room for improvement.<ref name="IGN review"/><ref name="preview"/><ref name=Allgame/> ''[[The Electric Playground]]'' found the framerate to give "the game a major boost in the feel department [making it] seem like your vehicle is bursting through the sound barrier".<ref name=Elplay/> According to ''[[GameSpot]]'', ''F-Zero X'' became the first racing game to run at 60 frames per second with up to 30 vehicles on screen at the same time, but in order to keep the frame rate, polygon counts on the vehicles, textures and track detail are sacrificed.<ref name="GSreview"/> ''EGM'' considered the music "really good with some excellent remixes of the old ''F-Zero'' tunes",<ref name="EGM112"/> and [[Computer and Video Games|''CVG'']] called the music dreadful.<ref name="cvg review"/> ''[[The Electric Playground]]'' said it goes hand-in-hand to the simulation of speed in the game, but that "I wouldn't in a million years buy music like this to listen to".<ref name=Elplay/><!-- discuss about the comic-book style? --> ''[[GameSpot]]''{{'}}s retrospective review gave it 6.5/10, calling it "the black sheep of the series" when compared with the other ''F-Zero'' games in "visual style and technical flair".<ref name="gspot review"/> ''IGN'' described it as an exceptional update to the original game that "only suffers under its generic look". Peer Schneider believed that unlike the original, it "is not about showing off graphics or sound capabilities{{mdash}}it's all about gameplay".<ref name="IGN review"/> In 2009, ''[[Official Nintendo Magazine]]'' praised the game, ranking it 39th on a list of greatest Nintendo games.<ref>{{cite web | author=East, Tom | date=February 24, 2009 | title=100 Best Nintendo Games: Part 4 | url=http://www.officialnintendomagazine.co.uk/article.php?id=7276 | work=[[Official Nintendo Magazine]] | publisher=[[Future plc]] | access-date=September 9, 2022| archive-url=https://web.archive.org/web/20090226213643/http://www.officialnintendomagazine.co.uk/article.php?id=7276 | archive-date=February 26, 2009 }}</ref> Nintendo sold 383,642 units of ''F-Zero X'' in North America and 97,684 units in Japan.<ref name="shrineofdata"/><ref name="jpn charts"/> In its first week of sale in Japan, 56,457 copies were sold,<ref name="sider"/> but only about one fifth of that in the following week reportedly due to the Nintendo 64 having had a small dedicated fanbase there.<ref name="Sales Plummet"/> ''F-Zero X'' was named as a finalist by the [[Academy of Interactive Arts & Sciences]] for "[[D.I.C.E. Award for Racing Game of the Year|Console Racing Game of the Year]]" during the [[2nd Annual Interactive Achievement Awards]].<ref name="AIAS">{{cite web |title=Second Interactive Achievement Awards - Console |url=http://www.interactive.org:80/iaa/finalists_console.html |website=Interactive.org |publisher=Academy of Interactive Arts & Sciences |access-date=28 December 2022 |archive-url=https://web.archive.org/web/19991011020746/http://www.interactive.org:80/iaa/finalists_console.html |archive-date=October 11, 1999}}</ref> {{Clear}} == Notes == {{Notelist}} == References == {{Reflist|refs= <ref name="IGN cheats">{{cite web|url= http://www.cheatscodesguides.com/nintendo-64-cheats/f-zero-x/ |title= F-Zero X Cheats| access-date= September 23, 2007 |work=IGN Entertainment|publisher= CheatsCodesGuides|archive-url =https://web.archive.org/web/20080228213710/http://www.cheatscodesguides.com/nintendo-64-cheats/f-zero-x/ |archive-date =February 28, 2008}}</ref> <ref name="IGN VC review">{{cite web |url= http://www.ign.com/articles/2007/06/30/f-zero-x-vc-review |title=F-Zero X VC Review|access-date=February 6, 2015 |author= Thomas, Lucas |date= June 29, 2007 |website=IGN|archive-url =https://web.archive.org/web/20130118054501/http://www.ign.com/articles/2007/06/30/f-zero-x-vc-review |archive-date =January 18, 2013|url-status=live|quote=Another addition made in X was attack maneuvers, allowing you to slam your ship sideways into the opposition or execute a 360 degree spin to deflect too-close competitors.}}</ref> <ref name="EU Release Summary">{{cite web|url=https://www.nintendo.co.uk/NOE/en_GB/games/n64/f-zero_x.html |title=F-Zero X |access-date=August 1, 2007 |publisher=Nintendo Europe |archive-url=https://archive.today/20120907032647/http://www.nintendo.co.uk/NOE/en_GB/games/n64/f-zero_x.html |url-status=live |archive-date=September 7, 2012 }}</ref> <ref name="jp vc">{{cite web| url=https://www.nintendo.co.jp/wii/vc/vc_fzx/index.html|title=Virtual Console|access-date=May 29, 2007 |publisher=[[Nintendo]]|language= ja|archive-url= https://web.archive.org/web/20140302055859/http://www.nintendo.co.jp/wii/vc/vc_fzx/index.html|archive-date=March 2, 2014|url-status=live}}</ref> <ref name="na vc">{{cite press release |date=June 25, 2007 |title=Street Fighter II' Turbo: Hyper Fighting Now Available on Wii Shop Channel |url=https://www.nintendo.com/newsarticle?articleid=6th0MiIXevDQ_5PzZbPBEYJDS490qh5n |publisher=[[Nintendo]]|archive-url=https://web.archive.org/web/20070703002947/http://www.nintendo.com/newsarticle?articleid=6th0MiIXevDQ_5PzZbPBEYJDS490qh5n |archive-date=July 3, 2007 |access-date=February 10, 2015}}</ref> <ref name="iQue date">{{cite web| url= http://www.ique.com/news/news_ique_0225.asp| title=iQueγζͺζ₯θ΅θ½¦γ "η©ηδΈε ζ―εΏθ·³" |access-date=February 8, 2015 |date= February 2004 |publisher=[[iQue]]|language=zh |archive-url=https://web.archive.org/web/20040412221124/http://www.ique.com/news/news_ique_0225.asp |archive-date=April 12, 2004}}</ref> <ref name="Euro VC">{{cite web|url=http://www.gamespot.com/news/6172546.html |title=F-Zero X races onto Euro VC |access-date=June 15, 2007 |last=Boyes |first=Emma |date=June 15, 2007 |website=[[GameSpot]] |archive-url=https://web.archive.org/web/20110525030316/http://www.gamespot.com/news/6172546.html |archive-date=May 25, 2011 }}</ref> <ref name="X Wii">{{cite web| url= http://www.1up.com/do/gameOverview?cId=3160523| title= F-Zero X (Wii)| access-date= September 1, 2008| publisher= [[1UP.com]] | archive-url= https://web.archive.org/web/20071015102454/http://www.1up.com/do/gameOverview?cId=3160523| archive-date= October 15, 2007}}</ref> <ref name="history">{{cite web|url= http://guides.ign.com/guides/480123/page_12.html|title=Guides: F-Zero GX Guide (History)|access-date =August 8, 2007|last = Schneider|first=Peer|author-link=Peer Schneider|date=August 25, 2003|website =IGN |archive-url= https://web.archive.org/web/20060613043441/http://guides.ign.com/guides/480123/page_12.html |archive-date=June 13, 2006}}</ref> <ref name="IGN review">{{cite web |url= http://ign64.ign.com/articles/150/150418p1.html |title=F-Zero X review|access-date=May 22, 2007 |author= Schneider, Peer |author-link=Peer Schneider|author2=Casamassina, Matt|date= October 27, 1998 |website=IGN|archive-url =https://web.archive.org/web/20090213141009/http://ign64.ign.com/articles/150/150418p1.html |archive-date =February 13, 2009 <!-- Matt Casamassina's piece -->}}</ref> <ref name="X JPN intro">{{cite web|url=https://www.nintendo.co.jp/n01/n64/software/nus_p_nfzj/ |title=F-Zero X Introduction |access-date=March 7, 2011 |publisher=[[Nintendo]] |archive-url=https://web.archive.org/web/20090422055953/http://www.nintendo.co.jp/n01/n64/software/nus_p_nfzj/ |archive-date=April 22, 2009 |language=ja |url-status=live }}</ref> <ref name="VC description">{{cite web|url=https://www.nintendo.com/games/detail/IFc5EKQmdauyHPlAWLjBMFotvC6AuNSg|title=F-Zero X|access-date=February 3, 2015|publisher=[[Nintendo]]|archive-url=https://web.archive.org/web/20080514015358/http://www.nintendo.com/wii/virtualconsole/games/detail/IFc5EKQmdauyHPlAWLjBMFotvC6AuNSg|archive-date=May 14, 2008}}</ref> <ref name="preview">{{cite web |url= http://www.ign.com/articles/1998/07/14/f-zero-x-2 |title= F-Zero X |access-date= June 18, 2007 |author= IGN Staff |date= July 14, 1998 |publisher= IGN |archive-date= October 6, 2014 |archive-url= https://web.archive.org/web/20141006220316/http://www.ign.com/articles/1998/07/14/f-zero-x-2 |url-status= live }}</ref> <ref name="Announced">{{cite web|url=http://ign64.ign.com/articles/060/060910p1.html|title=First look at F-Zero 64 |access-date=May 29, 2007 |author=IGN Staff|date=June 16, 1997|website=[[IGN]]| archive-url=https://web.archive.org/web/20070817124448/http://ign64.ign.com/articles/060/060910p1.html|archive-date=August 17, 2007|url-status= live}}</ref> <ref name="sider">{{cite web|title=F-Zero X - Development|url=http://www.n-sider.com/gameview.php?gameid=17&view=dev|access-date=June 13, 2006|publisher=N-Sider|archive-url=https://web.archive.org/web/20070926234751/http://www.n-sider.com/gameview.php?gameid=17&view=dev|archive-date=September 26, 2007}}</ref> <ref name="Marks the Spot">{{cite web|url= http://ign64.ign.com/articles/061/061480p1.html |title=F-Zero X Marks the Spot|access-date=June 7, 2007 | author=IGN Staff | date= November 21, 1997 |website=IGN| archive-url=https://web.archive.org/web/20070913180431/http://ign64.ign.com/articles/061/061480p1.html|archive-date= September 13, 2007|url-status= live}}</ref> <ref name="credits">{{cite video game| title = F-Zero X| developer = [[Nintendo Entertainment Analysis & Development|Nintendo EAD]]| publisher = [[Nintendo]]| date = October 26, 1998| platform = Nintendo 64 | scene = Credits}}</ref> <ref name="SEMO OST">{{cite web | title=F-Zero X Original Soundtrack| publisher = Square Enix Music Online | url = http://www.squareenixmusic.com/albums/f/fzerox.shtml | access-date =February 18, 2008 | archive-url=https://web.archive.org/web/20110719223917/http://www.squareenixmusic.com/albums/f/fzerox.shtml|archive-date=July 19, 2011}}</ref> <ref name="SEMO GAE">{{cite web | title=F-Zero X Guitar Arrange Edition| publisher = Square Enix Music Online| url= http://www.squareenixmusic.com/albums/f/fzeroxguitar.shtml | access-date =February 18, 2008| archive-url=https://web.archive.org/web/20120208045806/http://www.squareenixmusic.com/albums/f/fzeroxguitar.shtml|archive-date=February 8, 2012}}</ref> <ref name="fall lineup">{{cite web |url= http://www.ign.com/articles/1998/10/27/f-zero-x-speeds-to-stores |title=F-Zero X Speeds to Stores| access-date= March 26, 2015|author = IGN Staff |date=October 26, 1998|website=IGN|archive-url =https://web.archive.org/web/20040412201308/http://ign64.ign.com/articles/065/065433p1.html|archive-date =April 12, 2004|url-status=live}}</ref> <ref name="GSreview">{{cite web|url=http://www.gamespot.com/reviews/f-zero-x-review/1900-2543661/ |title=F-Zero X review |access-date=May 22, 2007 |last=Mielke |first=James |date=August 13, 1998 |website=GameSpot |quote=F-Zero X is a stunning achievement in that it's truly the first racing game that runs at a brisk 60 frames per second, even in multiplayer. |archive-url=https://web.archive.org/web/20070712213425/http://www.gamespot.com/n64/driving/fzero10/review.html |archive-date=July 12, 2007 |url-status=live }}</ref> <ref name="64DD failure">{{cite web |url= http://ign64.ign.com/articles/091/091306p1.html |title= Everything About the 64DD |access-date= August 30, 2008 |author= IGN Staff |date= February 9, 2001 |website= IGN |archive-date= August 17, 2024 |archive-url= https://web.archive.org/web/20240817134012/https://www.ign.com/articles/2001/02/10/everything-about-the-64dd |url-status= live }}</ref> <ref name="game rankings">{{cite web|url=http://www.gamerankings.com/n64/197414-f-zero-x/index.html|title=F-Zero X for Nintendo 64|access-date=August 17, 2010|publisher=[[GameRankings]]|archive-url=https://web.archive.org/web/20191209013914/http://www.gamerankings.com/n64/197414-f-zero-x/index.html|archive-date=December 9, 2019}}</ref> <ref name=metacritic>{{cite web|url=http://www.metacritic.com/games/platforms/n64/fzerox|title=F-Zero X (n64: 1998): Reviews|access-date=April 6, 2009|website=[[Metacritic]]|archive-date=June 3, 2008|archive-url= https://web.archive.org/web/20080603015507/http://www.metacritic.com/games/platforms/n64/fzerox}}</ref> <ref name="GamePro">{{cite magazine|url = http://www.gamepro.com/nintendo/n64/376/info.shtml|title = F-Zero X|access-date= August 10, 2007|magazine= [[GamePro]]|archive-url= https://web.archive.org/web/20040219113834/http://www.gamepro.com/nintendo/n64/376/info.shtml|archive-date= February 19, 2004}}</ref> <ref name=Elplay>{{cite web|url = http://www.elecplay.com/reviews_article.php?article=54 |title = F-Zero X|access-date = January 5, 2008 |publisher = [[The Electric Playground]] |archive-url= https://web.archive.org/web/20071024061341/http://www.elecplay.com/reviews_article.php?article=54 |archive-date=October 24, 2007}}</ref> <ref name=Allgame>{{cite web |url= http://www.allgame.com/cg/agg.dll?p=agg&sql=1:11927~T1 |title= F-Zero X review |access-date= January 5, 2007 |last= Penniment|first= Brad |publisher= [[AllGame]] |archive-url=https://web.archive.org/web/20141201170251/http://www.allgame.com/game.php?id=11927 |archive-date=December 1, 2014}}</ref> <ref name="cvg review">{{cite magazine|url= http://www.computerandvideogames.com/article.php?id=8265 |title=F-Zero X|date= August 15, 2001 |last=Constantides|first=Alex| access-date=December 26, 2007|magazine=[[Computer and Video Games]]|archive-url=https://web.archive.org/web/20090202185328/http://www.computerandvideogames.com/article.php?id=8265|archive-date=February 2, 2009}}</ref> <ref name="gspot review">{{cite web|url=http://www.gamespot.com/wii/driving/fzero10/review.html?mode=gsreview |title=F-Zero X review |access-date=December 2, 2007 |last=Provo |first=Frank |date=October 2, 2007 |website=[[GameSpot]] |archive-url=https://web.archive.org/web/20110525092252/http://www.gamespot.com/wii/driving/fzero10/review.html?mode=gsreview |archive-date=May 25, 2011 }}</ref> <ref name="shrineofdata">{{cite web | date=November 5, 1997 | title=Nintendo 64 Best Selling Ranking | url=http://www5e.biglobe.ne.jp/~hokora/english/n64chart.html | archive-url= https://archive.today/20031007235940/http://www5e.biglobe.ne.jp/~hokora/english/n64chart.html | archive-date=October 7, 2003 | work=Shrine of Data Sales Database | access-date=April 12, 2008}}</ref> <ref name="jpn charts">{{cite web|url=http://www.japan-gamecharts.com/n64.php |title=Nintendo 64 Japanese Ranking |publisher=Japan Game Charts |date=April 10, 2008 |access-date=September 27, 2008 |url-status=usurped |archive-url=https://web.archive.org/web/20081230005328/http://www.japan-gamecharts.com/n64.php |archive-date=December 30, 2008 }}</ref> <ref name="Sales Plummet">{{cite web|url = http://www.ign.com/articles/1998/08/08/f-zero-x-sales-plummet-in-japan |title =F-Zero X Sales Plummet In Japan |access-date= August 8, 2007 |author =IGN Staff |date =August 7, 1998 |website = IGN|quote=The steep decline in sales is indicative of Nintendo's problems in Japan. Any release is anticipated by the small, but faithful number of N64 owners, who will buy the game on the day it comes out... F-Zero X sold little more than 11,000 copies last week, as opposed to almost five times as much in its opening weekend.|archive-url= https://web.archive.org/web/20060314205036/http://ign64.ign.com/articles/060/060030p1.html |archive-date=March 14, 2006|url-status=live}}</ref> <ref name="Import review">{{cite web|url= http://ign64.ign.com/articles/155/155488p1.html|title= F-Zero X Expansion Kit (Import)|access-date= June 15, 2007|last= Schneider|first= Peer|author-link= Peer Schneider|date= July 18, 2000|website= [[IGN]]|archive-date= October 25, 2006|archive-url= https://web.archive.org/web/20061025081915/http://ign64.ign.com/articles/155/155488p1.html|url-status= live}}</ref> <ref name=NG>{{cite magazine|date=October 1998|title=Finals|url=http://www.next-generation.com/jsmid/reviews/418.html|magazine=[[Next Generation (magazine)|Next Generation]]|publisher=[[Imagine Media]]|issue=46|pages=118β119| archive-url= https://web.archive.org/web/20000119223914/http://www.next-generation.com/jsmid/reviews/418.html| archive-date=January 19, 2000|access-date=July 17, 2021}}</ref> <ref name="EGM preview">{{cite magazine |title=Nintendo 64 Previews: F-Zero X |magazine=[[Electronic Gaming Monthly]] |publisher=Ziff Davis |issue=103 |date=February 1998 |page=46}}</ref> <ref name="NS online date">{{cite web|last=Williams|first=Demi|title=F-Zero X Joins Nintendo Switch Online This Week|url=https://www.gamespot.com/articles/f-zero-x-joins-nintendo-switch-online-this-week/1100-6501378/|website=[[GameSpot]]|date=March 9, 2022|access-date=March 12, 2022|archive-date=March 13, 2022|archive-url=https://web.archive.org/web/20220313061805/https://www.gamespot.com/articles/f-zero-x-joins-nintendo-switch-online-this-week/1100-6501378/|url-status=live}}</ref> <ref name="nwr wiiu">{{cite web|url =http://www.nintendoworldreport.com/review/44101/f-zero-x-wii-u-vc-review-mini|title =F-Zero X (Wii U VC) Review Mini |access-date = March 9, 2022 |first= Donald |last=Theriault |date = February 9, 2017|publisher = Nintendo World Report|archive-url = https://web.archive.org/web/20170522165539/http://www.nintendoworldreport.com/review/44101/f-zero-x-wii-u-vc-review-mini|archive-date =May 22, 2017|url-status=live}}</ref> <ref name="Miyamoto Meets N64.com">{{cite interview | last=Miyamoto | first=Shigeru | subject-link=Shigeru Miyamoto | interviewer-last1=Schneider | interviewer-first1=Peer | interviewer-last2=Perry | interviewer-first2=Douglass | title=Miyamoto Meets N64.com | work=IGN | date=November 25, 1997 | url=http://www.ign.com/articles/1997/11/26/miyamoto-meets-n64com | url-status=live | archive-url=https://web.archive.org/web/20160704151331/https://www.ign.com/articles/1997/11/26/miyamoto-meets-n64com | archive-date=July 4, 2016 | access-date=March 17, 2022}}</ref> <ref name="manual">{{cite book |date=October 26, 1998 | title=Instruction Booklet: F-Zero X |publisher=[[Nintendo of America]]|publication-place=[[Redmond, Washington|Redmond]] |url=https://archive.org/details/Nintendo64GameManuals|access-date=March 16, 2022|id=NUS-CFZE-USA|via=[[Internet Archive]]}}</ref> <ref name="SM 1996">{{cite magazine|title=N64 Top 10 List |magazine=[[Electronic Gaming Monthly]] |issue=85|publisher=[[Ziff Davis]] |date=August 1996 |page=17 |url=https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20085%20%28August%201996%29/|access-date=March 17, 2022|issn=1058-918X|via=[[Internet Archive]]}}</ref> <ref name="EGM112">{{Cite magazine | last1=Ricciardi | first1= John | last2=Boyer | first2=Crispin | last3=Davison| first3=John| last4= Smith| first4= Shawn | title=F-Zero X |magazine=[[Electronic Gaming Monthly]] |issue=112|publisher=Ziff Davis |publication-date=November 1998 |url=http://www.1up.com/do/blogEntry?bId=8219910&publicUserId=5739595 |access-date=November 15, 2007|issn=1058-918X |archive-url=https://web.archive.org/web/20110604125256/http://www.1up.com/do/blogEntry?bId=8219910&publicUserId=5739595 |archive-date=June 4, 2011 }}</ref> <ref name="SW97 IGN Look">{{cite web|url = https://www.ign.com/articles/1997/11/25/f-zero-x-zooms-into-view|title = F-Zero X Zooms into View|access-date = March 17, 2022|first = Douglass|last = Perry|date = November 24, 1997|publisher = IGN|archive-date = March 17, 2022|archive-url = https://web.archive.org/web/20220317191242/https://www.ign.com/articles/1997/11/25/f-zero-x-zooms-into-view|url-status = live}}</ref> }} {{F-Zero}} {{Portal bar|Video games|1990s|Japan}} {{Authority control}} {{Good article}} [[Category:1998 video games]] [[Category:64DD games]] [[Category:F-Zero|X]] [[Category:Video games about dinosaurs]] [[Category:Multiplayer and single-player video games]] [[Category:IQue games]] [[Category:Nintendo Entertainment Analysis & Development games]] [[Category:Video games developed in Japan]] [[Category:Video games produced by Shigeru Miyamoto]] [[Category:Video games set on fictional planets]] [[Category:Virtual Console games for Wii]] [[Category:Virtual Console games for Wii U]] [[Category:Nintendo 64 games]] [[Category:Video games with user-generated gameplay content]] [[Category:Nintendo Classics games]] [[Category:Video games set in the future]]
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