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{{Short description|Audio tracker for DOS}} {{Infobox software | name = FastTracker II | logo = | screenshot = FastTracker 2 screenshot.png | caption = "Dead Lock" by Elwood playing on FastTracker II | author = Fredrik "Mr. H" Huss<br>Magnus "Vogue" Högdahl | developer = | discontinued = yes | released = {{Start date and age|1994|11|df=yes}} | latest release version = 2.08 | latest release date = {{Start date and age|1997|08|df=yes}} | latest preview version = 2.09 ([[Internet leak|leaked]]<ref name=leak>{{cite web|url=http://www.starbreeze.com/ft2.htm|title=Fasttracker|publisher=starbreeze.com|archive-date=2000-03-03|date=2000-03-03|quote=''A development version of FT2.09 has apparently been leaked from one of our beta-testers.''|archive-url=https://web.archive.org/web/20000303090109/http://www.starbreeze.com/ft2.htm}}</ref>) | latest preview date = {{Start date and age|1998|df=yes}} | programming language = [[Pascal programming language|Pascal]], [[Turbo Assembler|TASM]] | operating system = [[DOS]] | platform = x86 | language = | genre = [[Music tracker]] | license = Proprietary | website = [https://web.archive.org/web/19980530083017/http://www.starbreeze.com/ft2.htm www.starbreeze.com/ft2.htm] (archived 1998) }} '''FastTracker 2''' (also referred to as '''FastTracker II''') is a [[music tracker]] created by Fredrik "Mr. H" Huss and Magnus "Vogue" Högdahl, two members of the [[demoscene|demo]]group [[Triton (demogroup)|Triton]] (who later founded [[Starbreeze Studios]]) who set about releasing their own tracker after breaking into the [[demoscene|scene]] in 1992 and winning several demo competitions. The [[source code]] of FastTracker 2 is written in [[Pascal programming language|Pascal]] using [[Turbo Pascal|Borland Pascal 7]] and [[Turbo Assembler|TASM]]. The program works natively under [[MS-DOS]]. == History == In 1993, Triton released FastTracker. This tracker was able to load and save standard four channel [[MOD (file format)|MOD]] files, as well as extended MOD files with six or eight channels (identical to standard MOD files, aside from the extra channel data and ID markers "6CHN" or "8CHN"). It was only compatible with [[Creative Labs]]' [[SoundBlaster]] series of [[sound card]]s, which were most popular on the PC at that time. The whole editor was a single 43 [[KiB]] [[DOS executable]]. Through 1994, the musicians in Triton released some songs in a new multichannel "XM" format, accompanied by a pre-release, standalone player. In November 1994, FastTracker 2 was released to the public, with support for the [[Gravis Ultrasound]] sound card. === Discontinuation === The last stable release of FastTracker 2 was version 2.08, released in August 1997. A newer version 2.09 was under test as [[closed beta]] and became [[Internet leak|available]] to the public by [[Andreas Viklund]]'s website in 1999.<ref>[https://web.archive.org/web/19991009225417/http://www.energymusic.com/andreas/software.html software] on [[Andreas Viklund]]'s website (on internet archive)</ref> This version had a few new usability additions, such as the possibility to exit previously "stuck" windows by only using the mouse, but broke support for the Gravis Ultrasound card. While not an official release it was made later available also from Starbreeze's website.<ref name=leak/> On May 23, 1999, Starbreeze productions announced on their website that ''"FT2 [[End-of-life (product)|has been put on hold indefinitely]]. [...] If this was an ideal world, where there was infinite time and no need to make a living, there would definitely be a [[Cross platform|multiplatform]] Fasttracker3. Unfortunately this world is nothing like that,"'' signed by Vogue.<ref name=ft3>{{cite web |archive-url=https://web.archive.org/web/20010628033251/http://www.metamacro.com/fast3/home.html |url=http://www.metamacro.com/fast3/home.html |title=FastTracker 3 homepage |archive-date=2001-06-28 |access-date=2012-01-31 |author=BakTery |url-status=dead }}</ref> === Legacy === After the announcement that support and development for FT2 would be stopped, Ruben Ramos Salvador (BakTery) started working on a ''FastTracker 3'' that is now known as Skale Tracker, available for both Windows, Linux and online.<ref name=ft3/> In later years many other trackers tried to follow up on the legacy of FT2, a notable example being [[MilkyTracker]],<ref name="Mobile">{{cite journal|url=http://www.mobilemusicworkshop.org/docs/Elsdon_mmw07.pdf|title=Mobile Music Creation using PDAs and Smartphones|date=2007|journal=Proceedings of the Mobile Music Workshop (MMW-07), Amsterdam, Netherlands|last=Elsdon|first=Ashley|url-status=usurped|archive-url=https://web.archive.org/web/20140903085705/http://www.mobilemusicworkshop.org/docs/Elsdon_mmw07.pdf|archive-date=2014-09-03}}</ref><ref name="TDT4290">{{cite news |url=http://www.idi.ntnu.no/emner/tdt4290/Rapporter/gruppe2-2007.pdf |title=TDT4290 at IDI/NTNU Group 2 |publisher=[[Norwegian University of Science and Technology]] |last1=Sandholtbraten |first1=Frode |last2=Gogstad |first2=Jostein |last3=Stokes |first3=Michael |last4=Jensen |first4=Remy |last5=Nielsen |first5=Espen |last6=Beiske |first6=Konrad G |access-date=2017-04-30 |archive-url=https://web.archive.org/web/20150203172644/http://www.idi.ntnu.no/emner/tdt4290/Rapporter/gruppe2-2007.pdf |archive-date=2015-02-03 |url-status=dead }}</ref> with special playback modes available for improved [[Amiga]] [[Protracker]] 2/3 compatibility.<ref name="Overview">{{cite web|url=http://modarchive.org/index.php?article-trackers |title=Tracker Software Overview|website=The Mod Archive|access-date=2 September 2014}}</ref> See also the [[#Clones|Clone]] section below. Developer Olav Sørensen/8bitbubsy received the original sources of FT2 and continued to work on them, releasing multiple bug fixed versions of it, currently at version 2.13. As he expressed, he isn't allowed to publish the original source code, written in Borland Pascal 7 and Assembler, but is allowed to publish fixed versions of it.<ref>{{Cite web |title=16-bits.org - home of 8bitbubsy |url=https://16-bits.org/other.php |access-date=2025-04-23 |website=16-bits.org}}</ref> == Architecture and features == {{demoscene}} The FT2 interface is largely inspired by the looks of [[Amiga]]'s [[Protracker]]. The screen consists of a pattern editor in the lower half, while the upper half features an instrument selector on the right, and the general module settings and some oscilloscopes. The pattern editor can be switched to sample/instrument editors. The program also features a little ''[[Nibbler (video game)|Nibbler]]'' clone and in-software documentation for all the features. === Patterns === Patterns are essentially sheets of music where the musician is able to arrange the actual musical score. A pattern consists of several rows (64 by default, 1024 maximum) and is divided to columns ("tracks"). Each row can have one note in every track. A note can look like the following: C#4 02 20 R11 This means the note is a C#-note on the [[chromatic scale]], played at the 4th octave (according to the [[scientific pitch notation]]), with instrument number 2. The next column is the volume setting on a 00<sub>H</sub>-40<sub>H</sub> hexadecimal scale, and the last column enables a variety of effects to be applied to the sound (in this case, retriggering). A song consists of a collection of different patterns which can be played in a user-defined order to create the final song structure. === Samples === Samples are raw PCM sound data to be played back at various frequencies, much the way normal musical [[Sampler (musical instrument)|samplers]] do. Samples can have a loop start and end point, either repeated continuously or a "ping-pong loop", which essentially means the sample plays in reverse as soon as it hits the loop start or end (this is also called a "bidirectional loop"). The musicians are able to either record samples or load existing ones, manipulate them by cutting and/or pasting parts, or just draw them by hand. There's also a feature to [[Fade (audio engineering)|crossfade]] the sample, thus allowing the loop points to appear seamless. === Instruments === Instruments are essentially arrays of samples with additional convenience features.<ref>[http://www.milkytracker.org/docs/FT2.pdf FT2 v2.08 manual] Chapter FAQ (1996)</ref> A musician can assign different samples to different pitches of the sound, thus eliminating the possibility of a sample sounding bad if played too high or too low. Instruments support various loopable envelopes to be set on either the sound volume or the stereo panning, as well as built-in [[vibrato]]. It is also possible to set the generic settings of the instrument here: fine-tuning, default volume, default panning and relative starting note to C-4. FT2 can get input from a normal [[PS/2 keyboard]] and make a live record with it (in the [[QWERTY]] keyboard layout, "q" would map to C, "2" would map to C#, "w" would map to D, etc.). FT2 was popular with many musicians who didn't have MIDI-compatible keyboards as they could experience live recording without any equipment other than a PC running DOS. === Effects === Each track has an "effects column" which allows the addition of effects such as [[arpeggio]], [[portamento]], [[vibrato]] and volume slides. Some control over the song structure can be handled in this column too, with commands for looping and breaking from and delaying patterns, or retriggering, cutting and delaying notes. In addition, a "volume column" allows additional control over volume slides, vibrato, panning and tone portamento. Full list of Effect types (.MOD/.XM) and compatibility with trackers: {| class="wikitable sortable collapsible collapsed" |- ! Effect type !! OpenMPT !! FastTracker 2 !! MilkyTracker !! Protracker || BeRoTracker |- | '''0xx''' Arpeggio || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} |- | '''1xx''' Portamento Up || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} |- | '''2xx''' Portamento Down || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} |- | '''3xx''' Tone Portamento || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} |- | '''4xx''' Vibrato || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} |- | '''5xx''' Volume Slide + Tone Portamento || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} |- | '''6xx''' Volume Slide + Vibrato || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} |- | '''7xx''' Tremolo || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} |- | '''8xx''' Set Panning || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} |- | '''9xx''' Set Offset || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} |- | '''Axx''' Volume Slide || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} |- | '''Bxx''' Position Jump || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} |- | '''Cxx''' Set Volume || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} |- | '''Dxx''' Pattern Break || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} |- | '''E1x''' Fine Portamento Up || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} |- | '''E2x''' Fine Portamento Down || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} |- | '''E3x''' Glissando Control || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} |- | '''E4x''' Vibrato Waveform || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} |- | '''E5x''' Set Finetune || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} |- | '''E6x''' Pattern Loop || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} |- | '''E7x''' Tremolo Waveform || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} |- | '''E8x''' Set Panning || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} |- | '''E9x''' Retrigger Note || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} |- | '''EAx''' Fine Volume Slide Up || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} |- | '''EBx''' Fine Volume Slide Down || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} |- | '''ECx''' Note Cut || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} |- | '''EDx''' Note Delay || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} |- | '''EEx''' Pattern Delay || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} |- | '''EFx''' Set Active Macro || {{Yes}} || {{No}} || {{No}} || {{No}} || {{Yes}} |- | '''Fxx''' Set Speed/Tempo || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} |- | '''Gxx''' Set Global Volume || {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{Yes}} |- | '''Hxx''' Global Volume Slide || {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{Yes}} |- | '''Kxx''' Key Off || {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{Yes}} |- | '''Lxx''' Envelope Position || {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{Yes}} |- | '''Pxx''' Panning Slide || {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{Yes}} |- | '''Rxx''' Retrigger Note || {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{Yes}} |- | '''Txx''' Tremor || {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{Yes}} |- | '''Wxx''' Custom Sync Event || {{No}} || {{Yes}} || {{No}} || {{No}} || {{Yes}} |- | '''X1x''' Extra Fine Portamento Up || {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{Yes}} |- | '''X2x''' Extra Fine Portamento Down || {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{Yes}} |- | '''X5x''' Panbrello Waveform || {{Yes}} || {{No}} || {{No}} || {{No}} || {{Yes}} |- | '''X6x''' Fine Pattern Delay || {{Yes}} || {{No}} || {{No}} || {{No}} || {{Yes}} |- | '''X9x''' Sound Control || {{Yes}} || {{No}} || {{No}} || {{No}} || {{Yes}} |- | '''XAx''' High Sample Offset || {{Yes}} || {{No}} || {{No}} || {{No}} || {{Yes}} |- | '''Yxx''' Panbrello || {{Yes}} || {{No}} || {{No}} || {{No}} || {{Yes}} |- | '''Zxx''' MIDI Macro || {{Yes}} || {{No}} || {{No}} || {{No}} || {{Yes}} |- | '''\xx''' Smooth MIDI Macro || {{Yes}} || {{No}} || {{No}} || {{No}} || {{Yes}} |- | '''#xx''' Parameter Extension || {{Yes}} || {{No}} || {{No}} || {{No}} || {{No}} |} === Files === FastTracker 2 supports a variety of file formats, though often only two were used by musicians: [[XM (file format)|XM]] (Extended Module) and XI (Extended Instrument). XM was and still is one of the most popular module formats nowadays, because of its compact and well compressible file structure. MOD format supported 4 channels maximum in a song, XM format, 32 channels maximum in a song, though there could be multiple instrument on one channel. ( from Channel n°0 to channel n°31 ) Some players — such as [[ModPlug Player]] — support the zip-compressed .XMZ and .MDZ formats, which are simple [[ZIP (file format)|ZIP]] archives that contain a .XM or .MOD file respectively. The [[Adaptive differential pulse-code modulation|ADPCM]]-compressed XM extension is an XM subformat introduced in [[ModPlug Player|ModPlug tracker and player]]. It has the same XM file format structure, except that at least one of the samples is compressed in 4-bit ADPCM format. An ADPCM-compressed sample is almost two times smaller than its uncompressed equivalent. The drawback is the sound quality – significant distortion may arise when using ADPCM.<ref name="ufmod">{{cite web|author=Quantum|publisher=uFMOD|date=2007|title=The Unofficial XM File Format Specification: FastTracker II, ADPCM and Stripped Module Subformats|url=https://sourceforge.net/projects/ufmod/files/XM%20file%20format%20specification/XM_file_format.pdf}}</ref> Another known extension is OXM – [[Vorbis]]-compressed XM. It preserves the original XM file structure, except the samples, which are compressed using the Vorbis codec.<ref name="ufmod" /> The Stripped XM file format is another XM subformat. It was introduced in [[uFMOD]] in 2006. A Stripped XM file is smaller than a regular XM, because it uses a more compact set of headers. The audio content of the XM file is left untouched.<ref name="ufmod" /> Even more non-standard XM extensions exist. For example, some trackers introduce undocumented effect commands used as triggers for software events, [[Speech synthesis|Text2Speech (TTS)]] metadata, watermarks and so on.<ref name="ufmod" /> === Compatibility === FT2 ran with a custom made DOS 32-bit extender and it supports the [[Gravis Ultrasound]], [[Sound Blaster]], [[Covox]], and the simple [[PC speaker]]. This rendered the software rather flaky to use nowadays, as the recent [[Microsoft Windows|Windows]] versions generally do not allow DOS applications to access hardware directly, let alone the fact that most of those compatible cards are built for [[Industry Standard Architecture|ISA]] slots, which are absent from recent motherboards. Due to this, hardcore musicians who still want to use FT2 often build "old school" PCs with the optimal (and nowadays rather cheap) hardware for the tracker, just to be able to track with it again. An alternative way of getting FT2 to run is by using [[DOSBox]] — this, however, as accurate as is, has speed and latency problems, and one needs quite a muscular PC to be able to use it as comfortably as on a native environment. The release of DOSBox 0.7 in March 2007 substantially improved speed/performance problems. Other methods of usage include [http://www.deinmeister.de/gusemu/index.html GUSEMU] or [http://sourceforge.net/projects/vdmsound/ VDMSound]. == Reception and impact == FT2 got broadly popular in the demoscene and among tracker musicians in the late 1990s. FT2's biggest "rivals" in the scene were [[Scream Tracker]] and, in later years, [[Impulse Tracker]]. "FT2 vs IT" is a common and still ongoing debate among musicians, usually involving IT users complaining about FT2's mouse interface, while FT2 users praise that same interface, and point out that every mouse feature has a keyboard shortcut as well. === Clones === The FT2 inspired multiple later trackers in [[User experience|UX]], design and technical capabilities and became therefore the starting point of a family of clones. Notably here, Ruben Ramos Salvador's clone ''FastTracker 3''<ref name=ft3/> (which later became Skale Tracker) and [[MilkyTracker]].<ref name="Mobile"/><ref name="TDT4290"/> MilkyTracker is [[cross platform]] software and provides nearly all functionality available in the original FT2, with various other features. The GUI looks close, but intentionally different from the original. The [[shareware]] program ''[[Renoise]]'' also takes a portion of FT2's basic GUI and featureset-design, even though there are various major changes in its concept. Another early ''FastTracker 2''-compatible tracker for windows was ''ModPlug Tracker'' (later [[OpenMPT]]), a tool which was also compatible with many other contemporary DOS trackers. ''[[SoundTracker (Unix)|SoundTracker]]'' (not to be confused with [[Ultimate Soundtracker]]) is a [[free software|free]] ([[GNU General Public License|GPL]]-licensed) FT2-style tracker program for [[Unix-like]] operating systems. For many years, it was one of the very few mature Unix-based tracker programs. After development of FT2 was discontinued, a project led by developer Olav Sørensen to accurately re-implement FT2 in [[C (programming language)|C]] for modern platforms using [[Simple DirectMedia Layer|SDL 2]] was started. Sørensen stated that he based his clone partly on the original FT2 source code.<ref name="16bits">[https://16-bits.org/ft2.php FT2] on 16-bits.org ''"Also note that this is not a direct port of the FT2 Pascal/asm code, only '''some parts were ported'''."''</ref> On April 22, 2017, an [[Alpha (software)|alpha]] build of the ''FastTracker II clone'' was released on the author's homepage for Windows and macOS.<ref name="16bits" /> In July 2018, he released the source code of his FT2 continuation, later under the [[3-clause BSD license]], along with compile instructions for Linux on his website.<ref name="16bits" /> Shortly after the release, an official [[FreeBSD]] port was created. The code is now available for collaboration on GitHub<ref name="FT2 clone GH">{{cite web |title=FT2 clone GitHub |url=https://github.com/8bitbubsy/ft2-clone |website=GitHub}}</ref> === Professional usage=== [[Video game developer]] [[Nicklas Nygren]] used Fast Tracker 2 (e.g. [[Knytt Stories]]<ref>[https://modland.com/pub/modules/Fasttracker%202/Nifflas/ Nifflas] on Modland</ref>) to compose his early [[video game music]].<ref name=CTGMusicInterview>{{cite web |author=Gaj Capuder |url=http://www.ctgmusic.com/community-interviews.php?id=7 |title=Interview with Nifflas - CTG Music Community |publisher=Ctgmusic.com |date=2004-05-02 |access-date=2015-02-26 |quote=I quit the lessions, and created no music until early 1999. This was the year I found out about Fast Tracker 2. |archive-url=https://web.archive.org/web/20060319074306/http://www.ctgmusic.com/community-interviews.php?id=7 |archive-date=2006-03-19 |url-status=dead }}</ref> [[Demoscene]]r and video game soundtrack composer Matthias Le Bidan used FT2 for the music of the [[free and open source]] video games ''[[Frozen Bubble]]'' and ''Pathological''.<ref>[http://pathological.sourceforge.net/music.php pathological music] {{Webarchive|url=https://web.archive.org/web/20230207145212/https://pathological.sourceforge.net/music.php |date=2023-02-07 }} on [[sourceforge.net]]</ref> The FT2-based soundtrack of ''Frozen Bubble'' won [[The Linux Game Tome]]'s ''Best Sound/Music'' Award in 2003. [[Lee Jackson (composer)|Lee Jackson]] used FT2 to compose the MOD files used in the [[Apogee Software]] game, ''[[Stargunner]]''. Several commercial [[computer games]] by [[Epic Games]] like ''[[Unreal (1998 video game)|Unreal]]'' and ''[[Unreal Tournament]]'' used the FastTracker 2 XM format (additionally to other mod formats) encapsulated in a "UMX" [[Container (data structure)|Container]], supported by the used ''Galaxy Sound Engine''.<ref>{{cite book |url=https://books.google.com/books?id=m5exIODbtqkC |title=Game Development and Production |author=Erik Bethke |publisher=Wordware Publishing, Inc. |isbn=1-55622-951-8 |year=2003 |pages=341}}</ref> Jarkko Rotstén also uses the XM format for [[3D Realms]]'s ''[[Ion Fury]]'' soundtrack. FastTracker 2 has also been used in the "dance" music scene of the 1990s and early 2000s:<ref>{{cite book |url=https://books.google.com/books?id=huQ6DgAAQBAJ |last1=Helbig |first1=Adriana |last2=Miszczynski |first2=Milosz |title=Hip Hop at Europe's Edge: Music, Agency, and Social Change |page=135 |isbn=978-0253023049 |year=2017 |publisher=[[Indiana University Press|IU Press]] }}</ref><ref>{{cite journal |url=https://books.google.com/books?id=sUJLAAAAYAAJ |title=Future Music Magazine Autumn 2001 |journal=[[Future Music]] |year=2001 |editor=Future Publishing |issn=0967-0378 |pages=118}}</ref> [[Gabber]], [[Speedcore]] and [[breakcore]] producers were using it, including Deadnoise, Noisekick,<ref name="Noisekick">{{cite web |url=http://www.ccpar.com/noisekick-interview-hardcore-halloween/ |title=Noisekick Interview |url-status=dead |archive-url=https://web.archive.org/web/20190623013600/http://www.ccpar.com/noisekick-interview-hardcore-halloween/ |archive-date=2019-06-23 |quote=''How did you get into your djing career? I started producing in 1995 when I was 14 years old with Fastrracker 2.'' |publisher=CCPAR}}</ref> [[Neophyte (band)|Neophyte]]. ==See also== * [[List of audio trackers]] == References == {{Reflist|30em}} == External links == * [http://www.pouet.net/prod.php?which=13350 Fasttracker 2] on [[Pouet]] * [http://demozoo.org/productions/99958/ Fasttracker 2] on Demozoo {{DEFAULTSORT:Fasttracker 2}} [[Category:Audio trackers]] [[Category:Demoscene software]] [[Category:DOS software]]
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