Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Forgotten Realms
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{short description|Dungeons & Dragons fictional campaign setting}} {{Infobox game | name = ''Forgotten Realms'' | image = [[File:Forgotten Realms logo.png|250px]]<br>[[File:New Forgotten Realms logo.png|250px]] | caption = Top: The ''Forgotten Realms'' logo (1987–1999)<br>Bottom: ''Forgotten Realms'' logo (2000–present) | publisher = | date = 1987–current | designer = [[Ed Greenwood]] | language = English | genre = Fantasy | media_type = Game accessories, novels, role-playing video games, comic books }} '''''Forgotten Realms''''' is a [[campaign setting]] for the ''[[Dungeons & Dragons]]'' (''D&D'') [[fantasy]] [[role-playing game]]. Commonly referred to by players and game designers as "The Realms", it was created by game designer [[Ed Greenwood]] around 1967 as a setting for his childhood stories.<ref name="FRGB">{{cite book|last=Fannon|first=Sean Patrick|title=[[The Fantasy Roleplaying Gamer's Bible]]|edition=2nd|year=1999|publisher=Obsidian Studios Corporation |isbn=978-0-9674429-0-7}}</ref> Several years later, it was published for the ''D&D'' game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, in addition to [[List of Forgotten Realms novels|novels]], [[role-playing video game]] adaptations (including the first [[massively multiplayer online role-playing game]] to use graphics), comic books, and the film ''[[Dungeons & Dragons: Honor Among Thieves]]''.<ref name="D&D official trailer break down">{{cite web |title=Dungeons & Dragons: Honor Among Thieves {{!}} Trailer Easter Eggs {{!}} Monster Manual |url=https://www.youtube.com/watch?v=JGIdeBc4Uyw |website=YouTube | date=21 July 2022 |publisher=Dungeons & Dragons Official Channel |access-date=July 22, 2022}}</ref> Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. The premise is that, long ago, planet Earth and the world of the Forgotten Realms were more closely connected. As time passed, the inhabitants of Earth had mostly forgotten about the existence of that other world – hence the name Forgotten Realms. The original Forgotten Realms logo, which was used until 2000, had small [[Runic alphabet|runic letters]] that read "Herein lie the lost lands" as an allusion to the connection between the two worlds.{{Citation needed|date=December 2024}} Forgotten Realms is one of the most popular [[Dungeons & Dragons campaign settings|''D&D'' settings]],<ref>{{cite news|last=Slagle|first=Matt|date=2007-01-18|title='Neverwinter Nights' sequel brings more dungeon exploration to PC|newspaper=[[Deseret News]]|agency=Associated Press|url=http://findarticles.com/p/articles/mi_qn4188/is_20070118/ai_n17153575|url-status=dead|access-date=2008-12-04|archive-url=https://web.archive.org/web/20081208234447/http://findarticles.com/p/articles/mi_qn4188/is_20070118/ai_n17153575|archive-date=2008-12-08}}</ref><ref>{{cite news|author=Desslock|date=1999-01-20|title=Baldur's Gate (PC)|work=[[CNET Networks]]|url=http://reviews.cnet.com/pc-games/baldur-s-gate-pc/4505-9696_7-30975286.html|archive-url=https://web.archive.org/web/20081207130202/http://reviews.cnet.com/pc-games/baldur-s-gate-pc/4505-9696_7-30975286.html|archive-date=2008-12-07}}</ref> largely due to the success of novels by authors such as [[R. A. Salvatore]] and numerous role-playing video games, including ''[[Pool of Radiance]]'' (1988), ''[[Eye of the Beholder (video game)|Eye of the Beholder]]'' (1991), ''[[Icewind Dale]]'' (2000), the ''[[Neverwinter Nights]]'' and the ''[[Baldur's Gate]]'' series. == Creative origins == [[File:Ed Greenwood.jpg|thumb|Ed Greenwood in 2008]] [[Ed Greenwood]] began writing stories about the Forgotten Realms [[Paracosm|as a child]], starting at the age of eight.<ref name="designers70s"/>{{rp|72}} He came up with the name from the notion of a [[multiverse]] of parallel worlds; Earth is one such world, and the Realms another. In Greenwood's original conception, the fantastic legends of Earth derive from a fantasy world that can no longer be accessed.<ref name="Dragon #244">{{cite journal | last = Varney | first = Allen | author-link = Allen Varney | title = ProFiles: Ed Greenwood | journal = [[Dragon (magazine)|Dragon]] | issue = #244 | page = 112 | date=February 1998}}</ref> Greenwood discovered the ''[[Dungeons & Dragons]]'' game in 1975, and became a serious role-playing enthusiast with the first ''[[Advanced Dungeons & Dragons]]'' (''AD&D'') game releases in 1978.<ref name="Dragon #244" /> Greenwood brought his fantasy world into the new medium of role-playing games when a university student named September invited him to play ''AD&D'' with her.<ref name="designers70s">{{Cite book|author=Shannon Appelcline|title=Designers & Dragons: The '70s|publisher=[[Evil Hat Productions]]|year=2014| isbn=978-1-61317-075-5}}</ref>{{rp|72}} Greenwood then starting using the setting for his personal role-playing [[Campaign (role-playing games)|campaign]].<ref name="FRA">[[Jeff Grubb|Grubb, Jeff]]; [[Ed Greenwood|Greenwood, Ed]]. ''[[Forgotten Realms Adventures]]'' ([[TSR, Inc.|TSR]], 1990)</ref> Greenwood began a Realms campaign in the city of [[Waterdeep (city)|Waterdeep]] before creating a group known as the Knights of Myth Drannor in the Shadowdale region. Greenwood felt that his players' thirst for detail made the Realms what it is: "They want it to seem real, and work on 'honest jobs' and personal activities, until the whole thing grows into far more than a casual campaign. Roleplaying always governs over rules, and the adventures seem to develop themselves."<ref name="Dragon #244" /> Greenwood has stated that his own version of the Forgotten Realms, as run in his personal campaign, is much darker than published versions.<ref>{{cite web | url = http://dicecast.blogspot.com/2010/09/dicecast-episode-10-interview-with-ed.html | title = Interview on the DiceCast podcast | date = 17 September 2010}}</ref> Starting in 1979, Greenwood published a series of articles that detailed the setting in ''[[Dragon (magazine)|The Dragon]]'' (later ''Dragon'') magazine, the first of which was about a monster known as the ''curst''.<ref name="designers70s"/>{{rp|72}} Greenwood continued to write extensive articles for ''Dragon'', in which he used the Forgotten Realms as the setting to detail [[Magic item (Dungeons & Dragons)|magic items]], monsters, and [[Magic of Dungeons & Dragons|spells]].<ref name="FRA" /> When [[Gary Gygax]] "lost control of [[TSR, Inc.|TSR]] in 1985, the company saw an opportunity to move beyond [[Greyhawk]] and introduce a new default setting".<ref name=":5" />{{rp|87}} In 1986, TSR began looking for a new [[campaign setting]] for ''AD&D'',<ref name="designers70s"/>{{rp|72}} and assigned [[Jeff Grubb]] to find out more about the setting used by Greenwood as portrayed in his articles in ''Dragon''.<ref name=":5" /> Greenwood states that Grubb asked him "Do you just make this stuff up as you go, or do you really have a huge campaign world?", and Greenwood answered "yes" to both questions.<ref name="Dragon #244" /> TSR felt that the Forgotten Realms would be a more open-ended setting than its [[epic fantasy]] counterpart [[Dragonlance]], and chose the Realms as a ready-made campaign setting upon deciding to publish [[AD&D 2nd Edition|''AD&D'' 2nd edition]].<ref name="Dragon #244" /> Greenwood agreed to work on the project and began working to get Forgotten Realms officially published.<ref name="30 Years">{{cite book|last1=Winter|first1=Steve|author-link1=Steve Winter|last2=Greenwood|first2=Ed|author-link2=Ed Greenwood|last3=Grubb|first3=Jeff|author-link3=Jeff Grubb|date=2004|title=[[30 Years of Adventure: A Celebration of Dungeons & Dragons]]|url=|location=|publisher=[[Wizards of the Coast]]|pages=74–87|isbn=}}</ref> He sent TSR a few dozen cardboard boxes stuffed with pencil notes and maps, and sold all rights to the setting for a token fee.<ref name="Dragon #244" /> He noted that TSR altered his original conception of the Realms being a place that could be accessed from Earth, as "[c]oncerns over possible lawsuits (kids getting hurt while trying to 'find a gate') led TSR to de-emphasize this meaning".<ref name="Dragon #244" /> Jon Peterson, author of ''Dungeons and Dragons Art and Arcana: A Visual History'', said that Greenwood "was that rare obsessive DM who just seemed to have more ideas and energy to pour into his world than even the folks at TSR did. Naturally when TSR was shopping for new campaign worlds as part of their cross-media strategy, they had to get the Forgotten Realms. R. A. Salvatore took Greenwood's world and created characters and stories for it that made him a bestselling author and sustained TSR as a major fantasy book publisher".<ref>{{Cite web|last=Ferranti|first=Seth|date=October 23, 2018|title=How the Art of Dungeons and Dragons Helped Make It a Phenomenon|url=https://www.vice.com/en/article/how-the-art-of-dungeons-and-dragons-helped-make-it-a-phenomenon/|access-date=2020-06-30|website=[[Vice (magazine)|Vice]]|language=en}}</ref> == Publication history == === 1985–1990 === In 1985, the ''AD&D'' [[Adventure (Dungeons & Dragons)|module]] ''[[Bloodstone Pass]]'' was released by TSR and is retroactively considered to be a part of the Forgotten Realms,<ref>{{cite web|url=http://www.pen-paper.net/rpgdb.php?op=showbook&bookid=2040 |title=Bloodstone Pass at Pen&Paper |archive-url=https://web.archive.org/web/20081207064248/http://www.pen-paper.net/rpgdb.php?op=showbook&bookid=2040|archive-date=December 7, 2008}} Listing at the Pen & Paper RPG Database, listing the module as part of the Forgotten Realms game line. Retrieved on November 30, 2008.</ref> although it was not until the module ''[[The Bloodstone Wars]]'' was released that it became the official setting for the module series.<ref>[http://index.rpg.net/display-entry.phtml?mainid=3808 H1: Bloodstone Pass] at RPGnet. Retrieved on November 30, 2008.</ref> [[Douglas Niles]] had worked on a novel trilogy with a Celtic theme, which were then altered to become the first novels set in the Forgotten Realms, starting with ''[[Darkwalker on Moonshae]]'' (1987).<ref name="designers70s"/>{{rp|73}} It is the first book in ''[[The Moonshae Trilogy]]'', which predates the ''[[Forgotten Realms Campaign Set]]'' by one month.<ref name="Running the Realms">{{cite book|title= Running the Realms|last1= Greenwood|first1= Ed|author-link1= Ed Greenwood|first2=Jeff|last2=Grubb|author-link2=Jeff Grubb|year= 1993|publisher= [[TSR, Inc.|TSR]]|pages= 4–5}}</ref> The ''Forgotten Realms Campaign Set'' was later released in 1987<ref name=":5">{{Cite book|last=Carbonell|first=Curtis D.|url=https://www.worldcat.org/oclc/1129971339|title=Dread Trident: Tabletop Role-Playing Games and the Modern Fantastic|publisher=Oxford University Press|year=2019|isbn=978-1-78962-468-7|location=Liverpool|pages=80–108|chapter=Chapter 3: Dungeons and Dragons Multiverse|oclc=1129971339}}</ref> as a boxed set of two source books (''Cyclopedia of the Realms'' and ''DM's Sourcebook of the Realms'') and four large color maps, designed by Greenwood in collaboration with Grubb.<ref name="HW">{{cite book|last=Schick |first=Lawrence|title=Heroic Worlds: A History and Guide to Role-Playing Games|publisher=Prometheus Books |year=1991|isbn=0-87975-653-5}}</ref>{{rp|99}} It sold ''ca.'' one hundred fifty thousand times in its first two years.<ref name=AA>{{cite book |title=Dungeons & Dragons Art & Arcana: a visual history |last1=Witwer |first1=Michael |last2=Newman |first2=Kyle |last3=Peterson |first3=Jonathan |last4=Witwer |first4=Sam |last5=Manganiello |first5=Joe |date=October 2018 |isbn=9780399580949 |publisher=[[Ten Speed Press]] |oclc=1033548473 |page=200}}</ref> The set introduced the campaign setting and explained how to use it,<ref name="HW"/>{{rp|99}} and reserved space on the map for [[Strategic Simulations, Inc.|SSI]]'s [[Gold Box]] [[computer role-playing game]]s set in the Forgotten Realms.<ref name="maher20160318">{{cite web | url=http://www.filfre.net/2016/03/opening-the-gold-box-part-3-from-tabletop-to-desktop/ | title=Opening the Gold Box, Part 3: From Tabletop to Desktop | publisher=The Digital Antiquarian | date=2016-03-18 | access-date=19 March 2016 | author=Maher, Jimmy}}</ref> TSR began incorporating elements by other designers into the Forgotten Realms, including the Moonshae Isles by [[Douglas Niles]], the "Desert of Desolation" by [[Tracy Hickman]] and [[Laura Hickman]], and [[Kara-Tur]] by [[Zeb Cook]].<ref name="designers70s"/>{{rp|73}} The setting also provided a new way for TSR to market its ''[[Battlesystem]]'' rules, which it had supported with the Bloodstone adventure sequence which started with ''Bloodstone Pass''; the last two adventures in the series, ''The Bloodstone Wars'' (1987) and ''[[The Throne of Bloodstone]]'' (1988), were unambiguously set in the Forgotten Realms.<ref name="designers70s"/>{{rp|74}} Some characters from ''[[Egg of the Phoenix]]'' (1987) by [[Frank Mentzer]] were incorporated into ''[[The Savage Frontier]]'' (1988).<ref name="designers70s"/>{{rp|40}} The compilation module ''[[Desert of Desolation]]'' reworked the previous adventures to fit as part of the Forgotten Realms.<ref name="WD93">{{cite journal | last =Bambra | first =Jim | title =Open Box | journal =[[White Dwarf (magazine)|White Dwarf]] | issue = 93 | page =4 |date=September 1987}}</ref> The module ''[[Under Illefarn]]'' published in 1987 is set in the Forgotten Realms,<ref name="HW"/>{{rp|108}} as is the module released in 1988, ''[[Swords of the Iron Legion]]''.<ref name="HW"/>{{rp|103}} [[R. A. Salvatore]] wrote his first novel for the Forgotten Realms, ''[[The Crystal Shard]]'' (1988), which was originally set in the Moonshae Islands before being moved to a new location and introduced the [[drow]] character [[Drizzt Do'Urden]].<ref name="designers70s" />{{rp|73}}<ref>{{cite book |title= To Be Continued: An Annotated Guide to Sequels|last1= Jacob|first1= Merle|first2=Hope |last2=Apple |year= 2000|publisher= [[Greenwood Publishing Group]]|isbn= 978-1-57356-155-6}}</ref> Drizzt has since appeared in more than seventeen subsequent novels, many of which have appeared on the [[New York Times Best Seller list|''New York Times'' Best Seller list]].<ref>{{cite web | url =http://www.rasalvatore.com/biography.aspx?selection=3 | title =Biography of R. A. Salvatore | access-date = 2006-03-03}}</ref> In 1988, the first in a line of Forgotten Realms role-playing video games, ''[[Pool of Radiance]]'', was released by [[Strategic Simulations, Inc]].<ref>{{Cite web|last=Frum|first=Larry|date=May 19, 2014|title=40 years later, 'Dungeons & Dragons' still inspiring gamers|url=https://www.cnn.com/2014/05/19/tech/gaming-gadgets/dungeons-and-dragons-5th-edition/index.html|access-date=2020-06-30|website=[[CNN]]}}</ref> The game was popular and won the [[Origins Award]] for "Best Fantasy or Science Fiction Computer Game of 1988".<ref>{{cite web |url= http://www.originsgamefair.com/awards/1988|title= 1988 List of Winners|access-date=9 December 2008 |publisher= Academy of Adventure Gaming, Arts & Design |archive-url = https://web.archive.org/web/20080507063608/http://www.originsgamefair.com/awards/1988 |archive-date = May 7, 2008}}</ref> Several supplements to the original boxed set were released under the first edition rules, beginning with ''[[Waterdeep and the North]]'',<ref name="designers70s"/>{{rp|73}} which was followed by ''[[Moonshae]]'' in 1987, and ''[[Empires of the Sands]]'', ''[[The Magister]]'', ''[[The Savage Frontier]]'', ''[[Dreams of the Red Wizards]]'', and ''[[Lords of Darkness#Advanced Dungeons & Dragons 1st edition|Lords of Darkness]]'' in 1988.<ref name="HW"/>{{rp|96–97}} The ''[[City System]]'' boxed set was released in 1988, and it contained several maps of the city of Waterdeep.<ref name="HW"/>{{rp|89}} ''[[Ruins of Adventure]]'', a module based on the computer game ''[[Pool of Radiance]]'', was also released in 1988.<ref name="HW"/>{{rp|113}} The boxed set ''[[Kara-Tur: The Eastern Realms]]'' was released in 1988. It gives details of the lands of [[Kara-Tur]], and was designed to be used with the 1986 book ''[[Oriental Adventures#Advanced Dungeons & Dragons|Oriental Adventures]]'', which officially placed the book in the Forgotten Realms world.<ref name="HW"/>{{rp|103}} In 1989, [[DC Comics]] began publishing a series of [[Forgotten Realms (comic)|Forgotten Realms comics]] written by Grubb.<ref name="designers70s"/>{{rp|75}} Each issue contains twenty-six pages, illustrated primarily by [[Rags Morales]] and [[Dave Simons]]. Twenty-five issues were published in total, with the last being released in 1991. A fifty-six page [[Annual publication|annual]] ''Forgotten Realms Comic Annual #1: Waterdhavian Nights'', illustrated by various artists, was released in 1990. [[Curse of the Azure Bonds (module)|''Curse of the Azure Bonds'']], a module based on the role-playing video game [[Curse of the Azure Bonds|of the same name]], was released in 1989.<ref name="HW"/>{{rp|97}} === 1990–2000 === {{Timeline of release years |title= Forgotten Realms video games |1988 = ''[[Pool of Radiance]]'' |1989a = ''[[Hillsfar]]'' |1989b = ''[[Curse of the Azure Bonds]]'' |1990a = ''[[Secret of the Silver Blades]]'' |1990b = ''[[Eye of the Beholder (video game)|Eye of the Beholder]]'' |1991a = ''[[Eye of the Beholder II: The Legend of Darkmoon]]'' |1991b = ''[[Pools of Darkness]]'' |1991c = ''[[Neverwinter Nights (MMORPG)|Neverwinter Nights]]'' |1991d = ''[[Gateway to the Savage Frontier]]'' |1992 = ''[[Treasures of the Savage Frontier]]'' |1993a = ''[[Forgotten Realms: Unlimited Adventures]]'' |1993b = ''[[Dungeon Hack]]'' |1993c = ''[[Eye of the Beholder III: Assault on Myth Drannor]]'' |1994 = ''[[Menzoberranzan (video game)|Menzoberranzan]]'' |1996 = ''[[Blood & Magic]]'' |1997 = ''[[Descent to Undermountain]]'' |1998 = ''[[Baldur's Gate (video game)|Baldur's Gate]]'' |2000a = ''[[Baldur's Gate II: Shadows of Amn]]'' |2000b = ''[[Icewind Dale]]'' |2001a = ''[[Baldur's Gate: Dark Alliance]]'' |2001b = ''[[Pool of Radiance: Ruins of Myth Drannor]]'' |2002a = ''[[Icewind Dale II]]'' |2002b = ''[[Neverwinter Nights (2002 video game)|Neverwinter Nights]]'' |2002c = ''[[Eye of the Beholder (2002 video game)|Dungeons & Dragons: Eye of the Beholder]]'' |2004a = ''[[Baldur's Gate: Dark Alliance II]]'' |2005b = ''[[Forgotten Realms: Demon Stone]]'' |2006 = ''[[Neverwinter Nights 2]]'' |2011a = ''[[Dungeons & Dragons: Daggerdale]]'' |2011b = ''Heroes of Neverwinter'' |2013 = ''[[Neverwinter (video game)|Neverwinter]]'' |2014 = ''[[Lords of Waterdeep (video game)|Lords of Waterdeep]]'' |2015 = ''[[Sword Coast Legends]]'' |2017 = ''Tales from Candlekeep: Tomb of Annihilation'' |2018 = ''[[Idle Champions of the Forgotten Realms]]'' |2019 = ''Warriors of Waterdeep'' |2021 = ''[[Dungeons & Dragons: Dark Alliance]]'' |2023 = ''[[Baldur's Gate III]]'' }} To transition the Forgotten Realms from first edition ''AD&D'' to the ruleset's second edition, a story involving the gods being cast down was planned by TSR management from the top-down and started with ''[[Hall of Heroes (Forgotten Realms)|Hall of Heroes]]'' (1989) and continued with a three-adventure ''[[The Avatar Series|Avatar]]'' series (1989) and a three-novel ''[[The Avatar Series|Avatar]]'' series (1989), and some stories in the comic book.<ref name="designers70s"/>{{rp|84}} TSR adjusted the timeline of the Forgotten Realms by advancing the calendar one year forward to 1358 DR, referring to the gap as the Time of Troubles.<ref name=":5" /> In early 1990, the hardcover ''[[Forgotten Realms Adventures]]'' by Grubb and Greenwood was released, which introduced the setting to ''AD&D'' 2nd edition;<ref name="HW"/>{{rp|99–100}} the book also detailed how the Time of Troubles had changed the setting.<ref name="APC">{{cite thesis |last=Canavan |first=Aidan-Paul |date=April 2011 |title=Looting the Dungeon: The Quest for the Genre Fantasy Mega-Text |type=PhD |url=http://fantasyliterature.pbworks.com/w/file/fetch/99772099/looting%20the%20dungeon%20-%20canavan.pdf}}</ref>{{rp|139}} ''[[The Ruins of Undermountain]]'' (1991) was one of the first published mega-dungeons.<ref name="designers70s"/>{{rp|93}} The [[Al-Qadim]] setting by Jeff Grubb was released in 1992, and the setting was added to the southern part of the Forgotten Realms.<ref name="designers70s"/>{{rp|95}} In July 1990, the [[RPGA]] Network's ''[[Polyhedron (magazine)|Polyhedron Newszine]]'' began publishing a monthly column by Greenwood entitled "The Everwinking Eye" detailing various locations and personalities in the Realms. The Network used the Forgotten Realms city of [[Ravens Bluff]] as the setting for their first [[Living campaigns|living campaign]].<ref name="designers70s"/>{{rp|93}} Official RPGA support for this product line included the ''Living City'' module series. A number of sub-settings of the Forgotten Realms were briefly supported in the early 1990s. Three more modules were produced for the [[Kara-Tur]] setting. [[The Horde (boxed set)|''The Horde'' boxed set]], released in 1990, detailed the Hordelands, which featured a series of three modules. The ''[[Maztica Campaign Set]]'', released in 1991, detailed the continent of [[Maztica]]. The original gray boxed set was revised in 1993 to update it to ''AD&D'' 2nd edition, with the release of a new ''Forgotten Realms Campaign Setting'' boxed set containing three books (''A Grand Tour of the Realms'', ''Running the Realms'', and ''Shadowdale'') and various "monster supplements".<ref name="FRCS2">{{cite book | last1=Greenwood | first1=Ed | author-link1=Ed Greenwood | first2= Don | last2= Bingle | year=1993 | title=Forgotten Realms Campaign Setting | publisher=[[TSR, Inc.]] | isbn=978-1-56076-617-9 | author-link2=Don Bingle}}</ref> Additional material for the setting was released steadily throughout the 1990s. Forgotten Realms novels, such as the ''[[Legacy of the Drow]]'' series, the first three books of ''[[The Elminster Series]]'', and numerous [[anthologies]] were also released throughout the 1990s, which led to the setting being hailed as one of the most successful shared fantasy universes of the 1990s.<ref>{{cite book | last=Oxobyn| first=Marc | year=2003 | title=The 1990s | publisher=[[Greenwood Publishing Group]] | isbn=978-0-313-31615-9 | url-access=registration | url=https://archive.org/details/1990s0000oxob}}</ref> By the first quarter of 1996, TSR had published sixty-four novels set in the Forgotten Realms out of the 242 novels set in ''AD&D'' worlds.<ref name=":6">{{Cite book|last=Mackay|first=Daniel|url=https://www.worldcat.org/oclc/45575501|title=The Fantasy Role-Playing Game: A New Performing Art|publisher=McFarland & Co|year=2001|isbn=0-7864-0815-4|location=Jefferson, N.C.|oclc=45575501}}</ref>{{rp|20}} These novels in turn sparked interest in role-playing by new gamers.<ref>{{cite journal | last=Punday | first=Daniel | year=2005 | title=Creative Accounting; Role-playing Games, Possible-World Theory, and the Agency of the Imagination | journal=Poetics Today | volume=26 | issue=1 | pages=113–139 | doi=10.1215/03335372-26-1-113 | citeseerx=10.1.1.118.7964 | issn=0333-5372 }}</ref> Numerous Forgotten Realms [[video game]]s were released between 1990 and 2000. ''[[Eye of the Beholder (computer game)|Eye of the Beholder]]'' for [[MS-DOS]] was released in 1990,<ref>[http://www.gamespot.com/pc/rpg/eyeofthebeholder/index.html?tag=result;title;0 Eye of the Beholder for MS-DOS]. Gamespot. Retrieved on December 1, 2008.</ref> which was followed by two sequels: the first in 1991,<ref>[http://www.gamespot.com/pc/rpg/eyeofthebeholder2tlod/index.html?tag=result;title;6 Eye of the Beholder II: The Legend of Darkmoon]. Gamespot. Retrieved on December 1, 2008. {{webarchive|url=https://web.archive.org/web/20081208115021/http://www.gamespot.com/pc/rpg/eyeofthebeholder2tlod/index.html?tag=result%3Btitle%3B6 |date=December 8, 2008}}</ref> and the second in 1992.<ref>[http://www.gamespot.com/pc/rpg/eyeofthebeholder3aomd/index.html?tag=result;title;8 Eye of the Beholder III: Assault on Myth Drannor]. Gamespot. Retrieved on December 1, 2008. {{webarchive|url=https://web.archive.org/web/20081207172045/http://www.gamespot.com/pc/rpg/eyeofthebeholder3aomd/index.html?tag=result%3Btitle%3B8 |date=December 7, 2008}}</ref> All three games were re-released for MS-DOS compatible operating systems on a single disk in 1995.<ref>{{cite web|url=http://www.mobygames.com/game/eye-of-the-beholder-trilogy |title=Eye of the Beholder Trilogy for DOS |archive-url=https://web.archive.org/web/20081228200225/http://www.mobygames.com/game/eye-of-the-beholder-trilogy |archive-date=December 28, 2008 |publisher=Mobygames}}</ref> Another 1991 release was ''[[Neverwinter Nights (AOL game)|Neverwinter Nights]]'' on [[AOL|America Online]], the first graphical massively multiplayer online role-playing game ([[MMORPG]]).<ref>[http://www.mcvuk.com/press-releases/34298/Stormfront-Studios-Honored-At-59th-Annual-Emmy-Technology-Awards-For-Creating-First-Graphical-Online-Role-Playing-Game Stormfront Studios Honored at 59th Annual Emmy Technology Awards For Creating First Graphical Online Role-Playing Game] Mcuvk. Retrieved on December 1, 2008.</ref> In 1998, ''[[Baldur's Gate (video game)|Baldur's Gate]]'', the first in a line of popular role-playing video games<ref>{{cite news | first=Aaron | last=Curtis | title=Gamers' Corner; Visiting Worlds You Won't Want to Leave | date=1999-04-19 | url =http://www.latimes.com/ | work =[[The Los Angeles Times]] | page =C4 | access-date = 2008-12-04}}</ref> developed by [[BioWare]] and "considered by most pundits as the hands-down best PC roleplaying game ever", was released.<ref name="FRGB"/> The game was followed by a sequel, ''[[Baldur's Gate II: Shadows of Amn]]'', in 2000 and ''[[Icewind Dale (series)|Icewind Dale]]'', a separate game that utilized the same [[game engine]] as ''Baldur's Gate''. ''[[Pool of Radiance: Ruins of Myth Drannor]]'' was released in 2001. Several popular Forgotten Realms characters such as [[Drizzt Do'Urden]] and [[Elminster]] made minor appearances in these games. === 2000–2008 === When [[Wizards of the Coast]] took over publication of ''Dungeons & Dragons'' after purchasing TSR in 1997, they trimmed production down from six campaign settings to ''Forgotten Realms'' and ''Dragonlance'', and completed ''AD&D'' 2nd edition production sometime between 1998 and 1999.<ref name="designers90s"/>{{rp|146}} They later hired [[Rob Heinsoo]] to be part of the D&D Worlds team and focus on Forgotten Realms in the [[Editions of Dungeons & Dragons#Dungeons & Dragons 3rd edition|third edition of ''Dungeons & Dragons'']].<ref name="designers90s">{{Cite book|author=Shannon Appelcline|title=Designers & Dragons: The '90s|publisher=[[Evil Hat Productions]]|year=2014| isbn=978-1-61317-084-7}}</ref>{{rp|162}} An official material update and a timeline advance were introduced to the ''Dungeons & Dragons'' 3rd edition in 2001 with the release of the hardcover book the ''[[Forgotten Realms Campaign Setting#3rd edition|Forgotten Realms Campaign Setting]]'',<ref name="FRCS3rd" /> which won the [[Origins Award]] for ''Best Role-Playing Game Supplement of 2001'' in 2002.<ref>{{cite web |url= http://www.originsgamefair.com/awards/2001|title= 2001 List of Winners|access-date=9 December 2008 |publisher= Academy of Adventure Gaming, Arts & Design |archive-url = https://web.archive.org/web/20080617094510/http://www.originsgamefair.com/awards/2001 |archive-date = June 17, 2008}}</ref> The timeline was officially advanced from 1358 DR to 1372 DR.<ref name=":5" /> The adventure ''[[City of the Spider Queen]]'' (2002) did not meet its projected sales targets, so Wizards of the Coast cut back on production of new adventures.<ref name="designers90s"/>{{rp|165}} In 2002, BioWare released ''[[Neverwinter Nights (2002 video game)|Neverwinter Nights]]'', set in the northern reaches of [[Faerûn]] and operating on the revised 3.0 rules for D&D. It was followed by two [[expansion pack]]s: ''[[Neverwinter Nights: Shadows of Undrentide|Shadows of Undrentide]]'' and ''[[Neverwinter Nights: Hordes of the Underdark|Hordes of the Underdark]]''. A [[Neverwinter Nights 2|sequel]] using version 3.5 of the rules was produced by [[Obsidian Entertainment]] in 2006, and was followed by the expansion sets ''[[Neverwinter Nights 2: Mask of the Betrayer|Mask of the Betrayer]]'' and ''[[Neverwinter Nights 2: Storm of Zehir|Storm of Zehir]]''. The ''Forgotten Realms Deluxe Edition'' compilation was released in 2006, containing the ''Baldur's Gate'' series (excluding the ''Dark Alliance'' games), ''Icewind Dale'' series, and all ''Neverwinter Nights'' games before ''Neverwinter Nights 2''. === 2008–2014 === With the release of [[Editions of Dungeons & Dragons#Dungeons & Dragons 4th edition|''Dungeons & Dragons'' 4th edition]] in 2008, Wizards opted for a publishing plan featuring a series of six books per year – consisting of three core rulebooks as well as three setting books – beginning with the Forgotten Realms. The company started the cycle with the ''[[Forgotten Realms Campaign Guide]]'' (2008), the ''[[Forgotten Realms Player's Guide]]'' (2008), and ''[[Scepter Tower of Spellgard]]''.<ref name="designers90s"/>{{rp|190}} These books updated the Forgotten Realms to the newest rules system which altered the setting drastically to make it fit with the 4th edition concept of "Points of Light".<ref name="designers90s" />{{rp|190}} The main lore change centered around an event called the Spellplague in 1385 DR.<ref name=":5" /> This cataclysm was unleashed when the goddess of magic Mystra was killed, "transforming whole nations and altering creatures. In addition, parts of Toril have fused with its long-lost twin world Abeir, whisking away some countries and adding new ones. The Underdark is more open to the surface. Thay has become a nightmare land of death and the Elves, sensing the newfound connection to the Feywild, have returned to Faerûn in force".<ref>{{Cite magazine|last=Baichtal|first=John|date=2008-12-01|title=Forgotten Realms Campaign Guide Chronicles the World's Epic Changes|magazine=Wired|url=https://www.wired.com/2008/12/forgotten-realm/|access-date=2020-06-30|issn=1059-1028}}</ref> The event moved the fictional world's timeline 94 years into the future to 1479 DR.<ref name=":5" /> The Spellplague acted as "a narrative justification for design changes".<ref name=":5" />{{rp|107}} In 2008, the Forgotten Realms also became the setting for the RPGA's sole living campaign, [[Living Forgotten Realms]], replacing [[Living Greyhawk]]. In 2011, the ''[[Neverwinter Campaign Setting]]'' was released which launched the 4th edition's first major multimedia release. The Forgotten Realms city setting spawned four novels by R. A. Salvatore called the [[Neverwinter Saga]], a comic book, and a board game called ''The Legend of Drizzt'', as well as two video games – the [[Facebook]] game ''Heroes of Neverwinter'' (2011–2012) and a [[Massively multiplayer online role-playing game|MMORPG]] called [[Neverwinter (video game)|''Neverwinter'']] (2013).<ref name=":1">{{Cite web|last=Appelcline|first=Shannon|title=Neverwinter Campaign Setting (4e) {{!}} Product History|url=https://www.dmsguild.com/product/163174/Neverwinter-Campaign-Setting-4e|access-date=2019-08-02|website=DMs Guild|language=en}}</ref> Laura Tommervik, from the [[Wizards of the Coast]] marketing team, explained the approach: "We use Neverwinter as the connective tissue across multiple product categories. The transmedia campaign is an opportunity for fans to experience the brand however they choose to".<ref name=":1" /> In 2013, Wizards of the Coast announced a year-long event called the [[The Sundering|Sundering]] which acted as a multimedia project to transition the Forgotten Realms to the next edition of the game.<ref name=":2">{{Cite web|last=Ohannessian|first=Kevin|title=Wizards Focuses On Forgotten Realms With 'The Sundering' Event|url=http://www.mtv.com/news/2629895/dungeons-and-dragons-forgotten-realms-the-sundering/|archive-url=https://web.archive.org/web/20200630185903/http://www.mtv.com/news/2629895/dungeons-and-dragons-forgotten-realms-the-sundering/|url-status=dead|archive-date=June 30, 2020|access-date=2020-06-30|website=MTV News|language=en}}</ref><ref>{{Cite web|last=Campbell|first=Colin|date=2013-08-06|title=Mobile game launches D&D Forgotten Realms event|url=https://www.polygon.com/2013/8/6/4594832/mobile-game-launches-d-d-forgotten-realms-event|access-date=2020-06-30|website=Polygon|language=en}}</ref> This release included a weekly [[RPGA#4th Edition|D&D Encounters]] in-store play event, a [[free-to-play]] mobile game ''Arena of War'' (2013), and a collaborative novel series: ''The Companions'' (2013) by R. A. Salvatore, ''The Godborn'' (2013) by [[Paul S. Kemp]], ''The Adversary'' (2013) by [[Erin M. Evans|Erin Evans]], ''The Reaver'' (2014) by [[Richard Lee Byers]], ''The Sentinel'' (2014) by [[Troy Denning]], and ''The Herald'' (2014) by Ed Greenwood.<ref name=":2" /><ref>{{Cite web|date=2015-04-29|title=Erin M Evans interview: Forgotten Realms, The Sundering, D&D|url=https://www.denofgeek.com/books/erin-m-evans-interview-forgotten-realms-the-sundering-dd-2/|access-date=2020-06-30|website=Den of Geek|language=en-US}}</ref> Liz Schuh, Head of Publishing and Licensing for ''Dungeons & Dragons'', said:<ref>{{Cite web|date=August 6, 2013|title=Exclusive Interview on D&D: The Sundering, Part 1|url=https://icv2.com/articles/comics/view/26417/exclusive-interview-d-d-the-sundering-part-1|access-date=2020-06-30|website=[[ICv2]]|language=en}}</ref><blockquote>The Sundering is the last of a series of ground-shaking events. It really affects the whole world of the Forgotten Realms in a major way. You may remember when the Spell Plagues began, the two worlds of the Forgotten Realms, Abeir and Toril, crashed together. That created both geographic changes (the map of the Forgotten Realms and Faerûn actually changed due to that collision), and also changed the way magic works. It changed the pantheon of the gods. The Sundering is all about those two worlds separating—coming apart—and the process of that separation is really the story that we're telling over the next year. At the end of this story arc, Abeir and Toril will be separate again, and many of the things that happened when they crashed together will go back to the way they were before. So magic will be much like it was before the Spell Plague. Markings that marked spell-plagued people and animals will fade and go away. It's really about moving the Forgotten Realms forward, but also about bringing it around to the most beloved and most fondly remembered Forgotten Realms.</blockquote> The result of The Second Sundering, in game terms, was the transition from 4th edition rules to [[Editions of Dungeons & Dragons#Dungeons & Dragons 5th edition|5th edition]] rules of ''Dungeons & Dragons'', published in 2014.<ref name=":5" /><ref name="io9">{{cite web|author=Grabianowski, Ed|date=August 29, 2012|title=What's Coming Next for Dungeons & Dragons and Forgotten Realms|url=http://io9.com/5938988/whats-coming-next-for-dungeons--dragons-and-forgotten-realms|access-date=September 14, 2012|work=[[io9]]|archive-date=August 31, 2012|archive-url=https://web.archive.org/web/20120831214049/http://io9.com/5938988/whats-coming-next-for-dungeons--dragons-and-forgotten-realms|url-status=dead}}</ref> === 2014–present === When ''D&D'' 5th edition was published in 2014, [[Wizards of the Coast]] announced that the Forgotten Realms would continue to serve as the official campaign setting for its upcoming published adventure materials.<ref>{{Cite web|last=Bolding|first=Jonathan|date=16 April 2014|title=New Dungeons & Dragons Next and Tyranny of Dragons Details Emerge {{!}} PAX East 2014|url=https://v1.escapistmagazine.com/articles/view/video-games/conferences/paxeast2014/11308-New-Dungeons-Dragons-Next-and-Tyranny-of-Dragons-Details-Emerge|access-date=2020-06-30|website=[[The Escapist (magazine)|The Escapist]]|language=en|archive-date=2020-07-02|archive-url=https://web.archive.org/web/20200702231906/https://v1.escapistmagazine.com/articles/view/video-games/conferences/paxeast2014/11308-New-Dungeons-Dragons-Next-and-Tyranny-of-Dragons-Details-Emerge|url-status=dead}}</ref><ref>{{Cite web|last=Molina|first=Brett|date=January 24, 2014|title=Details of next 'Dungeons & Dragons' revealed|url=https://www.usatoday.com/story/tech/gaming/2014/01/23/dungeons-dragons-anniversary/4713259/|access-date=2020-06-30|website=USA TODAY|language=en-US}}</ref><ref>{{Cite web|last=Ewalt|first=David M.|date=April 15, 2015|title=What's Next For The New Dungeons & Dragons? {{!}} Interview with Nathan Stewart|url=https://www.forbes.com/sites/davidewalt/2015/04/15/new-dungeons-dragons-fifth-edition/|access-date=2020-06-30|website=Forbes|language=en}}</ref> The village of Phandalin in the Forgotten Realms acted as the primary setting for the new [[Dungeons & Dragons Starter Set#Starter Set|5th edition ''Starter Set'']] (2014) which was published before the release of three new core rulebooks.<ref>{{Cite web|date=2019-07-03|title=Dungeons & Dragons Expands Its Line with Three New Releases|url=https://www.pastemagazine.com/games/dungeons-dragons/dungeons-and-dragons-next/|access-date=2020-06-30|website=[[Paste (magazine)|Paste]]|language=en}}</ref> "Tyranny of Dragons" was the first multimedia storyline for the new edition and included two adventure modules, ''[[Hoard of the Dragon Queen]]'' (2014) and ''[[The Rise of Tiamat]]'' (2014), and an update to the ''Neverwinter'' (2013) video game.<ref name=":5" /><ref>{{Cite web|last=Bolding|first=Jonathan|date=22 May 2014|title=Talking Dungeons & Dragons: Tyranny of Dragons Adventures With the Designers|url=https://v1.escapistmagazine.com/articles/view/tabletop/11495-Talking-Dungeons-Dragons-Tyranny-of-Dragons-Adventures-With-the-|access-date=2020-06-30|website=[[The Escapist (magazine)|The Escapist]]|language=en|archive-date=2020-07-03|archive-url=https://web.archive.org/web/20200703004735/https://v1.escapistmagazine.com/articles/view/tabletop/11495-Talking-Dungeons-Dragons-Tyranny-of-Dragons-Adventures-With-the-|url-status=dead}}</ref><ref>{{Cite web|last=Tach|first=Dave|date=2014-05-19|title=Neverwinter's Tyranny of Dragons expansion arrives Aug. 14|url=https://www.polygon.com/2014/5/19/5732268/neverwinter-tyranny-of-dragons-release-date|access-date=2020-06-30|website=Polygon|language=en}}</ref> The next two storylines, "Elemental Evil" which included ''[[Princes of the Apocalypse]]'' (2015) and "Rage of Demons" which included ''[[Out of the Abyss (Dungeons & Dragons)|Out of the Abyss]]'' (2015), were also set in the Forgotten Realms.<ref name=":5" /><ref>{{Cite web|last=Bolding|first=Jonathan|date=20 January 2015|title=Dungeons & Dragons Announces Elemental Evil as Next Storyline, Gives Release Dates|url=https://v1.escapistmagazine.com/news/view/139537-Dungeons-Dragons-Announces-Elemental-Evil-as-Next-Storyline-Gives-Release-Dates|access-date=2020-06-30|website=[[The Escapist (magazine)|The Escapist]]|language=en|archive-date=2020-06-30|archive-url=https://web.archive.org/web/20200630221255/https://v1.escapistmagazine.com/news/view/139537-Dungeons-Dragons-Announces-Elemental-Evil-as-Next-Storyline-Gives-Release-Dates|url-status=dead}}</ref><ref name="CH">{{Cite web|last=Hall|first=Charlie|date=2015-09-02|title=Out of the Abyss: D&D's next campaign goes deep into the Underdark|url=https://www.polygon.com/features/2015/9/2/9242155/out-of-the-abyss-into-the-underdark|access-date=2020-06-30|website=Polygon|language=en}}</ref> The first campaign guide for the new edition, the ''[[Sword Coast Adventurer's Guide]]'' (2015), was released on November 3, 2015, and only covered a fraction of the Forgotten Realms.<ref name=":3">{{Cite web|last=Lucard|first=Alex|date=November 9, 2015|title=Tabletop Review: Sword Coast Adventurer's Guide (Dungeons & Dragons, Fifth Edition)|url=http://diehardgamefan.com/2015/11/09/tabletop-review-sword-coast-adventurers-guide-dungeons-dragons-fifth-edition/|archive-url=https://web.archive.org/web/20151113025447/http://diehardgamefan.com/2015/11/09/tabletop-review-sword-coast-adventurers-guide-dungeons-dragons-fifth-edition/|url-status=dead|archive-date=November 13, 2015|access-date=2020-06-30|website=Diehard GameFAN|language=en-US}}</ref><ref name=":5" /> It describes the 2013 Sundering event, referred to as the Second Sundering in the book, and its consequences in game terms and lore.<ref>{{Cite book|url=https://www.worldcat.org/oclc/915488960|title=Sword Coast Adventurer's Guide|others=Wizards of the Coast, Inc.|year=2015|isbn=978-0-7869-6580-9|location=Renton, WA|pages=16–18|oclc=915488960}}</ref> The video game ''[[Sword Coast Legends]]'' (2015) published by [[Digital Extremes]] was also released in the same month as the tabletop campaign guide.<ref name=":3" /><ref>{{Cite web|last=Nelson|first=Samantha|date=November 10, 2015|title=Sword Coast Legends has Dungeons & Dragons' flavor but not its creativity|url=https://www.avclub.com/sword-coast-legends-has-dungeons-dragons-flavor-but-1798185892|access-date=2020-06-30|website=AV Club|language=en-us|archive-date=2020-07-01|archive-url=https://web.archive.org/web/20200701074512/https://games.avclub.com/sword-coast-legends-has-dungeons-dragons-flavor-but-1798185892|url-status=live}}</ref> 5th edition details on "the rest of Faerûn had been untouched until the ''[[Tomb of Annihilation]]'' (2017), an adventure that leaves the northern Sword Coast for the southern jungles of Chult".<ref name=":5" />{{rp|101}} The official ''Dungeons & Dragons'' [[actual play]] web series ''[[Rivals of Waterdeep]]'', which premiered in 2018, is set in the Forgotten Realms. It has adapted adventure modules such as ''[[Waterdeep: Dragon Heist]]'' (2018), ''[[Baldur's Gate: Descent into Avernus|Baldur's Gate: Descent Into Avernus]]'' (2019) and ''[[Candlekeep Mysteries]]'' (2021) which are also set in the Forgotten Realms.<ref name=":12">{{Cite web |date=September 19, 2018 |title=There's No Better Time to Catch Up on RIVALS OF WATERDEEP |url=https://nerdist.com/article/theres-no-better-time-to-catch-up-on-rivals-of-waterdeep/ |access-date=2022-03-11 |website=Geek & Sundry |language=en-US}}</ref><ref name=":22">{{Cite web |date=June 21, 2020 |title=Rivals of Waterdeep is Dungeons & Dragons' Flagship Show |url=https://comicbook.com/gaming/news/dungeons-dragons-rivals-waterdeep-show/ |access-date=March 11, 2022 |website=[[ComicBook.com]] |language=en}}</ref> ==Fictional setting== {{main|Faerûn}} The focus of the Forgotten Realms setting is the continent of Faerûn, the western part of a continent that was roughly modeled after the Eurasian continent on Earth.<ref name=":6" />{{rp|6}} The lands of the Forgotten Realms are not all ruled by the human race, with populations of many humanoid races and creatures ubiquitous in [[fantasy fiction]] works such as [[Dwarf (Dungeons & Dragons)|dwarves]], [[Elf (Dungeons & Dragons)|elves]], [[Goblin (Dungeons & Dragons)|goblins]], and [[Orc (Dungeons & Dragons)|orcs]]. Technologically, the world of the Forgotten Realms resembles the [[Medieval technology|pre-industrial Earth]] in the 13th or 14th century. However, the presence of magic provides an additional element of power to the societies. There are several nation states and many independent cities, with loose alliances being formed for defense or conquest. Trade is performed by ship or [[horse-drawn vehicle]], and manufacturing is based upon [[cottage industry]]. ===Geography=== {{main|Abeir-Toril}} [[File:Forgotten Realms map.jpg|thumb|Forgotten Realms partial map]] The Forgotten Realms is part of the fictional world of [[Abeir-Toril]] (usually just called Toril<ref name="APC"/>{{rp|91}}), an Earth-like planet with many real-world influences and consists of several large continents.<ref name="reliplay">{{cite book|title=Religions in play: games, rituals, and virtual worlds|last=Bornet|first=Philippe|year=2011|publisher=Theologischer Verlag Zürich|isbn=978-3-290-22010-5|pages=286|access-date=4 October 2020|url=https://books.google.com/books?id=t3X18dopUoMC&pg=PA286}}</ref> It was first detailed in the original ''[[Forgotten Realms Campaign Set]]'', published in 1987 by [[TSR, Inc.|TSR]].<ref name="FRCS1st">{{cite book | last1=Greenwood | first1=Ed | author-link1=Ed Greenwood | first2=Jeff | last2=Grubb|author-link2=Jeff Grubb | year=1987 | title=Forgotten Realms Campaign Set | publisher=[[TSR, Inc.]] | isbn=978-0-88038-472-8}}</ref> The other continents of Toril include [[Kara-Tur]], [[Zakhara]], [[Maztica]],<ref name="reliplay"/> and other yet unspecified landmasses.<ref name="FRCS3rd">{{cite book | last1=Greenwood | first1=Ed | author-link1=Ed Greenwood | first2=Sean K | last2=Reynolds | author-link2=Sean K Reynolds | first3=Skip | last3=Williams | author-link3=Skip Williams | first4=Rob | last4=Heinsoo | author-link4=Rob Heinsoo | year=2001 | title=Forgotten Realms Campaign Setting | publisher=Wizards of the Coast | isbn=978-0-7869-1836-2}}</ref> Kara-Tur, roughly corresponding to ancient East [[Asia]], was later the focus of its own source book ''[[Kara-Tur: The Eastern Realms]]'', published in 1988.<ref name="HW" />{{rp|103}}<ref>{{cite book|last=Pondsmith|first=Mike|title=Kara-Tur: The Eastern Realms|author2=Jay Batista|last3=Swan|first3=Rick|publisher=[[TSR, Inc.|TSR]]|year=1988|isbn=978-0-88038-608-1|author-link=Mike Pondsmith|author-link3=Rick Swan}}</ref> There is also a vast subterranean world called the [[Underdark]] beneath the surface.<ref name="APC"/>{{rp|98,138}}<ref name="CH"/> In early editions of the setting, The Realms shared a unified [[cosmology]] with various other [[campaign setting]]s called the Great Wheel. In this way each of the ''Dungeons & Dragons'' campaign settings were linked together to form one interwoven world connected by various [[Plane (Dungeons & Dragons)|planes]] of existence. With the release of the 2001 ''Forgotten Realms Campaign Setting'', the setting was given its own distinct and separate cosmological arrangement, with unique planes not explicitly connected to those of the other settings.<ref name="FRCS3rd"/><ref name="Player's Guide 2004">{{cite book | last1=Baker | first1=Richard | author-link1=Richard Baker (game designer) | first2=James | last2=Wyatt | author-link2=James Wyatt (game designer) | year=2004 | title=Player's Guide to Faerûn | publisher=Wizards of the Coast | isbn=978-0-7869-3134-7 | title-link=Player's Guide to Faerûn}}</ref> ===Religion=== Religion plays a large part in the Forgotten Realms, with deities and their followers being an integral part of the world. Deities interact directly in mortal affairs, answer prayers, and have their own personal agendas. All deities must have worshipers to survive, and all mortals must worship a patron deity to secure a good afterlife. A huge number of diverse deities exist within several [[polytheism|polytheistic]] pantheons; a large number of supplements have documented many of them, some in more detail than others.<ref>{{cite book | last=Boyd | first=Eric L. | year=1998 | title=Demihuman Deities | publisher=[[TSR, Inc.|TSR]] | isbn=978-0-7869-1239-1}}</ref><ref>{{cite book | last1=Boyd | first1=Eric L. | author-link1=Eric L. Boyd | last2=Mona | first2=Erik | author-link2=Erik Mona | year=2002 | title=Faiths and Pantheons | publisher=[[Wizards of the Coast]] | isbn=978-0-7869-2759-3 | url=https://archive.org/details/faithspantheons00boyd}}</ref> Greenwood created a pantheon of gods for his home ''Dungeons & Dragons'' game, in his Forgotten Realms world, which were introduced in his article "Down-to-earth divinity" from ''[[Dragon (magazine)|Dragon]]'' #54 (October 1981).<!-- According to the article, these consisted at the time of: Auril, goddess of cold; Azuth, patron of magic users; Bane, god of strife, hatred, and tyranny; Beshaba, goddess of mischief, misfortune, ill luck, and accidents; Bhaal, god of death; Chauntea, goddess of agriculture; Deneir, god of literature and art; Eldath, goddess of waterfalls, springs, streams, pools, stillness, peace, quiet places, and guardian of druids' groves; Gond, god of blacksmiths, artificers, crafts, and construction; Helm, god of guardians; Ilmater, god of endurance, suffering, martyrdom, and perseverance; Lathander, god of spring, dawn, conception, vitality, eternal youth, renewal, self-perfection, and beginnings; Leira, goddess of deception and illusion; Lliira, goddess of joy, carefree feeling, contentment, release, hospitality, happiness, dance, and patron of festivals; Loviatar, goddess of pain, hurt, and patron of torturers; Malar, god of wild, marauding beasts, bloodlust, and hunting; Mask, god of thieves and intrigue; Mielikki, goddess of forests, dryads, and patron of rangers; Milil, god of poetry, eloquence, and song; Myrkul, god of the dead,<ref name=Carbonell/> wasting, decay, corruption, parasites, old age, dusk, fall, and exhaustion; Mystra, goddess of magic;<ref name=Carbonell/> Oghma, god of knowledge, invention, and patron of bards; Selune, goddess of the moon, stars, and navigation; Shar, goddess of darkness, night, loss, and forgetfulness; Silvanus, god of nature, and patron of druids; Sune, goddess of love, beauty, charisma, and passion; Talona, goddess of disease and poisoning; Talos, god of storms and destruction; Tempus, god of war; Torm, god of duty, loyalty, obedience, and those who face danger to further the cause of good, Tyche, god of good fortune, luck, victory, skill, and patron of adventurers and warriors; Tyr, god of justice, Umberlee, goddess of oceans, waves and winds at sea, and currents; Greenwood also used the [[Melniboné]]an deities Grome, Kakatal, Misha, and Straasha as his elemental lords.--><ref name="Dragon 54">[[Ed Greenwood]], Dragon magazine #54 - "Down-to-earth divinity" (October 1981)</ref> When the Forgotten Realms was published as a setting in 1987, the pantheon added Waukeen, the goddess of trade, money, and wealth, who was created by one of [[Jeff Grubb]]'s players, and added to the Forgotten Realms by Grubb.{{cn|date=March 2024}} Tyche was replaced with Tymora, and the elemental lords from Melniboné were replaced by Akadi, Grumbar, Istishia, and Kossuth.<ref name="FRCS1E">{{cite book | isbn =0-88038-472-7 | title = Forgotten Realms Campaign Set | author = [[Ed Greenwood]], [[Jeff Grubb]] and Karen S. Martin | year = 1987 | publisher = [[TSR, Inc.]]}}</ref> Much of the history of the Forgotten Realms detailed in novels and source books concerns the actions of various deities and The Chosen (mortal representatives with a portion of their deities' power) such as [[Elminster]], Fzoul Chembryl, Midnight (who later became the new embodiment of the goddess of magic, [[Mystra (Forgotten Realms)|Mystra]]<ref name="APC"/>{{rp|140}}), and the Seven Sisters. Above all other deities is Ao, the Overlord, who does not sanction worshipers and distances himself from mortals. He is single-handedly responsible for the Time of Troubles, or Godswar, as seen in ''[[The Avatar Trilogy]]''.<ref>{{cite book | title=Shadowdale | last=Ciencin | first=Scott | author-link=Scott Ciencin | year=1989 | title-link=The Avatar Series}}</ref><ref name=Carbonell>{{cite book |last=Carbonell |first=Curtis D. |date=2019 |title=Dread Trident - Tabletop Role-playing Games and the Modern Fantastic |publisher=[[Liverpool University Press]] |pages=102-107 |chapter=Forgotten Realms |isbn=9781789620573}}</ref> ===Characters=== The setting is home to several noteworthy recurring characters that have gained wider reception, including: * The Companions of the Hall, a group of adventurers that were created by [[R. A. Salvatore]]<ref>{{Cite web|last=Maher|first=John|date=2018-09-04|title=R. A. Salvatore reflects on 30 years of writing Drizzt and an ever-changing fandom|url=https://www.polygon.com/2018/9/4/17819182/ra-salvatore-timeless-new-drizzt-novel-interview|access-date=2021-01-15|website=Polygon|language=en}}</ref><ref>{{Cite web|last=Hall|first=Charlie|date=2020-06-18|title=D&D's new action RPG, Dark Alliance, is about what happens after players roll for initiative|url=https://www.polygon.com/2020/6/18/21294867/dark-alliance-action-rpg-r-a-salvatore-dungeons-and-dragons|access-date=2021-01-15|website=Polygon|language=en}}</ref> and introduced in ''[[The Crystal Shard]]'' (1988).<ref name=":7">{{Cite web|last=Bricken|first=Rob|date=June 26, 2020|title=Dungeons & Dragons & Novels: Revisiting The Crystal Shard|url=https://io9.gizmodo.com/dungeons-dragons-novels-revisiting-the-crystal-sha-1844083723|access-date=2020-12-28|website=io9|language=en-us}}</ref><ref>{{cite book|last=Jacob|first=Merle|title=To Be Continued: An Annotated Guide to Sequels|author2=Apple, Hope|publisher=Greenwood Press|year=2000|isbn=157356155X}}</ref><ref>{{Cite book|url=https://www.worldcat.org/oclc/34974363|title=Magill's Guide to Science Fiction and Fantasy Literature: Dream|publisher=Salem Press|others=Shippey, T. A., Sobczak, A. J.|year=1996|isbn=0-89356-906-2|volume=2|location=Pasadena, Calif.|pages=461|oclc=34974363}}</ref> Each of these characters "fit into an RPG [[archetype]]".<ref name=":9">{{Cite web|last=Hohl|first=Nate|date=December 23, 2019|title=Understanding the history behind Dark Alliance's cast of Forgotten Realms characters|url=https://gamecrate.com/understanding-history-behind-dark-alliance-s-cast-forgotten-realms-characters/24912|access-date=2021-01-15|website=Gamecrate|language=en}}</ref> They include: ** [[Drizzt Do'Urden]], a [[drow]], or dark elf, ranger who is the main character of 34 novels.<ref name=":7" /> Drizzt is noted for his commitment to friendship and peace, which is contrary to the stereotype of his people.<ref>{{cite web|url=http://www.popmatters.com/pm/review/sojourn-the-legend-of-drizzt-book-3|title=Sojourn: The Legend of Drizzt Book 3|last=Welsh|first=Andrew|date=March 2006|publisher=[[PopMatters]]|access-date=2009-01-08}}</ref> Drizzt as a character is often used to represent issues of racial prejudice, particularly in ''The Dark Elf Trilogy''.<ref>{{cite web|url=http://www.accessmylibrary.com/coms2/summary_0286-22501259_ITM|title=Salvatore, R. A. The Thousand Orcs|date=February 1, 2003|publisher=School Library Journal|access-date=2009-01-09}}</ref><ref>{{cite thesis |last=Battis |first=Jes |date=2007 |title=Queer Spellings: Magic an Melancholy in Fantasy-Fiction |type=PhD |url=http://summit.sfu.ca/item/8288 |access-date=January 11, 2021 |page=46}}</ref> Drizzt is also troubled by the lifespan discrepancy between himself and his human romantic interest Catti-Brie.<ref name="PW">{{cite web|url=http://www.accessmylibrary.com/coms2/summary_0286-24369568_ITM|title=The Lone Drow: the Hunter's Blades Trilogy, Book II|date=September 1, 2003|publisher=[[Publishers Weekly]]|access-date=2009-01-09}}</ref> ** [[Wulfgar (Forgotten Realms)|Wulfgar]], a massive human barbarian;<ref name="TMBG">{{cite book|last=Bruske-Guth|first=Tanja Monique|title=Fantasy-Rollenspiele als Medienverbundangebote: 'Das Schwarze Auge' und 'Advanced Dungeons and Dragons'|date=2015|publisher=Diplomica|isbn=978-3-95934-799-0|location=Hamburg|pages=66, 69–70}}</ref> in ''The Crystal Shard'', Wulfgar's combat prowess is significant enough that along with Drizzt and his magic panther Guenhwyvar, they manage to "beat 25 giants by themselves".<ref name=":7" /> As a character, Wulfgar exemplifies "the strong, honest, hot-headed young warrior hero type common to adventure stories and similar to Howard's creation [[Conan the Barbarian|Conan]]".<ref name=":02">{{cite thesis|last=Canavan|first=Aidan-Paul|date=April 2011|title=Looting the Dungeon: The Quest for the Genre Fantasy Mega-Text|url=http://fantasyliterature.pbworks.com/w/file/fetch/99772099/looting%20the%20dungeon%20-%20canavan.pdf|pages=94–95|degree=|publisher=University of Liverpool|doi=}}</ref> ** Bruenor Battlehammer, a dwarven [[Fighter (Dungeons & Dragons)|fighter]] who retakes Mithral Hall with the help of the other Companions<ref name=":7" /><ref name=":9" /><ref>{{Cite web|date=October 1, 2015|title=Developer Blog: Who's Who in Underdark? {{!}} Neverwinter|url=https://www.arcgames.com/en/games/neverwinter/news/detail/9577473-developer-blog:-who%27s-who-in-underdark|access-date=2021-01-15|website=www.arcgames.com|language=en}}</ref> and becomes its king.<ref name=AA/>{{rp|202}} He was one of the first friends Drizzt made upon leaving the Underdark and both Catti-Brie and Wulfgar are his adopted children.<ref>{{cite book|last=Shippey|first=T. A.|url=https://archive.org/details/magillsguidetosc0000unse|title=Magill's Guide to Science Fiction and Fantasy Literature|publisher=Salem Press|year=1996|isbn=0-89356-906-2|url-access=registration}}</ref><ref name=":9" /> Rob Bricken for ''[[io9]]'' highlighted Bruenor as "a dwarf that hits pretty much every fantasy stereotype, including his desire to reclaim an ancestral home that his people were chased out of after they dug too far and awakened a monster".<ref name=":7" /> ** [[Catti-brie]], a human archer who would later develop abilities as a spellcaster;<ref name=":7" /><ref name=":9" /><ref>{{Cite book|url=https://www.worldcat.org/oclc/33200976|title=What Do I Read Next?|publisher=Gale Research|others=Barron, Neil|year=1995|isbn=0-8103-9146-5|edition=6|location=Detroit, MI|pages=286|oclc=33200976}}</ref> in ''The Crystal Shard'', Drizzt referred to her as his soulmate.<ref name=":7" /> Catti-Brie is favored by Mielikki, a goddess associated with forests and nature spirits, and she bears the deity's mark. Bricken argued that her characterization in ''[[The Icewind Dale Trilogy]]'' is limited,<ref name=":7"/> while Aidan-Paul Canavan maintained that she becomes a "hero" only in later novels.<ref>{{cite thesis|last=Canavan|first=Aidan-Paul|date=April 2011|title=Looting the Dungeon: The Quest for the Genre Fantasy Mega-Text|url=http://fantasyliterature.pbworks.com/w/file/fetch/99772099/looting%20the%20dungeon%20-%20canavan.pdf|pages=134–135|degree=|publisher=University of Liverpool}}</ref> ** Regis, a [[halfling]] member of the Companions, who behaves in the stereotypical manner of [[J.R.R. Tolkien]]'s [[hobbit]]s. Bricken noted that Regis is a [[Rogue (Dungeons & Dragons)|rogue]] who "set himself apart a bit by carrying a crystal pendant he can use to charm people", though he is sometimes forced into dangerous situations and "ends up saving the day, [[Bilbo Baggins|Bilbo-style]]", such as in the final battle of ''The Crystal Shard''.<ref name=":7" /> * [[Elminster]], a wizard also known as the Sage of Shadowdale;<ref>{{Cite web|last=Hall|first=Charlie|date=2016-10-19|title=Dungeons & Dragons is changing how it makes books|url=https://www.polygon.com/features/2016/10/19/13321200/dungeons-and-dragons-volos-guide-to-monsters-monster-manual-beholder-mind-flayer|access-date=2021-01-15|website=Polygon|language=en}}</ref> he is "a founding member of the Harpers and one of the oldest surviving and most powerful Chosen of Mystra".<ref>{{Cite web|title=Heroes -- Elminster|url=https://dnd.wizards.com/dungeons-and-dragons/what-dd/heroes/elminster|archive-url=https://web.archive.org/web/20141020064628/http://dnd.wizards.com/dungeons-and-dragons/what-dd/heroes/elminster|url-status=dead|archive-date=October 20, 2014|access-date=2021-01-15|website=[[Wizards of the Coast]]}}</ref> The Harpers are a semi-secret organization; Jonathan Palmer, for ''Arcane'' magazine, called them "Laudable" and commented that they are "fighters for freedom and justice".<ref name="Arcane3">{{cite journal|last=Palmer|first=Jonathan|date=February 1996|title=The Great Library|journal=Arcane|publisher=[[Future plc|Future Publishing]]|issue=3|pages=88}}</ref> Bricken described Elminster as "the most powerful, important, and smartest wizard in the Forgotten Realms, and one of the setting's most important characters [...] more [[Merlin]] than [[Gandalf]], which makes him less enigmatic and prone to tomfoolery than other major fantasy wizards, which I count as a good thing".<ref>{{Cite web|last=Bricken|first=Rob|date=July 28, 2020|title=Dungeons & Dragons & Novels: Revisiting Azure Bonds|url=https://io9.gizmodo.com/dungeons-dragons-novels-revisiting-azure-bonds-1844460389|access-date=2020-12-28|website=io9|language=en-us}}</ref> * [[Volothamp Geddarm]], a human adventurer who is famed within the setting [[Faerûn]] for the number of guidebooks he writes about the various regions within the Realms. The character's name is often attributed in real-world D&D publications as the in-universe narrator of said works.<ref>{{Cite web|url=https://www.pastemagazine.com/articles/2016/10/volos-guide-to-monsters.html|title=An Exclusive Preview of the New Dungeons & Dragons Monster Manual Volo's Guide to Monsters|website=pastemagazine.com|date=24 October 2016|language=en|access-date=2019-06-20}}</ref> Paul Pettengale from ''Arcane'' described him as "one of those characters that everyone's heard about, and one that just about every Dungeon Master must have been tempted to introduce to their campaign at some point or another".<ref name="Arcane13">{{cite journal|last= Pettengale|first=Paul|date= December 1996 |title=Games Reviews|journal=Arcane|publisher=[[Future plc|Future Publishing]]|issue=13|pages=72}}</ref> * Khelben "Blackstaff" Arunsun, developed by Greenwood and game designer [[Steven Schend]], is a character noted for his appearances in several novels set in the Forgotten Realms,<ref name="APC"/><ref name="AS"/> as well as the 2004 [[video game]] ''[[Forgotten Realms: Demon Stone]]''.<ref name="Gamer">{{cite web | url=https://www.thegamer.com/sir-patrick-stewart-best-game-roles-ranked/ | author=Patrick Tierney | title=Sir Patrick Stewart's 10 Best Video Game Roles, Ranked | work=TheGamer | date=October 31, 2009 | access-date=March 21, 2021}}</ref> A powerful wizard renowned for his namesake staff, in earlier editions he is the Archmage of Waterdeep, leading member of the Harpers, and one of [[Mystra (Forgotten Realms)|Mystra]]'s Chosen.<ref name="APC"/> Prior to his death, Khelben passes the Blackstaff to his apprentice Tsarra,<ref name="AS"/> who takes up residence at Blackstaff Tower in Waterdeep and inherits his memories and legacy. Writer Aubrey Sherman said he is an example for the importance of a wand or staff behind the conception of a wizard archetype and listed the character among D&D's notable wizards.<ref name="Note">{{cite book |last=Sherman |first=Aubrey |date=2014-10-03 |title=Wizards: The Myths, Legends, and Lore |location=[[Avon, Massachusetts|Avon]] |publisher=[[Adams Media]] |chapter=Notable D&D Wizards |isbn=978-1440582882}}</ref><ref name="AS">{{cite book |last=Sherman |first=Aubrey |date=2014-10-03 |title=Wizards: The Myths, Legends, and Lore |location=[[Avon, Massachusetts|Avon]] |publisher=[[Adams Media]] |chapter=The Wand or Staff |isbn=978-1440582882}}</ref> * {{vanchor|Jarlaxle}}, also a character by R. A. Salvatore, was introduced in the 1990 novel ''[[Exile (Forgotten Realms novel)|Exile]]''. He also appears in ''[[Promise of the Witch King]], [[Road of the Patriarch]]'' and ''[[The Pirate King]]'', as well as ''[[The Sellswords]]'' and the ''[[Paths of Darkness]]'' trilogies. Described by Christian Hoffer from ''Comicbook.com'' as a popular and intriguing supporting character,<ref name=Comic>{{Cite web|last=Hoffer|first=Christian|date=September 12, 2018|title=Dungeons & Dragons Hid Another Sean Connery Easter Egg in Latest Adventure |url=https://comicbook.com/gaming/news/dungeons-and-dragons-scarlet-marpenoth-red-october/|access-date=March 5, 2021|website=Comicbook.com|language=en-us}}</ref> Jarlaxle is the charismatic and opportunistic drow leader of the mercenary band [[Bregan D'aerthe]]. Anglistics scholar Caroline de Launay characterized Jarlaxle as an independent character inclined to "subtle manoeuvres",<ref name="CdL">{{cite thesis|last=de Launay|first=Caroline|date=April 2006|title=The Symbolical Functions of Space in Fantasy: Towards a Topography of the Genre|type=PhD|chapter=The Chessboard World: Alternations and Alternatives|pages=112–114|chapter-url=https://papyrus.bib.umontreal.ca/xmlui/bitstream/handle/1866/17590/Launay_Caroline_de_2006_these.pdf?sequence=1|access-date=2021-01-27}}</ref> while Hoffer explained that he is an amoral villain who has "plenty of contingencies and secret plots".<ref name=Comic/> When comparing the plot of ''[[The Dark Elf Trilogy]]'' to a game of [[chess]], de Launay assigned Jarlaxle the role of the [[Knight (chess)|knight]].<ref name="CdL"/> Theo Kogod, for ''[[Comic Book Resources|CBR]]'', wrote that Jarlaxle is "in many ways [...] a dark reflection of the heroic and honorable Drizzt. He used lies, manipulation and cunning to rise as high as a male Drow could within his culture, but in the end, he also left his home behind. [...] In ''[[Waterdeep: Dragon Heist]]'', Jarlaxle is trying to leverage himself to become accepted as a legitimate member of the Lords' Alliance. He is one of four possible main villains in the campaign".<ref>{{Cite web|last=Kogod|first=Theo|date=2021-04-23|title=Dungeons & Dragons: How Drizzt Do'Urden's Greatest Enemy Made a Safe Community for LGBTQ+ Drow|url=https://www.cbr.com/dnd-drizzt-dourden-jarlaxle-lgbtq-drow/|access-date=2021-04-23|website=CBR|language=en-US}}</ref> * Artemis Entreri, a human assassin described by Bricken as "cold-blooded" and Drizzt's "equal in fighting and opposite in morality", a mirror image of how Drizzt would have ended up if he had remained part of the universally evil drow society instead of forsaking it.<ref>{{Cite web|last=Bricken|first=Rob|date=November 4, 2020|title=Dungeons & Dragons & Novels: Revisiting Streams of Silver|url=https://io9.gizmodo.com/dungeons-dragons-novels-revisiting-streams-of-silv-1845544031|access-date=2020-12-28|website=io9|language=en-us}}</ref> * Gromph Baenre is [[Archmage]] of the city of [[Menzoberranzan]], the City of Spiders. Gromph is a rival in power to the other archmages of the Forgotten Realms, such as [[Elminster]] and Khelben "Blackstaff" Arunsun. In a review of the 1995 novel ''[[Daughter of the Drow]]'', Gideon Kibblewhite for ''Arcane'', called Gromph the "only interesting character" in the book, describing him as "the bitter and twisted archmage", and lamented that "he rarely makes an appearance after the opening".<ref name="Arcane1">{{cite journal|last=Kibblewhite|first=Gideon|date=December 1995|title=The Great Library|journal=Arcane|publisher=[[Future plc|Future Publishing]]|issue=1|pages=80}}</ref> * Liriel Baenre is the daughter of Gromph Baenre; she originally belonged to House Vandree before her talent for arcane spellcasting was discovered by Gromph.<ref>Colohan, Nick (2 April 2007). "'Daughter of the Drow' is a worthy read", ''[[The Capital]]'', p. C1.</ref> After being sent away to hone her magical talent rather than study as a priestess, Liriel uses a book given by her father to travel to the surface lands, where she encounters followers of the goddess [[Eilistraee]], the Dark Maiden of benevolent drow, comes to possess the magical artifact known as the Windwalker, and eventually settle down on the surface world permanently. Liriel was created by [[Elaine Cunningham]] for ''Daughter of the Drow'', and is described by Trenton Webb of ''Arcane'' as "the oddest Drow" due to her lack of traits deemed as stereotypical of her people.<ref name="Arcane9">{{cite journal|last= Webb|first= Trenton|date=August 1996|title=Games Reviews|journal=Arcane|publisher=[[Future plc|Future Publishing]]|issue=9|pages=81}}</ref> * Erevis Cale, first introduced in the short story "Another Name For Dawn" published in issue 277 of [[Dragon (magazine)|''Dragon'' magazine]], is a pivotal character in novels by [[Paul S. Kemp]], including ''The Halls of Stormweather'', ''Shadows Witness'', the ''Erevis Cale Trilogy'', and ''The Twilight War'' trilogy. Originally a normal human, he accepts the gift of the Fane of Shadows in ''[[Twilight Falling]]'' and becomes a [[Shade (Dungeons & Dragons)|shade]]; being imbued with the essence of matter integral to the Plane of Shadow brings about drastic changes to his appearance and physiology. [[Don D'Ammassa]] described Erevis Cale as "a man tormented by questions of right and wrong".<ref name=Chronicle>D'Ammassa, Don (September 2006). "Whisper of Waves/Midnight's Mask/The Emerald Scepter/Guardian: Saviors of Kamizawa", ''[[DNA Publications|Chronicle]]'' '''28''' (3): 66.</ref> * Alustriel Silverhand is the ruler of the city of Silverymoon in [[Faerûn#Northern regions|"The North"]] of the setting. Writing in 2000, ''Envoyer'' magazine reviewer Stylo counted her among the most prominent Forgotten Realms characters thanks to R.A. Salvatore's novels.<ref name=Envoyer41>{{cite journal |author=Stylo |date=March 2000 |title=Der Norden |journal=Envoyer |issue=41 |pages=11–13 |publisher=FZ Werbung Hannover |issn=1433-2892}}</ref> * [[Szass Tam]] is a [[Lich (Dungeons & Dragons)|lich]] and leader of the [[Red Wizards of Thay]].<ref name=":0">{{Cite web |last=Hall |first=Charlie |date=2023-01-23 |title=D&D movie villain revealed and, no, it's not Vecna |url=https://www.polygon.com/23567509/dungeons-dragons-dnd-movie-villain-vecna-szass-tam |access-date=2023-01-24 |website=Polygon |language=en-US}}</ref><ref>{{Cite web |last=Lucard |first=Alex |date=August 18, 2011 |title=Neverwinter Campaign Setting: New Monsters and NPCs |url=https://diehardgamefan.com/2011/08/18/neverwinter-campaign-setting-new-monsters-and-npcs/ |archive-url=https://web.archive.org/web/20111008020702/https://diehardgamefan.com/2011/08/18/neverwinter-campaign-setting-new-monsters-and-npcs/ |archive-date=October 8, 2011 |access-date=2023-01-24 |website=Diehard GameFAN |language=en-US |quote=I love it now that my favorite Zulkir, Szass Tam has risen up, committed a massive genocide and turned the empire into a Necromantic dictatorship where the people have been replaced by the undead, both sentient and otherwise.}}</ref> ==Reception== In his book ''[[The Fantasy Roleplaying Gamer's Bible]]'', [[Sean Patrick Fannon]] describes the Forgotten Realms as being "the most ambitious fantasy game setting published since [[Tekumel]]",<ref name="FRGB" /> and that it "may be the most widely played-in game setting in RPG history".<ref name="FRGB" /> Similarly, in literature, the novels written in the Forgotten Realms setting have formed one of "the industry's leading fantasy series".<ref name="Milliot2007">{{cite journal | last = Milliot | first = Jim | date = October 22, 2007 | title = Wizards Brews New Fiction Line | journal = [[Publishers Weekly]] | volume = 254 | issue = 42}}</ref> Over time these novels have gained "unprecedented popularity",<ref name="Oxoby2003">{{cite book | last = Oxoby | first = Marc | year = 2003 | title = The 1990s | publisher = Greenwood Publishing Group | isbn = 978-0-313-31615-9 | page = [https://archive.org/details/1990s0000oxob/page/148 148] | url = https://archive.org/details/1990s0000oxob/page/148}}</ref> which led, as Marc Oxoby noted in his book, ''The 1990s'', to the novels having an "extraordinary shelf life", remaining in print for many years.<ref name="Oxoby2003" /> This popular reception has also been reflected in public libraries; for example, Joyce Saricks states in ''The Readers' Advisory Guide to Genre Fiction'' that the novels have been among the most requested books by fans of the fantasy genre.<ref name="Saricks2001">{{cite book | last = Saricks | first = Joyce G. | year = 2001 | title = The Readers' Advisory Guide to Genre Fiction | publisher = ALA Editions | isbn = 978-0-8389-0803-7 | pages = [https://archive.org/details/readersadvisoryg00sari/page/49 49–50] | url = https://archive.org/details/readersadvisoryg00sari/page/49}}</ref> ''D&D'' chroniclers Michael Witwer ''et al.'', in the book ''Dungeons & Dragons Art & Arcana'', noted that the "level of Tolkienesque history and detail that Greenwood had infused in his creation - and almost "real world" quality - granted the Realms an irresistible allure [...]. While at its core the Forgotten Realms is a familiar, almost traditional, medieval-styled fantasy setting, it boasted unprecedented scope". "It is, quite simply, Dungeons & Dragons at its very core."<ref name="AA" /> Aubrey Sitterson, for ''[[PC Magazine]]'', included the Forgotten Realms in a 2015 roundup of the "11 Best Dungeons & Dragons Campaign Settings" and wrote that "for most people, Forgotten Realms is synonymous with ''Dungeons & Dragons'', and with good reason: it's the setting that played home to the massively popular Baldur's Gate video game, as well as R. A. Salvatore's Drizzt books. Currently, it's the only campaign setting actively supported by ''D&D'' makers Wizards of the Coast, which would be restrictive if Forgotten Realms wasn't such an incredibly diverse place, housing classic European middle ages tropes, as well as a heroic fantasy take on African, Middle Eastern, and other real-world cultures".<ref>{{Cite web |last=Sitterson |first=Aubrey |date=November 24, 2015 |title=11 Best Dungeons & Dragons Campaign Settings |url=https://www.pcmag.com/news/11-best-dungeons-dragons-campaign-settings |access-date=2020-06-30 |website=PCMAG |language=en}}</ref> Brian Silliman, for [[Syfy#Syfy Wire|SYFY Wire]] in 2017, described the Forgotten Realms as "a classic fantasy backdrop" and highlighted that "at one time in our history, our world and this one were connected, but over time this magical realm was, well, forgotten. It is an ideal place for any ''D&D'' adventure, inspiring limitless possibilities for any smirking dungeon master".<ref>{{Cite web|last=Silliman|first=Brian|date=2017-09-20|title=25 fantasy worlds from the past 25 years we'd want to visit|url=https://www.syfy.com/syfywire/25-fantasy-worlds-from-the-past-25-years-wed-want-to-visit|access-date=2020-06-30|website=SYFY WIRE|language=en|archive-date=2020-06-30|archive-url=https://web.archive.org/web/20200630212122/https://www.syfy.com/syfywire/25-fantasy-worlds-from-the-past-25-years-wed-want-to-visit|url-status=dead}}</ref> In 2019, academic Philip J. Clements called the "highly popular" Forgotten Realms "an unusually well-developed D&D setting" and "more-or-less the flagship setting for D&D". He also noted that it has received the greatest number of supplements.<ref name="PJC">{{cite thesis |last=Clements |first=Philip J. |date=December 2019 |title=Dungeons & Discourse: Intersectional Identities in Dungeons & Dragons |type=PhD |url=http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1573729920432102 |access-date=January 20, 2021 |page=78}}</ref> In a retrospective on the legacy of ''Dungeons & Dragons'', academic Daniel Heath Justice commented that the "''Forgotten Realms'' was explicitly based on the civilized-versus-savage binary and leaned in hard on [[racial essentialism]] in its sadistic black-skinned drow led by vicious matriarchs and their terrible spider goddess, firmly melding anti-Blackness with misogyny, a once-civilized people gone feral under the debased rule of women".<ref>{{Cite book |last=Justice |first=Daniel Heath |title=Fifty Years of Dungeons & Dragons |publisher=[[MIT Press]] |year=2024 |isbn=9780262547604 |publication-date=May 10, 2024 |chapter=Hack The Orcs, Loot The Tomb, And Take The Land |chapter-url=https://www.rascal.news/hack-the-orcs-loot-the-tomb-and-take-the-land/}}</ref> === Edition updates === The 4th edition update to the Forgotten Realms brought massive lore changes which were "tied to a number of other design philosophies" and the Forgotten Realms "simultaneously had become a grittier setting, on the edge of collapse, while also becoming a more fantastic one, full of wonder and mystery".<ref name=":4">{{Cite web|last=Appelcline|first=Shannon|title=Forgotten Realms Campaign Guide (4e) - Wizards of the Coast {{!}} Product History|url=https://www.drivethrurpg.com/product/57376/Forgotten-Realms-Campaign-Guide-4e|access-date=2020-06-30|website=DriveThruRPG|language=en}}</ref> Jason Wilson, for ''[[VentureBeat]]'', highlighted that unlike the Time of Troubles cataclysm, the 4th edition Spellplague cataclysm was "one players never embraced in the same manner as the earlier disaster".<ref>{{Cite web|last=Wilson|first=Jason|date=2015-10-19|title=Sword Coast Legends isn't last generation's D&D — and that's sometimes a bad thing|url=https://venturebeat.com/2015/10/19/sword-coast-legends-review/|access-date=2020-06-30|website=VentureBeat|language=en-US}}</ref> Shannon Appelcline, author of ''Designers & Dragons'', wrote: <blockquote>[The 4th edition] ''Forgotten Realms Campaign Guide'' may be the most controversial D&D book ever produced by Wizards. That's entirely due to the large-scale destruction of the Realms. Similar updates have been tried by other companies — to reinvigorate settings, to make them more accessible to new players, or to make them more adventuresome. [...] It never seems to go well, because old fans feel left behind. With that said, some folks did love the changes, because the setting was now more playable, more accessible, more fantastic, and more PC centered. [...] Meanwhile, a series of adventures and novels called ''The Sundering'' (2013–2014) reversed many of the 4e changes to the Realms, but without rebooting the timeline. Instead, the Realms continues to evolve and advance, as it has since its earlier days.<ref name=":4" /></blockquote> R. A. Salvatore was also publicly unhappy with the 4th edition changes to the Forgotten Realms:<ref>{{Cite web|last=Grabianowski|first=Ed|date=October 2, 2014|title=R. A. Salvatore and Erin M. Evans Bring War to the Forgotten Realms|url=https://io9.gizmodo.com/r-a-salvatore-and-erin-m-evans-bring-war-to-the-forgo-1640573706|access-date=2020-06-30|website=io9|language=en-us}}</ref> <blockquote>[B]asically, we authors were handed a document and told how things were going to be. We were asked our opinions, but they mattered very little – the changes were being driven from a different direction. [...] To have characters that have built such a strong history, then have that upset on the orders of someone else was very disconcerting. I will admit that the abrupt changes forced me into an uncomfortable place, and from that place came some of the better things I've written, but I very much preferred the way it was done this time, with 5th Edition and the changes, where we, the authors, were told what was happening to the game and asked how we could make the world and the lore live and breathe it.</blockquote>Christian Hoffer, for ''[[ComicBook.com]]'', reported that Wizards of the Coast's 5th edition publishing strategy, which focuses on the Forgotten Realms and newer intellectual property for campaign settings, has created a rift in the fan base where some "feel that this push for new players has come at the cost of keeping the game's current players sated" by not updating campaign settings that "predate the Forgotten Realms". Hoffer highlighted that Wizards of the Coast has a much slower publication schedule than with previous editions with a focus on quality and profit and "the D&D teams knows that they have plenty of great campaign settings in their back pocket and are either actively developing more settings or have ideas for them further down the line".<ref>{{Cite web|last=Hoffer|first=Christian|date=January 25, 2020|title=The Divide Brewing Among Dungeons & Dragons Fans|url=https://comicbook.com/gaming/news/dungeons-and-dragons-exandria-wildemount-dragonlance/|access-date=2020-06-30|website=ComicBook.com|language=en}}</ref> ==See also== * [[List of Forgotten Realms novels]] * [[List of Forgotten Realms modules and sourcebooks]] * [[List of Dungeons & Dragons video games]] ==References== {{reflist}} ==External links== {{wikiquote}} {{Commons category|Forgotten Realms}} * {{Official website|https://dnd.wizards.com/dungeons-and-dragons/what-is-dd/forgotten-realms}} * [https://forgottenrealms.fandom.com/ Forgotten Realms Wiki] * [https://www.reddit.com/r/Forgotten_Realms/ Forgotten Realms Subreddit] {{D&D topics}} {{Baldur's Gate}} {{Neverwinter Nights}} {{Authority control}} [[Category:Forgotten Realms| ]] [[Category:Dungeons & Dragons campaign settings]] [[Category:Origins Award winners]]
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)
Pages transcluded onto the current version of this page
(
help
)
:
Template:Authority control
(
edit
)
Template:Baldur's Gate
(
edit
)
Template:Citation needed
(
edit
)
Template:Cite book
(
edit
)
Template:Cite journal
(
edit
)
Template:Cite magazine
(
edit
)
Template:Cite news
(
edit
)
Template:Cite thesis
(
edit
)
Template:Cite web
(
edit
)
Template:Cn
(
edit
)
Template:Commons category
(
edit
)
Template:D&D topics
(
edit
)
Template:Infobox
(
edit
)
Template:Infobox game
(
edit
)
Template:Main
(
edit
)
Template:Main other
(
edit
)
Template:Neverwinter Nights
(
edit
)
Template:Official website
(
edit
)
Template:Reflist
(
edit
)
Template:Rp
(
edit
)
Template:Short description
(
edit
)
Template:Sister project
(
edit
)
Template:Template other
(
edit
)
Template:Timeline of release years
(
edit
)
Template:Vanchor
(
edit
)
Template:Webarchive
(
edit
)
Template:Wikiquote
(
edit
)