Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
FreeCell
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{short description|Solitaire card game}} {{Infobox card game | title = FreeCell | subtitle = A [[Patience (game)|patience]] game | image = Freecell KPatience Oxygen White.png | image_size = 250 | image_caption = A game of Freecell on [[KDE]] | named_variant = [[Baker's Game]] | deck = Single 52-card | family = Freecell | footnotes = See also [[Glossary of patience terms]] }} '''FreeCell''' is a [[Patience (game)|solitaire]] [[card game]] played using the [[standard 52-card deck]]. It is fundamentally different from most solitaire games in that very few [[Card game#Deal|deals]] are unsolvable,<ref name="Leonhard2009">{{cite book |url=https://books.google.com/books?id=BjhFgc4DdjIC&pg=PA293 |title=Windows 7 All-in-One for Dummies |publisher=John Wiley & Sons |first=Woody |last=Leonhard |page=293 |year=2009 |isbn=9780470487631}}</ref> and all cards are dealt face-up from the beginning of the game.<ref name="FCFAQ">{{cite web |url=http://solitairelaboratory.com/fcfaq.html |title=FreeCell -- Frequently Asked Questions (FAQ) |website=Solitaire Laboratory |last=Keller |first=Michael |date=August 4, 2015 |access-date=February 7, 2017}}</ref> Microsoft has included a [[Microsoft FreeCell|FreeCell computer game]] with every release of the Windows [[operating system]] since 1995, which has greatly contributed to the game's popularity.<ref>Glenn, Jim and Denton, Carey. ''The Treasury of Family Games'' (page 105). Reader's Digest, 2003 ({{ISBN|9780762104314}})</ref> == Rules == One standard 52-card deck is used. There are four open [[Solitaire terminology#Game layout|cell]]s and four open [[Solitaire terminology#Foundation|foundation]]s. Cards are dealt face-up into eight [[Solitaire terminology#Deal|cascade]]s, four of which comprise seven cards each and four of which comprise six cards each. The top card of each cascade begins a [[Solitaire terminology#S|sequence]]. Tableaus must be [[Solitaire terminology#Building|built]] down by alternating colors. Foundations are built up by suit. The Foundations begin with Ace and are built up to King. Any cell card or top card of any cascade may be moved to build on a tableau, or moved to an empty cell, an empty cascade, or its foundation. The game is won after all cards are moved to their foundation piles. === Supermoves === Unlike in many solitaire card games, the rules of Freecell only allow cards to be moved one at a time. Complete or partial tableaus may be moved to build on existing tableaus, or moved to empty cascades, only by a sequence of moves which recursively place and remove cards through intermediate locations. For example, with one empty cell, the top card of one tableau can be moved to a free cell. The second card from the top of that tableau can now be moved onto another tableau. Then the original top card can be moved from the cell on top of it. Such a sequence of moves is called a "supermove". Computer implementations often show this motion<!-- and I bet there's a GIF of this somewhere -->, but players using physical decks typically just move the tableau at once. The maximum number <math>C</math> of cards in a tableau that can be moved to another tableau equals the number of empty cells plus one, with that number doubling for each empty cascade: <math>C = 2^M\times (N+1)</math>, where <math>M</math> is the number of empty cascades and <math>N</math> is the number of empty cells.<ref name="stackex">{{cite web |title=solitaire - FreeCell: How many cards can be moved at once? |url=https://boardgames.stackexchange.com/a/45157 |website=Board & Card Games Stack Exchange}}</ref> The maximum number that can be moved to an empty cascade is <math>C/2</math>.<ref name="stackex"/> == Numbered hands == Although software implementations vary, most versions label the hands with a number derived from the seed value used by the [[pseudorandom number generator|random number generator]] to shuffle the cards.<ref name="FCFAQ" /> Microsoft FreeCell is so definitive for FreeCell players that many other software implementations include compatibility with its random number generator in order to replicate its numbered hands.<ref name="FCFAQ" /><ref>{{cite web |url=http://pysolfc.sourceforge.net/doc/rules/freecell.html |title=PySol - Rules for Freecell |website=PySolFC documentation |access-date=3 February 2018}}</ref> == History and variants == One of the oldest ancestors of FreeCell is [[Eight Off]]. In the June 1968 edition of ''[[Scientific American]]'', [[Martin Gardner]] described in his "Mathematical Games" column a game by C. L. Baker which is similar to FreeCell, except that cards on the tableau are built by suit rather than by alternate colors. Gardner wrote, "The game was taught to Baker by his father, who in turn learned it from an Englishman during the 1920s."<ref>{{cite journal |title=Mathematical Games |journal=Scientific American |first=Martin |last=Gardner |date=June 1968 |volume=218 |issue=6 |page=114 |doi=10.1038/scientificamerican0668-112|bibcode=1968SciAm.218f.112G }}</ref> This variant is now called [[Baker's Game]]. FreeCell's origins may date back even further to 1945 and to a Scandinavian game called Napoleon in St. Helena (not the solitaire game [[Napoleon at St Helena]], also known as Forty Thieves).<ref name="FCFAQ" /> Paul Alfille changed Baker's Game by making cards build according to alternate colors, thus creating FreeCell. He implemented the first computerised version as a medical student at the University of Illinois, in the [[TUTOR (programming language)|TUTOR programming language]] for the [[PLATO (computer system)|PLATO]] educational computer system in 1978.<ref>Mark J. P. Wolf ''Before the Crash: Early Video Game History'' 2012 p212 "After Spacewar!, several more games appeared on the PLATO system, including DECWAR (1974, based on “Star Trek”), Empire (1974), a Dungeons & Dragons–inspired game named "dnd" released in 1979, Moria (1975), the original Freecell (1978), and a flight simulator named Airfight..."</ref> Alfille was able to display easily recognizable graphical images of playing cards on the {{nowrap|512 × 512}} monochrome display on the PLATO systems.<ref name="nyt">{{cite news |url=https://query.nytimes.com/gst/fullpage.html?res=9F05E6DE143DF934A25753C1A9649C8B63 |title=One Down, 31,999 to Go: Surrendering to a Solitary Obsession |work=New York Times |last=Kaye |first=Ellen |date=October 17, 2002}}</ref> This original FreeCell environment allowed games with 4–10 columns and 1–10 cells in addition to the standard {{nowrap|8 × 4}} game. For each variant, the program stored a ranked list of the players with the longest winning streaks. There was also a tournament system that allowed people to compete to win difficult hand-picked deals. Paul Alfille described this early FreeCell environment in more detail in an interview from 2000.<ref>{{cite web |url=http://www.freecell.net/f/c/alfille.html |title=Interview with Paul Alfille |work=Freecell.net |first=Dennis |last=Cronin |date=May 4, 2000 |access-date=March 4, 2011}}</ref> In 2012, researchers used [[evolutionary computation]] methods to create winning FreeCell players.<ref>{{cite journal |url=http://www.genetic-programming.org/hc2013/Sipper-Paper.pdf |archive-url=https://web.archive.org/web/20151020115006/http://www.genetic-programming.org/hc2013/Sipper-Paper.pdf |archive-date=2015-10-20 |url-status=live |title=Evolutionary Design of FreeCell Solvers |journal=IEEE Transactions on Computational Intelligence and AI in Games |first1=Achiya |last1=Elyasaf |first2=Ami |last2=Hauptman |first3=Moshe |last3=Sipper |volume=4 |issue=4 |pages=270–281 |date=December 2012 |doi=10.1109/TCIAIG.2012.2210423|s2cid=801608 }}</ref> A variant where card sequence movement is not limited by available cells is known as Relaxed FreeCell.<ref name="FCFAQ" /> Other solitaire games related to or inspired by FreeCell include [[Seahaven Towers]], [[Penguin (solitaire)|Penguin]], [[Stalactites (solitaire)|Stalactites]], ForeCell, Antares (a cross with [[Scorpion (solitaire)|Scorpion]]). == Unsolvable hands == In 2018, Theodore Pringle and Shlomi Fish found that, of 8.6 billion FreeCell Pro deals, 102075 deals were impossible to solve, or approximately one impossible deal out of 84,000 random deals.<ref>[https://fc-solve.shlomifish.org/charts/fc-pro--4fc-deals-solvability--report/ The solvability statistics of the Freecell Pro 4-Freecells Deals]</ref> It is estimated that around 99.999% of possible deals are solvable.<ref name="FCFAQ" /> Deal number 11982 from the Windows version of FreeCell is an example of an unsolvable FreeCell deal, the only deal among the original "Microsoft 32,000" which is unsolvable.<ref name="FCFAQ" /> == Solver complexity == The FreeCell game has a constant number of cards. This implies that in constant time, a person or computer could list all of the possible moves from a given start configuration and discover a winning set of moves or, assuming the game cannot be solved, the lack thereof. To perform an interesting complexity analysis, one must construct a generalized version of the FreeCell game with {{nowrap|4 × ''n''}} cards. This generalized version of the game is [[NP-complete]];<ref>{{cite journal |title=Complexity results for standard benchmark domains in planning |journal=Artificial Intelligence |first=Malte |last=Helmert |date=March 2003 |volume=143 |issue=2 |pages=219–262 |doi=10.1016/S0004-3702(02)00364-8|doi-access= }}</ref> it is unlikely that any algorithm more efficient than a [[brute-force search]] exists which can find solutions for arbitrary generalized FreeCell configurations. There are 52! (i.e., 52 [[factorial]]), or approximately 8{{X10^|67}}, distinct deals. However, some games are effectively [[isomorphism|identical]] to others because suits assigned to cards are arbitrary or columns can be swapped. After taking these factors into account, there are approximately 1.75{{X10^|64}} distinct games.<ref name="FCFAQ" /> == See also == * [[Eight Off]] * [[Baker's Game]] * [[Klondike (solitaire)|Klondike]] * [[Penguin (solitaire)|Penguin]] * [[List of solitaires]] * [[Glossary of solitaire]] == References == {{reflist}} == Additional sources == {{Commons category|FreeCell}} * {{cite web |url=https://news.ohsu.edu/2006/07/17/computer-card-game-detects-cognitive-changes |title=OHSU scientists say FreeCell can be adapted to spot early signs of dementia |publisher=Oregon Health & Science University |access-date=June 1, 2017}} * {{cite web |url=http://www.escapistmagazine.com/articles/view/issues/issue_110/1342-The-Four-Virtues-of-FreeCell.2 |title=The Four Virtues of FreeCell |publisher=The Escapist Magazine |date=August 14, 2007 |access-date=June 9, 2012 |author=O'Hale, Marty M. |archive-date=August 8, 2011 |archive-url=https://web.archive.org/web/20110808093819/http://www.escapistmagazine.com/articles/view/issues/issue_110/1342-The-Four-Virtues-of-FreeCell |url-status=dead }} {{Patience}} {{DEFAULTSORT:Freecell}} [[Category:American card games]] [[Category:French deck card games]] [[Category:Open packers| ]] [[Category:Patience video games]] [[Category:PLATO (computer system) games]] [[Category:Single-deck patience card games]] [[Category:NP-complete problems]]
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)
Pages transcluded onto the current version of this page
(
help
)
:
Template:Cite book
(
edit
)
Template:Cite journal
(
edit
)
Template:Cite news
(
edit
)
Template:Cite web
(
edit
)
Template:Commons category
(
edit
)
Template:ISBN
(
edit
)
Template:Infobox card game
(
edit
)
Template:Nowrap
(
edit
)
Template:Patience
(
edit
)
Template:Reflist
(
edit
)
Template:Short description
(
edit
)
Template:X10^
(
edit
)