Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Full Spectrum Warrior
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{Short description|2004 video game}} {{Infobox video game | title = Full Spectrum Warrior | image = FullSpectrumWarriorPC.jpg | developer = [[Pandemic Studios]]{{efn|Ported to PlayStation 2 by [[Mass Media Games]].}} | publisher = [[THQ]] | director = William Henry Stahl | producer = | designer = [[Laralyn McWilliams]] | programmer = Fredrik Persson | artist = Rositza Zagortcheva | writer = Paul Robinson | composer = [[Tobias Enhus]] | engine = [[Havok (software)|Havok]] | platforms = [[Xbox (console)|Xbox]], [[Microsoft Windows]], [[PlayStation 2]] | released = '''Xbox'''{{vgrelease|NA|June 1, 2004|EU|June 25, 2004}}'''Microsoft Windows'''{{vgrelease|NA|September 21, 2004|EU|October 1, 2004}}'''PlayStation 2'''{{vgrelease|NA|March 22, 2005<ref>{{Cite web |last=Adams |first=David |date=March 22, 2005 |title=''Full Spectrum Warrior'' Deployed |url=https://www.ign.com/articles/2005/03/22/full-spectrum-warrior-deployed |access-date=March 10, 2024 |website=[[IGN]] |language=en}}</ref>|EU|April 1, 2005}} | genre = [[Real-time tactics]] | modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]] }} '''''Full Spectrum Warrior''''' is a [[real-time tactics]] [[video game]] developed by [[Pandemic Studios]] and published by [[THQ]] for [[Xbox (console)|Xbox]], [[Microsoft Windows]] and [[PlayStation 2]]. A sequel titled ''[[Full Spectrum Warrior: Ten Hammers]]'' was later released. ==Gameplay== ''Full Spectrum Warrior'' is a squad-based game in which the player issues commands to two [[fireteam]]s, Alpha and Bravo. Each fireteam has a Team Leader equipped with an [[M4 carbine]]. The Team Leaders also carry a [[Global Positioning System|GPS]] receiver, which can be used to locate mission objectives and enemy locations, and a radio for communication with [[headquarters]]. The second team member is the Automatic Rifleman, equipped with an [[M249 Squad Automatic Weapon]], used to lay [[suppressive fire]] on the enemy and assigned to take command if the team leader is shot. The third team member is the Grenadier, equipped with an M4 with an [[M203 grenade launcher]] attachment. The last team member is the Rifleman, equipped with an M4 carbine. If a member of the team is wounded, another member of the team will carry them. [[Lieutenant]] Phillips is the team commander and the player will usually find him with the [[CASEVAC]]s, which are healing and ammunition points. Each fireteam has a limited amount of [[Frag grenade|fragmentation]] and [[Hand grenade#Smoke|smoke grenades]], in addition to the M203 grenades. Occasionally throughout the game, there will be a third asset designated as Charlie Team, ranging from anti-armor engineers to [[US Army Rangers]]. Throughout the game, the player does not directly control any of the fireteam members; instead, orders are given using a cursor that projects onto the environment, letting the player tell his/her soldiers to hold a position and set a specific zone to cover with fire. It is also possible to order them to lay down suppressive fire on a given zone to cover the second squad's movement, or to reduce incoming fire. Gameplay revolves around the concept of [[fire and movement]], with one team providing suppressive fire while the other moves. The basic gameplay mechanics remain the same for the retail version of ''Full Spectrum Warrior'', which was released on the [[Xbox (console)|Xbox]], [[PlayStation 2]] and [[Microsoft Windows|Windows]] platforms. The retail version places much more emphasis on aesthetics; it possesses substantially improved graphics and sound. [[Cut scenes]] and voice acting are also characteristics that distinguish the retail version from the military version. ===Multiplayer=== ''Full Spectrum Warrior'' includes a cooperative mode that was designed to take advantage of Microsoft's [[Xbox Live]] online gaming service through the use of voice communication. In co-op mode, two players are in command of their own fireteam and must work together to accomplish the goals of the level. ==Plot== '''Background story'''<br /> A dramatic wave of terrorist attacks sweeps Europe and Southeast Asia, particularly targeting US and UK interests. After months of intense searching, US intelligence has tracked the source of the attacks to the tiny fictional nation of Zekistan in Central Asia. U.S.-led operations in [[Iraq]] and [[Afghanistan]] have forced rebels and loyalists to flee, seeking refuge in the nation of Zekistan by invitation of the nation's dictator, Mohammad Jabbour Al-Afad. His tyrannical regime houses death camps and training centers for the terrorist networks, and promotes cleansing of the ethnic Zeki population. After several failed diplomatic solutions and repeated warning by the [[UN]], [[NATO]] votes to invade Zekistan to remove Al-Afad from power. [[Pakistan]] grants US access through its airspace, and the invasion begins. The {{USS|Ronald Reagan|CVN-76|6}} and {{USS|Carl Vinson|CVN-70|6}} launch aircraft to airstrike Al-Afad's air, armor, and bases across the nation. When the dust settles, infantry and armor from seven different NATO countries begin to land at southern Zekistan. Under the cover of darkness, the U.S.-led forces converge on the capital city of Zafarra. '''Campaign storyline'''<br /> The story starts at the MOUT (if the player chooses to play the tutorial) in Fort Benning, as fireteams Alpha and Bravo of squad Charlie 90, B Company, [[Light Infantry|159th Light Infantry]] goes through the training at [[Fort Benning]], [[Georgia (U.S. state)|Georgia]] as they prepare for their deployment to Zekistan as part of the NATO Invasion force sent to invade the country. When they arrived Zekistan, their first objective is to help secure the airfield, the main airport in the city, but the route to the airport is crawling with resistance; the first few hours after they arrived, they were ambushed. After the Airport is successfully captured, Charlie 90 is tasked with infiltrating Al-Afad's palace and eliminating him. They trek through the city and make it to the palace. While they manage to capture one of Afad's top [[lieutenants]], Afad escapes. The members of Charlie 90 also witness one of the [[Joint STARS]] planes crashing into the city. The [[squad]] is then ordered to rescue the crew of the downed plane before they can be captured by Afad's men. Charlie 90 secures the crash site, but the crew of the plane is taken hostage by Afad's men. Charlie 90, with the assistance of two [[United States Army Rangers|Ranger]] snipers, finds and rescues the crew. Charlie 90 then track Afad down and find his [[SUV]] in an old train yard. Charlie 90 must then call in an [[airstrike]] on the SUV before it escapes. If the player orders the strike in time, U.S. [[AH-64 Apache|gunships]] swoop down and destroy the SUV, eliminating Al-Afad. '''Epilogue missions'''<br /> Despite the death of Al-Afad, propaganda broadcasts were made by a surviving group of Al-Afad soldiers called the Black Wind Brigade, headed by one of Al-Afad's sons Al-Hamal. As a way of repaying the Army Rangers from Mike 25 a debt for saving them in a parking lot, both Alpha and Bravo team from Charlie 90 were "on loan" to them to participate in unofficial assignments. In the first mission, both teams were to mark a radio tower for an airstrike to end the propaganda broadcasts. On the second epilogue mission, both fireteams, with assistance from Staff Sergeant Hackett, were sent to a mosque to take out the Black Wind Brigade. Although Al-Hamal is killed by an airstrike during a firefight, the younger brother, Colonel Samir who was presumed to be dead assumes the role as ruler, willing to work towards democracy and stray away from his father and brother's tyrannical regime. These missions were released as DLC for the Xbox version and are included in the PC and PS2 versions by default and unlocked from the start, but the game still goes to credits after the last "Normal" mission and the player must manually start them from the level select. ==Development== In 2000, the [[United States Army|U.S. Army]]'s Science & Technology community was curious to learn if commercial gaming platforms could be leveraged for training. Recognizing that a high percentage of incoming recruits had grown up using entertainment software products, there was interest in determining whether software game techniques and technology could complement and enhance established training methods. Having established a U.S. Army [[University Affiliated Research Center]] (the [[Institute for Creative Technologies]] β ICT) in 1999 for the purpose of advancing virtual simulation technology, work began in May 2000 on a project entitled ''C4'' under ICT Creative Director [[James Korris]] with industry partners Sony Imageworks and their teammate, Pandemic Studios, represented by co-founders [[Josh Resnick]] and Andrew Goldman. At the time, there was a great deal of interest in leveraging the stability, low cost and computational/rendering power of the new generation of game consoles, chiefly Sony's [[PlayStation 2]] and Microsoft's [[Xbox (console)|Xbox]], for training applications. Legal restrictions on the PlayStation (using the platform for a military purpose) combined with the default Xbox configuration "persistence" (i.e. missions recorded on the embedded hard drive for after-action review) led to the final selection of the Xbox platform for development. A commercial release of the game was required for Xbox platform access. The team, however, quickly concluded that a viable entertainment title might differ from a valid training tool. The exaggerated physics of entertainment software titles, it was believed, could produce a negative training effect in the Soldier audience. Accordingly, the team developed two versions of the game. The Army version was accessible through a static unlock code; the entertainment version played normally. The most radical decision in the game's development was to limit first-person actions to issuing orders and directions to virtual Fire Teams and Squad members (see Gameplay). Given the popularity of the first-person shooter genre, it was assumed that all tactical-level military gameplay necessarily involved individual combat action. The application defied conventional wisdom, winning both awards and commercial acceptance. The game's working title evolved to ''C-Force'' (2001) and ultimately ''Full Spectrum Warrior'' (2003). As work progressed on ''Full Spectrum Warrior'', ICT developed another real-time tactical decision-making game with [[Quicksilver Software]] entitled ''Full Spectrum Command'' for the US Army's Infantry Captains Career Course, with the first-person perspective of a Company Commander. As the application was designed to play on a desktop PC (unlike the Xbox), no commercial release was necessary. ''Full Spectrum Command'' gave rise to a sequel developed for the US Army and [[Singapore Armed Forces]] (version 1.5). A related ICT/Quicksilver title, ''Full Spectrum Leader'', simulates the first person perspective of a Platoon Leader. ''Full Spectrum Warrior'' relates to the Army's program of training soldiers to be flexible and adaptable to a broad range of operational scenarios. The game's budget was $5 million.<ref name="sales">{{cite web|url=https://www.newspapers.com/clip/96545933/tampa-bay-times/|title=Army|newspaper=[[Tampa Bay Times]]|page=12|date=February 20, 2005|accessdate=February 27, 2022|via=[[Newspapers.com]]}}</ref> ==Reception== {{Video game reviews | PC = true | PS2 = true | XBOX = true | na = true | Edge_XBOX = 8/10<ref>{{cite magazine |author=Edge staff |url=http://gamesradar.msn.co.uk/reviews/default.asp?pagetypeid=2&articleid=30716&subsectionid=1606 |title=Full Spectrum Warrior (Xbox) |magazine=[[Edge (magazine)|Edge]] |issue=138 |date=July 2004 |page=98 |archive-url=https://web.archive.org/web/20040630000229/http://gamesradar.msn.co.uk/reviews/default.asp?pagetypeid=2&articleid=30716&subsectionid=1606 |archive-date=June 30, 2004 |url-status=dead |access-date=November 18, 2015}}</ref> | EGM_XBOX = 7.67/10<ref>{{cite magazine |author=EGM staff |url=http://www.egmmag.com/article2/0,2053,1606403,00.asp |title=Full Spectrum Warrior (Xbox) |magazine=[[Electronic Gaming Monthly]] |issue=179 |date=June 2004 |archive-url=https://web.archive.org/web/20040604075913/http://www.egmmag.com/article2/0,2053,1606403,00.asp |archive-date=June 4, 2004 |url-status=dead |access-date=November 19, 2015}}</ref> | EuroG_PC = 8/10<ref>{{cite web |last=Reed |first=Kristan |date=October 4, 2004 |url=http://www.eurogamer.net/articles/r_fsw_pc |title=Full Spectrum Warrior (PC) |website=[[Eurogamer]] |access-date=November 19, 2015 |archive-url=https://web.archive.org/web/20151119202701/http://www.eurogamer.net/articles/r_fsw_pc |archive-date=2015-11-19 |url-status=live}}</ref> | EuroG_XBOX = 8/10<ref>{{cite web |last=Bramwell |first=Tom |date=July 2, 2004 |url=http://www.eurogamer.net/articles/r_fullspectrumwarrior_x |title=Full Spectrum Warrior (Xbox) |website=Eurogamer |access-date=November 19, 2015 |archive-url=https://web.archive.org/web/20151119211031/http://www.eurogamer.net/articles/r_fullspectrumwarrior_x |archive-date=2015-11-19 |url-status=live}}</ref> | GI_XBOX = 8.25/10<ref>{{cite magazine |last=Kato |first=Matthew |url=http://www.gameinformer.com/Games/Review/200407/R04.0719.1620.45333.htm |title=Full Spectrum Warrior (Xbox) |magazine=[[Game Informer]] |issue=135 |date=July 2004 |page=119 |archive-url=https://web.archive.org/web/20050324162504/http://www.gameinformer.com/Games/Review/200407/R04.0719.1620.45333.htm |archive-date=March 24, 2005 |url-status=dead |access-date=November 18, 2015}}</ref> | GamePro_XBOX = {{Rating|5|5}}<ref>{{cite magazine |author=Four-Eyed Dragon |date=June 1, 2004 |url=http://www.gamepro.com/microsoft/xbox/games/reviews/35832.shtml |title=Full Spectrum Warrior Review for Xbox on GamePro.com |magazine=[[GamePro]] |archive-url=https://web.archive.org/web/20050208040248/http://www.gamepro.com/microsoft/xbox/games/reviews/35832.shtml |archive-date=February 8, 2005 |url-status=dead |access-date=November 19, 2015}}</ref> | GameRev_XBOX = C+<ref>{{cite web |last=Sanders |first=Shawn |date=June 16, 2004 |url=http://www.gamerevolution.com/review/full-spectrum-warrior |title=Full Spectrum Warrior Review (Xbox) |publisher=[[Game Revolution]] |access-date=November 19, 2015 |archive-url=https://web.archive.org/web/20151119133959/http://www.gamerevolution.com/review/full-spectrum-warrior |archive-date=2015-11-19 |url-status=live}}</ref> | GSpot_PC = 7.7/10<ref>{{cite web |last=Kasavin |first=Greg |date=September 22, 2004 |url=http://www.gamespot.com/reviews/full-spectrum-warrior-review/1900-6108173/ |title=Full Spectrum Warrior Review (PC) |website=[[GameSpot]] |access-date=November 18, 2015}}</ref> | GSpot_PS2 = 7.5/10<ref>{{cite web |last=Kasavin |first=Greg |date=March 24, 2005 |url=http://www.gamespot.com/reviews/full-spectrum-warrior-review/1900-6121041/ |title=Full Spectrum Warrior Review (PS2) |website=GameSpot |access-date=November 18, 2015}}</ref> | GSpot_XBOX = 7.7/10<ref>{{cite web |last=Kasavin |first=Greg |date=June 2, 2004 |url=http://www.gamespot.com/reviews/full-spectrum-warrior-review/1900-6099719/ |title=Full Spectrum Warrior Review (Xbox) |website=GameSpot |access-date=November 18, 2015 |archive-url=https://web.archive.org/web/20151130045408/http://www.gamespot.com/reviews/full-spectrum-warrior-review/1900-6099719/ |archive-date=2015-11-30 |url-status=live}}</ref> | GSpy_PC = {{Rating|4.5|5}}<ref>{{cite web |last=Lopez |first=Miguel |date=September 23, 2004 |url=http://pc.gamespy.com/pc/full-spectrum-warrior/550641p1.html |title=GameSpy: Full Spectrum Warrior (PC) |publisher=[[GameSpy]] |access-date=November 19, 2015 |archive-url=https://web.archive.org/web/20160304192802/http://pc.gamespy.com/pc/full-spectrum-warrior/550641p1.html |archive-date=2016-03-04 |url-status=live}}</ref> | GSpy_XBOX = {{Rating|4.5|5}}<ref>{{cite web |last=Lopez |first=Miguel |date=June 2, 2004 |url=http://xbox.gamespy.com/xbox/full-spectrum-warrior/520711p1.html |title=GameSpy: Full Spectrum Warrior (Xbox) |publisher=GameSpy |access-date=November 19, 2015 |archive-url=https://web.archive.org/web/20131019085508/http://xbox.gamespy.com/xbox/full-spectrum-warrior/520711p1.html |archive-date=2013-10-19 |url-status=live}}</ref> | GameZone_PC = 8.5/10<ref>{{cite web |last=Raymond |first=Justin |date=October 11, 2004 |url=http://www.gamezone.com/reviews/full_spectrum_warrior_pc_review |title=Full Spectrum Warrior - PC - Review |publisher=GameZone |archive-url=https://web.archive.org/web/20081106022329/http://pc.gamezone.com/gzreviews/r22464.htm |archive-date=November 6, 2008 |url-status=live |access-date=November 19, 2015}}</ref> | GameZone_PS2 = 8.1/10<ref>{{cite web |last=Bedigian |first=Louis |date=April 10, 2005 |url=http://www.gamezone.com/reviews/full_spectrum_warrior_ps2_review |title=Full Spectrum Warrior - PS2 - Review |publisher=GameZone |archive-url=https://web.archive.org/web/20081208074851/http://ps2.gamezone.com/gzreviews/r22464.htm |archive-date=December 8, 2008 |url-status=live |access-date=November 19, 2015}}</ref> | GameZone_XBOX = 9.4/10<ref>{{cite web |last=Bedigian |first=Louis |date=June 12, 2004 |url=http://www.gamezone.com/reviews/full_spectrum_warrior_xb_review |title=Full Spectrum Warrior - XB - Review |publisher=GameZone |archive-url=https://web.archive.org/web/20081211115216/http://xbox.gamezone.com/gzreviews/r22464.htm |archive-date=December 11, 2008 |url-status=live |access-date=November 19, 2015}}</ref> | IGN_PC = 8.8/10<ref>{{cite web |last=Adams |first=Dan |date=September 24, 2004 |url=https://www.ign.com/articles/2004/09/25/full-spectrum-warrior-review |title=Full Spectrum Warrior Review (PC) |website=[[IGN]] |access-date=November 18, 2015 |archive-url=https://web.archive.org/web/20151128193038/http://www.ign.com/articles/2004/09/25/full-spectrum-warrior-review |archive-date=2015-11-28 |url-status=live}}</ref> | IGN_PS2 = 8/10<ref>{{cite web |last=Sulic |first=Ivan |date=March 22, 2005 |url=https://www.ign.com/articles/2005/03/23/full-spectrum-warrior-2 |title=Full Spectrum Warrior (PS2) |website=IGN |access-date=November 18, 2015 |archive-url=https://web.archive.org/web/20151128211608/http://www.ign.com/articles/2005/03/23/full-spectrum-warrior-2 |archive-date=2015-11-28 |url-status=live}}</ref> | IGN_XBOX = 9.2/10<ref>{{cite web |last=Perry |first=Douglass C. |date=May 31, 2004 |url=https://www.ign.com/articles/2004/06/01/full-spectrum-warrior-6 |title=Full Spectrum Warrior (Xbox) |website=IGN |access-date=November 18, 2015 |archive-url=https://web.archive.org/web/20151128193045/http://www.ign.com/articles/2004/06/01/full-spectrum-warrior-6 |archive-date=2015-11-28 |url-status=live}}</ref> | OPM_PS2 = {{Rating|4|5}}<ref>{{cite magazine |url=http://www.1up.com/reviews/full-spectrum-warrior |title=Full Spectrum Warrior |magazine=[[Official U.S. PlayStation Magazine]] |date=June 2005 |access-date=November 19, 2015 |url-status=dead |archive-url=https://web.archive.org/web/20151119191833/http://www.1up.com/reviews/full-spectrum-warrior |archive-date=November 19, 2015}}</ref> | OXM_XBOX = 8.8/10<ref name=oxm34>{{cite magazine |last=McCaffrey |first=Ryan |title=Full Spectrum Warrior |magazine=[[Official Xbox Magazine]] |issue=34 |date=August 2004 |pages=74β75}}</ref> | PCGUS_PC = 88%<ref>{{cite magazine |title=Full Spectrum Warrior |magazine=[[PC Gamer]] |date=December 2004 |page=70}}</ref> | rev1 = ''[[Entertainment Weekly]]'' | rev1_XBOX = A<ref>{{cite magazine |last=Walk |first=Gary Eng |url=https://www.ew.com/article/2004/06/18/full-spectrum-warrior |title=Full Spectrum Warrior (Xbox) |magazine=[[Entertainment Weekly]] |issue=770 |date=June 18, 2004 |page=L2T 20 |access-date=November 18, 2015 |archive-url=https://web.archive.org/web/20151120132331/http://www.ew.com/article/2004/06/18/full-spectrum-warrior |archive-date=2015-11-20 |url-status=live}}</ref> | rev2 = ''[[The New York Times]]'' | rev2_XBOX = (favorable)<ref>{{cite news |last=Herold |first=Charles |date=August 5, 2004 |url=https://www.nytimes.com/2004/08/05/technology/game-theory-ok-private-give-me-50-then-play-this-video-game.html |title=GAME THEORY: O.K., Private, Give Me 50, Then Play This Video Game |newspaper=[[The New York Times]] |access-date=November 18, 2015 |archive-url=https://web.archive.org/web/20151119101317/http://www.nytimes.com/2004/08/05/technology/game-theory-ok-private-give-me-50-then-play-this-video-game.html |archive-date=2015-11-19 |url-status=live}}</ref> | MC_PC = 80/100<ref name=mcpc>{{cite web |url=https://www.metacritic.com/game/full-spectrum-warrior/critic-reviews/?platform=pc |title=Full Spectrum Warrior for PC Reviews |website=[[Metacritic]] |access-date=November 18, 2015 |archive-url=https://web.archive.org/web/20160124092501/http://www.metacritic.com/game/pc/full-spectrum-warrior |archive-date=2016-01-24 |url-status=live}}</ref> | MC_PS2 = 74/100<ref name=mcps2>{{cite web |url=https://www.metacritic.com/game/full-spectrum-warrior/critic-reviews/?platform=playstation-2 |title=Full Spectrum Warrior for PlayStation 2 Reviews |website=Metacritic |access-date=November 18, 2015 |archive-url=https://web.archive.org/web/20151205090242/http://www.metacritic.com/game/playstation-2/full-spectrum-warrior |archive-date=2015-12-05 |url-status=live}}</ref> | MC_XBOX = 84/100<ref name=mcxb>{{cite web |url=https://www.metacritic.com/game/full-spectrum-warrior/critic-reviews/?platform=xbox |title=Full Spectrum Warrior for Xbox Reviews |website=Metacritic |access-date=November 18, 2015 |archive-url=https://web.archive.org/web/20150929061248/http://www.metacritic.com/game/xbox/full-spectrum-warrior |archive-date=2015-09-29 |url-status=live}}</ref> }} At the [[Game Critics Awards]] of [[E3 (Electronic Entertainment Expo)|E3]] 2003, ''Full Spectrum Warrior'' was awarded "Best Original Game" and "Best Simulation Game".{{citation needed|date=November 2015}} The staff of ''[[X-Play]]'' nominated ''Full Spectrum Warrior'' for their 2004 "Best Strategy Game" award,<ref name=xplaybestof2004nominees>{{cite web | author=''X-Play'' Staff | work=[[X-Play]] | url=http://www.g4tv.com:80/xplay/features/50787/XPlays_Best_of_2004_Nominees.html | archive-url=https://web.archive.org/web/20051107164119/http://www.g4tv.com/xplay/features/50787/XPlays_Best_of_2004_Nominees.html | date=January 18, 2005 | archive-date=November 7, 2005 | title=''X-Play''{{'}}s Best of 2004 Nominees | url-status=dead}}</ref> which ultimately went to ''[[Rome: Total War]]''.<ref name=xplaybestof2004winners>{{cite web | author=''X-Play'' Staff | work=[[X-Play]] | url=http://www.g4tv.com:80/xplay/features/50882/XPlays_Best_of_2004_Winners_Announced.html | archive-url=https://web.archive.org/web/20050315015954/http://www.g4tv.com/xplay/features/50882/XPlays_Best_of_2004_Winners_Announced.html | date=January 27, 2005 | archive-date=March 15, 2005 | title=''X-Play''{{'}}s Best of 2004 Winners Announced! | url-status=dead}}</ref> It was also a runner-up for ''[[Computer Games Magazine]]''{{'}}s 2004 "Best Interface" award,<ref name=cgm14th>{{cite journal | author=Staff | journal=[[Computer Games Magazine]] | title=The Best of 2004; The 14th Annual ''Computer Games'' Awards |date=March 2005 | issue=172 | pages=48β56}}</ref> and for ''GameSpot''{{'}}s annual "Most Innovative Game" prize.<ref name=bestworst2004>{{cite web | archive-url=https://web.archive.org/web/20050307021607/http://www.gamespot.com/gamespot/features/all/bestof2004/ | url=http://www.gamespot.com/gamespot/features/all/bestof2004/ | title=Best and Worst of 2004 | date=January 5, 2005 | work=[[GameSpot]] | archive-date=March 7, 2005 | url-status=dead}}</ref> During the [[8th Annual Interactive Achievement Awards]], the [[Academy of Interactive Arts & Sciences]] nominated ''Full Spectrum Warrior'' for "[[D.I.C.E. Award for Action Game of the Year|Console Action/Adventure Game of the Year]]" and "Computer Action/Adventure Game of the Year".<ref>{{cite web |url=https://www.interactive.org/games/video_game_details.asp?idAward=2005&idGame=222 |title=D.I.C.E. Awards By Video Game Details Full Spectrum Warrior |publisher=[[Academy of Interactive Arts & Sciences]] |website=interactive.org |access-date=25 October 2023}}</ref> The Xbox and PC versions received "favorable" reviews, while the PlayStation 2 version received "average" reviews according to video game [[review aggregator]] [[Metacritic]].<ref name=mcxb/><ref name=mcpc/><ref name=mcps2/> According to [[The NPD Group]], ''Full Spectrum Warrior'' sold roughly 190,000 units on the Xbox by the end of its debut month. Analyst Michael Pachter described this as a commercial success.<ref name=npdsales>{{cite web | archive-url=https://web.archive.org/web/20040723065240/http://www.gamespot.com/news/2004/07/20/news_6103066.html | url=http://www.gamespot.com:80/news/2004/07/20/news_6103066.html | title=NPD: June game sales up 12 percent | author=Feldman, Curt | date=July 20, 2004 | work=[[GameSpot]] | archive-date=July 23, 2004 | url-status=dead | access-date=December 22, 2019}}</ref> The game sold nearly 1 million copies for Xbox and PC.<ref name="sales"/> ''Full Spectrum Warrior'' became the subject of some controversy shortly after it was released. The two primary complaints aired were that the United States Army was not using their training version of the game because it was not "realistic enough".<ref>{{cite news |url=http://www.economist.com/node/3422957 |title=Playing to win |newspaper=[[The Economist]] |date=December 4β10, 2004 |access-date=2013-11-22 |archive-url=https://web.archive.org/web/20131224070706/http://www.economist.com/node/3422957 |archive-date=2013-12-24 |url-status=live}}</ref> Secondly, the United States Army had been short-changed.<ref>{{cite news |last=Adair |first=Bill |date=February 20, 2005 |url=http://www.sptimes.com/2005/02/20/Worldandnation/Did_the_Army_get_out_.shtml |title=Did the Army get Out-Gamed? |newspaper=[[St. Petersburg Times]] |access-date=2009-11-18 |archive-url=https://web.archive.org/web/20100214040504/http://www.sptimes.com/2005/02/20/Worldandnation/Did_the_Army_get_out_.shtml |archive-date=2010-02-14 |url-status=live}}</ref> There was some discussion in the press regarding whether the government had either wasted money on the project, or if they had been taken advantage of by Pandemic Studios, and [[Sony Pictures Imageworks]], their partner on the project.{{citation needed|date=October 2017}} ==Notes== {{Notelist}} ==References== {{reflist}} ==External links== * {{moby game|id=/full-spectrum-warrior}} {{Pandemic Studios}} [[Category:2004 video games]] [[Category:Advergames]] [[Category:Cooperative video games]] [[Category:Multiplayer online games]] [[Category:Pandemic Studios games]] [[Category:PlayStation 2 games]] [[Category:Propaganda video games]] [[Category:Real-time tactics video games]] [[Category:THQ games]] [[Category:Embracer Group franchises]] [[Category:United States Army projects]] [[Category:Video games set in Central Asia]] [[Category:Video games set in fictional countries]] [[Category:Windows games]] [[Category:Xbox games]] [[Category:Video games using Havok]] [[Category:Video games developed in the United States]] [[Category:Multiplayer and single-player video games]] [[Category:Mass Media (company) games]]
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)
Pages transcluded onto the current version of this page
(
help
)
:
Template:'
(
edit
)
Template:Citation needed
(
edit
)
Template:Cite journal
(
edit
)
Template:Cite news
(
edit
)
Template:Cite web
(
edit
)
Template:EditOnWikidata
(
edit
)
Template:Efn
(
edit
)
Template:If first display both
(
edit
)
Template:Infobox video game
(
edit
)
Template:Main other
(
edit
)
Template:Moby game
(
edit
)
Template:Notelist
(
edit
)
Template:Pandemic Studios
(
edit
)
Template:Reflist
(
edit
)
Template:Short description
(
edit
)
Template:USS
(
edit
)
Template:Vgrelease
(
edit
)
Template:Video game reviews
(
edit
)