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Game Boy Sound System
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{{short description|File format}} {{refimprove|date=April 2020}} {{Outdated|date=February 2025}} The '''Game Boy Sound System''' ('''GBS''') is a file format containing [[Nintendo]] [[Game Boy]] sound driver data designed for the Game Boy [[Game Boy#Hardware|sound hardware]]. GBS rips are an arduous task often involving debuggers and compiled assembly code, as there was no uniform sound driver for each Game Boy game. As a result, GBS players and the files themselves emulate just enough of the original hardware and ROM data to play back the music driver and data. ==Players== *Kobarin Media Player - Includes a front end, supports GBS and many chiptune formats natively, has a Winamp plugin converter. *[[Audacious (software)|Audacious]] - [[*nix]] player that accepts GBS. *Chipamp - Winamp plug-in bundle compiled by [[OverClocked ReMix]] allowing playback of over 40 chiptune and tracker formats *gbsplay - Open source player (Linux, *nix) (and [[XMMS]] plugin in older versions)<ref>{{Cite web|url=https://mmitch.github.io/gbsplay/|title=Gbsplay - Gameboy sound player}}</ref> *NEZPlug++ - Winamp plug-in that currently supports the most up-to-date implementation of the GBS format. *Audio Overload - A media player capable of playing a variety of audio formats from vintage consoles and computers. *Noise Entertainment System - a NSF/e (NES Sound File), GBS, [[VGM (file format)|VGM]] and [[SPC file format|SPC]] player for the iPhone and iPod touch. *[[VLC Media Player]] ==References== {{Reflist}} [[Category:Digital audio]] [[Category:Video game music file formats]] {{videogame-software-stub}}
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