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{{Short description|Video game engine}} {{Use American English|date=June 2019}} {{Use mdy dates|date=June 2019}} {{Infobox software | name = Gamebryo | developer = Gamebase USA and Gamebase Co., Ltd. | released = {{Start date and age|1997}} | latest release version = Gamebryo 3D and LightSpeed | latest release date = | latest preview version = Gamebryo 4.0 | latest preview date = {{Start date and age|2012|03}} | programming language = [[C++]] | operating system = [[Cross-platform]] | language = | genre = [[Game engine]] | license = [[Proprietary software|Proprietary]] | website = {{URL|http://www.gamebryo.com/}} }} '''Gamebryo''' ({{IPAc-en|Ι‘|eΙͺ|m|.|b|r|iΛ|oΚ}}; {{respell|gaym|BREE|oh}}; formerly '''NetImmerse''' until 2003) is a [[game engine]] developed by Gamebase Co., Ltd. and Gamebase USA, that incorporates a set of [[Programming tool|tools]] and [[Plug-in (computing)|plugins]] including [[Runtime library|run-time libraries]],<ref>{{cite book |last1=Pedersen |first1=Roger E. |title=Game Design Foundations |date=2003 |publisher=Wordware Publishing, Inc. |isbn=978-1-55622-973-2 |page=186 |url=https://books.google.com/books?id=DvYmFr_uaWwC |access-date=15 June 2019 |language=en}}</ref> supporting [[video game developer]]s for numerous cross-platform game titles in a variety of genres, and served as a basis for the [[Creation Engine]]. == History == Numerical Design Limited (NDL) was founded in 1983. They primarily completed contract work for government and [[Computer-Aided Design|CAD]] clients in the computer graphics sector; however, they also did work for some game developers such as [[Interactive Magic]].<ref>{{cite web |url=http://www.ndl.com/about_overview.cfm |title=Gamebryo.com ~ About NDL Overview |archive-url=https://web.archive.org/web/20030609161531/http://www.ndl.com/about_overview.cfm |archive-date=June 9, 2003 |url-status=dead |language=en}}</ref> This work led to the production of the NetImmerse game engine in 1997, evolving into Gamebryo by 2003.<ref name="GamebryoHistory">{{cite web |url=http://www.ndl.com/about_history.cfm |title=Gamebryo.com ~ History |archive-url=https://web.archive.org/web/20030611040120/http://www.ndl.com/about_history.cfm |archive-date=June 11, 2003 |url-status=dead |access-date=August 25, 2018 |language=en}}</ref> NDL was merged into Emergent Game Technologies (EGT, founded 2000, Butterfly.net until May 2005<ref>{{cite web |url=http://www.emergentgametech.com:80/press_1.html |title=EMERGENT Game Technologies evolves from Butterfly.net |date=May 17, 2005 |archive-url=https://web.archive.org/web/20050713004123/http://www.emergentgametech.com/press_1.html |archive-date=July 13, 2005 |url-status=dead |access-date=December 24, 2019 |language=en}}</ref>) in August 2005.<ref>{{cite web |url=http://www.emergent.net:80/index.php?source=about-us |title=Emergent: About Emergent Game Technologies |archive-url=https://web.archive.org/web/20060419141719/http://www.emergent.net/index.php?source=about-us |archive-date=April 19, 2006 |url-status=dead |access-date=December 24, 2019 |language=en}}</ref> NetImmerse then evolved to Gamebryo LightSpeed. During 2009 the development staff of Gamebryo was downsized,<ref>{{cite web |url=https://www.gamedeveloper.com/game-platforms/emergent-announces-restructuring-layoffs |title=Emergent Announces Restructuring, Layoffs |last=Alexander |first=Leigh |work=[[Gamasutra]] |date=October 2, 2009 |access-date=September 9, 2012 |language=en}}</ref><ref>{{cite web |url=http://www.develop-online.net/news/32971/Restructuring-and-job-losses-at-Emergent |title=Restructuring and job losses at Emergent |last=French |first=Michael |website=MCV |publisher=[[Develop (UK magazine)|Develop]] |date=October 2, 2009 |access-date=September 9, 2012 |language=en}}</ref> and by July 2010 the engineering office in [[Chapel Hill, North Carolina]] was closed. On November 11, 2010, assets of EGT were offered for acquisition, including its [[intellectual Property]] (IP), in whole or in part.<ref>{{cite web |url=http://boic.wordpress.com/2010/11/11/emergent-game-technologies-inc-date-certain-ma-of-its-assets-and-intellectual-property/ |title=Sale of Emergent's Assets |last=Gerbsman |first=Steven R. |publisher=Gerbsman Partners Blog |date=November 11, 2010 |access-date=September 9, 2012 |language=en}}</ref> In December 2010, Korea-based Gamebase Co., Ltd., a longtime partner of EGT, finalized the acquisition of EGT assets and technology, and established a newly capitalized U.S. company, Gamebase USA.<ref>{{cite web |url=https://www.gamedeveloper.com/programming/longtime-partner-gamebase-revealed-as-gamebryo-buyer |title=Longtime Partner Gamebase Revealed As Gamebryo Buyer |last=Alexander |first=Leigh |work=Gamasutra |date=December 22, 2010 |access-date=September 9, 2012 |language=en}}</ref> Gamebase USA is based in the [[Research Triangle Park]] region of [[North Carolina]] and is focused on continual development of the Gamebryo game engine. The newest version, Gamebryo 4.0, was introduced in March 2012. == Features == The Gamebryo system is a suite of modular [[C++]] libraries. Game developers can combine and extend the libraries to modify the engine for a particular game. Gamebryo's design emphasises a rapid prototyping approach aimed at an [[Iterative and incremental development|iterative development process]]. The Gamebryo engine supports several deployment platforms including [[Microsoft Windows]] ([[DirectX]] 6β11), [[Mac (computer)|Mac]], [[iOS]], [[Android (operating system)|Android]], [[Linux]] ([[OpenGL]]), [[GameCube]], [[Wii]], [[PlayStation (console)|PlayStation]], [[PlayStation 2|PS2]], [[PlayStation Portable|PSP]], [[PlayStation 3|PS3]], [[PlayStation 4|PS4]], [[Xbox (console)|Xbox]], [[Xbox 360]], and [[Xbox One]]. Gamebryo 4.0 is the latest version of the engine, designed to merge the original Gamebryo system with its LightSpeed spin-off. == Games == Gamebryo is used by numerous companies within the gaming industry. Below is a sample of titles that have used the engine: {| class="wikitable sortable" |- !Game !!Year !!Platform(s) !!Developer !!Publisher |- |''[[Atlantica Online]]'' || 2008 || [[Microsoft Windows|Windows]] || [[Ndoors]] || Ndoors |- |''[[BlackShot]]'' || 2008 || Windows || Vertigo Games || Vertigo Games, PlayOne Asia |- |''[[Bully: Scholarship Edition]]'' || 2008 || Windows, [[Xbox 360]], [[Wii]], [[iOS]], [[Android (operating system)|Android]] || [[Rockstar Vancouver]], [[Rockstar New England]], [[Rockstar Toronto]] || [[Rockstar Games]] |- |''[[Catherine (video game)|Catherine]]'' || 2011 || Windows, [[PlayStation 3|PS3]], Xbox 360 || [[Atlus]] || Atlus |- |''[[Civilization IV]]'' ||2005||Windows, [[Mac OS X|Mac]]||[[Firaxis Games]]||[[2K Games]], Aspyr<ref>{{cite web |url=http://games.ign.com/articles/595/595761p1.html |title=Sid Meier's Civilization IV Powered By Gamebryo |last=Coleman |first=Stephen |date=March 14, 2005 |work=[[IGN]] |archive-url=https://web.archive.org/web/20070211162842/http://games.ign.com/articles/595/595761p1.html |archive-date=February 11, 2007 |url-status=dead |language=en}}</ref> |- |''[[Civilization Revolution]]'' || 2008 || Xbox 360, PS3, [[Nintendo DS]], iOS || Firaxis Games || 2K Games |- |''[[Dance on Broadway]]'' || 2010 || Wii, PS3 || [[Longtail Studios]] & [[AiLive]] || [[Ubisoft]] |- |''[[Dawntide]]'' || 2011 || Windows || Working As Intended || Working As Intended |- |''[[Defense Grid: The Awakening]]'' || 2008 || Windows, Mac, Xbox 360 || [[Hidden Path Entertainment]] || [[Hidden Path Entertainment]], [[Microsoft Studios]] |- |''[[Divinity II]]'' || 2010 || Windows, Xbox 360 || [[Larian Studios]] || [[dtp entertainment]], [[1C Company|1C]], [[cdv Software Entertainment]] |- |''[[Dragonica]]'' || 2009 || Windows || [[Gravity (Korean company)|Gravity Games]] || [[gPotato]] |- |''[[Drift City]]'' || 2007 || Windows || NPLUTO || [[NHN Corporation]] |- |''[[Defiance (video game)|Defiance]]'' || 2013 || Windows, PS3, Xbox 360 || [[Trion Worlds]], [[Human Head Studios]] || Trion Worlds |- |''[[Eden Eternal]]'' || 2011 || Windows || X-Legend || [[Aeria Games]] |- |''[[The Elder Scrolls IV: Oblivion]]'' || 2006 || Windows, Xbox 360, PS3 || [[Bethesda Game Studios]] || Bethesda Game Studios, [[Bethesda Softworks]] |- |''[[El Shaddai: Ascension of the Metatron]]'' || 2011 || PS3, Xbox 360 || [[Ignition Entertainment]] || Ignition Entertainment |- |''[[Epic Mickey]]'' || 2010 || Wii || [[Junction Point Studios]] || [[Buena Vista (Walt Disney Company)|Buena Vista]] ([[Disney Interactive Studios]]) |- |''[[Epic Mickey 2: The Power of Two]]'' || 2012 || Windows, Mac, Wii, Xbox 360, PS3 || [[Junction Point Studios]] || Buena Vista (Disney Interactive Studios) |- |''[[Fallout 3]]''<ref name="engine">{{cite web |url=http://games.slashdot.org/story/09/07/09/1655222/Bethesda-Speaks-On-Gamebryo-Engine-Final-emFallout-3em-DLC |title=Bethesda Speaks On Gamebryo Engine, Final Fallout 3 DLC |work=[[Slashdot]] |date=July 9, 2009 |access-date=November 19, 2009 |language=en}}</ref> || 2008 || Windows, Xbox 360, PS3 || [[Bethesda Game Studios]] || [[Bethesda Softworks]] |- |''[[Fallout: New Vegas]]'' || 2010 || Windows, Xbox 360, PS3 || [[Obsidian Entertainment]] || Bethesda Softworks |- |''[[Ghost in the Shell: Stand Alone Complex - First Assault Online]]'' || 2015 || Windows || [[Nexon Inc.]], Neople || [[NEXON Corporation]] |- |''[[Grand Chase]]'' || 2003 || Windows || KOG Studios || Level Up! Games |- |''[[Gujian Qitan]]'' || 2010 || Windows || Shanghai Aurogon || Gamebar |- |''[[IHRA Professional Drag Racing 2005]]'' || 2004 || PlayStation 2, Windows, Xbox || Bethesda Game Studios || Bethesda Softworks |- |''[[IHRA Drag Racing: Sportsman Edition]]'' || 2005 || PlayStation 2, Windows, Xbox || Bethesda Game Studios || Bethesda Softworks |- |''[[Jeopardy! (video game)|Jeopardy!]]'' || 2009 || PS3 || Sony Computer Entertainment || Sony Computer Entertainment |- |- |''[[LEGO Universe]]'' || 2010 || Windows, Mac || [[NetDevil]] || [[Warner Bros. Interactive Entertainment]] |- |''[[MapleStory 2]]'' || 2015 || Windows || [[Nexon Inc.]], ProjectMS || NEXON Corporation |- |''[[MicroVolts]]'' || 2010 || [[Microsoft Windows|Windows]] || [[SK iMedia]] || Rock Hippo Productions LTD |- |''[[Pirate101]]'' || 2012 || Windows, Mac || [[KingsIsle Entertainment]] || KingsIsle Entertainment |- |''[[PowerUp Heroes]]'' || 2011 || Xbox 360 || [[Ubisoft]] || Ubisoft |- |''[[Ragnarok Online II: Legend of the Second]]'' || 2011 || Windows || [[Gravity (Korean company)|Gravity Corp.]] || Gravity Corp. |- |''[[Rift (video game)|Rift]]'' || 2011 || Windows || [[Trion Worlds]] || Trion Worlds |- |''[[Rocksmith]]'' || 2011 || Windows, PS3, Xbox 360 || [[Ubisoft]] || Ubisoft |- |''[[Rocksmith 2014]]'' || 2013 || [[Microsoft Windows|Windows]], Mac, PS3, Xbox 360, [[PlayStation 4|PS4]], [[Xbox One]] || [[Ubisoft]] || Ubisoft |- |''[[Sid Meier's Pirates! (2004)|Sid Meier's Pirates!]]'' || 2004 || Windows, Xbox, Mac, [[PlayStation Portable|PSP]] || [[Firaxis Games]] || [[2K Games]]<br />[[Atari]] |- |''[[Sid Meier's Railroads!]]'' ||2006 || Windows, Mac, Android, iOS || [[Firaxis Games]] || [[2K Games]], [[Feral Interactive]] |- |''[[Shin Megami Tensei: Imagine]]'' || 2007 || [[Microsoft Windows|Windows]] || [[CAVE]] || [[Atlus]], [[Aeria Games]], [[Marvelous USA]] |- |[[Speed Racer: The Videogame]] |2008 |[[Wii]], [[PlayStation 2|PS2]] |[[Sidhe Interactive]] |[[Warner Bros. Interactive Entertainment]] |- |''[[Splatterhouse (2010 video game)|Splatterhouse]]'' || 2010 || [[PlayStation 3|PS3]], [[Xbox 360]] || [[Namco Bandai Games]] || [[Namco Bandai Games]] |- |''[[Tenchu: Shadow Assassins]]'' || 2008 || [[Wii]], [[PlayStation Portable|PSP]] || [[Acquire (game developer)|Acquire]] || [[FromSoftware]], [[Ubisoft]] |- |''[[Warhammer Online: Age of Reckoning]]'' || 2008 || Windows || [[Mythic Entertainment]] || Electronic Arts |- |''[[Warhammer Online: Wrath of Heroes]]'' || 2012 || Windows || [[BioWare Mythic]] || Electronic Arts |- |''[[Way of the Samurai 3]]'' || 2008 || Windows, PS3, Xbox 360 || [[Acquire (game developer)|Acquire]] || [[Spike (company)|Spike]], [[Agetec]], [[UFO Interactive Games]], [[Rising Star Games]], [[Ghostlight (developer)|Ghostlight]] |- |''[[Wheel of Fortune (video game)|Wheel of Fortune]]'' || 2009 || PS3 || Sony Computer Entertainment || Sony Computer Entertainment |- |''[[Wizard101]]'' || 2008 || Windows, Mac || [[KingsIsle Entertainment]] || KingsIsle Entertainment |- |''[[Yar's Revenge]]'' || 2011 || Windows, [[Xbox 360]], [[PlayStation 3|PS3]] || Killspace Entertainment || [[Atari]] |- |''[[The Elder Scrolls IV: Oblivion Remastered]]'' |2025 |Windows, [[Xbox Series X/S]], [[PlayStation 5|PS5]] |[[Bethesda Game Studios]] |[[Bethesda Softworks]] |} === NetImmerse games === {| class="wikitable sortable" !Game !!Year !!Platform(s) !!Developer !!Publisher |- | ''[[Dark Age of Camelot]]'' || 2001 || [[Microsoft Windows|Windows]] || [[Mythic Entertainment]] || [[Vivendi Universal Games]] |- |''[[Oddworld: Munch's Oddysee]]'' || 2001 || [[Xbox (console)|Xbox]], [[Game Boy Advance]], Windows, PS3, [[PlayStation Vita|PS Vita]], iOS, Android, Mac || [[Oddworld Inhabitants]] || [[Atari, SA|Infogrames]], [[THQ]], Oddworld Inhabitants |- | ''[[The Elder Scrolls III: Morrowind]]'' || 2002 || Windows, [[Xbox (console)|Xbox]] || [[Bethesda Game Studios]] || [[Ubisoft Entertainment]] |- | ''[[Freedom Force (computer game)|Freedom Force]]'' || 2002 || Windows, [[Mac OS X|Mac]] || [[Irrational Games]] || [[Electronic Arts]] |- | ''[[Futurama (video game)|Futurama]]'' || 2003 || Xbox, [[PlayStation 2|PS2]] || Unique Development Studios Sweden || [[Vivendi Universal Games]], [[SCi Games]] |- | ''[[Prince of Persia 3D]]'' || 1999 || Windows, [[Dreamcast]] || [[Mindscape (company)|Mindscape]]||[[Red Orb Entertainment]], [[Mattel Interactive]] |- | ''[[Simon The Sorcerer 3D]]'' || 2002 || Windows || [[Headfirst Productions]] || [[Adventure Soft]] |- | ''[[Star Trek: Bridge Commander]]'' || 2002 || Windows || [[Totally Games]] || [[Activision]] |- | ''[[Tetris Worlds]]'' || 2001 || Windows || [[Blue Planet Software]] || [[THQ]] |- | ''[[Wild Wild West: The Steel Assassin]]'' || 1999 || Windows || [[SouthPeak Games|SouthPeak Interactive]] || SouthPeak Interactive |- | ''[[Zoo Tycoon 2]]'' || 2004 || Windows || [[Microsoft Game Studios]] || |} == References == {{reflist}} == Further reading == {{refbegin}} * {{cite web |title=Classic Tools Retrospective: The birth, death, and re-birth of Gamebryo |url=https://www.gamasutra.com/blogs/DavidLightbown/20200501/357835/Classic_Tools_Retrospective_The_birth_death_and_rebirth_of_Gamebryo.php |archive-url=https://web.archive.org/web/20200501193640/https://www.gamasutra.com/blogs/DavidLightbown/20200501/357835/Classic_Tools_Retrospective_The_birth_death_and_rebirth_of_Gamebryo.php |url-status=dead |archive-date=May 1, 2020 |last=Lightbown |first=David |date=May 1, 2020 |website=[[Gamasutra]] |language=en}} * {{cite web |url=http://www.gamasutra.com/php-bin/news_index.php?story=13857 |archive-url=https://archive.today/20130124084007/http://www.gamasutra.com/php-bin/news_index.php?story=13857 |url-status=dead |archive-date=January 24, 2013 |title=Tooling Around: Emergent's Gamebryo |last=Wallis |first=Alistair |work=[[Gamasutra]] |date=May 11, 2007 |access-date=May 26, 2007 |language=en}} {{refend}} == External links == * [http://www.gamebryo.com/ Gamebryo official website] {{Video game engines |state=autocollapse}} [[Category:3D scenegraph APIs]] [[Category:Game engines for Linux]] [[Category:Gamebryo games| ]] [[Category:NetImmerse engine games]] [[Category:Video game engines]]
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