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Granular synthesis
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{{Short description|Sound synthesis method involving samples shorter than 0.1 seconds}} '''Granular synthesis''' is a [[sound synthesis]] method that operates on the microsound [[Time scale (music)|time scale]]. {{Listen |filename=Horacio_Vaggione_-_Agon_(Excerpt).ogg |title=Excerpt from Agon – Horacio Vaggione |description=A piece of music composed with fast and slow granular synthesis. }} It is based on the same principle as [[sampling (music)|sampling]]. However, the samples are split into small pieces of around 1 to 100 [[Millisecond|ms]] in duration. These small pieces are called '''grains'''. Multiple grains may be layered on top of each other, and may play at different speeds, [[phase (waves)|phases]], volume, and frequency, among other parameters. At low speeds of playback, the result is a kind of [[soundscape]], often described as a [[cloud (music)|cloud]], that is manipulated in a manner unlike that of natural sound sampling or other synthesis techniques. At high speeds, the result is heard as a note or notes of a novel [[timbre]]. By varying the [[waveform]], envelope, duration, spatial position, and density of the grains, many different sounds can be produced. {{Listen |filename=Granulizer.ogg |title=Fast granular synthesis demonstration |description=An example of granular synthesis. Note how the tiny snippets of sound (the grains) are initially distinct, but then blend together, generating a completely new [[timbre]]. }} Both have been used for musical purposes: as sound effects, raw material for further processing by other synthesis or [[digital signal processing]] effects, or as complete musical works in their own right. Conventional effects that can be achieved include [[amplitude modulation]] and time stretching. More experimentally, stereo or multichannel scattering, random reordering, disintegration and morphing are possible. == History == In 1947, Dennis Gabor introduced the idea that sounds can be represented by a series of elementary "grains," each grain being a short pulse containing both temporal and frequency information. Greek composer Iannis Xenakis is known as the inventor of the granular synthesis technique, having expanded upon Gabor's theoretical foundation.<ref>Xenakis, Iannis (1971) ''Formalized Music: Thought and Mathematics in Composition''. Bloomington and London: Indiana University Press.</ref>{{page missing|date=October 2018}} {{Quote|The composer Iannis Xenakis (1960) was the first to explicate a compositional theory for grains of sound. He began by adopting the following [[lemma (logic)|lemma]]: "All sound, even continuous musical variation, is conceived as an assemblage of a large number of elementary sounds adequately disposed in time. In the attack, body, and decline of a complex sound, thousands of pure sounds appear in a more or less short interval of time <math>\Delta t</math>." Xenakis created granular sounds using analog tone generators and tape splicing. These appear in the composition ''Analogique A-B'' for string orchestra and tape (1959).<ref name="Roads169"/>}} [[Curtis Roads]] was the first to implement granular synthesis on a computer in 1974. <ref>{{Cite book|last=Roads|first=Curtis|title=Microsound|publisher=MIT Press|year=2001|isbn=0-262-18158-4|location=Cambridge, Massachusetts|language=English}}</ref> Twelve years later, in 1986, the Canadian composer [[Barry Truax]] implemented real-time versions of this synthesis technique using the DMX-1000 Signal Processing Computer.<ref>{{cite journal|jstor=3679938|doi=10.2307/3679938|title=Real-Time Granular Synthesis with a Digital Signal Processor|journal=Computer Music Journal|volume=12|issue=2|pages=14–26|year=1988|last1=Truax|first1=Barry}}</ref> "Granular synthesis was implemented in different ways by Truax."<ref name="Roads169" /> == Microsound == This includes all [[sound]]s on the [[time scale (music)|time scale]] shorter than [[musical note]]s, the [[sound object]] time scale, and longer than the [[sample (signal)|sample]] time scale. Specifically, this is shorter than one tenth of a [[second]] and longer than 10 [[millisecond]]s, which includes part of the audio [[frequency]] range (20{{nbsp}}Hz to 20{{nbsp}}kHz) as well as part of the [[infrasonic]] frequency range (below 20{{nbsp}}Hz, [[rhythm]]).<ref name="Roads">[[Curtis Roads|Roads, Curtis]] (2001). ''Microsound'', p.{{nbsp}}vii and 20-28. Cambridge: [[MIT Press]]. {{ISBN|0-262-18215-7}}.</ref> These sounds include transient audio phenomena and are known in [[acoustics]] and [[signal processing]] by various names including sound particles, [[quantum acoustics]], [[sonal atom]], grain, glisson, grainlet, trainlet, [[microarc]], [[wavelet]], [[chirplet]], ''fof'', [[time-frequency atom]], pulsar, impulse, [[toneburst]], tone pip, [[acoustic pixel]], and others. In the frequency domain they may be named kernel, logon, and frame, among others.<ref name="Roads"/> Physicist [[Dennis Gabor]] was an important pioneer in microsound.<ref name="Roads"/> [[Micromontage]] is musical montage with microsound. '''Microtime''' is the level of "sonic" or aural "[[syntax]]" or the "time-varying distribution of...[[timbre|spectral]] energy".<ref>[[Horacio Vaggione]], "Articulating Microtime", ''Computer Music Journal'', Vol.{{nbsp}}20, No.{{nbsp}}2. (Summer,{{nbsp}}1996), pp.{{nbsp}}33–38.{{Page needed|date=June 2015}}<!--specific page needed--this quotation cannot possibly be spread over all six pages of the article.--></ref> == Related software == * [[Csound]] – comprehensive music software including granular synthesis ([http://www.csounds.com/manual/html/SiggenGranular.html overview] of granular synthesis opcodes) * [[Max/MSP]] – graphical authoring software for real-time audio and video * [[Pure Data]] (Pd) – graphical programming language for real-time audio and video * [[SuperCollider]] – programming language for real time audio synthesis * [[ChucK]] - strongly-timed computer music programming language * [[EmissionControl2]] - granular sound synthesizer<ref>{{cite web | url=https://www.curtisroads.net/software/ | title=Software }}</ref> == Related hardware == * Mutable Instruments Clouds – a digital, open source [[eurorack]] synthesizer module which has four factory set modes, the first and default being a granular processor.<ref>{{Cite web |title=Understanding Clouds and Its Derivatives |url=https://afterlateraudio.com/blogs/news/understanding-clouds-and-its-derivatives |access-date=2022-11-09 |website=After Later Audio |date=21 August 2021 |language=en}}</ref> * Make Noise Morphagene – a eurorack synthesizer module built around microsound, or granular synthesis, in addition to [[Musique concrète|Musique Concrète]]-inspired sound on sound audio manipulation.<ref>{{Cite web |title=Morphagene |url=https://signalflux.org/guides/morphagene |access-date=2022-11-09 |website=Signal Flux |date=6 July 2019 |language=en-US}}</ref><ref>{{Cite web |title=Make Noise Co. {{!}} Morphagene |url=https://www.makenoisemusic.com/modules/morphagene |access-date=2022-11-09 |website=www.makenoisemusic.com}}</ref> * Tasty Chips GR-1 - polyphonic granular synthesizer capable of 128 grains per voice, which can add up to a total of 1000+ grains simultaneously.<ref>{{Cite web |title=Tasty Chips GR-1 |url=https://www.soundonsound.com/reviews/tasty-chips-gr-1 |website=Sound on Sound}}</ref> == See also == * [[Digital signal processing]] * [[Micromontage]] audio montage on the time scale of microsounds * [[Texture synthesis]], analogous process for images == References == {{reflist|refs= <ref name="Roads169">{{cite book | last = Roads | first = Curtis | year = 1996 | title = The Computer Music Tutorial | publisher = The MIT Press | location = Cambridge | isbn = 0-262-18158-4|page=169 }} </ref> }} ==Bibliography== === Articles === * [https://www.erickuehnl.com/granular-synthesis/ "Granular Synthesis"] by Eric Kuehnl * [http://artesonoro.net/articulos/The%20development%20of%20GiST.pdf "The development of GiST, a Granular. Synthesis Toolkit Based on an Extension of the FOF Generator"] by Gerhard Eckel and [[Manuel Rocha Iturbide]] * [http://www.artesonoro.net/tesisgran/portadagran.html Searching for a global synthesis technique through a quantum conception of sound] by Manuel Rocha Iturbide * [http://granularsynthesis.com/books.php Further articles on Granular Synthesis] * Bencina, R. (2006) "Implementing Real-Time Granular Synthesis", in Greenbaum & Barzel (eds.), Audio Anecdotes III, {{ISBN|1-56881-215-9}}, A.K. Peters, Natick. [http://www.rossbencina.com/static/code/granular-synthesis/BencinaAudioAnecdotes310801.pdf online pdf] === Books === * {{cite book | last = Miranda | first = E. R. | year = 2002 | title = Computer Sound Design: Synthesis Techniques and Programming | publisher = Focal Press | location = Oxford | isbn = 0-240-51693-1 }} *{{cite book | last = Roads | first = Curtis | year = 2001 | title = Microsound | publisher = MIT Press | location = Cambridge | isbn = 0-262-18215-7 }} * {{cite book | last = Wilson | first = Scott | year = 2011 | title = The SuperCollider Book | publisher = The MIT Press | location = Cambridge | isbn = 978-0-262-23269-2 }} * {{cite web |url=http://www.artesonoro.net/tesisgran/indicegran.html |title=Doctoral Thesis: Les techniques granulaires dans la synthèse sonore |last=Iturbide |first=Manuel Rocha |date=1999 |website= ArteSonoro.net |publisher=University of Paris VIII |access-date= }} ==Discography== *Curtis Roads (2004). CD with ''Microsounds''. MIT Press. {{ISBN|0-262-18215-7}}. Contains excerpts of ''nscor'' and ''Field'' (1981). {{Discogs release|name=Microsounds|id=1586934}}. **''nscor'' (1980), {{Discogs master|name=New Computer Music (1987) Wergo 2010–50|830696}} *Iannis Xenakis. Analogique A-B (1959), on {{Discogs release|name=Alpha & Omega|id=5250163}} and {{Discogs release|name=Music For Strings |id=1170567}} *Truax, Barry (1987). Digital Soundscapes {{Discogs release|name=Digital Soundscapes|id=267776}} == External links == * [http://granularsynthesis.com Granular Synthesis] Resource Web Site {{Sound synthesis types}} [[Category:Sound synthesis types]]
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