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Gravis UltraSound
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{{Short description|Sound card for IBM PC compatibles}} {{refimprove|date=March 2016}} [[File:Gravis GF1.jpg|thumb|upright|The GF1 chip]] The '''Gravis UltraSound''' or '''GUS''' is a [[sound card]] for the [[IBM PC compatible]] [[system platform]], made by Canada-based [[Advanced Gravis Computer Technology]] Ltd. It was very popular in the [[demo scene|demoscene]] during the 1990s.{{Citation needed|date=November 2012}} The Gravis UltraSound was notable at the time of its 1992 launch for providing the IBM PC platform with [[sample-based synthesis|sample-based music synthesis]] technology (marketed as "[[Table-lookup synthesis|wavetable]]"), that is the ability to use real-world sound recordings rather than artificial computer-generated [[waveform]]s as the basis of a musical instrument. Samples of pianos or trumpets, for example, sound more like their real respective instruments.{{Citation needed|date=November 2012}} With up to 32 hardware audio channels, the GUS was notable{{Citation needed|date=November 2012}} for [[MIDI]] playback quality with a large set of [[Patch (synthesizer)|instrument patches]] that could be stored in its own [[Random Access Memory|RAM]]. The cards were all manufactured on red [[Printed circuit board|PCB]]s, similar to fellow Canadian company [[ATI Technologies|ATI]]. They were only a little more expensive than [[Creative Technology|Creative]] cards, undercutting many equivalent professional cards aimed at musicians by a huge margin. == Versions == [[File:ultrasound classic.jpg|thumb|Gravis UltraSound (''Classic'')]] [[File:Board16bit (cropped).png|thumb|16-bit recording daughterboard]] === UltraSound (Classic) === The first UltraSound was released in [http://www.gravisultrasound.com/files/UDD/volume_2/1993-01-19.TXT early October 1992], along with the [[Gravis PC GamePad]]. The Ultrasound was one of the first PC soundcards to feature 16-bit, {{nowrap|44.1 kHz}} stereo. The final revision (v3.74) of the GUS Classic features {{nowrap|256 [[Kilobyte|kB]]}} of onboard RAM (upgradeable to 1024 kB through [[Dual in-line package|DIP]] sockets), hardware analog [[sound card mixer|mixer]], and support for 16-bit recording through a separate [[daughterboard]] based on the [[Crystal Semiconductor]] CS4231 audio [[codec]]. ====Reception==== ''[[Computer Gaming World]]'' in 1993 criticized the UltraSound's Sound Blaster emulation and lack of native support in games, stating that "it is hard to recommend this card to anyone other than a ''Windows'' MIDI musician".<ref name="cgw199310">{{cite magazine | url=http://www.cgwmuseum.org/galleries/index.php?year=1993&pub=2&id=111 | title=CGW Sound Card Survey | magazine=Computer Gaming World | date=October 1993 | accessdate=26 March 2016 |author1=Weksler, Mike |author2=McGee, Joe | pages=76β83}}</ref> ===UltraSound MAX=== [[File:Gravis Ultrasound Max.jpg|thumb|Gravis UltraSound MAX]] Released in 1994, UltraSound Max is a version of the GUS with a CS4231 codec on board, 512 kB of onboard RAM (upgradeable to 1024 kB with a single [[Small-outline integrated circuit|SOJ]] chip), and [[Panasonic]]/[[Sony]]/[[Mitsumi]] [[CD-ROM]] interface slots. CS4231 provides support for [[Windows Sound System]] specs, although the IO port range doesn't match the WSS hardware, and can be used for SoundBlaster emulation. The software CD includes a demo that featured "3D holographic sound" through the use of software [[Head-related transfer function|HRTF]] filters. [[Image:Gravis UltraSound PnP Pro V1.0.jpg|thumb|Gravis UltraSound PnP Pro]] ===UltraSound Plug & Play (PnP)=== Released in 1995, the Ultrasound Plug & Play was a new card based on AMD InterWave technology with a completely different sound set. Supposedly Synergy acted as the ODM-producer for it (as evidenced by their logo on the rear side of the card, although early and now very rare GUS PnP cards did not have the Synergy logo). The card features 1 MB of sound ROM, no onboard RAM (although it can be expanded to 8 MB with two 30-pin SIMMs), and an [[ATAPI]] CD-ROM interface. A 'Pro' version adds 512 kB of on-board RAM required for compatibility with the GUS Classic. In 2014, a RAM adapter for the 72-pin SIMM was produced by [[retrocomputing|retro-computer]] enthusiasts that made it possible to install 16 MB of RAM on the 'Pro' version without any modifications to the card. ===UltraSound ACE (Audio Card Enhancer)=== [[File:Gravis UltraSound ACE.png|thumb|Gravis UltraSound ACE]] Released in 1995, this budget version of UltraSound Classic has 512 kB of RAM (upgradable to 1024 kB, just as is the MAX), and has no game port or recording ability. Marketed as a competitor to [[Creative Wave Blaster|Wave Blaster]]-compatible cards, it is supposed to be installed alongside a [[Sound_Blaster#Second-generation_Sound_Blasters.2C_16-bit_ISA_.26_MCA_cards|SoundBlaster Pro]]/[[Sound_Blaster_16|16]] card as a sample-based synthesis (marketed as 'wavetable synthesis') upgrade. A prototype of this card was named "Sound Buddy". ===UltraSound CD3=== An [[OEM]] version of UltraSound Classic produced by Synergy, with {{nowrap|512 β 1024 kB}} of RAM. It features [[Industry Standard Architecture|AT-BUS]] CD-ROM interfaces following Sony, Mitsumi and MKE/Panasonic standards. This is the only Gravis sound card with a green [[circuit board]] It is similar to a few card clones, including the Primax SoundStorm Wave (model Sound M-16B) and the AltraSound. ===UltraSound Extreme=== [[File:Gravis Ultrasound extreme.jpg|thumb|Gravis UltraSound Extreme]] Released in 1996, the UltraSound Extreme is a 3rd party OEM system combining the UltraSound Classic with an [[ESS Technology|ESS]] AudioDrive ES1688 sound chip for [[Sound Blaster#Sound Blaster Pro, CT1330|Sound Blaster Pro]] and [[AdLib]] emulation. It was produced by Synergy as was the ViperMAX. It has 1 MB RAM by default, but cannot be upgraded any further. ===UltraSound Clones and OEM cards=== All clones use the original Gravis GF1 or the AMD InterWave soundchip. * '''Primax SoundStorm Wave''' (GF1) β there are two variants of cards from the well known scanner and mouse producer. Re-labeled Altrasound as Sound M-16B and different Sound M-16C with 4x CD-ROM Interfaces. * '''D&B UltraWave''' (GF1) β this card has 512 kB onboard RAM by default, upgradeable to 1024 kB RAM using a 512 kB [[Small-outline J-leaded package|SOJ]]-40 [[dynamic random access memory|DRAM]] chip. Has a DIP socket for a 16 kB boot ROM (optional) and an [[integrated drive electronics|IDE]] interface (secondary). * '''Synergy ViperMAX''' (GF1) β same card later repacked as UltraSound Extreme, but with only 512 kB RAM on board. * '''Expertcolor MED3201''' (InterWave LC) β probably the only card with cut-down variant of GFA1 chip - AM78C200 InterWave LC. First series was with standard Am78C201KC. * '''Compaq Ultra-Sound 32''' (InterWave) β one of the last InterWave cards was designed for [[Compaq Presario]] desktops. Newer "C" revision of InterWave - AM78C201AKC and TEA6330T fader. Produced by [[STB Systems]]. * '''STB Systems Soundrage 32''' (InterWave) β standard InterWave card missing SIMM slots and IDE interface. There was "Pro" variant with 512 kB RAM. AM78C201KC chip. * '''Core Dynamics DYNASonix 3D/PRO''' (InterWave) β features additional DSP chip that offered a graphic equalizer and additional sound FX presets. * '''Philips PCA761AW''' (InterWave) β card design closely resembles the "AMD InterWave OEM Design" prototype. Has a footprint for 512kb RAM, often left unpopulated. AM78C201KC chip. * '''Reveal WAVExtreme 32''' (InterWave) β AM78C201KC based design. Comes without RAM and has no sockets/footprints to add any. * As of February 2015 there have been efforts by hobbyists to produce [http://www.vogons.org/viewtopic.php?f=46&t=42431 a new InterWave based UltraSound compatible soundcard] named '''ARGUS'''. * '''PicoGUS''' ([[OpenSource]]) β Pico Pi ([[RP2040]]) based design started in 2022 by Ian Scott. Community support built up over the subsequent years. As of 2024 its emulation has similar compatibility to an original GUS. The PicoGUS also includes support for Tandy 3 Voice like the [[Tandy 1000]], Game Blaster / Sound Blaster 2.0 ([[Sound Blaster]]), and intelligent mode [[MPU-401]] support. <ref>{{cite web |url=https://github.com/polpo/picogus |title=Polpo/Picogus |website=[[GitHub]] }}</ref><ref>{{cite web |url=https://polpo.org/picogus/ |title=PicoGUS }}</ref> ==GF1== The GF1 was co-developed by Advanced Gravis and Forte Technologies (creator of the [[VFX1 Headgear]] [[virtual reality]] helmet) and produced by Integrated Circuit Systems under the ICS11614 moniker. The chip was derived from the [[Ensoniq]] [[Ensoniq ES-5506 OTTO|OTTO (ES5506)]] chip, a next-generation version of the music-synthesizer chip found in the [[Ensoniq VFX]] and its successors. The GF1 is purely a sample-based synthesis chip with the [[polyphony]] of 32 [[oscillators]], so it can mix up to 32 mono [[Pulse-code modulation|PCM]] samples or 16 stereo samples entirely in hardware. The chip has no built-in codec, so the sounds must be downloaded to onboard [[RAM]] prior to playback. Sound [[data compression|compression]] [[algorithm]]s such as [[Interactive Multimedia Association|IMA]] [[ADPCM]] are not supported, so compressed samples must be decompressed prior to loading. The sound quality of the GF1 is not constant and depends on the selected level of polyphony. A [[CD-quality]] 44.1 kHz sample rate is maintainable with up to 14-voice polyphony; the sample rate progressively deteriorates until 19.2 kHz at the maximum of 32-voice polyphony. The polyphony level is software-programmable, so the programmer can choose the appropriate value to best match the application. Advanced sound effects such as [[reverberation]] and [[Chorus effect|chorus]] are not supported in hardware. However, software simulation is possible; a basic "echo" effect can be simulated with additional tracks, and some [[tracker (music software)|tracker]]s can program effects using additional hardware voices as accumulators. ===Sample RAM=== The UltraSound offers MIDI playback by loading instrument patches into adapter RAM located on the card, not unlike how instruments are stored in [[Read-only memory|ROM]] on other sample-based cards (marketed as "wavetable" cards). The card comes with a 5.6 MB set of instrument patch (*.PAT) files; most patches are sampled at 16-bit resolution and [[Loop (music)|looped]] to save space. The patch files can be continuously tweaked and updated in each software release. The card's various support programs use .INI files to describe what patches should be loaded for each program change event. This architecture allowed Gravis to incorporate a General MIDI-compatible mapping scheme. [[Windows 95]] and [[Windows 98|98]] drivers use UltraSound.INI to load the patch files on demand. In [[DOS]], the loading of the patches can be handled by ''UltraMID'', a [[middleware]] [[Terminate-and-stay-resident program|TSR]] system provided by Gravis that removes the need to handle the hardware directly. Programmers are free to include the static version of the UltraMID library in their applications, eliminating the need for the TSR. The application programmer can choose to preload all patches from disk, resizing as necessary to fit into the UltraSound's on-board RAM, or have the middleware track the patch change events and dynamically load them on demand. This latter strategy, while providing better sound quality, introduces a noticeable delay when loading patches, so most applications just preload a predefined set. Each application can have its own UltraMID.INI containing a set of patch substitutions for every possible amount of sample RAM (256/512/768/1024 kB), so that similar instruments are used when there is not enough RAM to hold all of the patches needed (even after resampling to smaller sizes). Unused instruments are never loaded. This concept is similar to the handling of sample banks in [[Sampler (musical instrument)|digital samplers]]. Some games β including ''[[Doom (1993 video game)|Doom]]'', ''[[Doom II]]'' and ''[[Duke Nukem 3D]]'' β come with their own optimized UltraMID.INI. The UltraSound cards gained great popularity in the PC tracker music community. The tracker format was originally developed on the [[Commodore International|Commodore]] [[Amiga]] personal computer in 1987, but due to the PC becoming more capable of producing high-quality graphics and sound, the demoscene spilled out onto the platform in droves and took the tracker format with it. Typical tracker formats of the era included [[MOD (file format)|MOD]], [[S3M]], and later [[XM (mod format)|XM]]. The format stores the notes and instruments digitally in the file instead of relying on a sound card to reproduce the instruments. A tracker [[module file|module]], when saved to disk, typically incorporates all the sequencing data and samples, and typically the composer would incorporate their assumed name into the list of samples. This primitive precursor to the modern sampler opened the way for Gravis to enter the market, because the requirements matched the capabilities of the GF1 chip ideally. The problem with other sound cards playing these formats was that they had to [[downmixing|downmix]] voices into one or both of its output channels in software, further deteriorating the quality of 8-bit samples in the process. An UltraSound card was able to download the samples to its RAM and mix them using fast and high-quality hardware implementation, offloading the CPU from the task. Gravis realized early on that the demo scene support could be a sales booster, and they gave away 6000 cards for free{{Citation needed|date=September 2011}} to the most famous scene groups and people in the scene. {{See also|Tracker (music software)|l1=Tracker}} ===Compatibility=== As the GF1 chip does not contain AdLib-compatible [[OPL2]] circuitry or a codec chip, [[Sound Blaster]] compatibility was difficult to achieve at best. Consumers were expected to use the included emulation software to emulate other standards, an activity not necessary with many other cards that emulated the Sound Blaster through their sound hardware. The emulation software ran as a huge TSR that was difficult to manage in the pre-Windows days of complicated [[DOS extender]]s. Although there was native support for many popular games that used middleware sound libraries like HMI (Human Machine Interfaces) Sound Operating System, the Miles Audio Interface Libraries (AIL), the [[Miles Sound System]] or others, the user had to patch the games by replacing the existing sound drivers with the UltraSound versions provided on the installation CD. Also, the UltraSound required two [[Direct memory access|DMA]] channels for [[full-duplex]] operation, and 16-bit channels were generally faster, so many users chose to use them, but this led to errors for games that used the [[DOS/4GW]] DOS extender, which was common in the UltraSound's era. The two principal software sound emulators included with software package were: *''SBOS'', Sound Board OS β Sound Blaster Pro 8-bit stereo emulation and AdLib FM synthesis. It was a real-mode software emulator that recreated the AdLib's OPL2 FM synth chip and required that the user have a [[Intel 80286|286]] processor or better. There were special versions for the UltraSound MAX (MAXSBOS) and AMD InterWave-based cards (IWSBOS), which made use of the CS4231 codec chip instead. *''Mega-Em'' β advanced emulation software that required at least a [[Intel 80386|386]] processor and [[Expanded Memory|EMM]] manager with [[DOS Protected Mode Interface|DPMI]]/[[VCPI]] support. Mega-Em emulated the 8-bit Sound Blaster circuitry for sound effects and the [[Roland MT-32]]/[[Roland LAPC-I|LAPC-I]] or [[Roland Sound Canvas]]/[[MPU-401]] for music. It supported UltraMID TSR functionality. ==AMD InterWave== [[File:Gravis UltraSound PnP Pro V1.0 (cropped) AM78C201KC.jpg|thumb|upright|AMD InterWave AM78C201KC]] The great potential of the original UltraSound enabled Advanced Gravis to license the new '''GFA1''' chip and software to [[AMD]], who were trying to enter the sound chip market at the time. The chip, released in 1995, was named '''AMaDeus''', with the AMD part number of '''Am78C201''' and was marketed as '''InterWave'''. It was enhanced to handle up to 16 MB of onboard memory, IMA ADPCM-compressed samples, have no [[sample rate]] drop at full 32 voices, and featured additional logic to support hardware emulation of FM synthesis and simple delay-based digital sound effects such as reverb and chorus. It was compatible with CS4231 codec installed in the UltraSound MAX or 16-bit recording daughterboard for the UltraSound Classic. The sound "patch set" was reworked from a collection of individual instrument .PAT files to a unified .FFF/.DAT sound bank format, resembling [[SoundFont]], which could be either ROM or RAM based. There were 4 versions of the sound bank: a full 16-bit 4 MB with 8-bit downsampled 2 MB version, and 16-bit 2 MB (different [[Sampling (music)|sample looping]]) with 8-bit downsampled 1 MB version. A converter utility, GIPC, was provided for making .FFF/.DAT banks out of .PAT/.INI collections. The reference card contained a 1 MB [[ΞΌ-law]] ADPCM compressed sound ROM, which contained basic [[General MIDI]] voices and sound samples to help FM emulation, and 2 slots for RAM expansion through 30-pin [[SIMM]]s. The IWSBOS emulator was reworked to include Mega-Em features such as General MIDI emulation, and the SBOS kernel was included in Windows 95 drivers to provide emulation in a [[Virtual DOS machine|DOS Box]] window. The process of patching middleware sound 'drivers' was greatly simplified with PREPGAME utility, which could fix most known DOS games automatically either by correctly installing and configuring native InterWave drivers or replacing the binaries for some rare devices like [[Covox Speech Thing|Covox]]. It could also update DOS/4GW extender to work around its 16-bit DMA bug. The GFA1 featured a GUS/MAX compatibility mode, but the base card was not compatible with the UltraSound Classic unless some memory was installed. The InterWave technology was used in the Gravis ''UltraSound [[Plug-and-play|PnP]]'' line of cards. It was also licensed to various [[Original equipment manufacturer|OEM]]s such as [[STB Systems]], Reveal, [[Compaq]], Core Dynamics, [[Philips]] and ExpertColor. Some high-end OEM variants contained a full-blown 4 MB patch set in ROM{{Citation needed|date=August 2015}} and proprietary hardware [[Digital signal processor|DSPs]] to enable features like additional sound effect algorithms and [[graphic equalizer]]. Software drivers for the InterWave were written by eTek Labs, containing the same development team as the earlier Forte Technologies effort. eTek Labs was split off from Forte Technologies just prior to this effort. In August 1999, eTek Labs was acquired by [[Belkin]] and is currently their research and development team. ==Demise== {{original research|section|date=October 2015}} Some game developers of the time noted problems with the [[software development kit]] and the product's hardware design. On the user-side, the Sound Blaster emulation was especially hard to get right out of the box, and this resulted in a substantially high number of product returns at the store level and thus soured the retail channel on the product. Bundled software was refined over time, but Gravis could not distribute updates effectively. The company itself also created its own trouble. When Gravis's list of promised supporting game titles failed to materialize, the company lost credibility with consumers and commercial developers. Several publishers and developers threatened to sue the company over misrepresentation of their products β pointing to outright fabrication of Gravis's list. The shareware games industry embraced the Gravis more than the retail games industry.{{Citation needed|date=November 2019}} Companies which did this in an early stage were publisher [[3D Realms|Apogee]] and developers [[id software]] and [[Epic MegaGames]]. Gravis can also claim victory in the demoscene, which had taken the GUS to its heart, ensuring a dedicated cult following for a number of years. But without the marketing and developer presence of Creative Labs, Gravis could not generate either the sales or support required for the Gravis soundcard to compete in the mainstream market against the de facto standard Soundblaster. Although the InterWave chip was a substantially improved version of the GF1 chip, this new design was not able to hold up with the [[Sound Blaster AWE32]]. More than that, AMD was facing financial troubles at the time so it was forced to close many projects, including the InterWave. Due to declining sales, Gravis was eventually forced out of the soundcard business, and the UltraSound's failure nearly took the entire company down with it. Advanced Gravis, once one of the dominant players in the PC peripherals marketplace, had bet much of the future of the company on the UltraSound and paid the price for its demise. Shareholders sued the company charging gross incompetence by its management, in regards to the entire UltraSound effort. After significant restructuring, including acquisition by competitor [[Kensington Technology Group]] (via its parent, ACCO World Corp), the company retreated to its core market, the one which had made it a success β joysticks and gamepads. ==Software supporting GUS patches== Emulators with GUS support: *[[DOSBox]] *[[MAME]] *[[PCem]] *[[QEMU]] Software synthesizers which can use GUS patches: *PatMan, one of the built-in instruments in [[LMMS]] *[[TiMidity++]] *[[WildMIDI]] ==References== {{Reflist}} ==Sources== *[https://web.archive.org/web/20140904211309/http://queststudios.com/quest/midi.html History of MIDI] ==External links== {{commonscat}} * [https://web.archive.org/web/20120302035211/http://www.ninjacode.org/gf1/index.html GF1 Museum] - information on GUS models * [http://www.deinmeister.de/gusemu/index.html GUS Emulator] * [http://popelka.ms.mff.cuni.cz/~stoupa/gus/index.html Gravis UltraSound WDM Driver Project] * [http://freepats.zenvoid.org/ FreePats] – a free collection of GUS-compatible patches by Eric A. Welsh * [https://web.archive.org/web/20140904211309/http://queststudios.com/quest/midi.html The History of PC Game MIDI] by Eric Wing * [http://crossfire-designs.de/index.php?lang=en&what=articles&name=showarticle.htm&article=soundcards&print=true Phonomenal...] a retrospective view on sound card history * [http://www.gravisultrasound.com GravisUltrasound.com] The Gravis Ultrasound Archives. Source for files & drivers. * [http://www.retrocomputing.org/cgi-bin/sitewise.pl?act=sect&s=658 Gravis Software] Gravis Ultrasound Software and Patches. {{PC sound standards}} [[Category:Sound cards]] [[Category:Computer-related introductions in 1992]] [[Category:IBM PC compatibles]]
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