Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Handheld electronic game
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{Hatnote group| {{Redirect-distinguish-text|Game Watch|the Nintendo console [[Game & Watch]]}} {{For|the Nelsonic Industries product line|Nelsonic Game Watch}} }} {{Distinguish|Handheld video game}} {{Refimprove|date=January 2011}} {{Short description|Device for playing interactive electronic games}} <!-- Unsourced image removed: [[Image:Brickgame.jpg|200 px|thumb|right|A modern multi-Tetris handheld]] --> [[Image:Coleco Electronic Quarterback.jpg|thumb|200px|right|Coleco ''[[Electronic Quarterback]]'' (1978)]] '''Handheld electronic games''' are interactive [[electronic game]]s, often miniaturized versions of [[video games]], that are played on portable [[handheld device]]s, known as [[handheld game console]]s, whose controls, display and speakers are all part of a single unit. Rather than a general-purpose screen made up of a grid of small [[pixel]]s, they usually have custom displays designed to play one game. This simplicity means they can be made as small as a [[smartwatch]], and sometimes are. The visual output of these games can range from a few small light bulbs or [[light-emitting diode|LED]] lights to calculator-like alphanumerical screens; later these were mostly displaced by [[liquid crystal display|liquid crystal]] and [[vacuum fluorescent display]] screens with detailed images and in the case of VFD games, color. Handhelds' popularity was at its peak from the late 1970s into the early 1990s before declining. They are the precursors to the [[handheld game console]]. ==History== [[File:TOMY LSI PACMAN handheld electronic game.jpg|thumb|A variant of [[Pac-Man]] by the Japanese toy company [[Tomy]] from 1981. It was sold as ''Puck Man'' in Japan, the original Japanese name of the game.]] Early handheld games used simple mechanisms to interact with players, often limited to illuminated buttons and sound effects. Early handheld games include ''[[Mattel Auto Race]]'' (1976) and ''Mattel Electronic Football'' (1977),<ref>[http://www.digitpress.com/library/interviews/interview_mark_lesser.html DP Interviews]. Digitpress.com. Retrieved on 2013-09-27.</ref> which have simple red-[[light-emitting diode|LED]] displays; gameplay involves pressing buttons to move a car or quarterback icon (represented by a bright dot) to avoid obstacles (represented by less bright dots). In 1978 the [[Milton Bradley Company]] entered the handheld market with ''[[Simon (game)|Simon]]'', a simple color-and-sound-matching game. Simon had no dedicated display, but featured four colored, lighted buttons; the original version was large enough to be used as a tabletop game or a handheld; later versions became increasingly smaller. The same year, Parker Brothers also released ''[[Merlin (game)|Merlin]]'', a more sophisticated handheld which could play six different games using an array of 11 buttons with integrated LEDs. Despite their relative simplicity, each of these early games was highly successful. The initial success of Mattel and Parker Brothers' entries spawned a wave of similar handheld devices which were released through the early 1980s. Notable among these were a series of popular 2-player "head-to-head" games from [[Coleco]]. Other games were miniaturized versions of popular arcade video games. In 1979, [[Gunpei Yokoi]], traveling on a [[Shinkansen|bullet train]], saw a bored businessman playing with an [[LCD]] [[calculator]] by pressing the buttons. Yokoi then thought of an idea for a [[watch]] that doubled as a miniature game machine for killing time, a '''''game watch'''''.<ref>{{Cite web |url=http://www.escapistmagazine.com/articles/view/issues/issue_87/490-Searching-for-Gunpei-Yokoi |title=The Escapist: Searching for Gunpei Yokoi |access-date=2011-01-26 |archive-date=2014-02-13 |archive-url=https://web.archive.org/web/20140213213725/http://www.escapistmagazine.com/articles/view/issues/issue_87/490-Searching-for-Gunpei-Yokoi |url-status=dead}}</ref> Starting in 1980, [[Nintendo]] began to release a series of electronic games designed by Yokoi called the [[Game & Watch]] games.<ref name="game and watch">{{Cite news | last = Pollack | first = Andrew | title = Gunpei Yokoi, Chief Designer Of Game Boy, Is Dead at 56 | work = The New York Times | date = 1997-10-09 | url = https://www.nytimes.com/1997/10/09/business/gunpei-yokoi-chief-designer-of-game-boy-is-dead-at-56.html?n=Top%2FReference%2FTimes%20Topics%2FSubjects%2FD%2FDeaths%20(Obituaries)}}</ref> Taking advantage of the technology used in the credit-card-sized calculators that had appeared on the market, Yokoi designed the series of LCD-based games to include a digital time display in the corner of the screen.<ref name="game over">{{cite book | last = Sheff | first = David | author-link = David Sheff | title = Game Over: Press Start to Continue | url = https://books.google.com/books?id=0dK2AAAAIAAJ&q=Game+Over:+Press+Start+to+Continue | publisher = GamePress | year = 1999 | page = 28 | isbn = 978-0-9669617-0-6}}</ref> For later, more complicated Game & Watch games, Yokoi invented a cross shaped directional pad or "D-pad" for control of on-screen characters.<ref name="IGN">{{cite web | last = Buchanan | first = Levi | title = From Janitor to Superstar Gunpei Yokoi, inventor of the Game Boy, would have been 67 this week. | publisher = IGN | date = 2008-09-08 | url = http://retro.ign.com/articles/908/908569p1.html | access-date = 2008-12-28}}</ref> Yokoi also included his directional pad on the [[Nintendo Entertainment System|Famicom]] game console's controllers, and the cross-shaped thumb controller soon became standard on game console controllers and ubiquitous across the video game industry as a replacement for the joystick.{{Citation needed|date=December 2015}} During the 1980s, [[Liquid-crystal display|LCD]]s became inexpensive and largely replaced LED displays in handheld games. The use of custom images in LCD and VFD games allows for greater detail and eliminates the blocky, pixelated look of console screens, but not without drawbacks. All graphics are fixed in place, requiring every possible location and state of game objects to be preset—often visible when resetting a game—with no overlap. The [[Beta movement|illusion of movement]] is created by sequentially flashing objects between their possible states. Backgrounds for these games are static drawings, layered behind the "moving" graphics, which are transparent when not in use. Due to these limitations, the gameplay of early LCD games was often even cruder than that of their LED predecessors. Some of the more well-known handheld games of the LCD era are the [[Game & Watch]] series by Nintendo and the games by [[Tiger Electronics]], and many titles from other companies were also popular, especially conversions of [[arcade game]]s. New games are still being made, but most are based on relatively simple [[card games|card]] and [[board game]]s. === Bandai LCD Solarpower === [[File:Bandai LCD Solarpower.jpg|thumb|A Bandai LCD Solarpower]] In 1982, the Bandai LCD Solarpower series were the first [[solar energy|solar-powered]] gaming devices. Some of its games, such as the [[Survival horror|horror]]-themed game ''Terror House'', featured two [[LCD panel]]s, one stacked on the other, for an early [[Stereoscopy|3D effect]].<ref>[http://www.pcpro.co.uk/features/361591/the-top-ten-retro-gaming-secrets/3 The top ten retro gaming secrets (page 3)] {{Webarchive|url=https://web.archive.org/web/20120123220944/http://www.pcpro.co.uk/features/361591/the-top-ten-retro-gaming-secrets/3 |date=2012-01-23}}, [[PC Pro]]</ref> In 1983, [[Takara Tomy]]'s [[Tomytronic 3D]] series simulated [[3D computer graphics|3D]] by having two [[LED]] panels that were lit by external light through a window on top of the device, making it the first dedicated home video 3D hardware.<ref>[http://www.pcpro.co.uk/features/361591/the-top-ten-retro-gaming-secrets The top ten retro gaming secrets (page 1)] {{Webarchive|url=https://web.archive.org/web/20120115123926/http://www.pcpro.co.uk/features/361591/the-top-ten-retro-gaming-secrets |date=2012-01-15}}, [[PC Pro]]</ref> The '''''LCD Solarpower''''' series are handheld electronic games powered by [[solar energy]] made by [[Bandai]] in 1982. The games in the Double Panel series feature two LCD panels<ref>[http://www.handheldempire.com/game_instance.jsp?instance=3534 two LCD panels]</ref> stacked on top of each other. This allows these games to progress in 2 stages for more variation in game play. ==== Games ==== It comprises the following games: '''First series:''' :{{nihongo|Invaders of the Mummy's Tomb|謎のピラミッド|Nazo no Pyramid}}, ref. 16265 and 16813 for the re-release :{{nihongo|Escape from the Devil's Doom|天国と地獄|Tengoku to Jigoku}}, ref. 16264 :{{nihongo|Sub Attack|激戦Uボート|Gekisen U-Boat}} / (Sub Patrol in UK), ref. 16280 :{{nihongo|Break Out|大脱走|Daidassou}}, ref. 16282 :{{nihongo|Shark Island|恐怖の無人島|Kyofu no Mujintou}}, ref. 16281 :{{nihongo|Nazo No Chinbotsusen|謎の沈没船|Nazo no Chinbotsusen}}, ref. 16288, released in Japan only '''Second series (Double Panel):''' :{{nihongo|Amazone|秘境アマゾン|Hikyo Amazon}}, ref. 16815 :{{nihongo|Terror House|悪霊の館|Akuryo no Yakata}}, ref. 16814 :{{nihongo|Frankenstein|ミスターフランケン|Mr. Franken}}, ref. 16817 :{{nihongo|Airport Panic|エアポートパニック|Airport Panic}}, ref. 16818 Other handheld games were built as flipcases and had two or even three LCDs with different foreground and background scenes, offering some variety in the gameplay. ==Handhelds today== [[Image:Brick Game.png|80 px|thumb|right|Brick Game]] Despite the increasing sophistication of handheld consoles such as the [[Nintendo Switch]], dedicated handhelds continue to find a niche. Among [[technophilia|technophilic]] gamer subcultures like [[Akiba-kei]], unique control schemes like that of the 2008 [[Tuttuki Bako]] have been proven salable due to novelty, but dedicated handhelds such as this are uncommon. Adult fads such as [[blackjack]], [[poker]], and [[Sudoku]] also spawn dozens of original and knockoff handheld games. The Chinese/Russian '''Brick Game''', popular in the early 1990s, includes games using a 10 × 20 block grid as a crude, low resolution [[dot matrix]] screen. Such devices often have many variations of ''[[Tetris]]'' and sometimes even other kinds of games like [[racing video game|racing]], ''[[Breakout (video game)|Breakout]]'' or even [[shoot 'em up]], such as those resembling ''[[Galaga]]'' or ''[[Battle City]]'', where one block projects blocks at the "enemy" blocks. The most advanced of these designs usually have 26 distinct games sorted in [[alphabet|alphabetical letters]] and feature multi-channel sound, voice synthesis or digital sounds samples, and internal [[CMOS]] memory which can save the current game progress and high scores when the system is turned off. Many of these handhelds with a dozen such games are marketed as having hundreds or even thousands of games (e.g. "9999 in 1"), though the vast majority are just different speed and difficulty settings. The most basic can now be sold as low as $1. Brick Games are very popular in Brazil<ref>{{Cite web |date=2012-02-22 |title=Os saudosos minigames • Tecnoblog |url=https://tecnoblog.net/especiais/os-saudosos-minigames/ |access-date=2025-05-18 |website=Tecnoblog |language=pt-br}}</ref> At the lowest end of handheld game sophistication, there is also the "avoid/catch the falling objects" game. These games are controlled with 2 movement buttons, and sport a screen with a column of player positions, and rows of projectiles to animate towards the player. The player and projectiles could be any picture, from tanks dodging missiles to a dog catching sausages. ==See also== {{Commons category|Handheld electronic games}} * [[Calculator gaming]] * [[Dedicated console]] * [[Handheld game console]] * [[Mobile game]] ==References== {{reflist}} ==External links== * [http://www.handheldmuseum.com/ Electronic Handheld Game Museum] - the largest handheld museum on the web * [http://handheldempire.com Handheld Empire] - collectors site cataloguing 70s' and 80s' handheld games * [https://archive.org/details/handheldhistory Handheld History] - collection of 74 emulations of electronic handheld games {{Handheld game consoles}} [[Category:Handheld electronic games| ]]
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)
Pages transcluded onto the current version of this page
(
help
)
:
Template:Citation needed
(
edit
)
Template:Cite book
(
edit
)
Template:Cite news
(
edit
)
Template:Cite web
(
edit
)
Template:Commons category
(
edit
)
Template:Distinguish
(
edit
)
Template:Handheld game consoles
(
edit
)
Template:Hatnote group
(
edit
)
Template:Nihongo
(
edit
)
Template:Refimprove
(
edit
)
Template:Reflist
(
edit
)
Template:Short description
(
edit
)
Template:Sister project
(
edit
)
Template:Webarchive
(
edit
)