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High color
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{{short description|Method of storing color}} {{Multiple issues| {{More citations needed|date=December 2022}} {{Essay-like|date=December 2022}} }} {{Use American English|date=November 2020}} {{Color depth}} '''High color''' graphics is a method of storing image information in a [[computer]]'s memory such that each [[pixel]] is represented by two [[byte]]s. Usually the [[color]] is represented by all 16 [[bit]]s, but some devices also support 15-bit high color.<ref>{{cite book | title = Web design in a nutshell | author = Jennifer Niederst Robbins | publisher = O'Reilly | year = 2006 | isbn = 978-0-596-00987-8 | pages = 519β520 | url = https://books.google.com/books?id=U99rIgGJAkQC&dq=highcolor+hicolor+thousands&pg=PA519 }}</ref> In [[Windows 7]], Microsoft used the term ''high color'' to identify display systems that can make use of more than 8-bits per color channel (10:10:10:2 or 16:16:16:16 rendering formats) from traditional 8-bit per color channel formats.<ref>{{citation/make link|http://code.msdn.microsoft.com/PDC08WhitePapers|HighColor in Windows 7}} {{cite web|url=http://code.msdn.microsoft.com/PDC08WhitePapers |title=Microsoft Developer White Papers: PDC08 - Home |access-date=2009-12-09 |url-status=dead |archive-url=https://web.archive.org/web/20091211192807/http://code.msdn.microsoft.com/PDC08WhitePapers |archive-date=December 11, 2009 }}</ref> This is a different and distinct usage from the 15-bit (5:5:5) or 16-bit (5:6:5) formats traditionally associated with the phrase ''high color''; see [[deep color]]. ==15-bit high color== In 15-bit high color, one of the bits of the two bytes is ignored or set aside for an [[alpha channel]], and the remaining 15 bits are split between the [[red]], [[green]], and [[blue]] components of the final color. Each of the RGB components has 5 bits associated, giving 2β΅ = 32 intensities of each component. This allows 32768 possible colors for each pixel. The popular [[Cirrus Logic]] graphics chips of the early 1990s made use of the spare high-order bit for their so-called "mixed" video modes: with bit 15 clear, bits 0 through 14 would be treated as an RGB value as described above, while with bit 15 set, bit 0 through 7 would be interpreted as an 8-bit index into a 256-color palette (with bits 8 through 14 remaining unused.) This enabled display of (comparatively) high-quality color images side by side with [[palette-shifting|palette-animated]] screen elements, but in practice, this feature was hardly used by any software. ==16-bit high color== [[File:RGB_16bits_palette.png|thumb|RGB 16bits palette]] [[File:7bit-each.svg|frame|Human eyes are more sensitive to green light. Discontinuities in the green gradient are easier to see than in the reds, and in the blues they are the hardest to see.]] When all 16 bits are used, one of the components (usually green with RGB565, see below) gets an extra bit, allowing 64 levels of intensity for that component, and a total of 65536 available colors. This can lead to small discrepancies in encoding, e.g. when one wishes to encode the 24-bit colour [[RGB]] (40, 40, 40) with 16 bits (a problem common to [[Chroma subsampling|subsampling]]). Forty in [[Binary number|binary]] is 00101000. The red and blue channels will take the five most significant bits, and will have a value of 00101, or 5 on a scale from 0 to 31 (16.1%). The green channel, with six bits of precision, will have a binary value of 001010, or 10 on a scale from 0 to 63 (15.9%). Because of this, the colour RGB (40, 40, 40) will have a slight purplish (''magenta'') tinge when displayed in 16 bits. 40 on a scale from 0 to 255 is 15.7%. Other 24-bit colours would incur a ''green'' tinge when subsampled: for instance, the 24-bit RGB representation of 14.1% grey, i.e. (36, 36, 36), would be encoded as 4/31 (12.9%) on the red and blue channels, but 9/63 (14.3%) on the green channel, because 36 is represented as 00100100 in binary. Green is usually chosen for the extra bit in 16 bits because the human eye has its highest sensitivity for green shades. For a demonstration, look closely at the following picture (note: this will work only on monitors displaying [[Color_depth#True color (24-bit)|true color]], i.e., 24 or 32 bits) where dark shades of red, green and blue are shown using 128 levels of intensities for each component (7 bits). Readers with normal vision should see the individual shades of green relatively easily, while the shades of red should be difficult to see, and the shades of blue are likely indistinguishable. More rarely, some systems support having the extra bit of colour depth on the red or blue channel, usually in applications where that colour is more prevalent (photographing of skin tones or skies, for example). ==Other notes== There is generally no need for a [[Colour Look Up Table|color look up table]] (CLUT, or palette) when in high color mode, because there are enough available colors per pixel to represent graphics and photos reasonably satisfactorily. However, the lack of precision decreases image fidelity; as a result, some image formats (e.g., [[TIFF]]) can save paletted 16-bit images with an embedded CLUT. == See also == * [[Color depth#True color (24-bit)|24-bit color (True color)]] * [[Color depth#Deep color (30-bit)|30/36/48-bit color (Deep color)]] * [[Color depth]] * [[Planar (computer graphics)|Planar]] * [[Packed pixel]] * [[List of monochrome and RGB color formats]] β [[List of monochrome and RGB color formats#15-bit RGB|15-bit RGB]] and [[List of monochrome and RGB color formats#16-bit RGB (also known as RGB565)|16-bit RGB]] sections. == References == {{reflist}} [[Category:Color depths]]
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