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History of the graphical user interface
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{{Short description|none}} {{Use mdy dates|date=June 2013}} {{Multiple issues| {{More footnotes needed|date=August 2009}} {{Update|inaccurate=yes|date=January 2016}} }} {{History of computing}} The '''history of the [[graphical user interface]]''', understood as the use of graphic [[icon (computing)|icons]] and a pointing device to control a [[computer]], covers a five-decade span of incremental refinements, built on some constant core principles. Several vendors have created their own windowing systems based on independent [[Source code|code]], but with basic elements in common that define the [[WIMP (computing)|WIMP]] "window, icon, menu and pointing device" paradigm. There have been important technological achievements, and enhancements to the general interaction in small steps over previous systems. There have been a few significant breakthroughs in terms of use, but the same organizational [[interface metaphor|metaphors]] and interaction [[Programming idiom|idioms]] are still in use. [[Desktop computer|Desktop computers]] are often controlled by computer mice and/or keyboards while laptops often have a [[pointing stick]] or [[touchpad]], and smartphones and tablet computers have a [[touchscreen]]. The influence of game computers and [[joystick]] operation has been omitted. == Early research and developments == [[File:SRI Computer Mouse.jpg|thumb|left|The first prototype of a [[computer mouse]], as designed by [[William English (computer engineer)|Bill English]] from Engelbart's sketches<ref>{{cite web|url=http://www.macworld.com/article/137400/2008/12/mouse40.html|title=The computer mouse turns 40|access-date=June 12, 2012}}</ref>]] Early dynamic information devices such as [[radar]] displays, where input devices were used for direct control of computer-created data, set the basis for later improvements of graphical interfaces.<ref>{{cite web|url=http://www.computeractive.co.uk/pcw/pc-help/1925325/the-invented-gui |title=The men who really invented the GUI |archive-url=https://web.archive.org/web/20110816031619/http://www.computeractive.co.uk/pcw/pc-help/1925325/the-invented-gui |archive-date=August 16, 2011 |url-status=dead |author=Clive Akass |df=mdy-all }}</ref> Some early [[Cathode-ray tube|cathode-ray-tube]] (CRT) screens used a [[light pen]], rather than a mouse, as the pointing device. The concept of a multi-panel windowing system was introduced by the first real-time graphic display systems for computers: the [[Semi-Automatic Ground Environment|SAGE Project]] and [[Ivan Sutherland]]'s [[Sketchpad]].{{citation needed|date=September 2023}} === Augmentation of Human Intellect (NLS) === [[File:On Line System Videoconferencing FJCC 1968.jpg|thumb|right|[[NLS (computer system)|Videoconferencing on NLS]] (1968)]] In the 1960s, [[Douglas Engelbart]]'s [[Intelligence amplification#Douglas Engelbart: Augmenting Human Intellect|Augmentation of Human Intellect]] project at the [[Augmentation Research Center]] at [[SRI International]] in [[Menlo Park, California]] developed the [[NLS (computer system)|oN-Line System]] (NLS).<ref>{{Cite web|title=The Mother of All Demos|date=December 10, 2018 |url=https://invention.si.edu/mother-all-demos}}</ref> This computer incorporated a mouse-driven cursor and multiple windows used to work on [[hypertext]]. Engelbart had been inspired, in part, by the [[memex]] desk-based information machine suggested by [[Vannevar Bush]] in 1945. Much of the early research was based on how young children learn. So, the design was based on the childlike characteristics of [[hand–eye coordination]], rather than use of [[command language]]s, user-defined [[macro (computer science)|macro]] procedures, or automated transformation of data as later used by adult professionals. Engelbart publicly demonstrated this work at the [[Association for Computing Machinery]] / [[Institute of Electrical and Electronics Engineers]] (ACM/IEEE)—Computer Society's [[Joint Computer Conference|Fall Joint Computer Conference]] in [[San Francisco]] on December 9, 1968. It was so-called [[The Mother of All Demos]].<ref>{{Cite web|title=Doug's Great Demo: 1968|url=https://dougengelbart.org/content/view/209/}}</ref> [[File:DNLS Overlapping Window System 1973.png|left|thumb|A diagram of the DNLS's overlapping multi-window "display area" system from 1973.<ref>{{Cite book |last=Mitchell |first=James G. |url=https://bitsavers.org/pdf/xerox/parc/techReports/CSL-73-3_The_Implementation_of_NLS_on_a_Minicomputer.pdf |title=The Implementation of NLS on a Minicomputer |date=August 1973 |pages=7–8}}</ref>]] The development of computers having multiple overlapping and resizable windows on a "desktop" is commonly, and incorrectly, attributed to [[Xerox PARC]] and its [[Xerox Alto|Alto]]. The Xerox Alto's windowing system was inspired by the DNLS (Display NLS)'s overlapping multi-windowing system, which was operational by early 1973 and used at several [[DARPA|ARPA]] locations.<ref name=":0">{{Cite book |last=Mitchell |first=James G. |url=https://bitsavers.org/pdf/xerox/parc/techReports/CSL-73-3_The_Implementation_of_NLS_on_a_Minicomputer.pdf |title=The Implementation of NLS on a Minicomputer |date=August 1973 |pages=7–8}}</ref> In the DNLS, overlapping windows were referred to as "display areas" and could store multiple lines of strings. In 1971, the screen could only be split into two display areas, vertically or horizontally; by early 1973, the full overlapping windowing system was implemented, and was capable of displaying on an [[Imlac PDS-1]].<ref>{{Cite report |url=https://datatracker.ietf.org/doc/rfc191/ |title=Graphics implementation and conceptualization at Augmentation Research Center |date=July 1971 |publisher=Internet Engineering Task Force |issue=RFC 191}}</ref><ref name=":0" /> The Xerox Alto greatly improved upon this system by adding the capability to display bitmapped images, buttons, and other graphics in these windows, as opposed to the DNLS's overlapping display areas which could only display strings of text. === Xerox PARC === [[File:Xerox Alto.jpg|thumb|alt=A beige, boxy computer with a small black and white screen showing a window and desktop with icons.|The [[Xerox Alto]] (1973) had an early graphical user interface.]] {{nowrap|Engelbart's work directly}} led to the advances at [[PARC (company)|Xerox PARC]]. Several people went from SRI to Xerox PARC in the early 1970s. In 1973, Xerox PARC developed the [[Xerox Alto|Alto]] personal computer. It had a [[Raster graphics|bitmapped]] screen, and was the first computer to demonstrate the [[desktop metaphor]] and [[graphical user interface]] (GUI). Several thousand units were built and were heavily used at PARC, as well as other XEROX offices, and at several universities for many years. The Alto greatly influenced the design of personal computers during the late 1970s and early 1980s, notably the [[PERQ|Three Rivers PERQ]], the [[Apple Lisa]] and [[Macintosh 128K|Macintosh]], and the first [[Sun Microsystems|Sun]] workstations. The modern [[WIMP (computing)|WIMP]] GUI was first developed at Xerox PARC by [[Alan Kay]], [[Larry Tesler]], [[Dan Ingalls]], [[David Canfield Smith|David Smith]], [[Clarence Ellis (computer scientist)|Clarence Ellis]] and a number of other researchers. This was introduced in the [[Smalltalk]] programming environment. It used [[windowing system|windows]], [[Icon (computing)|icons]], and [[menu (computing)|menus]] (including the first fixed drop-down menu) to support commands such as opening files, deleting files, moving files, etc. In 1974, work began at PARC on Gypsy, the first bitmap What-You-See-Is-What-You-Get ([[WYSIWYG]]) cut and paste editor. In 1975, Xerox engineers demonstrated a graphical user interface "including icons and the first use of pop-up menus".<ref>{{cite web|url=https://www.parc.com/about-parc/parc-history/|title=About PARC – PARC, a Xerox company|work=parc.com|date=November 20, 2024 }}</ref> In 1981 Xerox introduced a pioneering product, [[Xerox Star|Star]], a [[workstation]] incorporating many of PARC's innovations. Although not commercially successful, Star greatly influenced future developments, for example at [[Apple Inc.|Apple]], [[Microsoft]] and [[Sun Microsystems]].<ref>{{cite web|url=http://www.sitepoint.com/article/real-history-gui/5/|title=The Real History of the GUI|author=Mike Tuck|date=August 12, 2001 }}</ref> === Quantel Paintbox === [[File:Quantel Paintbox (1).jpg|thumb|Quantel Paintbox (1981)]] Released by digital imaging company [[Quantel]] in 1981, the [[Quantel Paintbox|Paintbox]] was a color graphical workstation with support for mouse input, but more oriented for [[graphics tablet]]s; this model also was notable as one of the first systems to implement [[Context menu|pop-up menus]].<ref>{{Cite web|last=July 2012|first=Creative Bloq Staff 19|title=Remembering the Quantel Paintbox|url=https://www.creativebloq.com/video-production/remembering-quantel-paintbox-712401|access-date=2021-07-01|website=Creative Bloq|date=July 19, 2012 |language=en}}</ref> === Blit === The [[Blit (computer terminal)|Blit]], a graphics terminal, was developed at Bell Labs in 1982. === Lisp machines, Symbolics === [[Lisp machine]]s originally developed at [[Massachusetts Institute of Technology|MIT]] and later commercialized by [[Symbolics]] and other manufacturers, were early high-end single user computer workstations with advanced graphical user interfaces, windowing, and mouse as an input device. First workstations from Symbolics came to market in 1981, with more advanced designs in the subsequent years. === Lisa, Macintosh, and Apple II{{sc|GS}} === {{Main|Classic Mac OS}} [[File:Apple Lisa (Little Apple Museum) (8032162544).jpg|thumb|Apple Lisa (1983)]] Beginning in 1979, started by [[Steve Jobs]] and led by [[Jef Raskin]], the [[Apple Lisa]] and [[Mac (computer)|Macintosh]] teams at [[Apple Inc.|Apple Computer]] (which included former members of the Xerox PARC group) continued to develop such ideas. The Lisa, released in 1983, featured a document-centric graphical interface atop an advanced hard disk based OS that featured such things as [[Preemption (computing)#Preemptive multitasking|preemptive multitasking]] and [[Cut and paste|graphically oriented]] [[inter-process communication]]. The comparatively simplified Macintosh, released in 1984 and designed to be lower in cost, was the first commercially successful product to use a multi-panel window interface. A [[desktop metaphor]] was used, in which files looked like pieces of paper, file directories looked like file folders, there were a set of [[desk accessory|desk accessories]] like a calculator, notepad, and alarm clock that the user could place around the screen as desired, and the user could delete files and folders by dragging them to a [[Waste container|trash-can]] icon on the screen. The Macintosh, in contrast to the Lisa, used a program-centric rather than document-centric design. Apple revisited the document-centric design, in a limited manner, much later with [[OpenDoc]]. There is still some controversy over the amount of influence that Xerox's [[PARC (company)|PARC]] work, as opposed to previous academic research, had on the GUIs of the [[Apple Lisa]] and Macintosh, but it is clear that the influence was extensive, because first versions of Lisa GUIs even lacked icons.<ref>{{cite web|url=https://guidebookgallery.org/articles/inventingthelisauserinterface|title=GUIdebook > Articles > "Inventing the Lisa User Interface"|website=guidebookgallery.org}}</ref><ref>{{cite web|url=https://guidebookgallery.org/articles/lisauserinterfacestandards|title=GUIdebook > Articles > "Lisa user interface standards" (1980)|website=guidebookgallery.org}}</ref> These prototype GUIs are at least mouse-driven, but completely ignored the [[WIMP (computing)|WIMP]] ( "window, icon, menu, pointing device") concept. Screenshots of first GUIs of Apple Lisa prototypes show the early designs. Apple engineers visited the PARC facilities (Apple secured the rights for the visit by compensating Xerox with a pre-IPO purchase of Apple stock) and a number of PARC employees subsequently moved to Apple to work on the Lisa and Macintosh GUI. However, the Apple work extended PARC's considerably, adding manipulatable icons, and [[drag and drop]] manipulation of objects in the file system (see [[Finder (software)|Macintosh Finder]]) for example. A list of the improvements made by Apple, beyond the PARC interface, can be read at Folklore.org.<ref>{{cite web |url=http://www.folklore.org/StoryView.py?project=Macintosh&story=On_Xerox,_Apple_and_Progress.txt&topic=Software%20Design&sortOrder=Sort%20by%20Date |title=On Xerox, Apple and Progress |date=1996 |website=Folklore.org}}</ref> Jef Raskin warns that many of the reported facts in the history of the PARC and Macintosh development are inaccurate, distorted or even fabricated, due to the lack of usage by historians of direct primary sources.<ref>{{cite web|url=http://www.digibarn.com/friends/jef-raskin/writings/holes.html|title=Holes in Histories|author=Jef Raskin}}</ref> In 1984, Apple released a television commercial which introduced the Apple Macintosh during the telecast of [[Super Bowl XVIII]] by [[CBS]],<ref>{{cite web|url=http://www.duke.edu/~tlove/mac.htm |title=Apple's 1984: The Introduction of the Macintosh in the Cultural History of Personal Computers |archive-url=https://web.archive.org/web/19991005015117/http://www.duke.edu/~tlove/mac.htm |archive-date=October 5, 1999 |first=Ted |last=Friedman |date=October 1997 |url-status=dead |df=mdy-all }}</ref> with allusions to [[George Orwell]]'s noted novel, ''[[Nineteen Eighty-Four]]''. The commercial was aimed at making people think about computers, identifying the user-friendly interface as a personal computer which departed from previous business-oriented systems,<ref name=friedman>{{cite book |chapter-url= http://tedfriedman.com/electric-dreams/chapter-5-apples-1984/ |title=Electric Dreams: Computers in American Culture |chapter=Chapter 5: 1984 |last=Friedman |first= Ted |year=2005 |publisher= [[New York University Press]]|isbn=978-0-8147-2740-9 }}</ref> and becoming a signature representation of Apple products.<ref>{{cite web| title= Review of ''Pirates of Silicon Valley'' Movie |url= http://www.dotjournal.com/review-pirates-silicon-valley-movie |url-status= dead | archive-url= https://web.archive.org/web/20061107170215/http://www.dotjournal.com/review-pirates-silicon-valley-movie | archive-date= November 7, 2006 |date= October 29, 2006| publisher= DotJournal.com | first= Patrick|last= Grote| access-date= January 24, 2014}}</ref> In 1986, the [[Apple IIGS|Apple II{{sc|GS}}]] was launched with 16-bit CPU and significantly improved graphics and audio. It shipped with a new operating system, [[Apple GS/OS]], with a [[Finder (software)|Finder]]-like GUI similar to the Macintosh series. === Agat === The Soviet Union-produced [[Agat (computer)|Agat]] PC featured a graphical interface and a mouse device and was released in 1983.<ref name="rezun">{{cite book|last=Rezun|first=Miron|title=Science, technology, and ecopolitics in the USSR|publisher=Greenwood Publishing Group|year=1996|pages=71–72|isbn=0-275-95383-1|url=https://books.google.com/books?id=rrULmz5IVZQC&q=agat+computer&pg=PA71}}</ref> === SGI 1000 series and MEX === Founded 1982, [[Silicon Graphics|SGI]] introduced the [[IRIS 1000 Series]]<ref>{{cite web |url=http://www.futuretech.blinkenlights.nl/iris-faq.html |title=Sgi Iris Faq |publisher=Futuretech.blinkenlights.nl |access-date=2014-03-07 |archive-date=September 4, 2013 |archive-url=https://web.archive.org/web/20130904132640/http://www.futuretech.blinkenlights.nl/iris-faq.html |url-status=dead }}</ref> in 1983.<ref name="sgistuff1">{{cite web|url=http://www.sgistuff.net/hardware/systems/iris1000.html |title=Hardware : Systems : IRIS 1000 |publisher=sgistuff.net |access-date=2014-03-07}}</ref> The first graphical terminals (IRIS 1000) shipped in late 1983, and the corresponding workstation model (IRIS 1400) was released in mid-1984. The machines used an early version of the [[MEX (windowing system)|MEX]] windowing system on top of the GL2 Release 1 operating environment.<ref>{{cite web |url=http://ryan.tliquest.net/sgi/irix_versions.html#gl2 |title=History of IRIX |publisher=Ryan.tliquest.net |access-date=2014-03-07 |archive-url=https://web.archive.org/web/20071019203914/http://ryan.tliquest.net/sgi/irix_versions.html#gl2 |archive-date=October 19, 2007 |url-status=dead }}</ref> Examples of the MEX user interface can be seen in a 1988 article in the journal "Computer Graphics",<ref>{{cite journal|title=ConMan: a visual programming language for interactive graphics |journal=Computer Graphics |doi=10.1145/378456.378494 |volume=22 |number=4 |pages=103–111 |year=1988 |last1 = Haeberli|first1 = Paul E.}}</ref> while earlier screenshots can not be found. The first commercial GUI-based systems, these did not find widespread use as to their (discounted) academic list price of $22,500 and $35,700 for the IRIS 1000 and IRIS 1400, respectively.<ref name="sgistuff1" /> However, these systems were commercially successful enough to start SGI's business as one of the main graphical workstation vendors. In later revisions of graphical workstations, SGI switched to the [[X Window System|X window system]], which had been developed starting at [[MIT]] since 1984 and which became the standard for UNIX workstations. === Visi On === [[VisiCorp]]'s [[Visi On]] was a GUI designed to run on DOS for IBM PCs. It was released in December 1983. Visi On had many features of a modern GUI, and included a few that did not become common until many years later. It was fully mouse-driven, used a bit-mapped display for both text and graphics, included on-line help, and allowed the user to open a number of programs at once, each in its own window, and switch between them to multitask.<ref>{{cite web|url=https://archive.org/details/byte-magazine-1983-06|title=Byte Magazine Volume 08 Number 06 – 16-Bit Designs|date=June 7, 1983|via=Internet Archive}}</ref> Visi On did not, however, include a graphical file manager. Visi On also demanded a hard drive in order to implement its virtual memory system used for "fast switching", at a time when hard drives were very expensive. === GEM (Graphics Environment Manager) === {{Main|GEM (desktop environment)}} [[File:IBM PC GEM.jpg|thumb|IBM PC running GEM]] [[Digital Research]] (DRI) created GEM as an add-on program for personal computers. GEM was developed to work with existing [[CP/M]] and [[MS-DOS]] compatible operating systems on business computers such as [[IBM PC compatible]]s. It was developed from DRI software, known as GSX, designed by a former [[PARC (company)|PARC]] employee. Its similarity to the [[classic Mac OS|Macintosh]] desktop led to a copyright lawsuit from [[Apple Inc.|Apple Computer]], and a settlement which involved some changes to GEM. This was to be the first of a series of "[[look and feel]]" lawsuits related to GUI design in the 1980s. GEM received widespread use in the consumer market from 1985, when it was made the default user interface built into the [[Atari TOS]] operating system of the [[Atari ST]] line of personal computers. It was also bundled by other computer manufacturers and distributors, such as [[Amstrad]]. Later, it was distributed with the best-sold Digital Research version of DOS for IBM PC compatibles, the [[DR-DOS]] 6.0. The GEM desktop faded from the market with the withdrawal of the Atari ST line in 1992 and with the popularity of the [[Microsoft]] [[Windows 3.0]] in the PC front around the same period of time. The Falcon030, released in 1993 was the last computer from Atari to use GEM. === DeskMate === {{Main|DeskMate}} Tandy's DeskMate appeared in the early 1980s on its [[TRS-80]] machines and was ported to its [[Tandy 1000]] range in 1984. Like most PC GUIs of the time, it depended on a [[disk operating system]] such as [[TRSDOS]] or [[MS-DOS]]. The application was popular at the time and included a number of programs like Draw, Text and Calendar, as well as attracting outside investment such as [[Lotus 1-2-3]] for DeskMate. === MSX-View === [[File:MSX-View.png|thumb|[[MSX-View]] running VShell]] MSX-View was developed for [[MSX]] computers by [[ASCII Corporation]] and [[HAL Laboratory]]. MSX-View contains software such as Page Edit, Page View, Page Link, VShell, VTed, VPaint and VDraw. An external version of the built-in MSX View of the Panasonic FS-A1GT was released as an add-on for the Panasonic FS-A1ST on disk instead of 512 KB ROM DISK. === Amiga Intuition and the Workbench === The [[Amiga]] computer was launched by [[Commodore International|Commodore]] in 1985 with a GUI called [[Workbench (AmigaOS)|Workbench]]. Workbench was based on an internal engine developed mostly by [[RJ Mical]], called [[Intuition (Amiga)|Intuition]], which drove all the input events. The first versions used a blue/orange/white/black default palette, which was selected for high contrast on televisions and [[composite monitor]]s. Workbench presented directories as drawers to fit in with the "[[workbench]]" theme. Intuition was the [[Widget (GUI)|widget]] and graphics library that made the GUI work. It was driven by user events through the mouse, keyboard, and other input devices. Due to a mistake made by the Commodore sales department, the first floppies of [[AmigaOS]] (released with the Amiga1000) named the whole OS "Workbench". Since then, users and CBM itself referred to "Workbench" as the nickname for the whole [[AmigaOS]] (including Amiga DOS, Extras, etc.). This common consent ended with release of version [[AmigaOS versions#Workbench 2.0, 2.04, 2.05, 2.1|2.0 of AmigaOS]], which re-introduced proper names to the installation floppies of [[AmigaDOS]], Workbench, Extras, etc. Starting with Workbench 1.0, [[AmigaOS]] treated the Workbench as a backdrop, borderless window sitting atop a blank screen. With the introduction of [[AmigaOS]] 2.0, however, the user was free to select whether the main Workbench window appeared as a normally layered window, complete with a border and scrollbars, through a menu item. Amiga users were able to boot their computer into a [[command-line interface]] (also known as the CLI or Amiga Shell). This was a keyboard-based environment without the Workbench GUI. Later they could invoke it with the CLI/SHELL command "LoadWB" which loaded Workbench GUI. One major difference between other OS's of the time (and for some time after) was the Amiga's fully [[Computer multitasking|multi-tasking operating system]], a powerful built-in animation system using a hardware [[blitter]] and [[Original Chip Set#Copper|copper]] and four channels of 26 kHz 8-bit sampled sound. This made the Amiga the first multi-media computer years before other OS's. Like most GUIs of the day, Amiga's Intuition followed Xerox's, and sometimes Apple's, lead. But a [[Command-line interface|CLI]] was included which dramatically extended the functionality of the platform. However, the CLI/Shell of Amiga is not just a simple [[text-based]] interface like in [[MS-DOS]], but another graphic process driven by Intuition, and with the same gadgets included in Amiga's graphics.library. The CLI/Shell interface integrates itself with the Workbench, sharing privileges with the GUI. The Amiga Workbench evolved over the 1990s, even after Commodore's 1994 bankruptcy. === Acorn BBC Master Compact === {{Main|BBC Master}} Acorn's 8-bit BBC Master Compact shipped with Acorn's first public [[graphical user interface|GUI]] interface in 1986.<ref>{{cite web|url=http://acorn.chriswhy.co.uk/Computers/MasterCompact.html|title=chriswhy.co.uk|website=acorn.chriswhy.co.uk}}</ref> Little commercial software, beyond that included on the Welcome disk, was ever made available for the system, despite the claim by Acorn at the time that "the major software houses have worked with Acorn to make over 100 titles available on compilation discs at launch".<ref>[Acorn User October 1986 – News – Page 9]</ref> The most avid supporter of the Master Compact appeared to be [[Superior Software]], who produced and specifically labelled their games as 'Master Compact' compatible. {{clear}} === Arthur / RISC OS === {{Main|RISC OS}} '''RISC OS''' {{IPAc-en|r|ɪ|s|k|oʊ|ˈ|ɛ|s}}<ref>{{cite web|url=http://www.riscosopen.org/content/about |title=About us: RISC OS Open Limited FAQ |publisher=RISC OS Open |access-date=June 13, 2011}}</ref> is a series of [[graphical user interface]]-based computer [[operating system]]s (OSes) designed for [[ARM architecture family|ARM architecture]] systems. It takes its name from the RISC ([[reduced instruction set computer]]) architecture supported. The OS was originally developed by [[Acorn Computers]] for use with their 1987 range of [[Acorn Archimedes|Archimedes]] personal computers using the [[Acorn RISC Machine]] (ARM) processors. It comprises a [[command-line interface]] and [[desktop environment]] with a [[windowing system]]. Originally branded as the ''Arthur 1.20'' the subsequent ''Arthur 2'' release was shipped under the name RISC OS 2. ==== Desktop ==== The [[WIMP (computing)|WIMP]] interface incorporates three [[mouse button]]s (named ''Select'', ''Menu'' and ''Adjust''), [[context-sensitive user interface|context-sensitive]] menus, window stack control (i.e. send to back) and dynamic window [[focus (computing)|focus]] (a window can have input focus at any position on the stack). The [[Icon bar]] ([[Dock (computing)|Dock]]) holds icons which represent mounted disc drives, RAM discs, network directories, running applications, system utilities and docked: Files, Directories or inactive Applications. These icons and open windows have context-sensitive menus and support [[drag-and-drop]] behaviour. They represent the running application as a whole, irrespective of whether it has open windows. The application has control of the context-sensitive menus, inapplicable menu choices can be 'greyed out' to make them unavailable. Menus have their own titles and may be moved around the desktop by the user. Any menu can have further sub-menus or a new window for complicated choices. The GUI is centered around the concept of files. The Filer displays the contents of a disc. Applications are run from the Filer view and files can be dragged to the Filer view from applications to perform saves. The opposite can perform a load. With their co-operation data can be copied or moved directly between applications by saving (dragging) to another application. [[Application directories]] are used to store applications. The OS differentiates them from normal directories through the use of a [[pling#Computers|pling]] (exclamation mark, also called shriek) prefix. Double-clicking on such a directory launches the application rather than opening the directory. The application's executable files and resources are contained within the directory, but normally they remain hidden from the user. Because applications are self-contained, this allows drag-and-drop installation and removal. Files are normally typed. RISC OS has some predefined types. Applications can supplement the set of known types. Double-clicking a file with a known type will launch the appropriate application to load the file. The {{nowrap|RISC OS}} ''Style Guide'' encourages a consistent look and feel across applications. This was introduced in {{nowrap|RISC OS 3}} and specifies application appearance and behaviour. Acorn's own main [[#Bundled applications|bundled applications]] were not updated to comply with the guide until {{nowraplinks|[[RISCOS Ltd]]}}'s ''Select'' release in 2001.<ref name="iconbar possibly influential">{{cite web | url=http://www.iconbar.com/articles/Influential/index1152.html | title=An arbitrary number of possibly influential RISC OS things | work=[[The Icon Bar]] | date=March 23, 2007 | access-date=September 27, 2011 | author=Mellor, Phil | quote=Admittedly it wasn't until RISC OS Select was released, almost 10 years later, that the standard Acorn applications (Draw, Edit, and Paint) implemented the style guide's clipboard recommendations, but most products followed it with care.}}</ref> ==== Font manager ==== The [[outline font]]s manager provides [[spatial anti-aliasing]] of fonts, the OS being the first operating system to include such a feature,<ref>{{cite web | url = http://www.osnews.com/story/6170/Emulating_RISC_OS_under_Windows/page1/ | title = Emulating RISC OS under Windows | access-date = May 12, 2011 | last = Round | first = Mark | date = February 26, 2004 | work = OSnews | quote = Many of the UI concepts that we take for granted were first pioneered in RISC OS, for instance: scalable anti-aliased fonts and an operating system extendable by 'modules', while most of the PC world was still on Windows 3.0. }}</ref><ref>{{cite web | url = http://telcontar.net/Misc/GUI/RISCOS/ | title = The RISC OS GUI | access-date = May 12, 2011 | last = Ghiraddje | date = December 22, 2009 | publisher = Telcontar.net | quote = Only with Mac OS X did any mainstream graphical interface provide the smoothly rendered, fractionally spaced type that Acorn accomplished in 1992 or earlier. }}</ref><ref>{{cite web | url = https://arstechnica.com/old/content/2005/05/gui.ars/6 | title = A History of the GUI | access-date = May 25, 2011 | first = Jeremy | last = Reimer | date = May 2005 | publisher = [[ArsTechnica]] | quote = […] in 1987, the UK-based company Acorn Computers introduced their […] GUI, called "Arthur", also was the first to feature anti-aliased display of on-screen fonts, even in 16-color mode! }}</ref><ref>{{cite web | url = http://www.osnews.com/story/21713/Screen_Fonts_Shape_Accuracy_or_On-Screen_Readability_ | title = Screen Fonts: Shape Accuracy or On-Screen Readability? | access-date = June 13, 2011 | first = Thom | last = Holwerda | date = June 23, 2005 | publisher = [[OSNews]] | quote = […] it was RISC OS that had the first system-wide, intricate […] font rendering in operating systems. }}</ref> having included it since before January 1989.<ref name='PCW 1989-01'>{{cite news | first = Dick | last = Pountain | title = Screentest: Archie RISC OS | date = December 1988 | url = http://acorn.chriswhy.co.uk/docs/Mags/PCW/PCW_Jan89_RISCOS.pdf | work = [[Personal Computer World]] | page = 154 | access-date = January 14, 2011 | quote = [ArcDraw] can also add text in multiple sizes and fonts to a drawing (including anti-aliased fonts)}}</ref> Since 1994, in RISC OS 3.5, it has been possible to use an outline anti-aliased font in the WindowManager for UI elements, rather than the [[Bitmap fonts|bitmap system font]] from previous versions.<ref>{{cite web|url=http://acorn.chriswhy.co.uk/docs/Acorn/AN/253.pdf|title=chriswhy.co.uk|website=acorn.chriswhy.co.uk}}</ref> === MS-DOS file managers and utility suites === Because most of the very early [[IBM PC]] and compatibles lacked any common true graphical capability (they used the 80-column basic [[text mode]] compatible with the original [[IBM Monochrome Display Adapter|MDA]] display adapter), a series of [[file manager]]s arose, including [[Microsoft]]'s [[DOS Shell]], which features typical GUI elements as menus, push buttons, lists with scrollbars and mouse pointer. The name [[text-based user interface]] was later invented to name this kind of interface. Many MS-DOS text mode applications, like the default text editor for MS-DOS 5.0 (and related tools, like [[QBasic]]), also used the same philosophy. The IBM DOS Shell included with IBM DOS 5.0 (circa 1992) supported both text display modes and actual graphics display modes, making it both a TUI and a GUI, depending on the chosen mode. Advanced file managers for [[MS-DOS]] were able to redefine character shapes with [[Enhanced Graphics Adapter|EGA]] and better display adapters, giving some basic low resolution icons and graphical interface elements, including an arrow (instead of a coloured cell block) for the mouse pointer. When the display adapter lacks the ability to change the character's shapes, they default to the [[code page 437|CP437]] character set found in the adapter's [[Read-only memory|ROM]]. Some popular utility suites for MS-DOS, as [[Norton Utilities]] (pictured) and [[PC Tools (software)|PC Tools]] used these techniques as well. [[DESQview]] was a text mode multitasking program introduced in July 1985. Running on top of [[MS-DOS]], it allowed users to run multiple DOS programs concurrently in windows. It was the first program to bring multitasking and windowing capabilities to a DOS environment in which existing DOS programs could be used. DESQview was not a true GUI but offered certain components of one, such as resizable, overlapping windows and mouse pointing. === Applications under MS-DOS with proprietary GUIs === Before the [[Microsoft Windows|MS-Windows]] age, and with the lack of a true common GUI under MS-DOS, most graphical applications which worked with [[Enhanced Graphics Adapter|EGA]], [[Video Graphics Array|VGA]] and better graphic cards had proprietary built-in GUIs. One of the best known such graphical applications was [[Deluxe Paint]], a popular painting software with a typical WIMP interface. The original [[Adobe Acrobat]] Reader executable file for MS-DOS was able to run on both the standard Windows 3.x GUI and the standard DOS command prompt. When it was launched from the command prompt, on a machine with a [[Video Graphics Array|VGA]] graphics card, it provided its own GUI. === Microsoft Windows (16-bit versions) === {{See also|Microsoft Windows version history{{!}}History of Microsoft Windows}} [[Windows 1.0]], a GUI for the [[MS-DOS]] [[operating system]], was released in 1985.<ref name="windows1">{{cite web | url=https://sbp-romania.com/articles/how-windows-came-to-be-a-windows-os-history/ | title=How Windows came to be? – a Windows OS history | date=July 7, 2014 | publisher=sbp-romania.com | access-date=October 1, 2024}}</ref> The market's response was less than stellar.<ref name="history-computer.com">{{cite web | url=http://history-computer.com/ModernComputer/Software/Windows.html | title=History of Computers and Computing, Birth of the modern computer, Software history, Microsoft Windows | access-date=October 3, 2011 |archive-url=https://web.archive.org/web/20111013015911/https://history-computer.com/ModernComputer/Software/Windows.html |archive-date=October 13, 2011 |url-status=dead}}</ref> [[Windows 2.0]] followed, but it wasn't until the 1990 launch of [[Windows 3.0]], based on [[IBM Common User Access|Common User Access]] that its popularity truly exploded. The GUI has seen minor redesigns since, mainly the [[Computer network|networking]] enabled [[Windows 3.11]] and its [[Win32s]] 32-bit patch. The [[16-bit computing|16-bit]] line of MS Windows were discontinued with the introduction of [[Windows 95]] and [[Windows NT]] [[32-bit computing|32-bit]] based architecture in the 1990s. The main window of a given application can occupy the full screen in ''maximized'' status. The users must then to switch between maximized applications using the Alt+Tab keyboard shortcut; no alternative with the [[computer mouse|mouse]] except for de-maximize. When none of the running application windows are maximized, switching can be done by clicking on a partially visible window, as is the common way in other GUIs. In 1988, [[Apple Computer, Inc. v. Microsoft Corp.|Apple sued Microsoft]] for copyright infringement of the [[Apple Lisa|Lisa]] and [[classic Mac OS|Apple Macintosh]] GUI. The court case lasted 4 years before almost all of Apple's claims were denied on a contractual technicality. Subsequent appeals by Apple were also denied. Microsoft and Apple apparently entered a final, private settlement of the matter in 1997. === GEOS === {{Main|GEOS (8-bit operating system)}} [[GEOS (8-bit operating system)|GEOS]] was launched in 1986, originally written for the 8-bit home computer [[Commodore 64]], and shortly after, the [[Apple II]]. The name was later used by the company as PC/Geos for IBM PC systems, then Geoworks Ensemble. It came with several application programs like a calendar and word processor. A cut-down version served as the basis for [[AOL|America Online]]'s MS-DOS client. Compared to the competing Windows 3.0 GUI, it could run reasonably well on simpler hardware, but its developer had a restrictive policy towards third-party developers that prevented it from becoming a serious competitor. Additionally, it was targeted at [[8-bit computing|8-bit]] machines, whilst the [[16-bit computing|16-bit]] computer age was dawning. === The X Window System === {{Main|X Window System}} [[File:X-Window-System.png|thumb|right|A Unix-based [[X Window System]] desktop (circa 1990)]] The standard windowing system in the [[Unix]] world is the [[X Window System]] (commonly X11 or X), first released in the mid-1980s. The [[W Window System]] (1983) was the precursor to X; X was developed at MIT as [[Project Athena]]. Its original purpose was to allow users of the newly emerging graphic terminals to access remote graphics [[workstation]]s without regard to the workstation's operating system or the hardware. Due largely to the availability of the source code used to write X, it has become the standard layer for management of graphical and input/output devices and for the building of both local and remote graphical interfaces on virtually all Unix, [[Linux]] and other [[Unix-like]] operating systems, with the notable exceptions of [[macOS]] and [[Android (operating system)|Android]]. X allows a graphical terminal user to make use of remote resources on the network as if they were all located locally to the user by running a single module of software called the X server. The software running on the remote machine is called the client application. X's network transparency protocols allow the display and input portions of any application to be separated from the remainder of the application and 'served up' to any of a large number of remote users. X is available today as [[free software]]. === NeWS === {{Main|NeWS}} [[File:HyperTIESAuthoring.jpg|thumb|right|HyperTIES authoring tool under NeWS window system]] The [[PostScript]]-based [[NeWS]] (Network extensible Window System) was developed by [[Sun Microsystems]] in the mid-1980s. For several years [[SunOS]] included a window system combining NeWS and the [[X Window System]]. Although NeWS was considered technically elegant by some commentators, Sun eventually dropped the product. Unlike X, NeWS was always [[proprietary software]]. {{clear}} == The 1990s: Mainstream usage of the desktop == The widespread adoption of the PC platform in homes and small businesses popularized computers among people with no formal training. This created a fast-growing market, opening an opportunity for commercial exploitation and of easy-to-use interfaces and making economically viable the incremental refinement of the existing GUIs for home systems. Also, the spreading of [[high color|high-color]] and [[24-bit color|true-color]] capabilities of [[display adapter]]s providing [[List of monochrome and RGB color formats#16-bit RGB|thousands]] and [[List of monochrome and RGB color formats#24-bit RGB|millions of colors]], along with faster [[CPU]]s and accelerated graphic cards, cheaper [[Random-access memory|RAM]], [[Hard disk drive|storage devices]] orders of magnitude larger (from [[megabyte]]s to [[gigabyte]]s) and larger [[bandwidth (computing)|bandwidth]] for telecom [[computer networking|networking]] at lower cost helped to create an environment in which the common user was able to run complicated GUIs which began to favor aesthetics. === Windows 95 and "a computer in every home" === {{Main|Windows 95|Windows NT}} [[File:Ibm300pl.jpg|thumb|Computer running Windows 95]] After Windows 3.11, Microsoft started development on a new consumer-oriented version of the operating system. Windows 95 was intended to integrate Microsoft's formerly separate MS-DOS and Windows products and included an enhanced version of DOS, often referred to as MS-DOS 7.0. It also featured a significant redesign of the GUI, dubbed "Cairo". While Cairo never really materialized, parts of Cairo found their way into subsequent versions of the operating system starting with Windows 95. Both Win95 and WinNT could run 32-bit applications, and could exploit the abilities of the [[Intel 80386]] [[CPU]], as the [[Preemption (computing)|preemptive]] [[Computer multitasking|multitasking]] and up to 4 GiB of [[Flat memory model|linear address memory space]]. Windows 95 was touted as a 32-bit based operating system but it was actually based on a hybrid kernel (VWIN32.VXD) with the 16-bit user interface (USER.EXE) and graphic device interface (GDI.EXE) of Windows for Workgroups (3.11), which had 16-bit kernel components with a 32-bit subsystem (USER32.DLL and GDI32.DLL) that allowed it to run native 16-bit applications as well as 32-bit applications. In the marketplace, Windows 95 was an unqualified success, promoting a general upgrade to 32-bit technology, and within a year or two of its release had become the most successful operating system ever produced. Accompanied by [[Windows 95#Release and promotion|an extensive marketing campaign]],<ref name="With Windows 95's Debut, Microsoft Scales Heights of Hype">{{cite news|last=Washington Post|title=With Windows 95's Debut, Microsoft Scales Heights of Hype|url=https://www.washingtonpost.com/wp-srv/business/longterm/microsoft/stories/1995/debut082495.htm|access-date=2013-11-08|newspaper=Washington Post|date=August 24, 1995}}</ref> Windows 95 was a major success in the marketplace at launch and shortly became the most popular desktop operating system.<ref name="Seven Ways Windows 95 Changed the World">{{cite news|last=Forbes|title=Seven Ways Windows 95 Changed the World|url=https://www.forbes.com/sites/ianmorris/2015/08/24/windows-95-changed-the-world/|access-date=2017-06-07|newspaper=Forbes|date=2015-08-24}}</ref> Windows 95 saw the beginning of the [[browser wars]], when the World Wide Web began receiving a great deal of attention in popular culture and mass media. Microsoft at first did not see potential in the Web, and Windows 95 was shipped with Microsoft's own online service called [[MSN|The Microsoft Network]], which was dial-up only and was used primarily for its own content, not internet access. As versions of [[Netscape Navigator]] and [[Internet Explorer]] were released at a rapid pace over the following few years, Microsoft used its desktop dominance to push its browser and shape the ecology of the web mainly as a [[Monoculture (computer science)|monoculture]]. Windows 95 evolved through the years into [[Windows 98]] and [[Windows ME]]. Windows ME was the last in the line of the Windows 3.x-based operating systems from Microsoft. Windows underwent a parallel 32-bit evolutionary path, where Windows NT 3.1 was released in 1993. Windows NT (for New Technology)<ref>{{cite web|last=Gates |first=Bill |date=1998-06-05 |archive-url=https://web.archive.org/web/20010526174935/http://www.microsoft.com/billgates/columns/1998q%26a/QA5-6.asp |archive-date=May 26, 2001 |url=http://www.microsoft.com/billgates/columns/1998q&a/QA5-6.asp |title=Q&A: Protecting children from information on the Internet |website=[[Microsoft]] |access-date=2005-06-26 |url-status=dead |df=mdy-all }}</ref> was a native 32-bit operating system with a new driver model, was unicode-based, and provided for true separation between applications. Windows NT also supported 16-bit applications in an NTVDM, but it did not support VxD based drivers. Windows 95 was supposed to be released before 1993 as the predecessor to Windows NT. The idea was to promote the development of 32-bit applications with backward compatibility – leading the way for more successful NT release. After multiple delays, Windows 95 was released without unicode and used the VxD driver model. Windows NT 3.1 evolved to Windows NT 3.5, 3.51 and then 4.0 when it finally shared a similar interface with its Windows 9x desktop counterpart and included a Start button. The evolution continued with Windows 2000, Windows XP, Windows Vista, then Windows 7. Windows XP and higher were also made available in 64-bit modes. Windows server products branched off with the introduction of Windows Server 2003 (available in 32-bit and 64-bit IA64 or x64), then Windows Server 2008 and then Windows Server 2008 R2. Windows 2000 and XP shared the same basic GUI although XP introduced Visual Styles. With Windows 98, the [[Active Desktop]] theme was introduced, allowing an [[HTML]] approach for the desktop, but this feature was coldly received by customers, who frequently disabled it. At the end, Windows Vista definitively discontinued it, but put a new [[Windows Desktop Gadgets|SideBar]] on the desktop. === Macintosh === The Macintosh's GUI has been revised multiple times since 1984, with major updates including [[System 7 (Macintosh)|System 7]] and [[Mac OS 8]]. It underwent its largest revision to date with the introduction of the "[[Aqua (user interface)|Aqua]]" interface in 2001's [[macOS|Mac OS X]]. It was a new operating system built primarily on technology from [[NeXTSTEP]] with UI elements of the original Mac OS grafted on. [[macOS]] uses a technology known as [[Quartz (graphics layer)|Quartz]], for graphics rendering and drawing on-screen. Some interface features of macOS are inherited from NeXTSTEP (such as the [[Dock (macOS)|Dock]], the automatic wait cursor, or double-buffered windows giving a solid appearance and flicker-free window redraws), while others are inherited from the old Mac OS operating system (the single system-wide menu-bar). [[Mac OS X Panther|Mac OS X 10.3]] introduced features to improve usability including [[Mission Control (macOS)|Exposé]], which is designed to make finding open windows easier. With [[Mac OS X Tiger|Mac OS X 10.4]] released in April 2005,<ref>{{cite press release |url=https://www.apple.com/newsroom/2005/04/28Apple-Unleashes-Tiger-Friday-at-6-00-p-m |title=Apple Unleashes "Tiger" Friday at 6:00 p.m. |date=April 28, 2005 |publisher=[[Apple Inc.]] |access-date=January 11, 2018 |archive-date=January 3, 2018 |archive-url=https://web.archive.org/web/20180103133533/https://www.apple.com/newsroom/2005/04/28Apple-Unleashes-Tiger-Friday-at-6-00-p-m/ |url-status=live}}</ref> new features were added, including [[Dashboard (macOS)|Dashboard]] (a virtual alternate desktop for mini specific-purpose applications) and a search tool called [[Spotlight (software)|Spotlight]], which provides users with an option for searching through files instead of browsing through folders. With [[OS X Lion|Mac OS X 10.7]] released in July 2011, included support for [[wikt:full screen|full screen]] apps and [[OS X El Capitan|Mac OS X 10.11]] (El Capitan) released in September 2015 support creating a full screen split view by pressing the green button on left upper corner of the window or Control+Cmd+F keyboard shortcut. === GUIs built on the X Window System === [[File:Plasma Desktop 4.4.jpg|thumb|left|[[KDE Plasma Workspaces|KDE Plasma]] 4.4 desktop (2010)]] [[File:Gnome-2.28.png|thumb|right|A [[GNOME]] 2.28 desktop (2010)]] {{nowrap|In the early days}} of X Window development, Sun Microsystems and AT&T attempted to push for a GUI standard called [[OPEN LOOK]] in competition with [[Motif (software)|Motif]]. OPEN LOOK was developed from scratch in conjunction with [[Xerox]], while Motif was a collective effort.<ref>{{cite book |last1=Calkins |first1=Bill |title=Inside Solaris 9 |date=2002 |publisher=Que Publishing |isbn=978-0-7357-1101-3 |page=845 |url=https://books.google.com/books?id=jkkNmJpAVzwC&q=gui+standard+openlook+standard&pg=PA845 |access-date=28 January 2019 |language=en}}</ref> Motif eventually gained prominence and became the basis for [[Hewlett-Packard]]'s [[Visual User Environment]] (VUE), which later became the [[Common Desktop Environment]] (CDE). In the late 1990s, there was significant growth in the Unix world, especially among the [[free software community]]. New graphical desktop movements grew up around Linux and similar operating systems, based on the X Window System. A new emphasis on providing an integrated and uniform interface to the user brought about new desktop environments, such as [[KDE Plasma 5]], [[GNOME]] and [[Xfce]] which have supplanted CDE in popularity on both Unix and Unix-like operating systems. The Xfce, KDE and GNOME look and feel each tend to undergo more rapid change and less codification than the earlier OPEN LOOK and Motif environments. === Amiga === Later releases added improvements over the original Workbench, like support for high-color Workbench screens, context menus, and embossed 2D icons with pseudo-3D aspect. Some Amiga users preferred alternative interfaces to standard Workbench, such as [[Directory Opus]] Magellan. The use of improved, third-party GUI engines became common amongst users who preferred more attractive interfaces – such as [[Magic User Interface]] (MUI), and [[ReAction GUI|ReAction]]. These object-oriented graphic engines driven by user interface classes and methods were then standardized into the Amiga environment and changed Amiga Workbench to a complete and modern guided interface, with new standard gadgets, animated buttons, true 24-bit-color icons, increased use of wallpapers for screens and windows, alpha channel, transparencies and shadows as any modern GUI provides. Modern derivatives of Workbench are [[Ambient (desktop environment)|Ambient]] for [[MorphOS]], Scalos, Workbench for [[AmigaOS 4]] and [[Zune (widget toolkit)|Wanderer]] for [[AROS Research Operating System|AROS]]. There is a brief article on Ambient and descriptions of MUI icons, menus and gadgets at [http://www.aps.fr/article/ambient.html aps.fr] {{Webarchive|url=https://web.archive.org/web/20050907214412/http://www.aps.fr/article/ambient.html |date=September 7, 2005 }} and images of [[Zune (GUI toolkit)|Zune]] stay at main [http://aros.sourceforge.net/pictures/screenshots/ AROS site]. Use of [[object oriented]] graphic engines dramatically changes the look and feel of a GUI to match actual styleguides. === OS/2 === Originally collaboratively developed by Microsoft and IBM to replace DOS, [[OS/2]] version 1.0 (released in 1987) had no GUI at all. Version 1.1 (released 1988) included Presentation Manager (PM), an implementation of [[IBM Common User Access]], which looked a lot like the later Windows 3.1 UI. After the split with Microsoft, IBM developed the [[Workplace Shell]] (WPS) for version 2.0 (released in 1992), a quite radical, object-oriented approach to GUIs. Microsoft later imitated much of this look in Windows 95{{Citation needed|date=July 2010}}. === NeXTSTEP === [[File:NeXTSTEP Nethack.png|upright=1.36|thumb|NeXTStep 3.x running ''[[NetHack]]'', help and more apps]] The [[NeXTSTEP]] user interface was used in the [[NeXT]] line of computers. NeXTSTEP's first major version was released in 1989. It used [[Display PostScript]] for its graphical underpinning. The NeXTSTEP interface's most significant feature was the [[Dock (computing)|Dock]], carried with some modification into [[macOS|Mac OS X]], and had other minor interface details that some found made it easier and more intuitive to use than previous GUIs. NeXTSTEP's GUI was the first to feature opaque dragging of windows in its user interface, on a comparatively weak machine by today's standards, ideally aided by [http://www.bytecellar.com/archives/000092.php high performance graphics hardware]. === BeOS === [[BeOS]] was developed on custom [[AT&T Hobbit]]-based computers before switching to [[PowerPC]] hardware by a team led by former Apple executive [[Jean-Louis Gassée]] as an alternative to Mac OS. BeOS was later ported to Intel hardware. It used an object-oriented kernel written by Be, and did not use the [[X Window System]], but a different [[Graphical user interface|GUI]] written from scratch. Much effort was spent by the developers to make it an efficient platform for multimedia applications. Be Inc. was acquired by [[PalmSource, Inc.]] (Palm Inc. at the time) in 2001.<ref>{{cite web |url=https://www.cnet.com/culture/palm-looks-to-be-for-os-boost/ |title=Palm looks to Be for OS boost |date=January 2, 2002 |website=[[CNET]]}}</ref> The BeOS GUI still lives in [[Haiku (operating system)|Haiku]], an [[open-source software]] reimplementation of the BeOS. {{clear}} == Current trends == === Mobile devices === [[General Magic]] is the apparent parent of all modern smartphone GUI, i.e. touch-screen based including the iPhone et al. In 2007, with the [[iPhone]]<ref>{{cite web |last=Mather |first=John |url=https://rrj.ca/imania/ |title=iMania |website=[[Ryerson Review of Journalism]] |date=February 19, 2007 |access-date=February 19, 2007}}</ref> and later in 2010 with the introduction of the [[iPad]],<ref>{{cite web |quote=the iPad could finally spark demand for the hitherto unsuccessful tablet PC |last=Eaton |first=Nick |url=http://blog.seattlepi.com/microsoft/archives/199045.asp |title=The iPad/tablet PC market defined? |website=Seattle Post-Intelligencer |date=March 22, 2010 |archive-url=https://web.archive.org/web/20110201221303/http://blog.seattlepi.com/microsoft/archives/199045.asp |archive-date=February 1, 2011 |url-status=dead}}</ref> Apple popularized the [[post-WIMP]] style of interaction for [[multi-touch]] screens, with those devices considered to be milestones in the development of [[mobile device]]s.<ref name='BallStillDoesnt2010'>{{cite web |last=Bright |first=Peter |url=https://arstechnica.com/information-technology/2010/07/ballmer-and-microsoft-still-doesnt-get-the-ipad/ |title=Ballmer (and Microsoft) still doesn't get the iPad |website=[[Ars Technica]] |date=July 31, 2010}}</ref><ref name="infoworld">{{cite magazine|url=http://www.infoworld.com/d/mobile-technology/the-ipads-victory-in-defining-the-tablet-what-it-means-431|title=The iPad's victory in defining the tablet: What it means|magazine=[[InfoWorld]]}}</ref> Other portable devices such as [[MP3 player]]s and [[mobile phone|cell phones]] have been a burgeoning area of deployment for GUIs in recent years. Since the mid-2000s, a vast majority of portable devices have advanced to having high-screen resolutions and sizes. (The [[Samsung Galaxy Note 4|Galaxy Note 4]]'s 2,560 × 1,440 pixel display is an example). Because of this, these devices have their own famed user interfaces and [[operating system]]s that have large [[homebrew (video games)|homebrew]] communities dedicated to creating their own visual elements, such as icons, menus, wallpapers, and more. Post-WIMP interfaces are often used in these mobile devices, where the traditional pointing devices required by the desktop metaphor are not practical. As high-powered graphics hardware draws considerable power and generates significant heat, many of the 3D effects developed between 2000 and 2010 are not practical on this class of device. This has led to the development of [[minimalism (computing)|simpler]] interfaces making a design feature of two dimensionality such as exhibited by the [[Metro (design language)|Metro (Modern) UI]] first used in [[Windows 8]] and the 2012 [[Gmail]] redesign.{{Citation needed|date=March 2014}}{{Dubious|reason=Such 3D effects require minor resources, it is much more up to current "fashion" trends initiated by Microsoft|date=March 2014}} === 3D user interface === {{Main|3D user interaction}} [[File:Fedora-Core-6-AIGLX.png|thumb|left|[[Compiz]] running on [[Fedora (operating system)|Fedora Core 6]] with AIGLX]] In the first decade of the 21st century, the rapid development of [[GPU]]s led to a trend for the inclusion of 3D effects in window management. It is based in experimental research{{citation needed|date=May 2014}} in [[user interface design]] trying to expand the expressive power of the existing toolkits in order to enhance the physical cues that allow for [[direct manipulation]]. New effects common to several projects are scale resizing and zooming, several windows transformations and animations (wobbly windows, smooth minimization to system tray...), composition of images (used for window drop shadows and transparency) and enhancing the global organization of open windows ([[zooming user interface|zooming]] to [[virtual desktop]]s, [[compiz|desktop cube]], [[Mission Control (macOS)|Exposé]], etc.) The proof-of-concept [[BumpTop]] desktop combines a physical representation of documents with tools for [[document classification]] possible only in the simulated environment, like instant reordering and automated grouping of related documents. These effects are popularized thanks to the widespread use of 3D video cards (mainly due to gaming) which allow for complex visual processing with low CPU use, using the 3D acceleration in most modern graphics cards to render the application clients in a 3D scene. The application window is drawn off-screen in a pixel buffer, and the graphics card renders it into the 3D scene.<ref>{{cite journal|title=A new Graphical User Interface for the CONTSID toolbox for Matlab|year=2021 |doi=10.1016/j.ifacol.2021.08.392 |last1=Garnier |first1=H. |last2=Gilson |first2=M. |last3=Muller |first3=H. |last4=Chen |first4=F. |journal=IFAC-PapersOnLine |volume=54 |issue=7 |pages=397–402 |s2cid=239129911 |doi-access=free }}</ref> This can have the advantage of moving some of the window rendering to the [[GPU]] on the graphics card and thus reducing the load on the main [[CPU]], but the facilities that allow this must be available on the graphics card to be able to take advantage of this. Examples of 3D user-interface software include [[Xgl]] and [[Compiz]] from [[Novell]], and [[AIGLX]] bundled with [[Red Hat]]/[[Fedora Linux|Fedora]]. [[Quartz Extreme]] for [[macOS]] and [[Windows 7]] and [[Windows Vista|Vista]]'s [[Windows Aero|Aero]] interface use 3D rendering for [[shading]] and transparency effects as well as [[Mission Control (macOS)|Exposé]] and [[Windows Flip 3D|Windows Flip and Flip 3D]], respectively. [[Windows Vista]] uses [[Direct3D]] to accomplish this, whereas the other interfaces use [[OpenGL]]. === Notebook interface === {{Main|Notebook interface}} The [[notebook interface]] is widely used in [[data science]] and other areas of research. Notebooks allow users to mix text, calculations, and graphs in the same interface which was previously impossible with a [[command-line interface]]. === Virtual reality and presence === {{See also|Head-up display}} {{expand section|date=March 2014}} [[Virtual reality]] devices such as the [[Oculus Rift]] and Sony's [[PlayStation VR]] (formerly Project Morpheus)<ref>{{cite web|url=https://arstechnica.com/gaming/2014/03/sony-reveals-virtual-reality-headset-plans-at-gdc-panel/|title=Sony reveals Project Morpheus, its virtual reality headset for PS4|work=Ars Technica|date=March 19, 2014 }}</ref> aim to provide users with [[Immersion (virtual reality)|presence]], a perception of full immersion into a virtual environment. == See also == {{Div col|colwidth=25em}} * [[Windowing system]] * [[Bill Atkinson]] * [[Blit (computer terminal)|The Blit]] (graphics terminal by [[Rob Pike]], 1982) * [[Direct manipulation interface]] * [[Douglas Engelbart]]'s [[NLS (computer system)|On-Line System]] * [[Graphical user interface]] * [[Text-based user interface]] * [[History of computing hardware]] * [[History of computer icons]] * [[Ivan Sutherland]]'s [[Sketchpad]] * [[Jef Raskin]] * [[Office of the future]] * [[Oberon (operating system)|ETH Oberon]] * [[Xgl]] * [[AIGLX]] * [[DirectFB]] * [[Tiling window manager]] * [[Macro (computer science)|Macro]] [[command language]] * [[Texting]] * [[Skeuomorph]] * [[Apple Computer, Inc. v. Microsoft Corp.|Apple v. Microsoft]] * [[IBM Common User Access]] * [[The Mother of All Demos]] {{div col end}} == References == {{reflist|colwidth=30em}} == External links == * [http://www.slideshare.net/rajeshlal/evolution-of-user-interface-26414802 Raj Lal "User Interface evolution in last 50 years"], Digital Design and Innovation Summit, San Francisco, Sept 20, 2013 * [https://arstechnica.com/articles/paedia/gui.ars Jeremy Reimer. "A History of the GUI"] [[Ars Technica]]. May 5, 2005. * [https://web.archive.org/web/20060819165227/http://cs.gmu.edu/cne/itcore/userinterface/timeline.html "User Interface Timeline" George Mason University] * [http://toastytech.com/guis/ Nathan Lineback. "The Graphical User Interface Gallery". Nathan's Toasty Technology Page.] * [http://purl.umn.edu/107503 Oral history interview with Marvin L. Minsky], [[Charles Babbage Institute]], University of Minnesota. Minsky describes artificial intelligence (AI) research at the Massachusetts Institute of Technology (MIT), including research in the areas of graphics, word processing, and time-sharing. * [http://purl.umn.edu/107642 Oral history interview with Ivan Sutherland], [[Charles Babbage Institute]], University of Minnesota. Sutherland describes his tenure as head of ARPA's Information Processing Techniques Office (IPTO) from 1963 to 1965, including new projects in graphics and networking. * [http://purl.umn.edu/107236 Oral history interview with Charles A. Csuri], [[Charles Babbage Institute]], University of Minnesota. Csuri recounts his art education and explains his transition to computer graphics in the mid-1960s, after receiving a National Science Foundation grant for research in graphics. * [http://www.guidebookgallery.org/ GUIdebook: Graphical User Interface gallery] * [https://web.archive.org/web/20001002221649/http://members.fortunecity.com/pcmuseum/vision.htm VisiOn history – The first GUI for the PC] * [http://www.mprove.de/diplom/text/3_guis.html mprove: Historical Overview of Graphical User Interfaces] * [http://www.folklore.org/ Anecdotes about the development of the Macintosh Hardware & GUI] * [https://dougengelbart.org/content/view/209/ Firsts: The Demo – Doug Engelbart Institute] [[Category:Graphical user interfaces| ]] [[Category:History of human–computer interaction]] [[Category:History of computing]]
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